I don't get why some lancers don't see that their class was OP.
simple: lance caving is like a fucking fighter plane: way too fun and awsome to want a change to happen.
You thought you had that much skill when you logged in and got 40 kills? Of course you had learnt something, gone from zero to hero, like everyone else in this game, but it just wasn't RIGHT.
The average player, in whatever class he plays, should have a good chance of getting 1 kill then die. If one class is superior, then all the other classes suffer from that, and you have a player shift to that class, like we saw just prepatch.
Being cav, with obvious advantages like choosing your battles, speed bonus and 1 shot kills must have some bad sides. Now it's a bit harder to lance people, that's good. If you loose a battle, no-one forced you to attack that person from a disadvantage, while you can enforce battle in your chosen moment on all infantry and archers at your wish.
Now it is a little bit harder to play as cavalry, but by no means the end of the class. Good cavalry players still do very good, and there is proof right there.
So please stop crying, and start thinking what this change means for your playstyle.
(i.e. 2 cav see a shielder or archer? First one bounce, second one stabs him or couches him to death. He has absolutely no counter to that.)
now, the lance cav was -and is- a class of its own, and in
context of a battle never (last patch that is) was op, because there were enough countermeasures against it. the balancing however failed, which put 2 out of 3 countermeasures (HA and other lancers) in the same team.
in direct comparision to any other class, the lancer (and other cav to a great extent) was of course more effective:
-speed of the horse gives lets u attack the enemy force at almost any spot at any time from any angle.
-gives you damage boost
-the horse itself can take some beating, giving you in some part more reletive hp (speed bonus on the other hand gets you one hitted very fast aswell)
etc., etc.
and THIS is why the lancers wouldnt say they are op, but just have the advantages the class should bring.
i am still undecided if the new lancing needs more skill or restricts the player in unfolding his complete potential, but who the fuck cares anyway.
i am well aware that the former lancing was a pain, because, no matter how skilled a few guys in other classes were, they couldnt do a lot against it if not organized. and thats why i understand the changes. u can actually fight back easily now.
the thing that bothers me about this is that a game is more interesting if not everyone can kill everyone. the more challenges the merrier, but the devs hav their masterplan and im sure itll all fall into place.
and meh, lancing is still ok fun i guess, altho a lot less.