Poll

Does the modified damage type soak values feel balanced?

Yes, the change was exceedingly good.
9 (20%)
Yes, the change was good.
8 (17.8%)
The change has not affected gameplay.
1 (2.2%)
No, the change was a poor decision.
17 (37.8%)
No, the change ruined cRPG.
10 (22.2%)

Total Members Voted: 45

Author Topic: Revert to the old armor soak values  (Read 2132 times)

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Offline Seawied

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Revert to the old armor soak values
« on: July 11, 2011, 04:40:48 am »
0
New ones are terrible. Archers can now 1 shot people with a fair amount of consistently. The old values were fine, but the new system gave a huge buff to archers.
« Last Edit: July 11, 2011, 06:02:59 am by Seawied »
So with PT >10 stones become simple too effective
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Offline Cyclopsided

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Re: Revert to the old armor soak values
« Reply #1 on: July 11, 2011, 09:13:25 am »
0
The armor/soak change was good. Archers ended up being a little too good with it. That means fix archer damage a little not throw it all out.
The melee aspect of it is working perfect and is amazing.
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Offline Vibe

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Re: Revert to the old armor soak values
« Reply #2 on: July 11, 2011, 09:19:46 am »
0
How exactly do the new soak/reduce values change melee?

Offline Cyclopsided

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Re: Revert to the old armor soak values
« Reply #3 on: July 11, 2011, 09:21:03 am »
0
How exactly do the new soak/reduce values change melee?
less glances but less damage done. Damage is Normalized you could say.
Also, I have declared myself #1 NA hybrid thrower
Formerly known as Marathon.
As an NA admin, I am the most laid back and concerned with the ~fun of the game~ above all other factors. I've also been super inactive since Summer 2012. University takes most of my time, but I still find some time to play when i can.

Offline Vibe

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Re: Revert to the old armor soak values
« Reply #4 on: July 11, 2011, 09:29:40 am »
0
I heard this was a subtle nerf to cut damage only, though.

Offline Paul

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Re: Revert to the old armor soak values
« Reply #5 on: July 11, 2011, 10:27:26 am »
+3
The change actually decreased the chance to 1 or 2 shot armored stuff if it works as predicted.

The only situation I can imaging where archers/xbows gained max damage could theoretically be created against high speed cav with the shot speed decrease. With lower shot speed mount speed has a bigger impact if an archer shoots an approaching horseman.

impact_speed = k * starting_speed
impact_damage = k^1.9 * normal_damage

Against armored stuff this effect should be small against the armor reduce buff effect.

However there migt be a backdoor we found in the last moment which allows us to change archers/xbows back to the old armor/soak values and keep the new ones for melee. It also could be the cause of the problem if there is one. I will check it out.
« Last Edit: July 11, 2011, 11:06:01 am by Paul »

Offline Vibe

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Re: Revert to the old armor soak values
« Reply #6 on: July 11, 2011, 10:29:30 am »
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The change actually decreased the chance to 1 or 2 shot armored stuff. But keep going.

I guess that doesn't work well with the new arrow speed then, because even the archers are saying they are 1-2 shotting armored people.

Offline Peasant_Woman

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Re: Revert to the old armor soak values
« Reply #7 on: July 11, 2011, 10:39:15 am »
0
Works fine for the melee guys at least, full plate players can no longer just ignore blocking. The archer 2 shotting problem can be fixed in other ways, i'm sure you'll work something out.
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Offline Cepeshi

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Re: Revert to the old armor soak values
« Reply #8 on: July 11, 2011, 02:07:09 pm »
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Works fine for the melee guys at least, full plate players can no longer just ignore blocking. The archer 2 shotting problem can be fixed in other ways, i'm sure you'll work something out.

awesome, now we will switch to polearms with blunt/pierce O.o

damn why the swords have to suck so hard...

Offline rustyspoon

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Re: Revert to the old armor soak values
« Reply #9 on: July 11, 2011, 02:39:50 pm »
0
awesome, now we will switch to polearms with blunt/pierce O.o

damn why the swords have to suck so hard...

Haven't noticed a problem with swords actually. Honestly, it's WAY better now with swords since I don't have to worry about glancing. 1h swords are especially good since they are so fast. You can take apart someone wearing plate easily.
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Offline Digglez

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Re: Revert to the old armor soak values
« Reply #10 on: July 11, 2011, 02:52:28 pm »
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i'm looking forward to not being 1 & 2 shotted by peasants with becs hopefully!

Offline Cepeshi

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Re: Revert to the old armor soak values
« Reply #11 on: July 11, 2011, 03:28:15 pm »
0
i'm looking forward to not being 1 & 2 shotted by peasants with becs hopefully!

bec is pierce, so no change there mate
Haven't noticed a problem with swords actually. Honestly, it's WAY better now with swords since I don't have to worry about glancing. 1h swords are especially good since they are so fast. You can take apart someone wearing plate easily.

i could do that aswell with my 8ps onehander....the problem is on lower PS values people were glancing too much, so instead of the guys who invest in PS to have edge, now you can go 9/30 and spam the shit out of anyone, bullshit
« Last Edit: July 11, 2011, 03:29:18 pm by Cepeshi »

Offline rustyspoon

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Re: Revert to the old armor soak values
« Reply #12 on: July 11, 2011, 04:18:49 pm »
+1
i could do that aswell with my 8ps onehander....the problem is on lower PS values people were glancing too much, so instead of the guys who invest in PS to have edge, now you can go 9/30 and spam the shit out of anyone, bullshit

So are you saying it was cool to invest in PS to have an edge, but that people who invest in agi shouldn't have an edge?

I don't use an agi build personally, (21/15 fo' life) but it's about time agi builds got some love.
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Re: Revert to the old armor soak values
« Reply #13 on: July 11, 2011, 04:25:19 pm »
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So are you saying it was cool to invest in PS to have an edge, but that people who invest in agi shouldn't have an edge?

I don't use an agi build personally, (21/15 fo' life) but it's about time agi builds got some love.

the thing is, if you didnt cared enuff to put at least 6PS, you could glance, game mechanic, period.
Now? I believe we will see loads of agi builds.

And yes, if i gimped my speed, i should have and endge over those who did not in terms of dmg and the ability to actually deal it (no glance). I played 2h sworder for like 8 generations, first the animation got screwed, i somehow adapted, but now with this there is no use in not going poles which deal blunt/pierce over cut swords.
« Last Edit: July 11, 2011, 04:27:38 pm by Cepeshi »

Offline Rannepear

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Re: Revert to the old armor soak values
« Reply #14 on: July 11, 2011, 04:29:36 pm »
+1
What about the fact that I can't 1-hit-lance archers in gear less than or equal to the gambeson now? That almost makes cav redundant. With the unintentional damage increase of projectiles, we are less effective already, and now we can't even gank them. So we stab them, run off, and get 1-2 shotted and killed.
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