Author Topic: Dev Blog #5 Combat  (Read 84934 times)

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Offline Gnjus

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Re: Dev Blog #5 Combat
« Reply #270 on: March 25, 2016, 08:20:37 am »
+1
Tolonar looks a bit like Thulsa Doom, I'm eagerly awaiting the video where she starts her transformation into a giant snake.

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Offline Rebelyell

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Re: Dev Blog #5 Combat
« Reply #271 on: March 25, 2016, 01:05:08 pm »
0
What soo long with that pizza?
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Offline Falka

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Re: Dev Blog #5 Combat
« Reply #272 on: March 25, 2016, 01:43:05 pm »
0
We're working on something cooler than a blog. you'll like it

this month?

This year?
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Offline Gaz.Spencer

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Re: Dev Blog #5 Combat
« Reply #273 on: March 26, 2016, 09:30:05 am »
-1
Well it better be worth it.

Offline Byrdi

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Re: Dev Blog #5 Combat
« Reply #274 on: March 26, 2016, 12:26:33 pm »
+1
Well it better be worth it.

It is always worth it.

I honestly don't get why people are making such a big fuss about the devs not meeting some arbitrary deadline for blogs.
They don't owe us anything (except maybe for "early investors" but that is another matter)
What I have learned from following the cRPG development from when Donkey Crew was in charge is; that they are almost always "late" - but hardly never disappoint.

Offline Gaz.Spencer

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Re: Dev Blog #5 Combat
« Reply #275 on: March 27, 2016, 07:32:47 am »
0
It is always worth it.

I honestly don't get why people are making such a big fuss about the devs not meeting some arbitrary deadline for blogs.
They don't owe us anything (except maybe for "early investors" but that is another matter)
What I have learned from following the cRPG development from when Donkey Crew was in charge is; that they are almost always "late" - but hardly never disappoint.

I'm just excited for this game and I am a very impatient person  :D. I have my fingers crossed that it's either a playable alpha or the new forums. Hopefully it's the first, but I won't assume anything.

Offline Templar_Ratigan

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Re: Dev Blog #5 Combat
« Reply #276 on: March 28, 2016, 04:57:14 pm »
+3
Nice update.

But, and this is going to be fairly unpopular, it looks overly complicated and stilted. Combat needs to flow and stamina + stances don't appear to allow for that.

However, I haven't played it so I'll keep in mind that it may not play like it looks.
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Offline Golem

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Re: Dev Blog #5 Combat
« Reply #277 on: March 28, 2016, 07:09:08 pm »
-1
Nice update.

But, and this is going to be fairly unpopular, it looks overly complicated and stilted. Combat needs to flow and stamina + stances don't appear to allow for that.

However, I haven't played it so I'll keep in mind that it may not play like it looks.

Well yeah, everyone knows that 30 people will play it for a month and then everyone will return to cRPG, but it's worth the effort.
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Offline MacX85

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Re: Dev Blog #5 Combat
« Reply #278 on: March 28, 2016, 07:59:54 pm »
0
It's not like there's that many people left playing crpg... I wouldn't even say M:BG tries to be the "new crpg" anyway.

Offline Kansuke

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Re: Dev Blog #6
« Reply #279 on: March 29, 2016, 07:24:25 pm »
+5
I find the system they used in the upcoming game Mordhau very well though:

https://www.youtube.com/watch?v=p-B4AwgArwA

Offline Gravoth_iii

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Re: Dev Blog #6 Fishing Mechanics
« Reply #280 on: March 29, 2016, 07:35:47 pm »
+2
I find the system they used in the upcoming game Mordhau very well though:

https://www.youtube.com/watch?v=p-B4AwgArwA

Lots of melee games coming, one of them oughta be good.
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Offline MacX85

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Re: stop fucking renaming the recent posts
« Reply #281 on: March 29, 2016, 07:49:54 pm »
0
Lots of melee games coming, one of them oughta be good.

Sure, some of them are good but the ones who are don't offer a big persistent open world with hundreds of players and the ones that do suck combat-wise.

Offline Gaz.Spencer

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Re: Dev Blog #6
« Reply #282 on: March 29, 2016, 08:05:24 pm »
+1
I find the system they used in the upcoming game Mordhau very well though:

https://www.youtube.com/watch?v=p-B4AwgArwA

Mordhau just strikes me as a improved chivalry. Melee has that RPG aspect, where as, some of these other games are just combat focused.

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Re: Dev Blog #6
« Reply #283 on: March 29, 2016, 09:21:03 pm »
0

Offline vipere

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Re: Dev Blog #6 Time to play!
« Reply #284 on: March 29, 2016, 10:34:13 pm »
0
When is the new devblog ?