athletics isn't that great.
agility increases move/runs speed by roughly just as much. I did a lil test a while ago and say 30 agility roughly same speed when running as 15 agility, 5 athletics. I read somewhere athletics is 5% movement but thats probably of base movement not effecting run speed. I got a 9 athletics char (will be 10 at lvl 30), and tbh it doesn't move
THAT much faster than a normal 3-5 athletics char, even heavy armoured guys. the small bonus is pretty much useless, not like you can really outrun people or run out of swing reach, you still get backpeddled, you walk mega slowly up hills. only time I notice obvious advantage is on flat ground rushing an archer they get less free shots on me, and its easier to dodge arrows but only from far away.
so I suggest some secondary effects of athletics rather than suggesting you make it faster. I suggest firstly althletics exponentially reduces fall damage, so althletic stackers can jump down high distances unharmed. also penalty for walking up hills and such should be reduced alot depending on athletics, so you could run up hills somewhat. also would be nice if jump height could be improved but that sounds harder to implement, might be nice for arrow dodging though. I was also thinking of adding crouch like musket mod, but making skills controll the speed of the animation so you could use its quickly to dodge arrows or mele side swings
but idk how codable my suggestions are maybe someone else can come up with something better. its not exactly a gamebreaking issue but i'm bored.