Author Topic: Long spears aka pikes  (Read 33822 times)

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Offline Xant

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Re: Long spears aka pikes
« Reply #345 on: September 14, 2011, 10:02:45 pm »
0
... Jesus christ, Joxer. You are comparing overheading with longspear/pike and a great long axe? Well, that's not surprising. Even before on this thread you've failed to comprehend how buggy overhead on polearms is more abusable on longspears than the shorter polearms.
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Offline Joxer

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Re: Long spears aka pikes
« Reply #346 on: September 14, 2011, 10:09:46 pm »
0
Holy supreme being of dark you are actually responding to my post. Wow that's a surprise.
Why is everybody telling me to think? I think, I just don't show it.

Offline Xant

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Re: Long spears aka pikes
« Reply #347 on: September 14, 2011, 10:12:55 pm »
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Yes, I stopped responding to your posts earlier because they made no sense at all. Like.. at all. I respond to people if they say something stupid, but if it's something outright nonsensical, why bother. I see now that I shouldn't have started replying.
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Offline Dezilagel

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Re: Long spears aka pikes
« Reply #348 on: September 14, 2011, 10:14:57 pm »
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...fail atempt at a comeback Joxer.

Srsly:

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Offline Joxer

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Re: Long spears aka pikes
« Reply #349 on: September 15, 2011, 07:25:32 pm »
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Wtf do you even read shit before you go off ranting offtopic crap.
I replied to this:
Quote
The over head makes no sense realistically or game-balance wise. How would someone swing that pole over their head like that so easily
R-E-A-D
Why is everybody telling me to think? I think, I just don't show it.

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Re: Long spears aka pikes
« Reply #350 on: September 15, 2011, 08:54:43 pm »
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It's gay. The instant thrust was easier to block than the current slow one.

YES I cannot chamber that shit!
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Offline Kharn

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Re: Long spears aka pikes
« Reply #351 on: September 18, 2011, 05:15:51 am »
-2
They can be realistic and balanced at the same time.

Add unbalanced to the weapon (you shouldn't be able to feint with a pike)
Lower the speeds of the weapons a bit
Increase the damage a bit
Lower the cost decently
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Offline Gorath

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Re: Long spears aka pikes
« Reply #352 on: September 18, 2011, 05:53:14 am »
0
(you shouldn't be able to feint with a pike)

True

Though you really shouldn't be able to feint with any of the longer than 110 reach weapons period.  At least not like you can do in Warband without the unbalanced tag.
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Offline Vibe

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Re: Long spears aka pikes
« Reply #353 on: September 18, 2011, 12:36:51 pm »
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They can be realistic and balanced at the same time.

Add unbalanced to the weapon (you shouldn't be able to feint with a pike) - yes
Lower the speeds of the weapons a bit - no
Increase the damage a bit - dear god no
Lower the cost decently - lol

Offline Leshma

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Re: Long spears aka pikes
« Reply #354 on: September 29, 2011, 01:11:08 am »
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Just to inform you that pikes are back in the fashion :wink:

One day nerfs ftw!

Offline Cyclopsided

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Re: Long spears aka pikes
« Reply #355 on: September 29, 2011, 10:06:33 am »
+1
They fixed the buggy overheads, removed it from long spear all together.
-->leshma complains they are still used as a support thrusting pole arm and didn't disappear from battle completely.
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Re: Long spears aka pikes
« Reply #356 on: September 29, 2011, 02:18:27 pm »
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I like the idea making pikes unbalanced.

Offline PikeDan

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Re: Long spears aka pikes
« Reply #357 on: September 30, 2011, 12:27:31 am »
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Pikes should be unbalanced, for sure. If you're feinting with a 300 length weapon, you're doing it wrong.

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Offline Cyclopsided

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Re: Long spears aka pikes
« Reply #358 on: September 30, 2011, 01:06:41 am »
0
You... you really think feinting is the problem? Or do you think unbalanced tag actually prevents feinting? Both? [Surprise: Both are wrong]

Unbalanced tag would really just cause a huge additional stun to the pike users after you block them. They wouldn't be able to block your return swing. Pretty easy to see the problem there. You want pikemen to not be able to defend themselves, again.
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Offline PikeDan

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Re: Long spears aka pikes
« Reply #359 on: September 30, 2011, 04:29:13 am »
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You... you really think feinting is the problem? Or do you think unbalanced tag actually prevents feinting? Both? [Surprise: Both are wrong]

Unbalanced tag would really just cause a huge additional stun to the pike users after you block them. They wouldn't be able to block your return swing. Pretty easy to see the problem there. You want pikemen to not be able to defend themselves, again.

There's already a pretty long wait between pokes, and I assure you, I don't want pikemen to be unable to defend themselves (Especially when I am one, after all.)

However, it's a 300 length weapon, and it should feel like a 300 length weapon. I think that by either giving it unbalenced and adding say, +2 damage or by keeping it as is and lowering the damage would both work, depending on how the devs would want the pike to fit in the Metagame. As it is right now, Cav stay away from me, and I tend to get most of my kills via support with a pike, and giving it +2 damage/Unbalanced would reinforce that infantry support role while still being one of the best deterrants to cav around.

IMO, the strength of the pike isn't in dehorsing cav, it's in keeping cav away from the line to start with, what cav outside of stupid ones would charge an aware pikeman, after all?
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