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General Discussion / Re: What has cRPG come to?
« on: August 15, 2012, 07:39:23 am »
I believe all problems stem from the Courser and the Arabian.
Remove those two from the game and you'll see a lot of stuff fall back into line because everything that happens with infantry and ranged is a reaction to loomed coursers and arabians (mostly coursers).
After your 25th time being lanced in the back by a horse that's so fast you had no chance to hear it coming, you start thinking about things like spears.
After your 25th time being lanced in the back by a horse that's so fast you had no chance to hear it coming while trying to stab some other horse that simply stayed out of range of your spear, you start thinking about things like ranged.
So you either give up entirely and pick up a bow so you can hide in a tower and shoot horses or else you at least pick up power throw 4 so you can throw axes at horses, which I can tell you is WAY more effective than trying to spear them (good cav easily avoid spears but avoiding throwing means staying 50 meters away at all times).
The people who toughed it out and stayed infantry are now being shot and axed to death by ranged attacks that were originally picked up to be used on horses. When there's no horses around, you use it on infantry instead. These remaining infantry, tired of being peppered by ranged, will either go cav or ranged. (They may briefly try shield only to realize it leaves them nearly defenseless against cav.)
I think if the best horse was the Destrier, you wouldn't see this cascade of failure occur because destriers aren't so awesome-fast or awesome-maneuverable to just make infantry give up.
The refusal to nerf coursers and arabians means this mod can never really find a balance.
Incidentally, what's up with horse acceleration in cRPG? I was noticing in single player native, if you ram your horse into a crowd of people you're liable to grind to a halt. cRPG seems to slow you down too but you recover speed so fast that unless you jam your horse into a smashed crowd of 10 infantry, you'll hit 1 and have your speed back before you hit the 2nd one, 5 feet further in. Consequently you can ram through formations in cRPG that you would never attempt in native. Combine that with loomed courser speed and it's generally a free lance and a free getaway.
Remove those two from the game and you'll see a lot of stuff fall back into line because everything that happens with infantry and ranged is a reaction to loomed coursers and arabians (mostly coursers).
After your 25th time being lanced in the back by a horse that's so fast you had no chance to hear it coming, you start thinking about things like spears.
After your 25th time being lanced in the back by a horse that's so fast you had no chance to hear it coming while trying to stab some other horse that simply stayed out of range of your spear, you start thinking about things like ranged.
So you either give up entirely and pick up a bow so you can hide in a tower and shoot horses or else you at least pick up power throw 4 so you can throw axes at horses, which I can tell you is WAY more effective than trying to spear them (good cav easily avoid spears but avoiding throwing means staying 50 meters away at all times).
The people who toughed it out and stayed infantry are now being shot and axed to death by ranged attacks that were originally picked up to be used on horses. When there's no horses around, you use it on infantry instead. These remaining infantry, tired of being peppered by ranged, will either go cav or ranged. (They may briefly try shield only to realize it leaves them nearly defenseless against cav.)
I think if the best horse was the Destrier, you wouldn't see this cascade of failure occur because destriers aren't so awesome-fast or awesome-maneuverable to just make infantry give up.
The refusal to nerf coursers and arabians means this mod can never really find a balance.
Incidentally, what's up with horse acceleration in cRPG? I was noticing in single player native, if you ram your horse into a crowd of people you're liable to grind to a halt. cRPG seems to slow you down too but you recover speed so fast that unless you jam your horse into a smashed crowd of 10 infantry, you'll hit 1 and have your speed back before you hit the 2nd one, 5 feet further in. Consequently you can ram through formations in cRPG that you would never attempt in native. Combine that with loomed courser speed and it's generally a free lance and a free getaway.