Author Topic: Elder Scrolls V: Skyrim  (Read 162797 times)

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Offline Leshma

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Re: Elder Scrolls V: Skyrim
« Reply #780 on: November 19, 2011, 08:59:49 pm »
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Eye candy mods incoming!

(click to show/hide)

Offline Mtemtko

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Re: Elder Scrolls V: Skyrim
« Reply #781 on: November 19, 2011, 09:37:05 pm »
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can has link?
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Offline Leesin

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Re: Elder Scrolls V: Skyrim
« Reply #782 on: November 19, 2011, 09:45:16 pm »
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It's not his fault Bethesda is making the same mistakes for more than 10 years...

Problem with balance with Elder Scrolls games lies in the fact that you can play it like:

1) a proper action RPG, doing quests and killing monsters and  earning stat and skill points fair and square
2) a douche, exploit the game by stealing all available shit, selling it to traders and then using all those chests of gold coins to "train" attributes and skills.

First way is the right away and generates most fun. Second way is a shortcut and doesn't make sense because since the begining ES games were ultra easy for MIN-MAX freaks.

In Morrowind easiest way to do it was: go to the northeast tower in Balmora, steal the expensive sword, break into that house which has many expensive soul stones and steal them, then go to Ebonhart, steal some expensive things, then go to Caldera and sell all to that rat which buys things for original item price :rolleyes:

In Oblivion it's even easier, just make a magic which will buff you to 100 in no time or exploit trading master teachers...

If people want to do things like that then they may aswell stop trying to fool themselves and use the console to cheat, because they are only cheating the game and themselves anyway. But that's kind of the point anyway, the game gives alot of freedom and allows the player to play how he likes, it's been like that for 15 years because that's how the ES games are meant to be.

Offline Leshma

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Re: Elder Scrolls V: Skyrim
« Reply #783 on: November 19, 2011, 10:21:21 pm »
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can has link?

WIP

No link yet, I'll PM you when first version comes out :wink:

Edit: There's similar retexture mod:

http://www.skyrimnexus.com/downloads/file.php?id=329

Also this is must have imo:

http://www.skyrimnexus.com/downloads/file.php?id=702
« Last Edit: November 19, 2011, 10:48:51 pm by Leshma »

Offline Gorath

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Re: Elder Scrolls V: Skyrim
« Reply #784 on: November 19, 2011, 11:16:17 pm »
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WIP

No link yet, I'll PM you when first version comes out :wink:

Edit: There's similar retexture mod:

http://www.skyrimnexus.com/downloads/file.php?id=329

Also this is must have imo:

http://www.skyrimnexus.com/downloads/file.php?id=702

From comparing the screens side by side I'm undecided as to whether I like the color correction or not.   :?
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Offline Vibe

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Re: Elder Scrolls V: Skyrim
« Reply #785 on: November 19, 2011, 11:45:25 pm »
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Those textures look much better for me.

Offline ManOfWar

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Re: Elder Scrolls V: Skyrim
« Reply #786 on: November 20, 2011, 12:27:12 am »
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When is there going to be a mod compilation?
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Offline Slamz

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Re: Elder Scrolls V: Skyrim
« Reply #787 on: November 20, 2011, 12:29:12 am »
+2
I have just two questions:

1) Who keeps refilling these candles and lanterns in the dungeons?  I mean the places is full of traps and zombies that activate when anyone comes near.  WHO IS THIS SECRET SOCIETY OF CANDLE DISTRIBUTORS.  WHAT ARE THEIR SECRETS.  (Are they the ones that also leave gold and valuables behind in areas that should have clearly been pilfered a long time ago?  Maybe they're like a theme park authority.)

2) Why do all of these villages seem to be like a quarter mile from each other.  I mean, I think I spent more time walking from work to the restaurant down the street than I spent between some of these hotspots.  (Okay so I guess I'm "running" everywhere but really their run is like a brisk walk.  Nobody in the world actually walks at the Skyrim "walk" pace.  Old people in the mall would be leaving you in their dust.)
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Offline Xant

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Re: Elder Scrolls V: Skyrim
« Reply #788 on: November 20, 2011, 12:47:26 am »
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I have just two questions:

1) Who keeps refilling these candles and lanterns in the dungeons?  I mean the places is full of traps and zombies that activate when anyone comes near.  WHO IS THIS SECRET SOCIETY OF CANDLE DISTRIBUTORS.  WHAT ARE THEIR SECRETS.  (Are they the ones that also leave gold and valuables behind in areas that should have clearly been pilfered a long time ago?  Maybe they're like a theme park authority.)

I know one of the developers and he leaked the plot of the next game to me. Aldmeri Dominion? Hah. Small time compared to the secret society of candle distributors. Main quest of TES VI will revolve around them.
Meaning lies as much
in the mind of the reader
as in the Haiku.

Offline Noctivagant

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Re: Elder Scrolls V: Skyrim
« Reply #789 on: November 20, 2011, 12:57:07 am »
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I have just two questions:

1) Who keeps refilling these candles and lanterns in the dungeons?  I mean the places is full of traps and zombies that activate when anyone comes near.  WHO IS THIS SECRET SOCIETY OF CANDLE DISTRIBUTORS.  WHAT ARE THEIR SECRETS.  (Are they the ones that also leave gold and valuables behind in areas that should have clearly been pilfered a long time ago?  Maybe they're like a theme park authority.)

2) Why do all of these villages seem to be like a quarter mile from each other.  I mean, I think I spent more time walking from work to the restaurant down the street than I spent between some of these hotspots.  (Okay so I guess I'm "running" everywhere but really their run is like a brisk walk.  Nobody in the world actually walks at the Skyrim "walk" pace.  Old people in the mall would be leaving you in their dust.)

Because there are fire breathing flying giant reptiles which can talk.
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Offline LordBerenger

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Re: Elder Scrolls V: Skyrim
« Reply #790 on: November 20, 2011, 01:33:55 am »
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I wish next TES would take place in Elsweyr. Hearing of epic big deserts and cities eaten up by desert and tropical forests and shit.

EPIC!

Plus epic Khajit voices.

Beats mountains and mountains...and green forests with thousands of trees and etc etc.
Morrowinds landscape was imo a little more into Elsweyr way than Cyrodill/Skyrim.


Oh well hope next TES is either Elsweyr or Hammerfell.

But it's most likely going to take place in shitty shitty High Elf bullshit Summerset Isles or some other crappy elven shit.

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Offline Gorath

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Re: Elder Scrolls V: Skyrim
« Reply #791 on: November 20, 2011, 01:38:20 am »
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Fuck deserts.  And fuck furries (khajits)

Tropical forests could be cool though.
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Offline LordBerenger

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Re: Elder Scrolls V: Skyrim
« Reply #792 on: November 20, 2011, 02:40:30 am »
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Fuck deserts.  And fuck furries (khajits)

Tropical forests could be cool though.

Know there's a Lolblivion Elsweyr Mod but meh. CBA Oblivion now. Would be sweet if someone made a Elsweyr mod for Skyrim though.

Besides doubt Beth would put only the furries inside a TES game. Would most likely be plenty of other races as well.

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Offline Laufknoten

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Re: Elder Scrolls V: Skyrim
« Reply #793 on: November 20, 2011, 02:55:38 am »
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Know there's a Lolblivion Elsweyr Mod but meh. CBA Oblivion now. Would be sweet if someone made a Elsweyr mod for Skyrim though.

Besides doubt Beth would put only the furries inside a TES game. Would most likely be plenty of other races as well.
Oh yeah, a game full of those skooma addicted furry wankers who talk like illegal immigrants. No thank you. I hate them just as much as I hate those ugly amphibian fucks. :D 
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Offline Noctivagant

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Re: Elder Scrolls V: Skyrim
« Reply #794 on: November 20, 2011, 03:34:13 am »
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Fuck deserts.  And fuck furries (khajits)

Tropical forests could be cool though.

I can see you as sitting on the top of a giant mushroom and smoking some moss in Mania (sheogorath's realm)
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