Wow, the stupidity level of ArchonAlarion is through the fucking roof, might want to go check for any brain cancer unless you're just naturally fucking retarded and autistic as fuck.
Anything else you want to add to the discussion, Patty? Maybe some ideas or thoughts?
Yeah guys, I get that for the current balance situation this change would allow an overpowered build. I get it. I got it before I posted this thread.
The thing is, I don't care because I'm looking at the issue as if I was starting the game from scratch. Remember that this game is supposed to be in Beta. The benefits from shield skill could be reduced, or something similar.
The major issue I had with shields here is not really the skill itself being based on agility or strength, but the
difficulty of shields being based on the shield skill, which is based on agility. I'm fine with the skill being based on agility I guess, but would prefer shields to be done like melee weapons in terms of difficulty being based on strength.
Like I said, all you guys ever care about in this god awful board is the current balance situation and you throw ad hominems around like confetti. I have no personal stake in shields, I just thought it would make the game more consistent, but thanks for all the insults and attacks on my intelligence.
If shields were based on strength from the beginning none of you would have complained, you'd have just gone along with it.
i guess I'll just repost this thread in a few months when agility builds are OP, so maybe I'll get some support. Balance is always changing everytime you add or change a feature. If you think balance cannot recover from this change in shields, fine, please explain why. I am open to counter-arguments, but now I'm pretty pissed and butthurt that everyone is hating on me for what i thought was a worthwhile suggestion.