I see... you take a 7 pound, 237cm long weapon, change the length to 150cm, and keep the weight exactly the same. Perfect logic here.
hint: your revelation that the balance is akin to that 'of a sledgehammer' is only because you assumed the weight to be concentrated at the very tip. Look at the picture - it's obvious that much of the weight comes from the metal strips that rivet the head to the pole. This means that the metal mass is most certainly NOT concentrated at a single point, and that your center of mass is grossly incorrect. Suggestion: Try harder, maybe you'll get more than a C in your high school physics class.
I see... you take a 7 pound, 237cm long weapon, change the length to 150cm, and keep the weight exactly the same. Perfect logic here.
hint: your revelation that the balance is akin to that 'of a sledgehammer' is only because you assumed the weight to be concentrated at the very tip. Look at the picture - it's obvious that much of the weight comes from the metal strips that rivet the head to the pole. This means that the metal mass is most certainly NOT concentrated at a single point, and that your center of mass is grossly incorrect. Suggestion: Try harder, maybe you'll get more than a C in your high school physics class.
I see... you take a 7 pound, 237cm long weapon, change the length to 150cm, and keep the weight exactly the same. Perfect logic here.
hint: your revelation that the balance is akin to that 'of a sledgehammer' is only because you assumed the weight to be concentrated at the very tip. Look at the picture - it's obvious that much of the weight comes from the metal strips that rivet the head to the pole. This means that the metal mass is most certainly NOT concentrated at a single point, and that your center of mass is grossly incorrect. Suggestion: Try harder, maybe you'll get more than a C in your high school physics class.
Unfortunately, no one seems to care about realism...just balance. Even if it turns this medieval combat sim into a fantasy game. :)You really think cRPG is something like a "medieval combat simulator"? :rolleyes: It's more like a medieval themed fighting game, but it has nothing to do with a simulator.
Alright, its one thing to reject his idea. That's fine in itself. But being a complete dick about it? Now you're just being an ass Shik.Not even rejecting his idea, rejecting his argument. It's one thing to say that a weapon is too fast, or overpowered or what not, it's another thing to come up with some deliberately skewed bullshit pseudoscience as an argument to support an idea. If the bec de corbin is too fast or powerful in comparison to other weapons, then just say so, and give reasoning based on internal game balance.
Unfortunately, no one seems to care about realism...just balance. Even if it turns this medieval combat sim into a fantasy game. :)I actually prefer realistic games myself but I enjoy different games either way realistic or not. I would totally play a 'realism' version of crpg if made where realism is the goal and balance is not (interestingly though realism when done right very often translates into a 'natural' balance). It could be done so everything is on the same database and all that so the community isn't 'split' and then people can play on realism servers and normal depending on what they feel like. It would definitely reduce whiners on realism servers since balance would not be an issue and would attract more hardcore players who enjoy more 'sim' type gameplay and trying to overcome 'unfair' advantages etc. I'd totally play it. It would probably be ALL I played since it's what I prefer.
I think someone should make a realism mod and we can go from there. :)
Because I do not know the distribution or dimension of that metal, as stated in the assumptions.
This is why you dont bother posting stuff on science and such.
There is always someone who knows more
The problem with the weight in the original post (7lb 11 oz) was that it came from a weapon much longer than the in game weapon. I see that in the second version of the calculations you've revised it to 6.6 pounds, which I assume comes from the in game value of 2.8kg. Of course the in game value is unreliable as far as realistic weight goes, as it is adjusted both roughly on realistic values and game balance. This usually results in the weight on weapons in game being inflated slightly beyond their correct weights.
As far as correct weights go, the crow's beak and other similar pick type weapons were indeed quite heavy at the end. I think an accurate estimate of the weight would be perhaps 5 pounds, give or take a little bit. The myarmoury page you linked shows a fairly short version of a similar weapon as 105centimeters and 3 pounds 8 inches. It notes that it is possibly shortened, which if it is, it is the wood being removed from the base of the weapon, meaning that a full length version would still have a fairly close weight. The in game model of the bec is roughly 165 centimeters long, so I think 5 pounds should be a reasonable estimate.
Another note about balance: the bec is not a "balanced" weapon by any means in real life, but that does not necessarily translate to having poor handling characteristics. Poleaxes are actually quite wieldy weapons. In any case, considering that the length of the weapon is only in the 120s, it seems reasonable to have the weapon with the balanced tag to me.
Just nerf the bec already! its easily the most OP polearm out there, and it certainly needs one. i really don't understand why center of mass and density was even meantioned in light of the fact the bec is the most overused, spammy polearm besides the iron staff out there.
I don't think it's a problem with the bec. I think it's more of a problem with pierce damage. It sucks when any schmuck with a bec can come by and 2 hit you. Wasn't there talk previously about some armor changes that would help mitigate this problem?
Just nerf the bec already! its easily the most OP polearm out there, and it certainly needs one. i really don't understand why center of mass and density was even meantioned in light of the fact the bec is the most overused, spammy polearm besides the iron staff out there.
Leave bec alone!
It lacks so much in range, there's no reason to call it OP.
The reach is pretty atrocious. Its so atrocious that you can literally get out-reached by 1h swords.
I believe I outreached a bec with my NCS just the other day.Most 1handers right swing outreach it. It is easy to do with a long espada or NCS
if the bec is so OP, why nobody use it? i cant remember that i saw someone these days
if the bec is so OP, why nobody use it? i cant remember that i saw someone these days
It's mostly used in dueling, for battle it's just too short.I'd argue that it is an exceptionally well rounded weapon. The great maul is short but with coordination and the right lineup, it can be one of the best weapons to use in certain situations. The bec may be rather short but it is devastating to plate infantry. The bec allows you to use an athletics build 18/21 while maintaining the same damage or better against high armor as all of the other top tier weapons, at 27/12.
I'd argue that it is an exceptionally well rounded weapon. The great maul is short but with coordination and the right lineup, it can be one of the best weapons to use in certain situations. The bec may be rather short but it is devastating to plate infantry. The bec allows you to use an athletics build 18/21 while maintaining the same damage or better against high armor as all of the other top tier weapons, at 27/12.
Also, basically 1/5 of 2h/pole on NA is a bec user. Very very few people in NA use a flamberge yet in the huge multi clan eu tourney, several people used them.