Author Topic: Ironflesh needs to be changed  (Read 8246 times)

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Offline ManOfWar

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Re: Ironflesh needs to be changed
« Reply #45 on: December 29, 2011, 05:06:25 pm »
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But str builds already have a ton of hp
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Offline Memento_Mori

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Re: Ironflesh needs to be changed
« Reply #46 on: December 29, 2011, 05:09:42 pm »
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If you fight a strength build that stacks IF with a balanced build or even an agility build, it takes way too many hits to kill them already.

By balanced I mean 6 powerstrike, and 6 wm.


Hold attacks, aim for the head, use a blunt or pierce weapon.
6 ps will drop STR stacking tin cans easy if you hit their head, hold your attack, or use a blunt/pierce.

on topic: I think IF is fine as it is.
« Last Edit: December 29, 2011, 05:11:51 pm by Memento_Mori »

Offline Ujin

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Re: Ironflesh needs to be changed
« Reply #47 on: December 29, 2011, 05:22:33 pm »
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i think IF is in a good spot right now too tbh. The more you have (on top of loomed armor, preferably) the more difference it makes.

Offline Teeth

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Re: Ironflesh needs to be changed
« Reply #48 on: December 29, 2011, 06:42:35 pm »
+6
What the hell is all this shit about buffing ironflesh? Like strength isn't overpowered already. If there is going to be any skill buffing, buff weaponmaster. The game is dirt slow as it is anyway, give someone with 8 WM 200 wpf.

Offline Ujin

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Re: Ironflesh needs to be changed
« Reply #49 on: December 29, 2011, 06:44:07 pm »
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What the hell is all this shit about buffing ironflesh? Like strength isn't overpowered already. If there is going to be any skill buffing, buff weaponmaster. The game is dirt slow as it is anyway, give someone with 8 WM 200 wpf.
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Offline BADPLAYERold

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Re: Ironflesh needs to be changed
« Reply #50 on: December 29, 2011, 09:18:36 pm »
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What the hell is all this shit about buffing ironflesh? Like strength isn't overpowered already. If there is going to be any skill buffing, buff weaponmaster. The game is dirt slow as it is anyway, give someone with 8 WM 200 wpf.

This. I haven't taken WM in a very long time and I am completely fine with the base 111WPF you get from having none. I know EU players love to stack WM and AGI but if you think that is better than going high STR and taking IF over WM you are stupid.

AGI and more specifically WM needs a buff.

Offline FRANK_THE_TANK

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Re: Ironflesh needs to be changed
« Reply #51 on: December 29, 2011, 11:32:14 pm »
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THE SOLUTION HAS BEEN FOUND!

+4HP per IF

STR yeild 0 hp bonus. STR then becomes requirement of skills and items only, more or less.
Fammi un pompino!

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Offline ArchonAlarion

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Re: Ironflesh needs to be changed
« Reply #52 on: December 30, 2011, 07:25:52 am »
0
Bleh, that's the worst idea. Just makes ironflesh necessary for almost every type of char turning it into some staple skill.

I would say just get rid of it altogether. It's not even a "skill" really.

Offline Vibe

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Re: Ironflesh needs to be changed
« Reply #53 on: December 30, 2011, 08:44:55 am »
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Buff armor soak again. Make bounces actually happen, especially for those ridiculous 15/24 2h fairies. I know it was stupid when balanced builds glanced on plate systematically, but now because bounces are out, there's no point in not taking as much agi as you can. Glancing is a refreshing feature that forces people to change how they play, like crushthrough. But exactly like crusthrough, it has to remain special. Currently it's not special, it's impossible. I tried a full str build with +3 black armor. Went to the duel server. First of all, it was hard since I needed ages to turn, move or block, and basically everybody could do as many castor swings as they like on me. But that's not the problem. A pure str build shouldn't be viable, and it isn't. The problem was that even 12/24 shielders with swords could hit my armor without bouncing a single time (with a correct angle ofc.) . The only advantage I had was to survive a lot of punishment. A lot. But it's useless since I was completely helpless between my opponent's swings. Not to mention that I got knocked down by a dildo mace -_-

And buff heavy armor even more? No thanks.

Offline Glyph

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Re: Ironflesh needs to be changed
« Reply #54 on: December 30, 2011, 10:33:26 am »
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that could be good if for example you need 6 str for 1 if... but you get 4hp. you need 12 str for 2... but you get 8hp. it sounds about the same as now... except that it takes half as many skill points for the same benefit... which makes it a lot more justifiable to put the points in and yet since you cant have 10if for 40hp, it will stop people becoming ungodly meat tanks.

so yeah
1if per 6str. 4hp per 1 if.
if you do this then IF will still have the same advantages, 3 STR/2 HP = 6 STR/4 HP, it needs to get a buff too. not only moer used by people.
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Offline FRANK_THE_TANK

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Re: Ironflesh needs to be changed
« Reply #55 on: December 30, 2011, 11:09:05 am »
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Bleh, that's the worst idea. Just makes ironflesh necessary for almost every type of char turning it into some staple skill.

I would say just get rid of it altogether. It's not even a "skill" really.

Not so. It makes it a skill for front line infantry. It takes away the bonus for str based skills like archery.
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Offline Jagdpanther

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Re: Ironflesh needs to be changed
« Reply #56 on: January 01, 2012, 05:38:20 am »
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Ironflesh is gay. +3 HP per IF plox.

Offline _Tak_

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Re: Ironflesh needs to be changed
« Reply #57 on: January 02, 2012, 09:38:06 am »
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It is not hard to modified Iron flesh +2 to +5 or something like that. All you need to do is to use python and change skill attribute +2 to +5 .

Offline Malaclypse

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Re: Ironflesh needs to be changed
« Reply #58 on: January 03, 2012, 10:07:07 am »
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It's really not hard. But it's not needed as long as Strength gives a passive bonus to hp. The only way I could justify IF adding any more hp is if it was the ONLY way to gain extra health.
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Offline Vibe

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Re: Ironflesh needs to be changed
« Reply #59 on: January 03, 2012, 10:35:45 am »
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It is not hard to modified Iron flesh +2 to +5 or something like that. All you need to do is to use python and change skill attribute +2 to +5 .

IF and STR hp calc is hardcoded all over the place.