Poll

Was the turn rate nerf good or bad for the game?

Good
76 (29.9%)
Bad
178 (70.1%)

Total Members Voted: 252

Voting closed: December 18, 2012, 07:08:46 pm

Author Topic: Turn rate nerf good or bad for the game in general?  (Read 10266 times)

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Offline Falka

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Re: Turn rate nerf good or bad for the game in general?
« Reply #150 on: December 15, 2012, 12:41:26 pm »
0
Yesterday I fought that HRE guy with a stabby 1h on siege. We met like 10 times and I died to him once. Every other attack he tried to stab and it was so ridiculous, even a perfectly executed stab glanced on my 66 armor
If you're talking about Erzengal and his +3 italian sword I find it hard to believe that his "perfectly executed stab glanced". If it glanced then it wasn't perfect nor even good.
(click to show/hide)

Weapon balance shouldn't be done off heirlooms or extreme builds. Pretty sure you'd be hard put to glance with any of the 1h stabs with 9PS
8-9 PS is pretty common among 1hrs I think. And you can not expect to be as effective with stabs and swings as more powerful builds. I find 1h stab really powerful and pretty easy to use (without shield, dunno how it works with shield) and I'm very far from being pro, so from my perspective thrust is fine. But that's just my 2 cents  :wink:
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Offline Kafein

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Re: Turn rate nerf good or bad for the game in general?
« Reply #151 on: December 15, 2012, 01:35:14 pm »
0
If you're talking about Erzengal and his +3 italian sword I find it hard to believe that his "perfectly executed stab glanced". If it glanced then it wasn't perfect nor even good.
(click to show/hide)

It wasn't Erzengel. The guy will probably change his setup soon, he wasn't doing great at all.


Also, when you start saying "italian" in the name of a weapon, you can already stop there. I know it's beast. Cmp influencing the unbalancers into his nationalistic schemes.


Finally, the italian sword is not a very good stabbing weapon either. Except with amounts of STR that will leave you helpless when you need a tactical advantage, stabs will glance for no reason. It's one of the best, if not the best straight sword at the moment though, especially for leftswing spam scrubs.

Offline Butan

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Re: Turn rate nerf good or bad for the game in general?
« Reply #152 on: December 15, 2012, 02:53:55 pm »
0
stab [...] glanced [...] my 66 armor

 :P

from game mechanic megathread :

Quote
- At 60 armor cut is about 83% weaker than blunt
- At 70+ armor cut glances always

This, gentlemen, is why 1H cut (lowest overall damage weapon type) sucks on tincans.

Even though guys like Sorokopud almost never glances even against top tier armors but he represents a small percentage of the 1 handed population.

Offline Leshma

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Re: Turn rate nerf good or bad for the game in general?
« Reply #153 on: December 15, 2012, 03:28:48 pm »
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Sorokopud uses Mighty Broad One Handed Axe which has whooping 38 cut damage. He also has 8 or 9 PS. Also, glances can be avoided with proper footwork and execution.

For example, I rarely glanced on your plated head with just 6 PS and regular Italian Falchion (which is terribly short weapon but I think that helps to avoid glancing).

Offline Shemaforash

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Re: Turn rate nerf good or bad for the game in general?
« Reply #154 on: December 15, 2012, 03:59:56 pm »
+3
MW Military cleaver has 38 cut and 92 reach so it should be considered a very good weapon then
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Offline Leshma

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Re: Turn rate nerf good or bad for the game in general?
« Reply #155 on: December 15, 2012, 04:03:16 pm »
+1
It's my favourite one hander and one of the most valuable masterworked one handers on the marketplace.

Offline Shemaforash

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Re: Turn rate nerf good or bad for the game in general?
« Reply #156 on: December 15, 2012, 04:09:34 pm »
+1
Still sort of prefer the nordic war sword because of it's speed
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Offline Rumblood

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Re: Turn rate nerf good or bad for the game in general?
« Reply #157 on: December 15, 2012, 04:49:58 pm »
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This, gentlemen, is why 1H cut (lowest overall damage weapon type) sucks on tincans.

It took me 17 hits to kill an elephant with 6 PS and an elite spammitar!
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Offline Kafein

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Re: Turn rate nerf good or bad for the game in general?
« Reply #158 on: December 15, 2012, 05:20:33 pm »
+1
I had a +3 military cleaver not so long ago, was awesome. Now I got a +3 military hammer which is even more awesome. Does more damage on a majority of people, and knockdown is invaluable.

For example, I rarely glanced on your plated head with just 6 PS and regular Italian Falchion (which is terribly short weapon but I think that helps to avoid glancing).

Overhead + hitting the head + probably held swing = you won't glance. But to land that against people with significantly longer weapons, you need a serious effective agility advantage.

Offline Templar_Ratigan

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Re: Turn rate nerf good or bad for the game in general?
« Reply #159 on: December 15, 2012, 06:24:22 pm »
+1
Pfff anyone worth their weight in powerstrike knows that if you have to use a big fat strength build you should be wielding a triple heirloomed Long-Maul with fully Heirloomed Milanese plate.

You will look fantastic and expensive as you die horribly.
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Offline a_bear_irl

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Re: Turn rate nerf good or bad for the game in general?
« Reply #160 on: December 16, 2012, 08:27:51 pm »
+1
That means on this side of the Atlantic we have no "half decent players"

i agree wholeheartedly
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Offline Taser

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Re: Turn rate nerf good or bad for the game in general?
« Reply #161 on: December 16, 2012, 08:36:34 pm »
0
MW Military cleaver has 38 cut and 92 reach so it should be considered a very good weapon then

Yes it is. Very handy. The reach and damage is a boon for any 1h player. Its somewhat slower than other 1h's but not so slow that it can't compete making this a very good 1h weapon for anyone.
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Offline no_rules_just_play

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Re: Turn rate nerf good or bad for the game in general?
« Reply #162 on: December 19, 2012, 03:49:30 am »
0
a massive shitload has voted, nice poll teeth.
1/3 turnspeed is good
2/3 turnspeed is bad
253 players have voted

Offline Teeth

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Re: Turn rate nerf good or bad for the game in general?
« Reply #163 on: December 19, 2012, 11:31:48 am »
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Pretty much what I expected. Not that it really matters as the devs are already going to revise it once they get the right tools.

Thanks for voting.

Offline Chestaclese

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Re: Turn rate nerf good or bad for the game in general?
« Reply #164 on: December 24, 2012, 03:25:09 am »
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People say the Ashwood is the ideal choice, but looking around a bit makes me doubt that. Although there are a lot of players who do alright with it, I don't see many of the people who are good/outstanding at the playstyle on NA using it over other weapons; Malaclypse and Sherben like the Red Tassel Spear, Beeper uses a War Spear, Chestaclese uses a Battle Fork, and Zan uses a Light Lance.

There might be some other considerations governing their choice of weapons besides minmaxing though.

Long enough to rear a horse, fast enough to react to one, and enough damage to kill it in two shots. Armor, weapon prof, and power strike will effect the damage and reaction time pushing you towards one weapon or another.

My build is 21 /21, lucky sevens. The cav fork has the right combo of dmg and speed to fit my build and has a bit of a wider hitbox on the business end. That's why I like it.
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