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General Discussion / Re: C-Rpg Classic
« on: December 30, 2014, 10:18:31 am »
2011 setup with market was best time of this game.
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The pole animations are shorter than 2h, hence more damage
I think kiting archers were a problem in the past since:
-The kiters were much higher in level
-Dealt some of the best damages for their class, especially with the wpf bug and armor penetration
-No flags that prevented delaying/kiting playstyles (large reason for the recent weight reductions, but the first point especially remained a large problem until now)
Now is as good a time as any to be a little more experimental since builds are not as set in stone.
I would head-desk if I were stupid enough to use that crap but that's not the issue here. That would mean you're complaining about not having enough high-tier bows/models to play with.
So, instead people paying upkeep for high tier armors should pay for "not working protection" but being damaged by a tiny 4PD bow?
When I play in peasant gear with a wooden stick, I don't expect to be able to do damage to a tin can. But you want the archery equivalent to kill? You wanna tell me that would be balanced?
If the issue is kiting, cap the run speed. If a character has a point in PD, cap athletics at 6. Problem solved.
Don't destroy archery for everyone.
His point is that unlike Horse Archers, a lancer can't hurt you when it's kiting, it needs to get close to hurt you and risks dying.
If a lancer 'kited endlessly' you'd kick it for delaying and noone could even dispute that to be a fair kick, whereas HAs in theory are still 'fighting' as they do it.
If lancer cavalry kites endlessly, it's killing potential is literally zero.
Playstyles that can endlessly kite, will not be allowed to have the killing potential of other classes.
18 strength, 5IF, wearing the Ranged Leather +3 (30 body armor) and I die with 2-4 random arrows.
That seems fair enough to me.
Right now archers need to actually pick a proper target and aim carefully for it due to less damage on tanks and less arrows. It takes more skill. Skill that is demonstrated by "real" archers like Steevee, Bagge and Algarn (despite Algarn not admitting that he keeps topping the scoreboard often enough).
When a guy moves slow and has high armor, either don't shoot him or you better hit his head. Like it's supposed to be.
When a guy moves really fast and has light armor, that is your target... and he will die in 3-4 proper hits.
Shooting at tanks and then complaining that they actually do tank, contrary to what we had before, does not make sense.
Personally, I don't think that ranged players, including myself as Semi-Xbow, should be able to get valor due to the low-risk that you run as a ranged player.
Called hybridising. Much the same way melee is told to get shields to counter ranged, now ranged actually has to not rely 100% on ranged.
Random idea
Make quivers 2 slot but put the bodkins at 25 shots and then go up from there.
Then make the short bow a 0 slot bow.