EDIT: could an admin move this to game balance discussion at some point?
I'm not at all satisfied with one-handed weapons in cRPG, particularly the axes. At the moment, weapon speed increases as length and weight decrease. This is fine and well, but the increment is
very little, if not absent. Here is an example -- the "One Handed Axe:"
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loginweapon length: 71weight: 1difficulty: 7
speed rating: 98weapon length: 71
thrust damage: 0 pierce
swing damage: 30 cut
slots: 1Bonus against Shield
price: 1582
Now lets look at another one-handed weapon, the "Broad Short Sword:"
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loginweapon length: 86weight: 1.3difficulty: 8
speed rating: 100weapon length: 86
thrust damage: 27 pierce
swing damage: 30 cut
slots: 0price: 6336
The Broad Short Sword is longer, heavier, faster, has more attack directions, equal damage, and occupies no slots (and this is AFTER the nerf). So why would you use the axe? Ah, for the bonus against shields! Congratulations, you have broken your enemy's shield and you are now fighting him on fair grounds! Except for the fact that your weapon's stats are complete garbage. Now; you may think, "palurgee, the Broad Short Sword is nearly four times as expensive as the One Handed Axe!" Well, perhaps I should introduce a weapon a bit closer in the price range to the One Handed Axe. Please open the One Handed Axe spoiler and then the spoiler below.
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loginweapon length: 70weight: 2difficulty: 9
speed rating: 99weapon length: 70
thrust damage: 0 pierce
swing damage: 25 bluntslots: 1
Knockdownprice: 2990
This little bastard is a point away from being the same length as the One Handed Axe, yet it has more speed and twice as much weight, a better damage type, knockdown, and only at the price of 99 more upkeep. Things look grim for our One Handed Axe friend. It is a step away from being useless in all but breaking shields. Perhaps we should take a look at another, more popular, axe. Let's see how it stacks up against other one-handed weapons. The "Broad One Handed Battle Axe."
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loginweapon length: 73weight: 1.5difficulty: 12speed rating: 98weapon length: 73
thrust damage: 0 pierce
swing damage: 35 cut
slots: 1
Bonus against Shield
Secondary Mode
price: 7803
That'll do, broad one handed battle axe. But wait -- what's this? Right next to the Broad One Handed Battle Axe, The Elite Scimitar!
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loginweapon length: 100weight: 1.5difficulty: 11speed rating: 99weapon length: 100
thrust damage: 0 pierce
swing damage: 31 cut
slots: 1
price: 8116
Looks like the axe has been outplayed again. The Elite Scimitar is faster, much longer, and equal in weight. Fortunately our axe has an additional four damage and bonus versus shields which almost makes up for its otherwise trash stats.
Let's look at one-handed axes from a realistic perspective. A one-handed axe was a weapon designed to whack and wallop very quickly. Why was it able to do this? Two reasons:
1. It is very short
2. It is unbalanced
Axes, unlike swords, do not have much weight in the hilt. I even threw together this quick picture showing the approximate center of gravity on an axe:
When swung, the swinger's arm gives it speed and then gravity packs with it a harder punch.
So, here is my idea for most, if not all, one-handed axes and some other one-handers.
Increase their speed dramatically and make them unbalanced. Thank you for reading, please give feedback.