I agree with Mrshine too : a change would be nice. Nothing to fancy, just a slight change in armor penetration should do the trick.
Don't change it.
Now you actually have a reason to take the shorter pierce/blunt damage weapons over the cut damage ones.
Wanna kill peasants, archers and ninja? Take a sword.
Wanna kill a tincan? Bring a can-opener.
This has always been true. Even before the glance chances changed, you always had a good reason to keep a pierce weapon with yourself. The problem isnt a balance within weapons, but within armor, especially since alot of people use heirloomed armors.
Digglez you say the difference isn't noticeable before 50 armor point. I feel like its noticeable before that but i might be wrong. Yet 50 armor is 15-16 weight (heraldic mail + polished gauntlet : 50 armor, 15.6 weight). Most of the melee char are either close or above that number.
Atm, STR builds are the most viable, and they kinda keep their advantages as most of the weapons (cut is most of the weapons) will deal less damage to them.
I don't think this thread is about a buff to cut based weapons, but about keepin' the Blunt>pierce>cut balance as it was before.
(and once again, don't touch the weapons stats, they are pretty much balanced atm)