Harpag I totally understand your sentiment, I wish the
original Italy Mafia MOD for GTA3 was still there and running at full capacity, with the original lead having it as his main priority in life, but that isn't the case and IMHO there's nothing wrong with that. You're kinda blaming everyone who ever worked on this free mod for not keeping a 5 year old game relevant and alive, that's really not fair
You can see the cRPG credits list here:
http://forum.melee.org/general-discussion/credits/ (and it lacks some 10 new names actually :O will get them added!)
cRPG; don't forget its been almost entirely community run for like 3 years, it's not one guy, or two, or even 5, it's an enormous amount of people, and no one has made or is making any money, quite the contrary in terms of running costs. chadz/cmp is making patches come true once the work on them has accumulated enough to warrant an update. This work is done by community volunteers, in the most democratic way possible, there's multiple forums with community members who suggest, vote and discuss all changes, from new items, to balancing. A lot of the developers who made up cRPG has not been around for a long time, always been a lot of rotating, new volunteers try and salvage or pick up from where those previous left off, which is easier said than done most of the time, but the main thing is that some are always trying even if the resulting patches aren't the greatest, there's been tons of mistakes, but also tons and even more so of great times, huge learning experience for everyone no doubt.
My point is that there's a lot less people playing these days than there used to, we simply don't have the same amount of developers coming in as we once had, no eager new blood, no old blood. There is no chance for example for someone like Jacko to find time outside his job (full blame!) and working on Melee, to also maintain the mod in a high priority, he has to prioritize, and working an actual game project you want to be your future + maintaining a requiring full time job is tough and stressful. That's the deal with most previous developers, life, jobs and commitments have taken over, no time for the mod, or they moved on to other games. Those that are left are doing the best they can, it's slow but that's how it is when you're running at a much lower capacity. We are always trying to find new help
Also, half the Melee team did not work on developing cRPG, they contributed more as volunteers (models/textures/maps), some just played it and a few never worked on nor played the mod. The team isn't solely who you see in those now old ks videos, we've gone through a lot of changes since then.
Bottom line,
we are going to make everyone happy, we have been discussing adding a new lead who can dedicate him self to making sure the mod will be updated and have developers working on it. I'll post more details about that SOON(TM), we will also update Melee.org with a new presentation in due time, it's not as easy you would think making those look good, but once that is locked in the update is coming up right after
What bugs? (Like seriously which ones
I didn't see any mentioned in this thread and I haven't experienced any that 'repair' in the launcher didn't fix), some bugs cannot be fixed though, that's one of the whole main points about having our own engine for Melee, that we can fix and do what we want, stuff that cannot be done through modding or in other engines as easily. Some updates to cRPG would mean like months of hardcore engineering :>