I have given the patch some time to work it's magic and i love it. The one thing that i think is sad is that people now spread out like stupid and i actually see much less tactics than pre-patch. While there is nothing too wrong with people spreading out per se (it is most of the time just not that clever) it seems that the cooperative playstyle is inhibited. So, what to do? What did pre-patch do different? It was the fact that you gained xp while standing next to a killer. Here is a way how we could not go back to the old system completely, but to make a hybrid, that also does not interfere with the small server policy:
- keep the per minute income of xp and gold, but reduce it from 1000 to 500.
- take the remaining 500 and divide them by the amount of players in the team, i call the result 'bounty'.
- each time an enemy is killed all players close to the killer gains the bounty (as it was prepatch).
- the per minute income of xp is given and accounted each minute (like it is now) times the multiplier.
- the gained bounties are given at the end of the round times the minutes played times the multiplier.
Example:
Eddy played a round of 3 minutes, that way he gained 1500 xp. The enemyteam consists of 10 people, therefor each one is worth 50xp. he mobbed up and saw 5 of them go down, so after the match another 250 x3 = 750xp are added to his account.
problems/enhancements:
- probably the 500 should be divided among the enemies while taking into account their k/d ratio, so there is no wild peasenthunt.
- there would be no problem rounding all fractions UP. You will get less xp than now anyway.
What do you think of it?