Poll

Get rid of buttlancers?

Yes, but no or little charge increase
8 (16%)
Yes, with large charge increase
16 (32%)
No
26 (52%)

Total Members Voted: 50

Author Topic: Stop Buttlancers  (Read 3243 times)

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Offline Wookimonsta

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Re: Stop Buttlancers
« Reply #15 on: August 01, 2011, 06:22:02 pm »
0
lances were 3-4m in length, not 190cm! i hate that. cav should be feared when they charge strait at you, unless you have a long spear or pike ofc. but 2handers should be able to outrange them(i'm 1handed cav BTW)

2h should be able to outrange em?
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Offline Glyph

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Re: Stop Buttlancers
« Reply #16 on: August 01, 2011, 06:47:22 pm »
0
2h should be able to outrange em?
shouldn't, sorry
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Offline Lactose_the_intolerant

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Re: Stop Buttlancers
« Reply #17 on: August 01, 2011, 06:59:37 pm »
0
I'm a cav build and I say no

i took a long time to adapt, i raged, i QQed and stuff. but now i found how to do a face on charge on aware infantry men. and now that I'v got it, I enjoy pwning 2 handers that think I'm some random cav noob charging them.

and they'r butthurt from a face on charge  :mrgreen:

Offline _JoG_

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Re: Stop Buttlancers
« Reply #18 on: August 01, 2011, 08:48:09 pm »
+1
lances were 3-4m in length, not 190cm!
In both Native and crpg the real knightly lances are of that length. I guess, great lance is >3 m long.
Heavy lance is about 2.5 m long, maybe even longer.
The "length" parameter of the polearms (190 cm for a heavy lance) does not mean that the model is indeed 1.9 m long. Learn it finally!

And what's wrong with 40 degree angle restriction? I've played on my onehander cav char using a regular lance with 6 wpf in polearms quite effectively despite that restriction.

« Last Edit: August 01, 2011, 08:57:16 pm by _JoG_ »

Offline Glyph

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Re: Stop Buttlancers
« Reply #19 on: August 01, 2011, 09:09:23 pm »
0
I'm a cav build and I say no

i took a long time to adapt, i raged, i QQed and stuff. but now i found how to do a face on charge on aware infantry men. and now that I'v got it, I enjoy pwning 2 handers that think I'm some random cav noob charging them.

and they'r butthurt from a face on charge  :mrgreen:
he what is your way? is it efficient?
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Offline Glyph

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Re: Stop Buttlancers
« Reply #20 on: August 01, 2011, 09:10:52 pm »
0
In both Native and crpg the real knightly lances are of that length. I guess, great lance is >3 m long.
Heavy lance is about 2.5 m long, maybe even longer.
The "length" parameter of the polearms (190 cm for a heavy lance) does not mean that the model is indeed 1.9 m long. Learn it finally!

And what's wrong with 40 degree angle restriction? I've played on my onehander cav char using a regular lance with 6 wpf in polearms quite effectively despite that restriction.
all lances should be a lot longer, about 320 qau what length says, to be fair and realistic, though horses should be more noticable :/
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Offline _JoG_

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Re: Stop Buttlancers
« Reply #21 on: August 01, 2011, 09:56:45 pm »
0
all lances should be a lot longer, about 320 qau what length says, to be fair and realistic
The lances are fair and realistic as they are.
When speaking about "realism", I could write a paragraph or two explaining how the length and shape of the lance evolved during the centuries, telling what the "length" parameter actually means in Warband, and summarizing everything to point out why "heavy lance" cannot be longer that 190 and why 240 is ok for the "great lance". Of course, I could do that but I'm just sick and tired to pick sensible arguments for the whiny kids people who obviously will not listen to them because all they know is "all lances should be (sic!) a lot longer".
« Last Edit: August 01, 2011, 10:01:29 pm by _JoG_ »

Offline Glyph

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Re: Stop Buttlancers
« Reply #22 on: August 01, 2011, 10:29:24 pm »
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The lances are fair and realistic as they are.
When speaking about "realism", I could write a paragraph or two explaining how the length and shape of the lance evolved during the centuries, telling what the "length" parameter actually means in Warband, and summarizing everything to point out why "heavy lance" cannot be longer that 190 and why 240 is ok for the "great lance". Of course, I could do that but I'm just sick and tired to pick sensible arguments for the whiny kids people who obviously will not listen to them because all they know is "all lances should be (sic!) a lot longer".
if we talk about realsim qau lances the should be droped or broken on impact, longer, equiped with a greaper, handle and belt. i know a thing or 2 about lances too m8 :wink:

and if you don't be live the part about them breaking:
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Offline dodnet

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Re: Stop Buttlancers
« Reply #23 on: August 02, 2011, 12:27:20 am »
0
So here is what I suggest:
3) Increase the horses hp and armor. The idea being that if we turn horses into attackers, they need to be able to absorb more ranged fire.
4) This one i'm not sure about, but it seems like a good idea. Increase the horses charge by a large percentage. I know

Yeah... let the panzers roll again. Why should cav then use any weapon if its sitting on one? Just ride anything to puree.  :rolleyes:
The logic of war seems to be that if a belligerent can fight he will fight.

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Offline Dehitay

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Re: Stop Buttlancers
« Reply #24 on: August 02, 2011, 01:42:32 am »
0
The notorious butt lancing of cav was a huge issue way before the angle nerf. Sure, it might have increased as that would make sense considering the nerf. But I sure as hell haven't noticed any more frequency just because of how ridiculously high the frequency of it already was.

I will however admit that 2h weapons being able to outdistance a lance is kind of awkward. I wouldn't mind giving them more reach. However, in return, I would like to increase the speed penalty for trampling. I hate the way cav can loltrample 3 people and run off without fear of reprimand. Hell, I wouldn't even mind increase change damage if it brought the speed penalty up to a reasonable range. A horse would lose more than half their speed if they're tripping over a human, assuming it just don't flat out fall off its feet.

Offline Mouse

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Re: Stop Buttlancers
« Reply #25 on: August 02, 2011, 02:04:47 am »
0
I used to hate cavalry to the very core of my being, but I always accepted they were an integral part of the game. Lately I've been playing one in cRPG and I do feel like the current solution to the old circle-and-poke isn't the best. Circle-and-poke is rather silly, but I agree with the OP here: the issue isn't the angle at which cavalry could strike with polearms, it was their perfect maneuverability and acceleration that allowed them to stay just out of reach the entire time they did it coupled with just how easily they can bump you.

I feel like cavalry need to be better than they are out in the open, and I feel like their proper counters on open fields need to be limited to organized infantry with missiles and pikes, not two-handed swords and other silly things. If cavalry were ever OP and needing to be nerfed, it was only because missiles were UP. I feel like cRPG caters too heavily to the two-handed crowd, too many of which think they ought to be effective in all situations. Their counters were always cavalry and missile fire, which got nerfed quite a lot harder than they ever did. (And they all carry crossbows now too. Sigh.)

I'm not turning this into an anti-two-handed rant, just observing the culture of cRPG as I see it and wishing that both cavalry were given a buff. And then archers were given a buff so that they could properly counter cavalry.
« Last Edit: August 02, 2011, 02:06:05 am by Mouse »

Offline Dach

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Re: Stop Buttlancers
« Reply #26 on: August 02, 2011, 02:11:59 am »
0
Yep the problem is mostly the 2h stab animation that give +50ish range.

Making the greatsword having a reach of 170ish...

the heavy lance is 190 but may somewhat lose some reach because of the animation. (Never saw any topic about that to confirm thought)

Also the 2h just need to hit the horse first, which give another reach bonus in is favor.
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Offline Lordark

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Re: Stop Buttlancers
« Reply #27 on: August 02, 2011, 08:33:20 am »
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Im starting to feel comfy with the new cav. I vote that we give old heavy lances the cool 'great lance' look so they have even moar reach to counter pesky greatsworders! Get behend your spear wall you damn HEEROOS! and heroines...
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Offline dochtorgajo

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Re: Stop Buttlancers
« Reply #28 on: August 07, 2011, 03:04:21 pm »
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The lances are fair and realistic as they are.
When speaking about "realism", I could write a paragraph or two explaining how the length and shape of the lance evolved during the centuries, telling what the "length" parameter actually means in Warband, and summarizing everything to point out why "heavy lance" cannot be longer that 190 and why 240 is ok for the "great lance". Of course, I could do that but I'm just sick and tired to pick sensible arguments for the whiny kids people who obviously will not listen to them because all they know is "all lances should be (sic!) a lot longer".

Write it if you dare.  :D Or if you already did where can i find it?

Offline Cepeshi

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Re: Stop Buttlancers
« Reply #29 on: August 07, 2011, 03:19:50 pm »
+1
Hm,
to be honest, the good cav still rapes me head on charging, i guess i am doing it wrong all the damn time. I find the current system much better than the old retarded one where you could just poke all around you, oneshotting people with dislocated shoulders.

I did played cav back then for one or two gens, i do have a cav char now, i am not an expert, but from the feel i have from it, its okay now.

And to them guys telling cav and archery got nerfed to hell, damn, 2hers were nerfed before that and are being nerfed with pretty much every patch now (anim change, stat change, recent mw stat changes).

And actually, while i was 2h infantry, i had easier time killing horses in old patch than i have now...when i jumpstab with danish i got often lanced before i could land a hit, but when i do ride with lance on a onehander guy, he jumpstab me before i reach him...it is all about adapting id say, no offense.