Wait wait, eat some glucose for your brain, read the post again, think about the game again, your logic etc etc and come back....
If any, the upkeep makes a bigger gap between new players and old players.
Let me tell you some things. First, im one of those "old players" you talk about. Just to clarify my point.
Second, let me tell you that only noobs and very bad players are afraid of guys wearing plate armor. Oh fuck man, i wasnt even afraid of them when there weerent limits and i was level 35 and those guys were 45 ....In the old crpg days plate armor was a problem yes. You actually had no wpf limit, no wpf penalty nothing, plate was just advantages. But that is not the case anymore, now, a plate user has a great wpf and speed run penaly that makes him .....lets say "not that good". So yes, in the old crpg, a guy wit 250 wpf and black armor was a problem, surely. But nowadays, the plate armor its just bad, the Wpf we got these days wont go over 170 in most cases (most ppl will stay at 150 or so) so the penalty you get for plate armor doesnt compensate.
Third. think before you talk, since most "old players" actually have tons of money and will have even more money when strategus is finally released so they actually arent affected by the upkeep.. while those new players will have to eat it or sell a heirloom...Understand why your logic is completly flawed?....
This is an interesting post and I must totally agree with you!
Old days nearly everyone was using Plate Armor, with all the Stuff (2h/Pole, double Xbow and so on). Huge amount of WPF.
Now we have a slot system, the combination of too many weapons is disabled. There is a cap at lvl 34, and imagine how long it takes to get there. Lvl 31 to lvl 32 takes as long as you lvl up from lvl 1 to lvl 31 and so on.
Even a player with lvl 34 could be killed by someone that is lvl 25-30.
Old days it was nearly impossible to kill one of the highlvl (35+) without a mass of players. I remember when some Blackplate guy was jumping into the enemies and killing 10 or more players.
The Upkeep system would have fit better to the old crpg version, to keep high lvl players more weak, and that they cant use everything everytime, they had their bonus of the lvl.
But since January crpg got a totally new look. Nearly everything was changed, from gear and stats, to the new xp/gold system, lvl cap, slot system and so on. It is so different from the old crpg.
And thats why I think we dont need an upkeep system. It doesnt fit to the "new" CRPG. Even when it was developed for the new version in January.
Upkeep is only punishing, above all the new players. It pushes the need to win even more, but after getting the x1 for a long time, u need to play in rags...
There are only 2 Teams, and 1 team must lose! That means ~50% of the players cant even win.
I hope the upkeep will be removed, that would be the best.
Or perhaps only lose 1 Multiplier when you lose instead of falling instantly back to x1.