Author Topic: Long spears aka pikes  (Read 33821 times)

0 Members and 1 Guest are viewing this topic.

Offline Joxer

  • Knight
  • ***
  • Renown: 55
  • Infamy: 53
  • cRPG Player
    • View Profile
  • Game nicks: Autolycus Joxer_The_Mighty Salmoneus
Re: Long spears aka pikes
« Reply #330 on: September 05, 2011, 05:39:47 pm »
0
That would be awesome. It would be historically correct to have main force of spears and support of archers / cav :D
Why is everybody telling me to think? I think, I just don't show it.

Offline Xant

  • Finnish Pony
  • King
  • **********
  • Renown: 1552
  • Infamy: 803
  • cRPG Player
    • View Profile
Re: Long spears aka pikes
« Reply #331 on: September 06, 2011, 04:33:17 am »
0
I lightsaber the shit out of people when on a 2h. It is amazingly broken!
>thrust passed people
>They stop blocking
>Swing sword thrust into their side
> Both of our brains explode
Same thing with slow overheads and hitting people in the legs by dragging.

The realization that every fight I do now I abuse game mechanics to the max ultimate extreme?
Feels good man.

It's gay. The instant thrust was easier to block than the current slow one.
Meaning lies as much
in the mind of the reader
as in the Haiku.

Offline Thucydides

  • Baron
  • ****
  • Renown: 129
  • Infamy: 28
  • cRPG Player
  • I shat Uranus
    • View Profile
  • Game nicks: Thucydides
Re: Long spears aka pikes
« Reply #332 on: September 06, 2011, 04:56:45 am »
0
It's gay. The instant thrust was easier to block than the current slow one.

i agree, i never had a problem with the old lolstab, the new one is just fucked up

Offline Cyclopsided

  • Duke
  • *******
  • Renown: 513
  • Infamy: 51
  • cRPG Player A Gentleman and a Scholar
  • Formerly "Marathon". #sluttiestAdmin
    • View Profile
  • Faction: CHAOS
  • Game nicks: Cyclopsided_of_Chaos, CYBD, Brunchlady
  • IRC nick: Cyclopsided
Re: Long spears aka pikes
« Reply #333 on: September 06, 2011, 08:35:14 am »
+1
I like the new thrust, the old instant stab had a lot of problems.
HOWEVER.
When changing the animation and effectively nerfing it (which was good) -- they should not have also at the same time nerfed 2h thrust damage by so much.

Implementing both at the same time was a dumb idea.
Hint: increase 2h thrust damage by 3 across the board.
Also, I have declared myself #1 NA hybrid thrower
Formerly known as Marathon.
As an NA admin, I am the most laid back and concerned with the ~fun of the game~ above all other factors. I've also been super inactive since Summer 2012. University takes most of my time, but I still find some time to play when i can.

Offline Xant

  • Finnish Pony
  • King
  • **********
  • Renown: 1552
  • Infamy: 803
  • cRPG Player
    • View Profile
Re: Long spears aka pikes
« Reply #334 on: September 06, 2011, 08:42:22 am »
0
I like the new thrust, the old instant stab had a lot of problems.
HOWEVER.
When changing the animation and effectively nerfing it (which was good) -- they should not have also at the same time nerfed 2h thrust damage by so much.

Implementing both at the same time was a dumb idea.
Hint: increase 2h thrust damage by 3 across the board.

Yes, I've said exactly the same thing about the damage. Problem with the new stab is that it can hit forever after it seems it has passed.
Meaning lies as much
in the mind of the reader
as in the Haiku.

Offline Cyclopsided

  • Duke
  • *******
  • Renown: 513
  • Infamy: 51
  • cRPG Player A Gentleman and a Scholar
  • Formerly "Marathon". #sluttiestAdmin
    • View Profile
  • Faction: CHAOS
  • Game nicks: Cyclopsided_of_Chaos, CYBD, Brunchlady
  • IRC nick: Cyclopsided
Re: Long spears aka pikes
« Reply #335 on: September 06, 2011, 08:59:52 am »
0
That is a problem with all stabs though, it happened with the old stab animation as well.
Also, I have declared myself #1 NA hybrid thrower
Formerly known as Marathon.
As an NA admin, I am the most laid back and concerned with the ~fun of the game~ above all other factors. I've also been super inactive since Summer 2012. University takes most of my time, but I still find some time to play when i can.

Offline Xant

  • Finnish Pony
  • King
  • **********
  • Renown: 1552
  • Infamy: 803
  • cRPG Player
    • View Profile
Re: Long spears aka pikes
« Reply #336 on: September 06, 2011, 09:27:53 am »
0
That is a problem with all stabs though, it happened with the old stab animation as well.

Not really, as it was very fast. The animation was over pretty quickly. Now as the animation takes so long to complete, the window to hit your enemy with it is also a lot bigger.
Meaning lies as much
in the mind of the reader
as in the Haiku.

Offline Banok

  • Duke
  • *******
  • Renown: 521
  • Infamy: 215
  • cRPG Player A Gentleman and a Scholar
    • View Profile
Re: Long spears aka pikes
« Reply #337 on: September 12, 2011, 12:24:07 am »
-3
suggested many a time, but hey:

- add overhead stab
- remove blocking

@marathon yup why I hate duel servers / duelists. those pricks there who never lose can beat me fair easily. but instead always just abuse stab animation with 2h, and laugh if you complain.

« Last Edit: September 12, 2011, 12:25:30 am by Banok »

Offline Dezilagel

  • Marshall
  • ********
  • Renown: 722
  • Infamy: 209
  • cRPG Player
  • (X) probably goes well with Nutella
    • View Profile
  • Faction: Guards, Guards!
  • Game nicks: Dezi_the_Bagel
  • IRC nick: Dezilagel
Re: Long spears aka pikes
« Reply #338 on: September 12, 2011, 12:38:50 am »
0
I like the new thrust, the old instant stab had a lot of problems.
HOWEVER.
When changing the animation and effectively nerfing it (which was good) -- they should not have also at the same time nerfed 2h thrust damage by so much.

Implementing both at the same time was a dumb idea.
Hint: increase 2h thrust damage by 3 across the board.

Been saying the same thing. Up the damage! (The 2h stab glances like crazy right now...)

The 2h animation is no problem to me at all - in fact I like how ppl are playing around with it and making these awesome feints.

visitors can't see pics , please register or login

Quote from: Rumblood
You fuck, or you get fucked.
Valour Multghulis - All Krems Must Die

Offline Vibe

  • Vibrator
  • King
  • **********
  • Renown: 2528
  • Infamy: 615
  • cRPG Player Madam White Queen A Gentleman and a Scholar
    • View Profile
Re: Long spears aka pikes
« Reply #339 on: September 12, 2011, 05:14:50 pm »
0
suggested many a time, but hey:

- add overhead stab
- remove blocking

@marathon yup why I hate duel servers / duelists. those pricks there who never lose can beat me fair easily. but instead always just abuse stab animation with 2h, and laugh if you complain.

Removing block wouldn't really fix the problem.

Offline Spa_geh_tea

  • Baron
  • ****
  • Renown: 130
  • Infamy: 114
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Bearded Vagrant
Re: Long spears aka pikes
« Reply #340 on: September 12, 2011, 07:32:54 pm »
-3
If your going to up the damage on the 2h, then change the animation to a pole arm stab. Currently, the thrust animation should not be considered pierce at all or be lowered even more. Since it is an akward stance with little momentum behind it. A stab like that should only be effective against folks in cloth or some light leathers. Or....the 2h is an Estoc like sword where the blade is so thin and pointed but very dense with very shitty cut damage.


And could they unbalance the long spear and pike already!

Offline Munchkin9

  • Knight
  • ***
  • Renown: 26
  • Infamy: 3
  • cRPG Player
    • View Profile
Re: Long spears aka pikes
« Reply #341 on: September 13, 2011, 11:39:39 pm »
0
I don't know where we at in this discussion...21 pages is a bit long for what I consider a simple problem: the only reasons pikes and long spears are so annoying is that they have an overhead attack. I made a post about this in the wrong section not realizing this post existed. The over head makes no sense realistically or game-balance wise. How would someone swing that pole over their head like that so easily (blocking we have to keep for game balance, and to not make the ragers rage) and game balance wise it is an anti-cav weapon and support weapon it shouldn't be over head. It makes it even harder to account for it in a group fight. If it was only thrust then it would be *possible* to be aware of it.
Chars: Redreg

That's it. Don't like it? Tough.

Offline Joxer

  • Knight
  • ***
  • Renown: 55
  • Infamy: 53
  • cRPG Player
    • View Profile
  • Game nicks: Autolycus Joxer_The_Mighty Salmoneus
Re: Long spears aka pikes
« Reply #342 on: September 14, 2011, 05:49:20 pm »
0
If you want to go for the realism argument then wonder why you can overhead with poleaxes, great axes, etc. etc.
Why is everybody telling me to think? I think, I just don't show it.

Offline Xant

  • Finnish Pony
  • King
  • **********
  • Renown: 1552
  • Infamy: 803
  • cRPG Player
    • View Profile
Re: Long spears aka pikes
« Reply #343 on: September 14, 2011, 08:59:49 pm »
0
Whut? Axes are pretty much /known/ for the overhead.
Meaning lies as much
in the mind of the reader
as in the Haiku.

Offline Joxer

  • Knight
  • ***
  • Renown: 55
  • Infamy: 53
  • cRPG Player
    • View Profile
  • Game nicks: Autolycus Joxer_The_Mighty Salmoneus
Re: Long spears aka pikes
« Reply #344 on: September 14, 2011, 09:03:08 pm »
0
Yes and tell me how is a spear with a small light weight metal tip and long shaft any different when over heading when compared to a shorter shaft weapon with a heavy bit of metal at the end?
Why is everybody telling me to think? I think, I just don't show it.