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Messages - Templar_Ratigan

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1
General Discussion / Re: The current state of things.
« on: April 14, 2016, 08:06:50 pm »
So we should play crpg because its not rational to play it ?

Well I would suggest reading his book A Master and his Emissary to understand the more intricate and complicated point/argument he is making. The video is just a short overview.


Besides which, the wisdom of understanding that there is a limitation to rationality does not mean that we are to throw out rationality altogether.

The real point I was making is to do with how this is about "the current state of things" which could be applied to crpg by context of forum and a larger context of western existence ala Mcgilchrist's argument.

But in the crpg context we look at the state of things (a dwindling player base with a, generally speaking, consistently negative perspective on the future of the module they 'enjoy') and in this context we see how the left-brain bias leads people to substitute the holistic wisdom that could have been applied to avoid this current state, in favour of an incredibly technical and specific focus on what is most efficient combined with personal bias of pride and ego at competition.

A classic example is: Person dies in CRPG, person's ego is wounded, person creates excuse to alleviate a broader truth that their self-perception of skill is perhaps not as great as they believe it to be, person maybe dies again, anger ensues and people are at their most stupid when angry, so now even more engaged in "YOU CANT HANDLE THE TRUTH!" behaviour. The natural pattern perception of the human brain is now distorted by this anger and a specific (left brain) point is used in mechanical terms in order to justify the anger eg: "X weapon or style of play is overpowered, thus needs nerf". Forward the denotive language of the left brain, now instead of styles of play we have classes. We now have a target and the trigger; clearly defined by categorical language.

The perfect excuse is created.

Instead of looking at what made the game so entertaining in it's earlier incarnations (looking beyond just the fact it was a new module in a fresh-ish game) we slowly narrowed our focus to various culprits which were specifically ironed out in the name of balance. Unfortunately we lost the more creative and outlier elements in the process and that nature of 'ultimately lifeless' is exactly what we are left with.

Let me state for clarity that balance is important, a narrowing of options and freedoms is bound to happen within the context of a game in order to remove abusive elements. But taking a step back, it's not hard to identify that too many of those who get angry are similar to the example outlined above, too many who refuse/d or are/were incapable of perceiving the position of others, especially those who have play styles that are different to their own and often might be the foil to their particular angle.

Not to mention that perfect balance is never entirely attainable. Right-brained wisdom helps us realise this and realise that human nature and it's aspirations to perfection are decidedly imperfect, along with everything we create and do.

2
General Discussion / Re: The current state of things.
« on: April 13, 2016, 05:50:27 pm »

3
General Discussion / Re: In-game behavior rating of others
« on: March 31, 2016, 09:50:19 am »
The monkey turned round and showed his bright red cheeks to the crowd.

Applause erupted; the monkey's existence was justified!

4
General / Re: Dev Blog #6
« on: March 30, 2016, 09:54:06 am »
I find the system they used in the upcoming game Mordhau very well though:

https://www.youtube.com/watch?v=p-B4AwgArwA

His point about realism at the end should be considered by all CRPG players, especially by those who love to pull it out to justify a personal dislike of something.

5
General Discussion / Re: Describe crpg with gifs
« on: March 29, 2016, 07:09:10 pm »
Blocking to a new player:

visitors can't see pics , please register or login


Hiding from relatives for CRPG instead:

visitors can't see pics , please register or login


Oh you wanted a duel? The pike....sez NO:

visitors can't see pics , please register or login


New patch coming:

visitors can't see pics , please register or login


Oh...M:BG release date?

visitors can't see pics , please register or login




6
General / Re: Your wishlist for melee (weapons 'nd armor)
« on: March 29, 2016, 06:45:31 pm »
Boulderonastick.

Pheasantonapike.

Donkeyheadonachadz.

7
General / Re: Dev Blog #5 Combat
« on: March 28, 2016, 04:57:14 pm »
Nice update.

But, and this is going to be fairly unpopular, it looks overly complicated and stilted. Combat needs to flow and stamina + stances don't appear to allow for that.

However, I haven't played it so I'll keep in mind that it may not play like it looks.

8
Game Balance Discussion / Re: Buff 2h!
« on: April 21, 2013, 11:01:19 am »
And then three months later.......WHY DID YOU UN-NERF ARCHERY!

The endless cycle of CRPG continues!

9
WSE2 Beta / Re: Stuttering Isssue. (FPS is fine though.)
« on: March 17, 2013, 09:56:47 am »
I remember getting this for a looooong time before WSE2 and being told I was making it up.  :lol:

10
General Off Topic / Re: Question to the Community
« on: February 11, 2013, 11:27:06 am »

Bjord as a player, means much more to this community me and only me despite everything he said than, let's say, Zlisch.

Corrected for truth. In any case, Bjord got his drama, mission success. Although it does sound like he was banned for a daft reason.

11
General Off Topic / Re: Greeks troll better.
« on: February 11, 2013, 11:22:51 am »
Nobody greeks better than you Panos.

12
General Discussion / Re: Rolepay vs Stats
« on: February 11, 2013, 11:21:18 am »
I'm roleplay all the way. Smurf suit and MW stones anyone?

Maybe one day i'll bring that style back...

13
General Discussion / Re: What should I name my Axe?
« on: February 10, 2013, 05:11:29 pm »
Slabberdash, as that is the noise it makes when it glances on heavy armour.

14
Finally! My 12 PS man has muscles worthy of his strikes!

15
Game Balance Discussion / Re: Jump trowing
« on: February 08, 2013, 05:04:03 pm »
Throwing allowed me to kill players much better than me. That's the definition of throwing.

Are you trolling right now? Is skill ONLY skill when it is melee or what a particular individual plays? Surely they killed you because they were better at aiming than you were at dodging.

Or it was a random shot, which is no different from a random knock down by friendly cav, or random teamkill or random distraction that either costs or gifts you a victory in a fight. The context is the same, the perception through which they are judged is not.

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