If any of you ever played a Jedi Knight game, you will know what I'm on about. If you haven't, it's quite simple: Jedi Knight games had 3 different "stances" for lightsaber combat, the blue stance was the fastest and least damaging, the yellow was medium speed medium damage and the heavy was the best damage but the slowest speed. I believe this could be implemented in cRPG but in a slightly different way, since each stance in JK had also different animations.
You can watch the video showing lightsaber stances here:
http://www.youtube.com/watch?v=1I502Rl3TMAAnyway,
Melee stancesBasically, we would have 3 stances like in JK, a light, medium and heavy one. You could cycle between the three by pressing a key. Switching stances would take like a second or two and would not be possible during attack/block.
Since making different animations would require tons of work (we probably don't even have a guy who could do it), I propose the differences between the stances would be more "stat wise". So, we would have:
Light Stance - increases attack speed by 20%, reduces damage by 40-50%
Medium Stance - what we have now
Heavy Stance - increases damage of attack by 20%+, but reduces swing speed by 40% (maybe even a slight delay to block speed)
Ofcourse all these percentages right now are just guesswork for balance, it would need further testing and tinkering. I believe this would bring more depth to combat without actually slowing it down (I'm looking at you, stamina fanboiz).
IF we have someone who could do the animations, it would be extremely cool to have different animations for light and heavy stance - so people can read what stance someone is using and adapt to it.