Author Topic: 0.4.0.0 - The patch of destiny  (Read 82630 times)

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Offline Tydeus

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Re: 0.4.0.0 - The patch of destiny
« Reply #345 on: October 23, 2014, 04:57:11 am »
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Agreed on all fronts, except that it's lacking a largely important indirect buff.

By increasing accuracy by 24 wpf worth, as well as greatly reducing wpf penalties for certain builds, on top of increasing levels to allow for more attribute points, we've allowed players to maintain their same (or nearly so) effective accuracy with less wm and more pd in their builds. With PD being 14% per level, it becomes rather easy to receive a damage increase while maintaining the same, or better accuracy.
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Offline Keshian

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Re: 0.4.0.0 - The patch of destiny
« Reply #346 on: October 23, 2014, 05:06:37 am »
+1
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Thank you,  that was really well thought and analyzed, I appreciate your efforts and accept whatever changes you decide to make to balance melee  players wants and archers wants.  Sounded like a very impartial thought out analysis, I appreciate that.


Agreed on all fronts, except that it's lacking a largely important indirect buff.

By increasing accuracy by 24 wpf worth, as well as greatly reducing wpf penalties for certain builds, on top of increasing levels to allow for more attribute points, we've allowed players to maintain their same (or nearly so) effective accuracy with less wm and more pd in their builds. With PD being 14% per level, it becomes rather easy to receive a damage increase while maintaining the same, or better accuracy.

You are talking about adding ironflesh, which means they can't take advantage  of adding the 2PD needed just to have the same damage as pre-patch.  Its one or the other not both like you are listing.  Damage better than accuracy as arbalests are designed for cs:go style snipering with their shoot speed, archery is supposed to function with less accuracy but faster fire. 

Simplest solution: reduce bow accuracy ratings back to what they were a year ago and then add back 3 damage to lower tier bows (increase the weight of those bows by 10 if you are worried about kiting), add back only 2 damage to higher tier bows.  By adding the damage back you also will be reducing accuracy.  Most non-top echelon archers are not cs:go style headshotters, but rather support archers shooting more consistent body shots and horse shots.

Personally I'm all for nerfing athletics/movement speed - so abused for s-keying in melee and kiting by ranged.  Solve a world of problems.  Forcing people to actually manual block would go long way.
« Last Edit: October 23, 2014, 05:24:54 am by Keshian »
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Offline Prpavi

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Re: 0.4.0.0 - The patch of destiny
« Reply #347 on: October 23, 2014, 07:24:07 am »
+2
So when is this Kesh mute happening?
And now he can't play because of "common sense" and he doesn't understand how this common sense works
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Offline FRANK_THE_TANK

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Re: 0.4.0.0 - The patch of destiny
« Reply #348 on: October 23, 2014, 08:14:36 am »
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Holy shit I'd written a huge post and then I hit ctrl instead of shit while typing and nuked it :(

TL:DR

All sub 5PD bows need a boost to damage. Realistically the nomad bow could have 30 dmg but the fact that it can only get to 6PD means that the long bow will still trounce it. If the boost in power is substantial enough cut the PD req by one on everything sub the horn bow. That cut to max PD will keep the bows in line re power but will at least make them an option again.

Change the max damage output for HA 20-25 with the massive change to the amount of HP going around people in rags can tank the shots quiet well. If it can be uncoupled from head shots do it, because it's just spastic that you don't get a bonus for going for a much harder shot.

----
My ideas for the what archery both HA and ground could be.

Much lower accuracy
Much lower missile speed
Much higher fire speeds on the lower bows, say a two second turn around time on the nomad instead of nearly 4.
Much higher damage output, with the granted exception of the long bow that probably only needs a minor tweak 1-2 point increase.

Increase the amount of agi need for HA bonus from 6 to 8.

Short bow becomes 0 slot for hybrids et al

Two slot quivers (no change to weight they are already fat and self concious)

Making it more of a ground control option and forcing HA to get in close and personal and risk themselves to counter attack more.

I'll come edit this when I recall the rest of my ramblings.
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Offline ShinySpoons

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Re: 0.4.0.0 - The patch of destiny
« Reply #349 on: October 23, 2014, 09:17:22 am »
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So when is this Kesh mute happening?

When Kesh is fully subsumed with Venom

Offline Keshian

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Re: 0.4.0.0 - The patch of destiny
« Reply #350 on: October 23, 2014, 09:37:54 am »
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When Kesh is fully subsumed with Venom

:( come on spoons, I know you love me  :wink:
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Offline Molly

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Re: 0.4.0.0 - The patch of destiny
« Reply #351 on: October 23, 2014, 09:47:54 am »
+3
Weird. NA archers cry and cry and buy Kesh' bullshit, while EU archers even think archery might be more powerful than before.. I mean.. WTF?
This.
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Offline Huscarlton_Banks

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Re: 0.4.0.0 - The patch of destiny
« Reply #352 on: October 23, 2014, 11:10:30 am »
+1
I dunno what you have in mind for accuracy frank, but having 30 base damage with an attack rate faster than tossing throwing darts doesn't seem like it'd make it into a patch.

After +2 from the heirloom bonus and another +2 from loomed bodkins, a 15/30 archer would end up doing more damage than a 30/33 thrower with +3 war darts.

Offline Harpag

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Re: 0.4.0.0 - The patch of destiny
« Reply #353 on: October 23, 2014, 12:50:23 pm »
+4
For some it will be a cause for laughter and a sign of being gay, but I'll tell you what pisses me off. Annoying bugs of textures in new items. Here are some examples: awesome new European Cavalry Sword, but hanging in the air, when the old  good Arabian Cavalry Sword is polished and have strap. I think will be same like with Italian - never finished, forever bugged. New pretty cool surcoat over mail - seemingly great, there is any ugly bug with shoes, but between the legs an old ugly texture and any gloves fit perfectly meanwhile the good old kuyak is ideal and have no defects.

Is there a plan to improve bad textures, or rather it's the "final" product?
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Offline Thomek

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Re: 0.4.0.0 - The patch of destiny
« Reply #354 on: October 23, 2014, 12:52:10 pm »
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Harpag, the item guys are the ones that should do this.
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Offline Umbra

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Re: 0.4.0.0 - The patch of destiny
« Reply #355 on: October 23, 2014, 12:54:22 pm »
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For some it will be a cause for laughter and a sign of being gay, but I'll tell you what pisses me off. Annoying bugs of textures in new items. Here are some examples: awesome new European Cavalry Sword, but hanging in the air, when the old  good Arabian Cavalry Sword is polished and have strap. I think will be same like with Italian - never finished, forever bugged. New pretty cool surcoat over mail - seemingly great, there is any ugly bug with shoes, but between the legs an old ugly texture and any gloves fit perfectly meanwhile the good old kuyak is ideal and have no defects.

Is there a plan to improve bad textures, or rather it's the "final" product?

Welp the way i see it, this happens because we ARE the beta testers of these items. Its always the same each patch, missing pictures, invisible weapons, helments floating in the air etc. Just wait some time
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Offline Harpag

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Re: 0.4.0.0 - The patch of destiny
« Reply #356 on: October 23, 2014, 12:58:45 pm »
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"You have 10 days, 7 hours and 4 minutes left to exchange an heirloom. To do that select the 'Exchange' action for an item."  :mad:
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Offline Falene

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Re: 0.4.0.0 - The patch of destiny
« Reply #357 on: October 23, 2014, 01:20:33 pm »
+3
Under "Game mechanic megathread", I've posted some full gear examples using new 0.4.0.0 formulas. It's mostly focalized on the impact of armor weight on WPF, but now I also added a useful hint at the expected running speed for different combinations of armor ;)
I edited that post multiple times last night and this morning, as it contained a few interpretation errors (:oops:) but I'm kinda fine with the results now  8-)
--> http://forum.melee.org/beginner%27s-help-and-guides/game-mechanic-megathread!/msg1084615/#msg1084615
« Last Edit: October 23, 2014, 01:31:50 pm by Falene »

Offline Angantyr

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Re: 0.4.0.0 - The patch of destiny
« Reply #358 on: October 23, 2014, 01:56:53 pm »
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Blue Brigandine over Aketon still has white texture bug, if it has escaped anyone's notice.

(brig over aketons have brown hoses now, btw.?)

Offline Forest_Warrior

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Re: 0.4.0.0 - The patch of destiny
« Reply #359 on: October 23, 2014, 02:49:43 pm »
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QQ i can't play after this patch of destiny!!