Author Topic: Boring meatgrinder gameplay that needs to be fixed  (Read 5793 times)

0 Members and 2 Guests are viewing this topic.

Offline Camaris

  • Count
  • *****
  • Renown: 223
  • Infamy: 56
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: HRE
  • Game nicks: Neresto_HRE
  • IRC nick: Neresto_HRE
Re: Boring meatgrinder gameplay that needs to be fixed
« Reply #45 on: September 26, 2011, 09:06:46 am »
0
Yeah and defening general leading a charge outside with possibility to spawn on him... awesome.

Offline Vingnir the Wanderer

  • Knight
  • ***
  • Renown: 50
  • Infamy: 32
  • cRPG Player
    • View Profile
  • Faction: Snowhawk
  • Game nicks: Ving
Re: Boring meatgrinder gameplay that needs to be fixed
« Reply #46 on: September 27, 2011, 12:52:54 am »
0
It has been fully tested. It's fully broken  :D

Anyway, we'll probably remove it again, we have other ideas instead. But one day you might see a battering ram instead :)

ram. ram!  RAM. RAM!   RAAAAAAMMMMMM!!!!!!!!


THAT, would be sweet.     :!:

Offline Overdriven

  • Marshall
  • ********
  • Renown: 828
  • Infamy: 223
  • cRPG Player Sir Black Pawn
    • View Profile
  • Faction: Great Khans
  • Game nicks: GK_Overdriven
Re: Boring meatgrinder gameplay that needs to be fixed
« Reply #47 on: September 27, 2011, 02:25:11 am »
0
If there's a ram...flaming arrows?  :twisted:

Offline Tristan

  • Count
  • *****
  • Renown: 200
  • Infamy: 52
  • cRPG Player
  • Listen to wisdom!
    • View Profile
  • Faction: Caravan Guild (Guards)
  • Game nicks: Guard_Tristan
  • IRC nick: Guard_Tristan
Re: Boring meatgrinder gameplay that needs to be fixed
« Reply #48 on: September 27, 2011, 03:51:55 am »
0
I would rethink Strategus as well and make it more like battle mode.

Problem with spawn capture is that it makes manoeuvers too risky because they are to fast to take.
Problem with tickets is that they are too many.

I suggest that you increase spawn time significantly a min of 1 min prob more like 2 min. (this spawn time not to be edited).
I also suggest that it takes 15 seconds to take a flag (of which there must be like 10 distributed through the area.

All enemy flags cause enemy retreat.
An "ace" causes the enemy to retreat.

In order for this not to last forever recruits are divided down so the side with least troops have a min of 5 tickets per mercenary (5x64) the opponent relatively that much.
He is despised and rejected of men; a man of sorrows, and acquainted with grief. He was oppressed, and he was afflicted, yet he opened his mouth.

Offline Flawless

  • Baron
  • ****
  • Renown: 80
  • Infamy: 28
  • cRPG Player
  • Cavalieres Co-Founder and Commander
    • View Profile
  • Faction: Cavalieres
  • Game nicks: Cavalieres_Flawless and Cavalieres_Undead
Re: Boring meatgrinder gameplay that needs to be fixed
« Reply #49 on: September 27, 2011, 05:53:30 am »
0
I would support no respawns. Lords of the Realm style ticket scaling. Say you have 10k vs 5k battle. Maximum amount of players is 120 right? 10k/5k is 2. The team with 10k troops get 80 players, the team with 5k troops get 40 players. If the team with 10k wins and loses 30 of their players, they lose 3750 troops on the world map.

10 minutes of battle and you're done. If you blow it you lose, no chance to revise tactics. One chance to defeat the enemy. This is very hardcore and it probably wont appeal to most. I'm just putting it out there that this is a possiblity too.

Or make it really like Lords of the Realm and give each troop rescaled hp to make him represent the amount of tickets he costs. With 15k troops divided over 120 players every player gets 125 times their usual hp. If you have 55 hp normally, you would get 6875 hitpoints in this case. You run out of that and you're done.

You might think that is ridiculous, it is really, could work though.

Omg he quoted Lords of the Realm. That game was awesome in its day.

Offline Braeden

  • Earl
  • ******
  • Renown: 420
  • Infamy: 53
  • cRPG Player A Gentleman and a Scholar
  • I hear the sound of drums
    • View Profile
  • Faction: Acre?
  • Game nicks: Braeden_Sanguine
  • IRC nick: Braeden
Re: Boring meatgrinder gameplay that needs to be fixed
« Reply #50 on: September 27, 2011, 05:57:55 am »
0
Actually, can we just replace Strategus entirely with Lords of the Realm 2?

Offline Teeth

  • King
  • **********
  • Renown: 2550
  • Infamy: 1057
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
    • View Profile
Re: Boring meatgrinder gameplay that needs to be fixed
« Reply #51 on: September 27, 2011, 05:29:25 pm »
0
Actually, can we just replace Strategus entirely with Lords of the Realm 2?
DOOOO IT!

Lords of the Realm 2 was one gem of a game.

Offline Froto_the_Loc

  • Count
  • *****
  • Renown: 252
  • Infamy: 94
  • cRPG Player Sir White Pawn
  • CRaPGame
    • View Profile
  • Faction: Locia
  • Game nicks: Froto_the_loc
Re: Boring meatgrinder gameplay that needs to be fixed
« Reply #52 on: October 03, 2011, 08:40:46 am »
0
I saw this and thought my grind was over, then I realized that I was in the Strategus Issues section.  :cry:
Hooray for customization and hybridization!
Down with monotonous pure classes!