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Messages - Farrok

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1
Suggestions Corner / Re: Increasing the depth of melee
« on: July 07, 2012, 03:55:46 pm »
Taleworlds seems to have done their homework when making Mount & Blade. You may not realize it, but there are several classic 'stances' included in the game. Here are just a couple, for 'long swords.'

vom Tag:
http://www.youtube.com/watch?v=HhXUmuE5iF8
This is reflected in-game with the overhand strikes and the greatswords' neutral position, holding the sword at the shoulder.

Ochs:
http://www.youtube.com/watch?v=OFq4nYXeUgk
Named after the horns of an ox, this stance is reflected in-game with the thrust.

Most of the other animations (blocks, side-hews, etc) also have some basis in reality. It's actually pretty impressive that they nailed historical fencing so well, especially since no other developer seems able to.

Anyway, it doesn't really seem possible to introduce any more stances without coming up with new animations and drastically altering the game. I'd also like to see some more stuff like diagonal cuts and alternate guards and etc added in for depth and variety, but it's not likely to happen unless I make my own game from scratch.

chamberblocking for example is like an active parry in historical fencing...right swing like an Zornhau...for a game its accurate eough...it would be too complicated to implement techniques which are not on the beginnerlevel...would only be possible with button kombinations or hotkeys :D
here some videos of gladiatores fencing school, some more advance techniques, several weapons
http://www.youtube.com/watch?v=-TzdtyMC7ek
http://www.youtube.com/watch?v=Kj4Ng6DBfrg

2
Suggestions Corner / Re: Archers rework no?
« on: July 07, 2012, 03:40:17 pm »
The vast majority of 2h don't use shields not because they are lazy/proud 2h elitists. It's just not a good idea at all. Doing so cripples their speed. Iirc putting it on your back slows one down even more than in hand. Shield 2h also suffer the same problem as shielders : it doesn't really allow you to kill archers, and won't protect you against two (or more) decent archers. In the end they are better being faster and having an easier time dodging arrows (2h and polearms don't require a lot of PS to inflict damage and avoid glances, unlike 1h, so they are free to get more agi).

when you charge against two or more archers alone you shouldn`t  have it easy to rape them...its the same with melee against 2 or more...still when you have the skills you can even win that.
even me can win against several noobs :D its funny everytime stupid 2h spammer noobs come against my archer when i shoot to backstab me and then run in fear when i draw my cute little pickaxe xD or most of the enemy team want to kill me and hit their teammates more than me :D

though i agreed that most of the time you are better of without shield as melee...i use a buckler or a elite cav shield(against archers) sometimes but most of the time i put away the shield against archers to dodge or against katanaspammers or other fast spammers because i would be too slow otherwise.

3
Beginner's Help and Guides / Re: Which shield for xbow 1h+shield?
« on: April 07, 2012, 03:22:27 pm »
indeed tested it too...so the only 0 slot shield is still the round steel buckler...medium stats second most expensive shield

4
Game Balance Discussion / Re: archery..
« on: April 07, 2012, 03:20:15 pm »
i can do damage to the doors/gates with for example wooden stick(17b). I think arrows just can't do any damage to doors/gates , its not that the amount of the damage is too low but its just coded like that,just think how stupid it would  be if  small arrows could break doors...

and a wooden stick can? :D

yeah doors can be detroyed with arrows but you need to shoot some quivers out and it takes time...much time
i want explosion arrows :twisted:

5
Beginner's Help and Guides / Re: Arbalest + 1h and shield?
« on: April 07, 2012, 03:09:58 pm »
some shields take 0 slot..like the round buckler, though i dont know how many...above 8 weight its 2 slot others 1 slot and buckler and seems nordic shield too 0 slot

6
Buy / Re: WTB +1 Bows!! RUS especially.
« on: March 30, 2012, 01:48:13 am »
have +1 Strong Horn Bow

7
General Discussion / Re: Why!???!
« on: March 26, 2012, 01:49:03 am »
because it was the same way in native before, too

but then it got switched by some patch in native but crpg stayed the same

8
General Discussion / Re: Slings: yea or nay?
« on: March 17, 2012, 06:54:06 pm »
Quote
i dont think "period" is the issue. crpg has no definitive period, and slings are no older than the bow and arrow, spear, or club.

even with the period likeyly to be medieval in crpg(but more because some items are from 16/17/18 century)
slings were in use till the 15 century

9
Suggestions Corner / Re: Mordhau alternate mode for 2h swords?
« on: March 17, 2012, 11:11:12 am »
Than i want alternate mode for Zwerchhau, Schielhau and Scheitelhau, too some for Krumphau would be good too...then some other things so fencing with the longsword is like in real...so all in one it would have over 100 alternate modes :D

for onehanders there would be Pogen, the attacks mentioned above and some infight techniques...



halfswording good idea bad implemented, would be like that too...when it would be possible to add them in a good way than put it in.

10
Beginner's Help and Guides / Re: Archer question
« on: March 16, 2012, 01:01:47 pm »
You shoot first all arrows from the first slot and than from the other when the first ones are in some wall or enemies/teammates.

good thread about the problem with that:
http://forum.c-rpg.net/index.php/topic,27886.msg409084.html#new


you will be have a problem with lower upkeep...arrows breaks nearly each round :D

11
Beginner's Help and Guides / Re: X-bow or Thrower
« on: March 16, 2012, 12:40:02 am »
Twohanded Weapons in use with shields gets a speed and damage malus of 30%

so choose better a onehanded weapon with shield. only viable use of the bastard swords are when you are a twohander and want a shield to approach range classes and still attacking when there isnt time to put shield back.

12
Suggestions Corner / Re: Secondary mode for bows
« on: March 15, 2012, 10:47:10 pm »
This again...

Dude I pay 1.1K gold for my German GS every 3rd round if I'm lucky. For armor I pay less but it's at least 300 gold per round on average.

Archer using forced to use light armor, Rus Bow and two stacks of bodkins makes money. Not much but I know it's possible to make some money using this setup. I know it because I have STF alt and I've managed to ear few grands by playing with this setup. You don't lose money in the long run...

its always funny to hear that they can make money with rus+bodkins...i loose money even with horn bow + 1 stack of khergit mostly because i need to repair my arrows all/most rounds...every 3-4 rounds i dont need to pay for it, thoughi think i am quite unlucky by that matter and i know most archers don`t have the problem :D ...i have more upkeep when i choose an decent onehander, but i am doing fine to beat the crap outa tincans with the fighting pick.


armor isnt an upkeep problem...though i´m forced to use light armor (padded jack with straw hat) to be accurate enough, but even with my melee char i dont wear heavy armor. armor is only additional, weapons to kill are the important things and the upkeep of that should be mostly the same for all highend weapons (1h+shield, 2hand, polearm, bow+arrows, 2 stacks of throwing crap, you can safe money when go 1h without shield or bow without arrows :P)




i like the idea because its stupid to only have archer the disadvantage of not choosing the weapon you have equipped...every other class can choose their different weapons...onehander, twohander, thrower, etc.
its stupid to say no shielder you cant use your second shield only when the first one is destroyed, no twohand+thrower you cant throw because your first weapons is the sword...



but my suggestion is: delete archery class(and with that xbow and throwing too) from the game, less problems for twohandspammers because than they can make more (team)kills and the decent melee twohanders don`t fear to get an duel interrupted by flying crap and the forums will get quiet because no one starts a nerfthread about archery anymore.

13
Buy / Re: WTB ALL +1'S
« on: March 14, 2012, 10:44:01 pm »
Strong Horn Bow   400 000 gold

14
Suggestions Corner / Re: Secondary mode for bows
« on: March 14, 2012, 09:31:34 pm »
As a guy mostly playing melee or cav, i do not like this suggestion. It is all about choice, i do not see reason why archers should have this advantage of being able to select type of dmg for themselves according to targets. That is just unfair to all them melee that have to use ONE direction of attack to use different damage type. (even not available to all weapons)

Flame how much you want, i just stated my opinion  :mrgreen:

Edit: Also, for headshotting, is the difference too visible using cut/pierce? If no, just aim better  :wink:

why it is unfair to have archer the same thing as melee? melee can change weapon for other damage types...currently archer can have different arrows but cant choose which of them is shooting with the bow.

15
Beginner's Help and Guides / Re: New archer aiming question
« on: February 16, 2012, 11:56:33 pm »
Fighting/Walking in Thirdperson
Aiming/Shooting in Firstperson, mostly

button for viewswitching is on my mouse so i can switch pretty fast and combine both so i don´t have tunnelvision most of the time and can still aim.

only when i shoot targets near me i use thirdperson, though i used to be always in firstperson...but because i need to defend against teammates who can only swing their big swords without thinking when i play melee i switch to thirdperson nowadays.

zooming only for searching possible targets...it´s easier to see armorlevel, etc. with zoom as Tears said accuracy suffers


edit: finally one who try archery before saying its easy mode...though everything is easy when you can play...

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