Poll

Which city do you want to live in?

Sargoth
17 (13.4%)
Tihr
7 (5.5%)
Veluca
9 (7.1%)
Suno
4 (3.1%)
Jelkala
6 (4.7%)
Praven
15 (11.8%)
Uxkhal
3 (2.4%)
Reyvadin
11 (8.7%)
Khudan
4 (3.1%)
Tulga
1 (0.8%)
Curaw
7 (5.5%)
Wercheg
1 (0.8%)
Rivacheg
2 (1.6%)
Halmar
2 (1.6%)
Yalen
5 (3.9%)
Dhirim
13 (10.2%)
Ichamur
2 (1.6%)
Narra
11 (8.7%)
Shariz
4 (3.1%)
Durquba
1 (0.8%)
Ahmerrad
1 (0.8%)
Bariyye
1 (0.8%)

Total Members Voted: 126

Author Topic: Strategus City Improvement Project  (Read 40874 times)

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Offline Warcat

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Re: Strategus City Improvement Project
« Reply #165 on: January 24, 2012, 01:08:19 am »
0
I updated the OP, I'm not going to have time anytime soon to do Rivacheg, so someone else can take that one if they want. I'll see if I can get around to doing fixes for Praven fairly soon. I liked the look of those polished buildings so much, its a shame the house meshes are so far off.
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Strategus City Improvement Project

Offline Mustikki

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Re: Strategus City Improvement Project
« Reply #166 on: January 24, 2012, 05:15:38 pm »
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I will make the Rivacheg then.

Offline Jacko

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Re: Strategus City Improvement Project
« Reply #167 on: January 25, 2012, 11:43:00 am »
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Praven and Khudan updated.

Khudan: http://www.mbrepository.com/file.php?id=3243

I wont upload the updated Praven, but it will, "until further notice" be the one we use in Strategus.
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Offline Mustikki

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Offline Lordark

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Re: Strategus City Improvement Project
« Reply #170 on: January 26, 2012, 07:36:59 pm »
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God bless you good developers and modders for keeping an almost 10 year old game alive! God bless ye all!
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Offline Warcat

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Re: Strategus City Improvement Project
« Reply #171 on: January 27, 2012, 04:22:01 am »
0
Both are looking really cool. I love the Venitian take on Reyvadin.
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Offline Peasant_Woman

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Re: Strategus City Improvement Project
« Reply #172 on: January 27, 2012, 01:54:29 pm »
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Uxkhal updated. http://www.mbrepository.com/file.php?id=3200

If I find time i'll likely go back and cast a fresh eye over Sargoth too.

Reyvadin and Rivacheg are both looking fantastic! Almost finished guys  :)
« Last Edit: January 27, 2012, 01:56:24 pm by Peasant_Woman »
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Offline Jacko

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Re: Strategus City Improvement Project
« Reply #173 on: January 27, 2012, 11:50:15 pm »
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Whalen207 hasn't been active for over a month and does not answer PM's, so consider Curaw unassigned again.
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Offline Whalen207

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Re: Strategus City Improvement Project
« Reply #174 on: February 04, 2012, 12:59:52 am »
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Ach no! It's almost done!
I never check my PMs though, guilty as charged.
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Offline Whalen207

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Re: Strategus City Improvement Project
« Reply #175 on: February 04, 2012, 01:54:39 am »
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Flag entry points needed, right?
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Offline Ozin

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Re: Strategus City Improvement Project
« Reply #176 on: February 04, 2012, 02:34:22 am »
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All the entrypoints needed are explained in the first post. I'm not sure what you mean by "flag entry points".. The small flags you spawn on in strategus are spawned on the specific entrypoints by the game when the map is run in strategus mode.
« Last Edit: February 04, 2012, 02:35:26 am by Ozin »

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Re: Strategus City Improvement Project
« Reply #177 on: February 05, 2012, 07:49:12 am »
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With so much now done I figured I'd add some fun to the page with a poll, enjoy!
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Strategus City Improvement Project

Offline Whalen207

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Re: Strategus City Improvement Project
« Reply #178 on: February 06, 2012, 04:58:57 am »
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(click to show/hide)

I fucked up the terrain code and had to start from scratch.
But here's what I've got sofar. Keep in mind those catapults are props
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Offline Jarlek

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Re: Strategus City Improvement Project
« Reply #179 on: February 06, 2012, 04:47:55 pm »
+1
Personally, I think you should remove all catapult and siege shield props. The attackers will obviously know they are that, but what about the defenders who waste arrows or a sally charge, thinking to bring down the attackers catapult/siege shields? Yeah, it's not gonna happen often, but any of the creatable/placable items ought not to be there as props to avoid confusion. Same goes for the prop used for construction site.
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