* Javelins/arrows/projectiles would never go deeper than 1 inch into a target.
* When you went into the sacred ruins of duel, accepted a duel with someone and killed him, all your wounds were automatically sealed, healed and your blood restored into your body, thus making it possible to chain duels without risk of injury if you can succeed at each one, even if your body is splattered with 5000L of blood by the end of the day.
* Great Lance and Jousting Lance could not be used as a pike when not on horse and could only be held into one's lap.
* Fighters couldnt speak on the battlefield, except through basic prerecorded female voices, so that when someone wanted to say things like "good job", "I see you", "lets fight honorably"; he had to do an overhead block and hold it toward his interlocutor.
* People often jumped and spinned mid-air multiple times to show off, mock someone or simply to show spirit before/during/after battle.
* To avoid projectiles, meleist often danced or held swing attacks while bending their body at a 90° angle.
* To test the power of one's weaponry, people often invited acquaintances to be hit at various bodyparts until death occured; thus calculating the average hits needed to kill a man.
* There was no way tu surrender, and the battlefield could not be fled from, thus everyone fighted to the last man; the only other option was to commit suicide by heart attack (always through the head).
* A battle was considered a victory when one of the two sides had been completely obliterated at least 4 times, more if the rules of war were modified by demi gods before or during the battle itself.
* Having a strangely shaped head was commonly bragged about and ugliness was often the mark of one's skill.
* Sometimes, after a battle, a horse would spring back from the dead without a scratch, and a horse dealt with no blows would suddenly break and need repairs to use it at top efficiency.