Author Topic: Make athletics more useful: reduces fall damage etc  (Read 2481 times)

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Offline zagibu

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Re: Make athletics more useful: reduces fall damage etc
« Reply #15 on: January 20, 2011, 03:27:27 am »
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I think the new ondamage trigger could be used to implement the fall damage reduction...
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Offline Banok

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Re: Make athletics more useful: reduces fall damage etc
« Reply #16 on: January 20, 2011, 08:15:06 am »
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crouching was just an idea but if it was someone doable it would cancel any block/attacks so you wouldn;t be able to attack/block when crouched.

would be ace just for hiding behind cover from arrows and for generally active dodging projectiles though :P

Whats ridiculous to me, is that a character with 3 agi, no ath, and the heaviest armor on in the game is almost as fast as me with 18 agi, 6 ath, and a light armor.  I should be able to run circles around such a character.

There is a big difference is base speed, but when your both running the difference really isn't that much. I agree its pretty ridiculous.

Athletics is fine atm in my opinion, but of course ninjas would never agree with that :).

bit unfair since only one of my ~6 characters is a ninja. the diff between my heavy armoured str stacked char and light armoured 9 althletics char is retarded: str char does twice as much damage and takes half damage as my ninja which makes the small speed increase look pathetic.
« Last Edit: January 20, 2011, 08:24:19 am by Banok »

Offline Dwarden

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Re: Make athletics more useful: reduces fall damage etc
« Reply #17 on: January 20, 2011, 09:05:30 am »
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crouch with polearm and pike or even long 'other' weapon would be good 'turle' posture against cavalery

i think i seen it done in some other mod already

Offline EliteDragon

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Re: Make athletics more useful: reduces fall damage etc
« Reply #18 on: January 20, 2011, 09:30:39 am »
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Definitely more of a running speed increase and an increase in jumping height wouldn't be too bad. This opens the door for more agile ninjas/light builds.

Offline bruce

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Re: Make athletics more useful: reduces fall damage etc
« Reply #19 on: January 20, 2011, 09:34:37 am »
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People already move really damned fast to begin with. Boosting athletics would just make combat sillier, grab a long weapon, stack agi+athletics, and play backpedal hero when someone swings back.
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Offline Dravic

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Re: Make athletics more useful: reduces fall damage etc
« Reply #20 on: January 20, 2011, 01:54:51 pm »
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I agree, athletic should do more for players. And my idea is: let athletic make time between jumps shorter!

Offline sami1337

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Re: Make athletics more useful: reduces fall damage etc
« Reply #21 on: January 20, 2011, 02:08:18 pm »
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How about draw speed for bows and xbows?

Offline Ujin

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Re: Make athletics more useful: reduces fall damage etc
« Reply #22 on: January 20, 2011, 03:28:25 pm »
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People already move really damned fast to begin with. Boosting athletics would just make combat sillier, grab a long weapon, stack agi+athletics, and play backpedal hero when someone swings back.
This. Battle will turn into an arcade bullcrap with backpedalling and jumps. Athletics-is-fine, period.

Offline Mala

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Re: Make athletics more useful: reduces fall damage etc
« Reply #23 on: January 20, 2011, 04:07:38 pm »
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Definitely more of a running speed increase and an increase in jumping height wouldn't be too bad. This opens the door for more agile ninjas/light builds.

Bwaaa, i can not stand bunnyhoppers by now. If ther would be better jumping, then i would like to see more width rather than height.