Author Topic: Long spears aka pikes  (Read 33764 times)

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Offline ArchonAlarion

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Re: Long spears aka pikes
« Reply #30 on: August 04, 2011, 05:22:01 pm »
0
I wish the blocking speed could just be  drastically lowered, but removing blocking ability from longspears would be easier and put them firmly in infantry support/anti-cav roles. The weapon should collide with objects and enemies even when holding an attack or not attacking to reduce throwing it around like an etheral beat stick... don't think it is possible now.

Offline Gorath

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Re: Long spears aka pikes
« Reply #31 on: August 04, 2011, 05:22:56 pm »
+2
Just get rid of longspear. It was a stupid idea to begin with. Did the devs just decide to ignore the bambooo stick to give themselves something else to nerf cav with? Its really obnoxious weapon and I personally wont stop questing on yon forums till its existence is wiped from this middle earth. In the meantime the lolstabs of terror will continue.

The pike was in native too ya know.   :rolleyes:
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Offline Konrax

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Re: Long spears aka pikes
« Reply #32 on: August 04, 2011, 05:29:33 pm »
0
Its funny when I try to stab someone with a 1h sword and it bounces off because I'm too close, but a pike or long spear at the same range will hit for some reason.

Not subject to the same collision rules as 1h weapons.

Offline Xol!

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Re: Long spears aka pikes
« Reply #33 on: August 04, 2011, 06:20:47 pm »
+2
I had a 9/30 long spear char once, it was god-awful. And yeah, it does counterbalance 9 or even 10 athlethics, not to mention that you glance constantly with 3 PS when being facehugged.

I don't believe you ran a 9/30 with a long spear with the change to armor (which reduces glances by a ton)... since the long spear requires 11 strength to use.
« Last Edit: August 04, 2011, 06:24:09 pm by Xolvern »
boop

Offline Joxer

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Re: Long spears aka pikes
« Reply #34 on: August 04, 2011, 06:46:23 pm »
0
Aww, great short time memory.

I did use pike when it was still a pike ages ago. Since I retired I havent touched it. Reading comprehension problems much? Also I never did use spinthrust. I never bothered to even try. I always used back and worth movements when piking.
Why is everybody telling me to think? I think, I just don't show it.

Offline 7000bc

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Re: Long spears aka pikes
« Reply #35 on: August 04, 2011, 06:50:21 pm »
0
I don't believe you ran a 9/30 with a long spear with the change to armor (which reduces glances by a ton)... since the long spear requires 11 strength to use.

I think they mixed up the requirements for it
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Offline Mala

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Re: Long spears aka pikes
« Reply #36 on: August 04, 2011, 07:01:25 pm »
0
I did use pike when it was still a pike ages ago. Since I retired I havent touched it. Reading comprehension problems much? Also I never did use spinthrust. I never bothered to even try. I always used back and worth movements when piking.
Thats nitpicking. I can not prove the spinthrust, but i thing you stabbed me a few times at point blank range.

Offline [ptx]

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Re: Long spears aka pikes
« Reply #37 on: August 04, 2011, 08:18:52 pm »
+1
Its funny when I try to stab someone with a 1h sword and it bounces off because I'm too close, but a pike or long spear at the same range will hit for some reason.

Not subject to the same collision rules as 1h weapons.
No, you can do the exact same thing with a 1her, not to mention 2h weapons.
I don't believe you ran a 9/30 with a long spear with the change to armor (which reduces glances by a ton)... since the long spear requires 11 strength to use.
Yeah, that was a patch or two ago. Still, not even a 12/27 build will let you keep your distance with a long spear and it will glance/do negligible damage at facehugging range, at least when you're trying to avoid getting spammed.
« Last Edit: August 04, 2011, 08:21:14 pm by [ptx] »

Offline WaltF4

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Re: Long spears aka pikes
« Reply #38 on: August 04, 2011, 08:40:01 pm »
0

Offline ThePoopy

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Re: Long spears aka pikes
« Reply #39 on: August 04, 2011, 09:25:10 pm »
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just make them unbalanced allready

Offline Cheap_Shot

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Re: Long spears aka pikes
« Reply #40 on: August 04, 2011, 09:35:03 pm »
+5
Oh, I just drew a comic about pikes!

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Offline Seawied

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Re: Long spears aka pikes
« Reply #41 on: August 04, 2011, 09:40:34 pm »
0
poor cheapshot  :cry:
So with PT >10 stones become simple too effective
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Offline PieParadox

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Re: Long spears aka pikes
« Reply #42 on: August 04, 2011, 11:00:02 pm »
0
EPIC PICTURE!!! Also, I meant the overheads exploit through friendlies dealio...

Offline BADPLAYERold

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Re: Long spears aka pikes
« Reply #43 on: August 05, 2011, 12:44:38 am »
+3
Make pikes/long spears 3 slots and maybe buff the stats a bit, then only dedicated pikemen can use them instead of everyone with a bit of sense.

Offline Cyclopsided

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Re: Long spears aka pikes
« Reply #44 on: August 05, 2011, 05:33:55 am »
+1
Make pikes/long spears 3 slots and maybe buff the stats a bit, then only dedicated pikemen can use them instead of everyone with a bit of sense.
Considering everything other people are suggesting is either not possible or wouldn't fix anything -- I like this.

On the topic of the pikes, a fix to most people's problems is to alter the pole-arm animation for thrusts. Change just the way it is held on thrust, and you can make point blank thrusts disappear. But honestly, if you do that you have a high likelihood of creating clipping issues as was the case with the prior pole thrust change. TBH I think point blank thrusts are better than short spears stabbing through doors...
An alternate animation change is to make it begin thrusting earlier in the animation, which counter-intuitively makes it cause less damage and will surely glance a pointblank thrust.
a REAL solution would be to make sweet spots on all weapons matter more, and make it so that the hits in the earlier parts of animations do almost no damage. Think that requires WSE or a shit ton of code, or both.

This thread is fucking terrible though, and I mean it in the most concerned sense.
« Last Edit: August 05, 2011, 05:43:32 am by Marathon »
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