i dont really understand the rational behind the accuracy ratings on the weapons. heavier objects are more accurate, whaaa?
as others said, missile speed needs to be increase, or decrease the pullback/throw times
damage really needs to be boosted on the medium & higher tier weapons.
longbows require less stat commitment and infinitely more deadly
one thing that would help alot was if the WPF penalty for medium armors wasnt so bad for throwers
I agree with you for the most part. In the case of accuracy, the lower tier weapons will end up more accurate because they require less PT to use. The higher PT requirement for the good weapons lowers your WPF and kills your accuracy so no real problem there.
Otherwise I agree with you 100%. The doubled stacks don't matter much because it now takes usually twice as many to kill anyone, not to mention the reduced projectile speed was a needless change so most of those weapons end up in the ground anyway. The accuracy fix and heirloom buffs were great though. I just think we were honestly better off before the increased stacks though. The trade off isn't worth it. I'd rather have less and do reasonable damage then more and have my damage cut severely.
One of the side effects of 1 slot is that it costs more to use the better stuff now and it's heavier to load up now as well (right?) I go broke trying to use my heirloomed spears let alone if I get sick of not being able to kill plate and take a lance.
Also yeah, I think we're restricted a little too much in the way of armor. I can understand stiff armors effecting throwing, but we should be able to at least wear low end medium armor before our WPF starts to tank.
All things combined, the lowered projectile speed means they can walk directly to you and all it takes to dodge is to wiggle around. The lower damage means you can't kill someone in armor before they get to you to kill you. (I have been told if we're using cut weapons, that we should just pretend that they are "bouncing off"
) You can't outrun them because you're weighed down. And you can't defeat them in melee because you don't have enough melee wpf, and are restricted to the lightest armors. As soon as you get hit once you're dead.
They're never going to touch throwing again now that it's "fixed" but I think a lot of the changes are conflicting with each other. I've been told that the devs don't want people to have high levels of PT or PD. I'm fine with that as long as the changes work with that philosophy. Unfortunately the changes have made balanced agi/str builds near useless and everyone is going back to their roided powerthrowers. I just want the devs to make up their minds so I don't have to respec EVERY single patch.
Over all I think the patch has become a free rein for all the long time players with plate armor and money to burn. Talking to a lot of new players, they're giving up in frustration because they can't make enough money to have a chance against vets, who are near untouchable in loomed plate. The change for new players not paying upkeep for a while is a nice change, but not really a proper solution. With rare exception, eventually it still comes down to a battle of money instead of skill. A man in plate armor with a crossbow on his back, outrunning you and one hitting you with a bec de corban, while shrugging off being a pin cushion of arrows and throwing weapons... That's pretty much everything wrong with this mod rolled into one very viable build.