Poll

Does the modified damage type soak values feel balanced?

Yes, the change was exceedingly good.
9 (20%)
Yes, the change was good.
8 (17.8%)
The change has not affected gameplay.
1 (2.2%)
No, the change was a poor decision.
17 (37.8%)
No, the change ruined cRPG.
10 (22.2%)

Total Members Voted: 45

Author Topic: Revert to the old armor soak values  (Read 2137 times)

0 Members and 4 Guests are viewing this topic.

Offline Cepeshi

  • Earl
  • ******
  • Renown: 467
  • Infamy: 200
  • cRPG Player
  • Relax, it is just a life...
    • View Profile
    • Wanna work with me? Ping for more info!
  • Faction: Deserters
  • Game nicks: Fapulena, Useless
  • IRC nick: Cepeshi
Re: Revert to the old armor soak values
« Reply #15 on: July 11, 2011, 04:31:15 pm »
0
What about the fact that I can't 1-hit-lance archers in gear less than or equal to the gambeson now? That almost makes cav redundant. With the unintentional damage increase of projectiles, we are less effective already, and now we can't even gank them. So we stab them, run off, and get 1-2 shotted and killed.

the insane archer dmg is being solved

Offline Cyclopsided

  • Duke
  • *******
  • Renown: 513
  • Infamy: 51
  • cRPG Player A Gentleman and a Scholar
  • Formerly "Marathon". #sluttiestAdmin
    • View Profile
  • Faction: CHAOS
  • Game nicks: Cyclopsided_of_Chaos, CYBD, Brunchlady
  • IRC nick: Cyclopsided
Re: Revert to the old armor soak values
« Reply #16 on: July 12, 2011, 01:29:05 am »
0
has been solved.
Also, I have declared myself #1 NA hybrid thrower
Formerly known as Marathon.
As an NA admin, I am the most laid back and concerned with the ~fun of the game~ above all other factors. I've also been super inactive since Summer 2012. University takes most of my time, but I still find some time to play when i can.

Offline Seawied

  • Knight
  • ***
  • Renown: 45
  • Infamy: 21
  • cRPG Player
  • Climbing in yo window, snatching yo people up!
    • View Profile
Re: Revert to the old armor soak values
« Reply #17 on: July 12, 2011, 02:00:09 am »
0
has been solved.

This is good news, but I'm going to wait to try it myself
So with PT >10 stones become simple too effective
:lol:

Offline Bobthehero

  • Duke
  • *******
  • Renown: 515
  • Infamy: 195
  • cRPG Player
  • Grandmaster Ultimate God Of Swashbucklin'
    • View Profile
  • Faction: Bridgeburners
  • Game nicks: Bobthehero_Whals and I am totally not all the Not_Bobthehero alts ever.
  • IRC nick: Buff Swashbuckling
Re: Revert to the old armor soak values
« Reply #18 on: July 12, 2011, 02:14:12 am »
0
The change actually decreased the chance to 1 or 2 shot armored stuff if it works as predicted.

 :lol:
visitors can't see pics , please register or login
The Narwhals, dedicated swashbuckler part of FCC


Stabbing is my speciality and one hitting people, my art

Offline Digglez

  • Duke
  • *******
  • Renown: 573
  • Infamy: 596
  • cRPG Player
  • YOU INCOMPETENT TOH'PAH!
    • View Profile
  • Faction: Northmen
  • Game nicks: GotLander, Hamarr, Digglesan, Black_D34th
Re: Revert to the old armor soak values
« Reply #19 on: July 12, 2011, 02:55:18 am »
+1
bec is pierce, so no change there mate

They decreased soak and increased resist...meaning I take less overall damage when wearing heavier armors. 

Offline Cepeshi

  • Earl
  • ******
  • Renown: 467
  • Infamy: 200
  • cRPG Player
  • Relax, it is just a life...
    • View Profile
    • Wanna work with me? Ping for more info!
  • Faction: Deserters
  • Game nicks: Fapulena, Useless
  • IRC nick: Cepeshi
Re: Revert to the old armor soak values
« Reply #20 on: July 12, 2011, 03:15:43 am »
0
They decreased soak and increased resist...meaning I take less overall damage when wearing heavier armors.

did not notice any change for myself, still getting nuked by 2 GLB hits and such...but weirly enough it feels i have to hit more times to kill stuff now :(

Offline Vibe

  • Vibrator
  • King
  • **********
  • Renown: 2528
  • Infamy: 615
  • cRPG Player Madam White Queen A Gentleman and a Scholar
    • View Profile
Re: Revert to the old armor soak values
« Reply #21 on: July 12, 2011, 09:39:32 am »
0
Feels about the same for me, perhaps 1 more hit on armor ?

Offline Cyclopsided

  • Duke
  • *******
  • Renown: 513
  • Infamy: 51
  • cRPG Player A Gentleman and a Scholar
  • Formerly "Marathon". #sluttiestAdmin
    • View Profile
  • Faction: CHAOS
  • Game nicks: Cyclopsided_of_Chaos, CYBD, Brunchlady
  • IRC nick: Cyclopsided
Re: Revert to the old armor soak values
« Reply #22 on: July 12, 2011, 10:32:11 am »
0
Feels about the same for me, perhaps 1 more hit on armor ?
The change wasn't drastic. They only changed soak/reduce by a small amount...
So yeah they difference isn't that big. You're going to hear everybody exaggerate out their ass though.
Glances happen less. People take less of the high spectrum equally. Damage output was more normalized. And not by any ridiculous amount.

This does not mean the following: Agility builds do same damage as balanced or strength build, builds are suddenly not viable due to a slight change, Armor isn't worth t anymore.
What this does mean: Glances happening less will make agility builds a little more viable [but still do less damage], your build will still function as it used to, and people in heavy armor will actually take more hits to kill now.
Also, I have declared myself #1 NA hybrid thrower
Formerly known as Marathon.
As an NA admin, I am the most laid back and concerned with the ~fun of the game~ above all other factors. I've also been super inactive since Summer 2012. University takes most of my time, but I still find some time to play when i can.

Offline Cepeshi

  • Earl
  • ******
  • Renown: 467
  • Infamy: 200
  • cRPG Player
  • Relax, it is just a life...
    • View Profile
    • Wanna work with me? Ping for more info!
  • Faction: Deserters
  • Game nicks: Fapulena, Useless
  • IRC nick: Cepeshi
Re: Revert to the old armor soak values
« Reply #23 on: July 12, 2011, 04:53:33 pm »
0
The change wasn't drastic. They only changed soak/reduce by a small amount...
So yeah they difference isn't that big. You're going to hear everybody exaggerate out their ass though.
Glances happen less. People take less of the high spectrum equally. Damage output was more normalized. And not by any ridiculous amount.

This does not mean the following: Agility builds do same damage as balanced or strength build, builds are suddenly not viable due to a slight change, Armor isn't worth t anymore.
What this does mean: Glances happening less will make agility builds a little more viable [but still do less damage], your build will still function as it used to, and people in heavy armor will actually take more hits to kill now.

i was one or twoshotting most of my targets before with a SWORD(with exception of heavy str with loomed armors), now i cannot do it with a pierce pole...same build, different weapon and dmg type, yet, feel so weak


this affected my gameplay in very serious note: the longer it needs to kill someone, the longer i have to make a fatal error.  :mrgreen:
« Last Edit: July 12, 2011, 04:55:33 pm by Cepeshi »