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Suggestions Corner / Re: Increasing the depth of melee
« on: July 07, 2012, 03:55:46 pm »Taleworlds seems to have done their homework when making Mount & Blade. You may not realize it, but there are several classic 'stances' included in the game. Here are just a couple, for 'long swords.'
vom Tag:
http://www.youtube.com/watch?v=HhXUmuE5iF8
This is reflected in-game with the overhand strikes and the greatswords' neutral position, holding the sword at the shoulder.
Ochs:
http://www.youtube.com/watch?v=OFq4nYXeUgk
Named after the horns of an ox, this stance is reflected in-game with the thrust.
Most of the other animations (blocks, side-hews, etc) also have some basis in reality. It's actually pretty impressive that they nailed historical fencing so well, especially since no other developer seems able to.
Anyway, it doesn't really seem possible to introduce any more stances without coming up with new animations and drastically altering the game. I'd also like to see some more stuff like diagonal cuts and alternate guards and etc added in for depth and variety, but it's not likely to happen unless I make my own game from scratch.
chamberblocking for example is like an active parry in historical fencing...right swing like an Zornhau...for a game its accurate eough...it would be too complicated to implement techniques which are not on the beginnerlevel...would only be possible with button kombinations or hotkeys
here some videos of gladiatores fencing school, some more advance techniques, several weapons
http://www.youtube.com/watch?v=-TzdtyMC7ek
http://www.youtube.com/watch?v=Kj4Ng6DBfrg