Author Topic: Twohander Cav needs a buff  (Read 2936 times)

0 Members and 1 Guest are viewing this topic.

Offline Magikarp

  • Baron
  • ****
  • Renown: 130
  • Infamy: 87
  • cRPG Player
  • Gotta splash em all!
    • View Profile
  • Faction: Merciless
  • Game nicks: Magikarp ; Merciless_Charlemagne
  • IRC nick: Magikarp
Twohander Cav needs a buff
« on: July 28, 2011, 07:16:20 pm »
+5
This cavalry class isn't popular, and for all the right reasons, I shall explain why it's inferior, mainly to onehander cav.

First of all, let's look at the two candidates for being the best twohanders usable on horseback.

1st item:
Morningstar
(click to show/hide)

Pretty impressive huh? 38 pierce, nice speed, bonus against shields, 82 length is neglectable.
Oh wait, we got the 30% speed and damage reduction on horseback!

So the real stats are:
(click to show/hide)

Wait, but it's usable as a onehander too, and they take the same penalty! A stab from a onehander can deal more damage? So no advantage when comparing it to onehander cav!  :?

2nd item:
Shortened Military Scythe
(click to show/hide)

Longest length of a 1hander/2hander on horseback, pretty good damage, good enough speed.

But now the real stats:
(click to show/hide)

Woow, 27 cut damage? Almost less than a scythe. Compare this to the 33 cut arabian cav sword, and it's obvious: yet another advantage for onehanders.

Not to mention the speed problem, onehanders retain full damage and speed, meaning they will be much more effective in battle when they need to act quickly.

My last point is obvious: 2hander cav doesn't have a shield to hold untill they decide to drop their guard and slash the enemy.

What I propose:

- Reduce the damage and speed cut to 10%, if it's hardcoded, than please implement it when you get wse implemented.

Nice and easy fix, wich will hopefully make the class more attractive.
Don't mind the fish.

Offline Dezilagel

  • Marshall
  • ********
  • Renown: 722
  • Infamy: 209
  • cRPG Player
  • (X) probably goes well with Nutella
    • View Profile
  • Faction: Guards, Guards!
  • Game nicks: Dezi_the_Bagel
  • IRC nick: Dezilagel
Re: Twohander Cav needs a buff
« Reply #1 on: July 28, 2011, 07:20:24 pm »
0
Just keep the speed redution, but drop the damage.

Will help making 2h cav have their niche as a longer range/more damage alternative compared to the 1h cav's more speed (slash multiple people in a row)/better defence.
visitors can't see pics , please register or login

Quote from: Rumblood
You fuck, or you get fucked.
Valour Multghulis - All Krems Must Die

Offline Magikarp

  • Baron
  • ****
  • Renown: 130
  • Infamy: 87
  • cRPG Player
  • Gotta splash em all!
    • View Profile
  • Faction: Merciless
  • Game nicks: Magikarp ; Merciless_Charlemagne
  • IRC nick: Magikarp
Re: Twohander Cav needs a buff
« Reply #2 on: July 28, 2011, 07:22:40 pm »
0
Just keep the speed redution, but drop the damage.

Will help making 2h cav have their niche as a longer range/more damage alternative compared to the 1h cav's more speed (slash multiple people in a row)/better defence.
Durr, only the sh. military scythe has more length, there is no bonus there. Speed rating needs to be adjusted cuz it's way too slow atm.
Don't mind the fish.

Offline Dezilagel

  • Marshall
  • ********
  • Renown: 722
  • Infamy: 209
  • cRPG Player
  • (X) probably goes well with Nutella
    • View Profile
  • Faction: Guards, Guards!
  • Game nicks: Dezi_the_Bagel
  • IRC nick: Dezilagel
Re: Twohander Cav needs a buff
« Reply #3 on: July 28, 2011, 07:28:38 pm »
0
...and more 2h should be usable from horseback imo.

But no srsly, keep the speed down. 2h and 1h cav should not be the same, and the adidional damage that would come from an unpenatilized 2h would do well enough to compensate.
visitors can't see pics , please register or login

Quote from: Rumblood
You fuck, or you get fucked.
Valour Multghulis - All Krems Must Die

Offline EponiCo

  • Baron
  • ****
  • Renown: 92
  • Infamy: 15
  • cRPG Player
    • View Profile
  • Faction: Caravan Guild
  • Game nicks: Guard_Aine
Re: Twohander Cav needs a buff
« Reply #4 on: July 28, 2011, 07:30:39 pm »
0
Seems like a sensible fix. But to be fair, 27 pierce (though I think 1h/2h weapon get less penalty than pure 2h, so it's maybe more like 30) is a nice alternative to 31 cut, you could also use 1h maces/picks with more/less/equal damage and faster but shorter, and lacks shield bonus.

Offline Magikarp

  • Baron
  • ****
  • Renown: 130
  • Infamy: 87
  • cRPG Player
  • Gotta splash em all!
    • View Profile
  • Faction: Merciless
  • Game nicks: Magikarp ; Merciless_Charlemagne
  • IRC nick: Magikarp
Re: Twohander Cav needs a buff
« Reply #5 on: July 28, 2011, 07:32:26 pm »
0
Seems like a sensible fix. But to be fair, 27 pierce (though I think 1h/2h weapon get less penalty than pure 2h, so it's maybe more like 30) is a nice alternative to 31 cut, you could also use 1h maces/picks with more/less/equal damage and faster but shorter, and lacks shield bonus.
Morningstar is usable as a onehander if you use a shield, making it a weapon usable by both classes and thus atm more effective by shielders.
Don't mind the fish.

Offline Seawied

  • Knight
  • ***
  • Renown: 45
  • Infamy: 21
  • cRPG Player
  • Climbing in yo window, snatching yo people up!
    • View Profile
Re: Twohander Cav needs a buff
« Reply #6 on: July 28, 2011, 08:20:36 pm »
0
The problem with this is that a cav player should have more limited options than an infantry player. Cavalry have the highest possible potential at level 35, being both effective on horseback and when dehorsed. Imagine the top-tier infantry players with the speed and instant-strike benefits of a horseback.


The slot system does help limit this issue.


If anything needs to be changed, the 30% attack speed nerf needs to go. Reduce it to 10-15% and those 2h cav v 1h cav battles won't be about the 1her simply out-spamming the 2her. There would be some skill involved.

The hafted-polearms should also have their attack animation reverted back to their native form.
So with PT >10 stones become simple too effective
:lol:

Offline Magikarp

  • Baron
  • ****
  • Renown: 130
  • Infamy: 87
  • cRPG Player
  • Gotta splash em all!
    • View Profile
  • Faction: Merciless
  • Game nicks: Magikarp ; Merciless_Charlemagne
  • IRC nick: Magikarp
Re: Twohander Cav needs a buff
« Reply #7 on: July 28, 2011, 08:26:09 pm »
0
The problem with this is that a cav player should have more limited options than an infantry player. Cavalry have the highest possible potential at level 35, being both effective on horseback and when dehorsed. Imagine the top-tier infantry players with the speed and instant-strike benefits of a horseback.


The slot system does help limit this issue.


If anything needs to be changed, the 30% attack speed nerf needs to go. Reduce it to 10-15% and those 2h cav v 1h cav battles won't be about the 1her simply out-spamming the 2her. There would be some skill involved.

The hafted-polearms should also have their attack animation reverted back to their native form.
You could say the same about ranged classes, at 35 they can be both good at melee and archery. This is the same with people sticking purely to 1 sort of combat, they will be much more deadly.

Anyways I agree with your points, as they resemble mine. I didn't make a plea for the long hafted blade because it doesn't fit within my posts context. However I agree the animation is ruining it's effectiveness, mainly by reducing damage and making it hard to aim.
Don't mind the fish.

Offline Siiem

  • Heretic
  • Duke
  • *******
  • Renown: 611
  • Infamy: 129
  • cRPG Player A Gentleman and a Scholar
    • View Profile
Re: Twohander Cav needs a buff
« Reply #8 on: July 28, 2011, 08:29:38 pm »
-2
Make great swords useable on horseback!

Offline Magikarp

  • Baron
  • ****
  • Renown: 130
  • Infamy: 87
  • cRPG Player
  • Gotta splash em all!
    • View Profile
  • Faction: Merciless
  • Game nicks: Magikarp ; Merciless_Charlemagne
  • IRC nick: Magikarp
Re: Twohander Cav needs a buff
« Reply #9 on: July 28, 2011, 08:31:15 pm »
0
Make great swords useable on horseback!
Don't go trolling my serious thread Siiem, I don't want you to go cav at all, get out!

The last thing 2handed cav needs, is having to use all the weapons people use on foot.
Don't mind the fish.

Offline Tears of Destiny

  • Naive
  • King
  • **********
  • Renown: 1847
  • Infamy: 870
  • cRPG Player A Gentleman and a Scholar
  • Quiet drifting through shallow waters. 死のび
    • View Profile
    • NADS
  • Faction: Black Company
  • IRC nick: Tears
Re: Twohander Cav needs a buff
« Reply #10 on: July 28, 2011, 08:36:26 pm »
-1
Make great swords useable on horseback!
I wanna see shogunate George on a horse!
I'm not normal and I don't pretend so, my approach is pretty much a bomb crescendo.
Death is a fun way to pass the time though, several little bullets moving in staccato.
The terror of my reign will live on in infamy, singing when they die like a dead man's symphony.

Offline Lactose_the_intolerant

  • Earl
  • ******
  • Renown: 460
  • Infamy: 71
  • cRPG Player A Gentleman and a Scholar
  • Byzantium the intolerant, lactose_the_...
    • View Profile
Re: Twohander Cav needs a buff
« Reply #11 on: July 28, 2011, 08:44:38 pm »
+1
I wanna see shogunate George on a horse!

Georges rides Thomas the Tank engine

Offline Seawied

  • Knight
  • ***
  • Renown: 45
  • Infamy: 21
  • cRPG Player
  • Climbing in yo window, snatching yo people up!
    • View Profile
Re: Twohander Cav needs a buff
« Reply #12 on: July 28, 2011, 08:47:31 pm »
0
You could say the same about ranged classes, at 35 they can be both good at melee and archery. This is the same with people sticking purely to 1 sort of combat, they will be much more deadly.

It can't be said about most ranged.


Unlike cav, archers and throwers are incredibly hindered by armor. If you have 6 pd or 6 pt (which is pretty much required to do any sort of damage,) your armor options are limited to low tier, light armor.

Cav on the other hand, are limited by a slot system, point limitations, and finances... All of which could be over-come by simply being a higher level.


Anyway, we're off topic again.
So with PT >10 stones become simple too effective
:lol:

Offline Digglez

  • Duke
  • *******
  • Renown: 573
  • Infamy: 596
  • cRPG Player
  • YOU INCOMPETENT TOH'PAH!
    • View Profile
  • Faction: Northmen
  • Game nicks: GotLander, Hamarr, Digglesan, Black_D34th
Re: Twohander Cav needs a buff
« Reply #13 on: July 28, 2011, 09:28:36 pm »
0
show me some videos of someone using a 2h weapon from horseback.

impact after hitting something at high speed would break your back.

Offline IG_Saint

  • Count
  • *****
  • Renown: 196
  • Infamy: 20
  • cRPG Player Sir White Pawn A Gentleman and a Scholar
    • View Profile
  • Faction: IG
Re: Twohander Cav needs a buff
« Reply #14 on: July 28, 2011, 09:28:52 pm »
0
Make great swords useable on horseback!

One of them (sort of) already is:

On topic, I'd have to agree, reduce the penalty for 2hs on horseback, make them a bit more viable.