If you have any *working* suggestion to stop people from creating large factions, feel free to tell me, because I've been looking for a solution for years now.
Starting the game1) Start Strat on Sat at 18:00 EU time
2) When first joining Strat you pick your region (EU/NA), your clan (you can form one if you like) and also you have to tick a box if you want to be a fief owner. That is all though for 24 hours.
3) Joining a clan automatically registers your vote for your clan
4) At 18:00 EU time Sunday all votes are added up and fiefs are awarded according to clan votes. This is complicated but should be done as follows
- divide Players joined (with ticks) by the number of fiefs
- pick the largest clan (with an available fief owner)
- award them a random fief
- lower their size by the value calculated in the first step
- pick the next largest clan (with an available fief owner)
- award them a fief
- lower their size by the value calculated in the first step
- continue until all fiefs are awarded
- repeat for NA
5) Finally players will be spawned spread around the fiefs their faction won.
This will spread fiefs out amongst all factions. The bigger factions will still get proportionately more fiefs than their smaller rivals - you can't avoid this in any system - however at least now their fiefs will be completely random meaning claims are useless. Sorry to random individuals here but it is impossible to cater for you without creating loopholes for larger clans to exploit - it has to based on averages
Other game mechanics twists1) Do everything else suggested in your change list
2) Raise the level of free gear (looking at Gambesons and simple sowrds here)
3) Alter the new price formula to be (Old_Price^1.35)-X where X brings the price of the lower level gear into line with the new free gear level.
4) Give free gear to attackers and defenders
This just gaurantees that ALL battles have reasonable equipment whilst keeping the better stuff as expensive upgrades
Also1) Split renown so that is calculated per side and not per battle
2) Make sure there are no bugs
3) Create a score board where Score = renown_gained_by_faction / (tickets_created + tickets_received)
4) After 10 months declare the top scoring faction the winners
Since score is divided by tickets (both created and received) then each factions score is normalised according to their resource pool. You should therefore be able to compare clans evenly regardless of their size. It also takes full on alliances into account and actually punishes them slightly by counting tickets twice if they are transferred between factions. IF you want to ally and avoid this, just use your tickets yourself.
Strat 4 had the following main flaws all of which are solvable without resorting to shitty AI Fiefs1) Voting was a hassle to manage (so take the choice out of it and we get randomised fiefs without the hassle)
2) It was too easy to take over fiefs you didn't win in the vote (this was already solved with free gear so no need to do more, although raising the free gear level makes it an even better fix)
3) Too many plate armies by the end (this is fixed by ending Strat after 10 months - we were still on Black Coat of Plates then, so no real need to change the economy imo although i'm not against slowing things down so long as the free gear level is raised so that we don;t spend months in shitty peasant gear)
FinallyWhat is the plan for preventing abuse by faction members signing up anonymously for AI rosters and then doing shit or opening gates? Anonymous rostering only works when players are in charge of rosters and can weed out the abusers