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Messages - ShinySpoons

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1
OKAM is dead...Free looms for return to crpg!

2
I realize you can't bring it back but if you simply want some gelato the dark chocolate ice cream was my favourite flavour. "cioccolato fondente". If I ever remember where the wonderful gelato shop with no sign, no name, in a residential street with a big ass line and a door plastered with awards I will tell you.

And you should get whatever the cheese is required to make "cacio e pepe". The sauce for the pasta is slowly melted cheese and butter. Its awesome.

3


On the topic of hunting/survival type stuff, have any of you tried spear or bow fishing? Check your local laws, as this can be more restricted than gun use depending on area. It's really easy to whittle a two or three pronged spear from a piece of wood (no need to make stone/metal heads and attach them), and catching bullhead/carp/catfish is quite easy if you toss some worms or frog parts into the right bit of shoreline.


Its illegal to do so in BC, but at night you can shine a flashlight into the water and just spear the carp out of anything that pops up. Some real cheap fish to be gotten from dudes selling on the roadside...

4
Perhaps try adding slight reflex to it. Either heat bending  in an oven with the end through the grates  (or a heat gun for the easier way lol )or water bending it if you rig up a jig to tie it against. Good for a bit of poundage. You'll need to do a bit of tillering after however.

I don't think you stated what wood you were using. I'm using hickory for mine. 70" 34 pound draw. My first, so I'm pretty sure I overdid the tillering hence the lower draw weight. I have 3 other bow blanks from the same board to experiment with for my others. Thinking of doing a much deeper recurve on a 58". That'll be a beast. I'll take that one out if I ever go bow hunting.

The longer bows are a bitch to carry around in the woods; hence my desire to try and make a shorter one. I'll leave that one for the last when I'm better at them and figured out the recurving process better.
 

Also, I can't tell if its because of the cant but it looks like  the top limb is simply longer than the bottom limb. And raise that back elbow more :P (unless you're just doing that for the photo)

5
Announcements / Re: 0.4.0.0 - The patch of destiny
« on: October 23, 2014, 09:17:22 am »
So when is this Kesh mute happening?

When Kesh is fully subsumed with Venom

6
General Discussion / Re: Trendsetters
« on: September 10, 2014, 09:15:36 am »
piknik threw rocks



Also, torch bearer neutrality (sadly, no longer a thing). And one of the first full time leechers.

7
Beginner's Help and Guides / Re: 1 hander no shield build. Help!
« on: July 16, 2014, 10:39:31 pm »
Depends on your playstyle.

I am fast and unarmoured so I run in and out of fights smacking unaware people, with the occasional duel if the opponent is similarly lightly armoured. You'll have to be  good with distance and awareness (or attempt to learn :P) to play like that. A shorter 1 hander is better for this.

Some swashbucklers armour up and stand toe to toe. Longer weapons are better for this.


 

8
General Discussion / Re: Horse archery is too strong
« on: July 15, 2014, 11:55:01 pm »
Indeed, when I play my archer, I follow the melee.

Its easier to follow melee if you're a hybrid archer. Then if the "friendly" melee decides they actually don't mind you dying you can at least defend yourself or run away.

Being close to the melee ball isn't as beneficial for pure archers. What's the point of a slow shooting, accurate bow if you the guy's right in front of you anyways and you have to constantly move.

9
General Discussion / Re: Horse archery is too strong
« on: July 14, 2014, 10:48:45 am »
I do agree only range can reliably kill ranged cav (and that not enough of them do it ><). I'd like to point out though that HA's can be negated (vs killed) by high armour (I enjoy simply ignoring the majority of HA), chased off by armoured cav, and the presence of supported range (a single archer, unless they're skilled or in a good position will get run over and shot repeatedly).

Are horses worth more points? I've never bothered to learn the details of the scoring system.

10
I'd expect you'd need some guidelines for titles.

Also, rather than simply removing their title, just make it the default.

11
General Discussion / Re: Horse archery is too strong
« on: July 14, 2014, 10:28:27 am »
Well, what I'm trying to say is that a really good HA can accomplish what any player who is really good at their class can do. Dominate the round and carry their team.

I feel the difference is more pronounced in comparisons with less skilled HA's and other less skilled people. A noob melee player will simply miss a block and die. A noob HA will taunt you with their noobishness and refuse to die.

If its the very fact that an elite HA can win rounds is the issue I suppose thats where our disagreement is.

--

And to jump right back into the tactical side: with the high maneuver horses they're susceptible to getting shot down if they come close to ranged. With the medium horses they're susceptible to getting caught by cav. 

12
General Discussion / Re: Horse archery is too strong
« on: July 14, 2014, 10:11:44 am »
piss off HA = feed him points as he shoots into your lumbering fat slow horse pathetically trying to chase him, until he finally dehorses you, except if he's retarded enough to run into a wall or tree or inf on your team. Yeah I'm sure that totally chafes them raw.

Lets see how fast horses are.

Common HA horse speeds:
Steppe horse 37
Arabian horse 40
Padded warhorse 42
Destrier 43

The armoured horses range from 38-41.

Both HA and Cav will have around 6-8 riding

-To use your terms, the noobiest of noobs can ride around missing arrows and bumping people. The noobiest of noobs can also ride around in an armoured horse swinging away uselessly and bumping anyone unlucky enough to be in the way.


13
General Discussion / Re: Small archer/ranged counter
« on: July 14, 2014, 09:54:26 am »
This is wonderful lol

14
General Discussion / Re: Horse archery is too strong
« on: July 14, 2014, 09:44:50 am »
In regards to kill potential of HA's...its not much. Weakened and light armoured folks will die in 3-5 arrows. As others have stated in the thread, bump damage is only a threat to peasants. Anyone with a decent amount of armour can be shot for a loooong time. The benefits of HA are the survivability, and being able to disrupt the enemy team by being an annoying scumbag. People will irrationally chase HA allowing your team to have numbers, even if they're already engaged with other melee.

If you see a HA with a high kill count its likely due to good target selection on the HA's part.

If you want to piss off HA yourself: carry a shield, wear medium-heavy armour, ride an armoured horse and follow the HA around. You'll become untouchable. Mind you, so is the HA unless they run into a wall or something lol

15
Beginner's Help and Guides / Re: 1h cav horse?
« on: April 22, 2014, 11:49:34 am »
I miss the days when horse height was part of the stats on the store page.

The padded/barded horses are a good compromise as well. I like them better than the destrier.

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