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General Discussion / HaPpY HoLiDaYs From SMEGMAR and company
« on: October 22, 2014, 04:13:50 am » (click to show/hide)
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My justification for using it (even when I only had 6 power strike) not on horseback (which I never use it from, or very rarely) is this:
It's a jack of all trades type of weapon (really this can be said for most of the reasons why someone uses a 1h sword over other 1h weapons):
It's not going to deal the most damage against heavily armored foes, but it will still deal moderate damage (compared to something like a warhammer or steel/military pick).
It's not going to be the fastest weapon, but it's going to be faster than most weapons being used (at least compared to 2h/poles)
Swords are one of the longest 1h weapons, so that is a big reason why I (and other 1h's) choose to use a sword.
Disagreed. It depends entirely on your power strike (and active WPF, to a lesser extent) versus the armor and total HP the guy you're facing has.
With 7 power strike and 125 WPF in 1h, my Masterwork Knightly Arming Sword is a beast versus anyone except the heaviest armored/healthed foes. 33+cut is no joke versus people in light heavy, or high-medium armor.
In strat battles, blunt and pierce weapons are obviously the go to weapons over even the high cut weapons, due to people having such high armor values. But even using some of the 34-36cut 1h weapons I still do pretty good damage due to my 7 power strike.
Headshots are still as lethal as ever. I regularly get oneshot despite wearing a 63armor helm.
I think the headshots that leave people alive are from lower level players, or maybe players without heirlooms or a long shot/poor movement dmgbonus.
If implemented properly it would be a good idea. However such system would not have much use except for strategus battles. That is because if we consider realism here, to be so tired to actually reduce your combat effectivness in some way, you'd need to fight for around 5 minutes non-stop. Sometimes a round doesn't even last that long. So most of the time nobody would be affected by this anyways.
Besides creating a proper stamina system would probably be quite a difficult task, requiring a lot of coding.