Polearms having the better stab than 2h is not ridiculous, it's realistic and also good for balance.
The animations take the same time for both pole arm and 2h.
2h has more reach on a thrust, but less damage. Animation is less fluid and all at once but with a delay. This means you can get the first hit in a fight by having the longer range.
Pole arms have less effective reach but more damage. Animation is more fluid but cuts a lot of effective length off the weapon due to the way it is held.
When a thrust is blocked, the attacker's weapon and himself is stunned for a very long time in which they can not attack or block again for a split second. This duration is increased when weapon speeds are slower. In the case of a pike (the thrust only ultra slow one), the stun is so long that you can actually overhead them before their character is un-stunned and get a free hit on them.
Thrusts glance close range for everyone. The longer the duration you thrust in the animation before it hits, the more damage and therefor less likelihood of glancing. Pointblank thrusts always glance with both types. Turn into your stabs and you'll never glance with your 2h. Higher base damage and shorter weapon length lessen glance likelihood.
Have fun!
P.S. It is balanced.
The stab speed of 2h was nerfed, it is much slower than before patch. That's a given. The stab speed of pole arm remain the same.
The stab speed of polearms currently are faster than 2h, the stab damage of polearm are higher than 2h, those are facts.
You cannot argue facts. Thanks.
Now please come up with something better.
Well, you gotta admit, poleaxe stab is a little bit fast, Dezi :)
For an unknow reason (to me), it is over 9000 times harder to block 2 handers than polearms.You just aren't noticing it as much with 2h because it is harder to see at times. You can do what is called "hiltslashing" with both weapons, where when you are point blank facehugging you will do damage before the rest of the weapon actually swings by hitting them with the hilt (base of the weapon hitbox). It is supposed to glance but often does not.
On the other hand, polearm swings often hit before the animation really begins.
You just aren't noticing it as much with 2h because it is harder to see at times. You can do what is called "hiltslashing" with both weapons, where when you are point blank facehugging you will do damage before the rest of the weapon actually swings by hitting them with the hilt (base of the weapon hitbox). It is supposed to glance but often does not.
I purposely do it with 2h all the time because it is easier to do with your character's arms extend the weapon further from your body. lol animations.
...there is actually a way with 1h to do it where you actually bump them like a kick with the attack animation and they can't block it. I saw somebody abusing it one day and went to figure out how they did it. Good luck figuring that one out, the enemy has to walk into you or not move to do it though.
Hiltslashing explanation picture, as from above the fight. visitors can't see pics , please register or login
You just aren't noticing it as much with 2h because it is harder to see at times. You can do what is called "hiltslashing" with both weapons, where when you are point blank facehugging you will do damage before the rest of the weapon actually swings by hitting them with the hilt (base of the weapon hitbox). It is supposed to glance but often does not.
I purposely do it with 2h all the time because it is easier to do with your character's arms extend the weapon further from your body. lol animations.
The 2Hs have animations that allow them to feint very well, thus confusing the opponent which results in a hit.I find it the other way around. Polearm animations seem way faster in my opinion. I don't know what it is, but for example the long hafted blade and the warspear seem just shitfast. Try fighting someone with the 95 speed warspear and then someone with the 96 speed miaodao. Feints and attacks with the warspear seem way faster in my opinion. I have used the warspear for half a generation and I always heard complaints about its speed, while it is only 95.
Polearms can't do that, wich is why they aren't as good for 1 on 1, but they are very ncie as support weaps because of the range (and stab dmg)
2hands have a two phased stab, which gets me sometimes.
It looks that their stab is already finished, while the real stab follows right after the build-in feint.
The 2h blocked stab stun is a bit too much, I agree.All weapons stun the same duration of time after a stab based on weapon speed. No matter if it is pole, 2h, or a 1h.
All weapons stun the same duration of time after a stab based on weapon speed.
If you mind me asking, what is the actual difference with the weapons, because they are so consistently stunned equally on thrusts.
blocked_thrust_twohanded 0 35651599 1
0.700000 anim_human 26015 26016 6 0 0.0 0.0 0.0 0.0
blocked_thrust_onehanded 512 35676175 1
0.600000 anim_human 28515 28513 6 0 0.0 0.0 0.0 0.0
blocked_thrust_staff 1678770176 35651599 1
0.650000 anim_human 27316 27313 3 0 0.0 0.0 0.0 0.0
parried_thrust_staff 1678770176 35651599 1
0.820000 anim_human 27316 27313 3 0 0.0 0.0 0.0 0.0
That is what I wanted to know, thanks :D
*Edit: After reading actions.txt a bit, I see Parried_thrust is listed separately from blocked_thrust, with parries generally having a longer stun base time than if something is blocked by a shield.
example: blocked_thrust_twohanded 0.700000 & parried_thrust_twohanded 0.8700000
Good stuff to know.Code: (Staff is pole arm, I assume) [Select]blocked_thrust_staff 1678770176 35651599 1
0.650000 anim_human 27316 27313 3 0 0.0 0.0 0.0 0.0
parried_thrust_staff 1678770176 35651599 1
0.820000 anim_human 27316 27313 3 0 0.0 0.0 0.0 0.0
A polearm stabs faster, but it's much more easily predictable and has a much shorter reach than 2h stabs.But as I say, if the thrust is a miss, the swordsman is stuck in that animation and is defenceless until it finishes.
2h stabs have the weird capacity of lasting extremely long in time. If you see a 2hander stabbing, when his forward movement is finished, the blade doesn't move and is ready to come back to him, hitting that sword will hurt you. And as badly as if the movement was perfect. Furthermore, the reach gets a big bonus over a polearm thrust.
Parry is an old mechanic that was removed in Warband beta, I think both attacking a shield and another weapon use the blocked animation.And this is why I love having you around. Because this game is designed to confuse anyone who isn't a dev.
Oh, if everything is using the block animation, does that mean those parry animations are free for use for something else? I know the game has a hardcoded limit on animation numbers... Could its animation be used for something else or am I being naive again? I'm probably thinking of something else anyways and am wrong.
I can't wait for you to finish WSE so you can just change everythign and add more animations. [Like give stones the unarmed animation rather than 1h since it is impossible currently with the animation limit, etc]
Not sure what you mean, but if you want to know the base durations you can look them up in actions.txt. For each attack type there are two lines like thisCode: [Select]blocked_thrust_twohanded 0 35651599 1
0.700000 anim_human 26015 26016 6 0 0.0 0.0 0.0 0.0Code: [Select]blocked_thrust_onehanded 512 35676175 1
0.600000 anim_human 28515 28513 6 0 0.0 0.0 0.0 0.0
So a 2h stab has a base stun duration of 0.7 while a 1h stab has a base stun duration of 0.6. Same thing applies for all other attack types (blocked_attacktype_weapontype animation).
Polearms are sod easy to block.
You just aren't noticing it as much with 2h because it is harder to see at times. You can do what is called "hiltslashing" with both weapons, where when you are point blank facehugging you will do damage before the rest of the weapon actually swings by hitting them with the hilt (base of the weapon hitbox). It is supposed to glance but often does not.
I purposely do it with 2h all the time because it is easier to do with your character's arms extend the weapon further from your body. lol animations.
...there is actually a way with 1h to do it where you actually bump them like a kick with the attack animation and they can't block it. I saw somebody abusing it one day and went to figure out how they did it. Good luck figuring that one out, the enemy has to walk into you or not move to do it though.
Hiltslashing explanation picture, as from above the fight. visitors can't see pics , please register or login
IMHO: 2h lolstab needed a nerf. And Poles should stab a bit faster than 2handed Weapons.
But Poles should swing slower than 2handed weapons.