cRPG

cRPG => Suggestions Corner => Topic started by: Overdriven on June 18, 2011, 01:34:40 pm

Title: Open Plains
Post by: Overdriven on June 18, 2011, 01:34:40 pm
Ok for the sake of the poll I'll summarise the argument and split it off from what I originally posted:

The argument is that:
1. More flat (only slight hills) maps that allow you to see the enemy directly would promote more teamwork i.e. cavalry and infantry formations. Resulting in big epic battles. This is achievable simply by a couple of guys taking charge in each team.

2. It provides more variation. Currently we have village camp maps, hill camp maps, town maps and the very occasional open map. Adding a few more open plains would simply increase the variation and there would be something for everyone. You'd have your street brawls as well as your mass tactic battles.

3. It would help promote cRPG for pubbies to be able to see that it isn't just a nub server hacking and slashing at each other 1vs1 all the time. You can go to native for that. Teamwork is a big part of cRPG (else there wouldn't be so many clans) and it should be shown off even in pubby.

4. By voting no, it can be considered that you are voting against such variation for whatever reason. I am not arguing that all maps should be like this, merely that there should be a few more in there. As it is currently sorely lacking. For those fearing a cav rampage, if you end up in one of those maps, take charge of the infantry and organise them, that way you have nothing to fear.

If you want, read the rest but that is the basic summary of what I propose.

Vote away!

__________________________________________________________________________________________________________________________

Ok before a lot of you come in here and shout this down, listen to the argument.

I would like to propose that the servers have a lot more open plains, flatter maps. Here are the reasonings:

1. It promotes teamwork. This morning on eu 1 we had an open plains map, completely flat, possibly the first I've ever seen in rotation. It also happens to be the first time in CRPG pubby that I've ever seen teamwork with 100 people. On both teams the infantry banded together, formed shield walls and slowly approached each other. The cavalry took up positions on the flanks and covered the infantry in the advance before finally charging eachother. It was well organised and what a real battle should feel like. Honestly the only thing that threw this off was the appearence of flags one round, so both teams had to charge the flags down.

I feel that the amount of town maps and village maps simply don't promote teamwork. They are hack and slash maps designed for individual fighting. I have never ever seen team work done on any scale on those maps. An open plains map, with no spots to camp, requires that a team works together or else die.

2. I feel that open organised battles should be what M&B is about. We have enough members of various groups in order to form some sort of organisational team work, even with pubbys. On open plains maps people listen because they know they have to. The result is truly epic large scale battles rather than crappy street brawls and everyone who played in the one this morning said they wished their were more, flat open plains maps. Both infantry and cavalry said this. So no it wasn't just cav rampaging.

I understand the possibilties of this being difficult when there are a smaller number of people on. But in a battle server that regularly tops 100 people, I feel that the village maps ect are simply too small and cramped. They don't promote team work, simply camping and individualality.

3. It would attract more people to CRPG if they could see that battles are regularly organised and not just individual hacking and slashing. Making this mod more popular can only be a good thing and will prolong the life span of it. Not everyone will want to play strategus (if it eventually appears) in order to feel some sort of teamwork.


I know there will be some players who come in here and immediately shoot this down because I'm GK and they think I'm just a cav player trying to get maps for cav to own. Well I'm not. The infantry actually did incredibly well against the cav today, and there were some very good, regular cav players on the sever. Each team had around 20 cav and 30 infantry. So it was relatively balanced. Consider this as a proper possibility. I'm growing tired of endless street brawls and bad village maps. I'm not saying get rid of them entirely, there should be town maps. But there should be more open, flat plains maps (not the ones with giant hills for people to sit on and camp). CRPG should be about teamwork and epic battles.

EDIT:

Not the only situation as well. Last night a similar situation occurred...you guessed it, on an open plains map (albeit with a big hill). But because we had lots of GK on, the cav banded together. The infantry then realised what we were doing and it resulted in both teams switching to teamwork. In almost every battle there's a good number of one group. Whether it's GK, Guards, Risen, Shogunate ect ect. If some just step up and take a little responsibility, then great battles can occur on these open maps.
Title: Re: Open Plains
Post by: SkyrayFox on June 18, 2011, 02:17:09 pm
I agree, I think everyone who played today and yesterday on that map had lots of fun.
Almost every round we had great cavalry charges and organized infantry forming shield walls and working together.
As long as we keep a good balance between open and town maps I'm for it.
Title: Re: Open Plains
Post by: Tavuk_Bey on June 18, 2011, 04:28:07 pm
ok if number of cav players per team gets a limit
Title: Re: Open Plains
Post by: Torp on June 18, 2011, 04:33:21 pm
ok if number of cav players per team gets a limit

lol? so when a cav wants to play, he gets 'You can't join because you ahve a horse' message? really fun, eh?


Anyways, back on topic:
This is a good idea, and i regularly hear people saying it, people with all kinds of characters, that is, both ranged, inf and cav prefer the open maps that allow teamwork.

imo, teamwork has always been the purpose of this mod, and with strat down, we just need the right maps for it to happen on public servers.
Title: Re: Open Plains
Post by: Rhygar666 on June 18, 2011, 04:55:50 pm
lol no
Title: Re: Open Plains
Post by: gazda on June 18, 2011, 04:57:46 pm
i would remove all archers, cav, 2h, and xbows and shielders from game, you know, to make it more balanced  :D
Title: Re: Open Plains
Post by: Fluffy_Muffin on June 18, 2011, 05:11:17 pm
No, if a non dedicated cav player made this post i would believe it, this way no. It was horrible and unplayable this past few days, situations like 4 out of 5 random plain maps. 3 Random plain maps in a row etc. Ofcourse you loved it, you owned on those maps as you should but if you call that balance you are wrong, and teamwork can be used on every single map so just because you see guys taking pikes and forming groups its not that they are having some great teamwork master plan, its just because they are tired of getting picked off by cav on these wide open spaces.

I dont mind 1 out of 4 or even 1 out of 3 maps being random plains, but anything more then that would be unblanaced, and unfair to other clases. As it was stated this random plains spam was a bug and i hope it was fixed to the normal balance as it should be
Title: Re: Open Plains
Post by: Tavuk_Bey on June 18, 2011, 05:28:51 pm
lol? so when a cav wants to play, he gets 'You can't join because you ahve a horse' message? really fun, eh?

then my answer is no we have enuff plain maps
Title: Re: Open Plains
Post by: Torp on June 18, 2011, 05:56:29 pm
No, if a non dedicated cav player made this post i would believe it, this way no.

I'm pretty sure you'll have a non-dedicated cav player post it in here soon
Title: Re: Open Plains
Post by: Overdriven on June 18, 2011, 06:18:14 pm
Most of those maps aren't 'plains'. They are more 'random mountains'. I agree the mountainous ones are horrible. They pretty much just result in one team camping a giant hill and the other team is screwed. I hate those maps, yes I often get a high KD but I hate them because of the essentially forced camping (who wouldn't camp a big hill). I'm talking about pretty much straight flat maps. Only very slight hills, few trees and no buildings. That was the first map I've seen on any server of that kind in rotation. And I've played about 30 hours in the past 2 weeks.

Fact is, this mod is meant to be about teamwork. But it is very rare that any is ever seen. And when it is, it's usually small pockets of team work. I'm simply trying to see why this is. And honestly, it's not because it's pubby. As shown this morning, with a couple of guys giving orders (with the amount of clans that should be easy) most pubbys listen, else they die. Honestly, I think it is largely due to the maps. The maps we have, village camp, hill camp or street brawl all result in the winning team simply winning because they have the better 2-3 guys who hack through everyone. In the battle we played today it ended up being 4-3 on rounds. The first round was a mess. The second and third we lost because our cav was out played and we charged to early. The others we won because we adapted our tactics and supported the infantry and withheld our charge till it was effective. But both teams had great organisation. With the cavalry and infantry working independently in formations, but supporting each other till the very end. One of those rounds was incredibly close, with 2 of our guys against 1 of theirs and only just scraping a win.

Honestly with 100 players in that battle this morning, I'm sure there will be some floating around to say something. Also see Lorenzo's thread in the General Discussion forum. http://forum.c-rpg.net/index.php/topic,8541.0.html . There's your infantry players.

No, if a non dedicated cav player made this post i would believe it, this way no. It was horrible and unplayable this past few days, situations like 4 out of 5 random plain maps. 3 Random plain maps in a row etc. Ofcourse you loved it, you owned on those maps as you should but if you call that balance you are wrong, and teamwork can be used on every single map so just because you see guys taking pikes and forming groups its not that they are having some great teamwork master plan, its just because they are tired of getting picked off by cav on these wide open spaces.

I dont mind 1 out of 4 or even 1 out of 3 maps being random plains, but anything more then that would be unblanaced, and unfair to other clases. As it was stated this random plains spam was a bug and i hope it was fixed to the normal balance as it should be

O and I didn't 'own' on that map either. The fact the cav and infantry stuck together made it very hard for any one player to stand out. Everyone was on relatively equal terms. Particularly as both teams had lancers, ha, archers, shielders, pikes and 2h. But seriously...isn't that the way crpg is meant to be played? Banding together to fight and out think the other team? Otherwise the other option is what we have now, stupid village maps which are just essentially tons of 1vs1 mini skirmishes with 2-3 good players hacking through everyone else. Working as a team nullifies those good players if you work together and that's how a team wins. There's so much ephasis and constant complaint about the lack of strategus at the moment. But honestly, no one tries to replicate a good battle on pubby servers, even when there's a heavy amount of one clan online. It just seems like if there's so much bitching and moaning about wanting strategus back, at least make pubby something a bit organised. Otherwise CRPG is only slightly better than native.
Title: Re: Open Plains
Post by: Ujin on June 18, 2011, 06:21:01 pm
My answer , after playing those maps on my shielder character, is yes.
Title: Re: Open Plains
Post by: Overdriven on June 18, 2011, 06:23:24 pm
My answer , after playing those maps on my shielder character, is yes.

Ujin gets a +1.
Title: Re: Open Plains
Post by: Oberyn on June 18, 2011, 06:27:36 pm
Ujin is a well known equine sympathizer.
Title: Re: Open Plains
Post by: Fluffy_Muffin on June 18, 2011, 06:32:53 pm
Probalby shouldnt have made the 1st statement seeing how everyone focuses on that thing

The important part being: 1 out of 4 or 1 out of 3 is balanced map rotation not 3 in a row or 4 out of 5, or more than that as we have seen in the recent days and as it was indentified as a bug
Title: Re: Open Plains
Post by: Overdriven on June 18, 2011, 06:36:44 pm
Probalby shouldnt have made the 1st statement seeing how everyone focuses on that thing

The important part being: 1 out of 4 or 1 out of 3 is balanced map rotation not 3 in a row

But the point being most of those maps aren't open plains. I just reiterated that. They are far too mountainous a lot of them and that's what makes them a pain. I am talking near enough flat maps. 1 out of 3 would be fine. But like I said, that is the first map that looks like that that I've ever seen in rotation and it's not like I don't play a lot.

I'm just trying to reason why we don't ever see any real teamwork. Yet the first open plains map I've ever seen (I don't count maps like Chagans river crossing one...that was built for cav) actually had an incredible level of teamwork on it for pubby. The first 2 mins were spent organising shield walls and cavalry lines, beating back random scouting HA ect. The actual battle timer almost went down to 0 because the fights were lasting so well with everyone involved all at once. But honestly it felt like the fastest battle I've ever played because everyone was constantly involved in making the formations work and marching towards each other in organisation before actually fighting. That's why one of the maps went to flags (at about 4 mins) because no one had attacked and we were forming our lines and heading towards each other. It feels like what I'd imagine a real battle of the time to appear like...and that's what a lot of CRPG should be about. Not individual skirmishes all the time.
Title: Re: Open Plains
Post by: Fluffy_Muffin on June 18, 2011, 06:44:34 pm
Yes but the thing you see as shield walls and pikes and such are not some grand teamwork plans, that is just people adapting to the map that is presented to them. Just like in city maps you have archers going on roofs, or shielders atacking archers, groups advancing on each other etc, village map camping hills or villages and such.

My point being: just because it doesent look like some kind of formation doesent mean that teamwork isnt being used. Teamwork is a integral part of every map not just plains. It is just more obvious at plains maps because you can see all the people together in clusters (mainly in this way protecting themselves from being picked off) and other would be formations that the map requires.

Title: Re: Open Plains
Post by: Fluffy_Muffin on June 18, 2011, 06:48:14 pm
And for all the pubs out there, well this may be harsh or unfair to players that wish to play solo but realy they should join clans to experience teamwork, and not just oh cool its a shieldwall let me stand near them.

Another thing i wanted to point out is calvary formations which can be used to effect on plains maps and the strenght of them is aparent there and i understand your wish to have more of those, but it all comes down to map balance and as i said before the ratio should be equal for all kinds of maps.


Sorry for double post
Title: Re: Open Plains
Post by: Overdriven on June 18, 2011, 06:49:28 pm
Yes but the thing you see as shield walls and pikes and such are not some grand teamwork plans, that is just people adapting to the map that is presented to them. Just like in city maps you have archers going on roofs, or shielders atacking archers, groups advancing on each other etc, village map camping hills or villages and such.

My point being: just because it doesent look like some kind of formation doesent mean that teamwork isnt being used. Teamwork is a integral part of every map not just plains. It is just more obvious at plains maps because you can see all the people together in clusters (mainly in this way protecting themselves from being picked off) and other would be formations that the map requires.

You're still missing the point. People jumping on roofs ect is all very well, but it's still just them working by themselves. I know there are small pockets of team work, but I rarely see a group of infantry actually working together (other than following each other towards the enemy), or cavalry forming together or archers focusing attacks. I'm talking about one or 2 guys taking command (hell we have a command system for a reason, otherwise just take it out of crpg) and some taking charge of cavalry, as a group, some of infantry, as a group, and some of archers ect, as a group. You never see that. It wasn't adaptation, it just happened that there were a few guys handing out orders and once you get a small group together, people tend to flock to that until they realise teamwork is actually helpful.

Again, I'm just saying, there aren't many pure open plains maps. They are either camp village, camp hill or random brawls. Cav formations aren't seen because often there's no point when everyone is on their own. When GK are together, regardless of the map, we form up together. Only the town maps we don't because you can't do it in a street very easily. But infantry ect don't work together on a big scale (which would be very useful on street maps) and the majority of the time archers don't all help each other out, focus fire on certain players/horses ect. But the point being, most maps you don't really need to work together because your in amongst the enemy and essentially reliant on your own skill.

Open plains maps require that you work together else you'll be caught out on your own in the wide open. Honestly I think they are more realistic. How many sieges ect actually ended up with open fighting in the streets between armies or two large bodies of men fighting over one tiny village? I just feel like they are a bit more realistic and so add a form of excitement to the game. I did say I don't expect every map to be this way. But it would be nice to see a few more of them.

EDIT: Sorry if my editing is a bit sporadic. I tend to post then edit and add stuff as I think of it later.
Title: Re: Open Plains
Post by: Fluffy_Muffin on June 18, 2011, 06:58:54 pm
You're still missing the point. People jumping on roofs ect is all very well, but it's still just them working by themselves. I know there are small pockets of team work, but I rarely see a group of infantry actually working together (other than following each other towards the enemy), or cavalry forming together or archers focusing attacks. I'm talking about one or 2 guys taking command (hell we have a command system for a reason, otherwise just take it out of crpg) and some taking charge of cavalry, as a group, some of infantry, as a group, and some of archers ect, as a group. You never see that. It wasn't adaptation, it just happened that there were a few guys handing out orders and once you get a small group together, people tend to flock to that until they realise teamwork is actually helpful.

Again, I'm just saying, there aren't many pure open plains maps. They are either camp village, camp hill or random brawls. Cav formations aren't seen because often there's no point when everyone is on their own. When GK are together, regardless of the map, we form up together. Only the town maps we don't because you can't do it in a street very easily. But infantry ect don't work together on a big scale (which would be very useful on street maps) and the majority of the time archers don't all help each other out, focus fire on certain players/horses ect. But the point being, most maps you don't really need to work together because your in amongst the enemy and essentially reliant on your own skill.

Open plains maps require that you work together else you'll be caught out on your own in the wide open. Honestly I think they are more realistic. How many sieges ect actually ended up with open fighting in the streets between armies? I just feel like they are a bit more realistic and so add a form of excitement to the game. I did say I don't expect every map to be this way. But it would be nice to see a few more of them.

Realism discussions are obsolete for various reasons so i wont go into that. And what exactly are you suggesting for the map frequency?
Title: Re: Open Plains
Post by: Overdriven on June 18, 2011, 07:03:07 pm
Realism discussions are obsolete for various reasons so i wont go into that. And what exactly are you suggesting for the map frequency?

Wow...I wasn't saying weapons ect should be realistic which is an obsolete argument. I'm saying the open plains battles feel more realistic, i.e. like an actual battle. Else why are the battle servers called battle servers? Because honestly most of those aren't battles but essentially deathmatch, but without the re-spawning. They add excitement because you're in a big open battle that requires real tactics and that feels more like history than deathmatch battle mode and honestly I play this game because I love the historical aspect, I'm pretty sure many other's are the same, else we'd be playing modern warfare.

I'd suggest maps like the ones today probably coming in once every 4. That is, flat, with very slight hills, pockets of tree cover and no buildings. But only very very slight hills, so that you have a direct view to the enemy. Otherwise I'm fine with towns, villages, hill camp, whatever. Just we need more maps in rotation that are like that.
Title: Re: Open Plains
Post by: Fluffy_Muffin on June 18, 2011, 07:06:10 pm
1 out of 4 i dont mind that but isnt this already happening? Altho i dont know if there is a way to only include the flat ones, the hilly ones realy are horrible
Title: Re: Open Plains
Post by: Fluffy_Muffin on June 18, 2011, 07:08:33 pm
Any more frequent than that i would strongly disagree with but judging from the -1s i got it seems that people take a liking to these plain cav/archer clusterfucks.

Guess it would be good for pubbies seeing some intiative, one that is outside of the TS/vent of clans

Double post again -.-
Title: Re: Open Plains
Post by: Overdriven on June 18, 2011, 07:11:34 pm
No worries about the double post lol.

Ah did your read my description of the maps? We get 1 in 4 random plains...often more than that.  I'd like to see open plains. Most of the maps we get are too hilly, or giant mountains ect. Hell maybe I should learn how to map on here so I can design them specifically (I have all summer to waste after all). But I'm talking about a very specific type of map, which we very very rarely get. Honestly 1 in 4 would be plenty. It's good to have variation in maps.

Has any one here ever played BF1942? Specifically the Forgotten Hope mod that was immensely popular in it's time. It covered every theatre of WW2 but with a fantastic mixture of air, naval, infantry, tanking and maps that encompassed all of those in one. The game had a huge player base for many years, even after it was long out dated, simply because of the variation and the fact there was something for everyone. But every map also encouraged team play. I just think we need better variation and design of maps. Albeit it was possible with BF1942 simply because the maps could be anything from tiny to huge. But the variation at the moment is very limited on all crpg servers.
Title: Re: Open Plains
Post by: Lorenzo_of_Iberia on June 18, 2011, 07:13:09 pm
I vote against umbra and play the lets have a random plains dedicated server  :twisted: If there's even a remote chance we can get a 'teamwork > no. of individual skilled players' mentality into this game then please more open plains :D
Title: Re: Open Plains
Post by: Lichen on June 18, 2011, 07:27:50 pm
I like plains maps and I'm not cav. I agree it promotes teamwork since most players realize they will quickly be dead if they don't stick together. I think some don't like them because it nullifies their ability to RAMBO opponents 1 by 1. Just once I'd like to hear someone say 'not another congested CITY map!'. Cause those get old.
Title: Re: Open Plains
Post by: Unreal on June 18, 2011, 07:40:57 pm
I agree with the organized battles and teamwork fun factor.
But, that's where tourneys and strategus(lol) come in.
Being a public server rarely you will see organized battles, I like to play hero too, cut loose from the mob.
Also there are some very fun close quarter maps, like Mustikki´s swadia riot? (the one with dungeon underground and the gallows) some fast action there.
Title: Re: Open Plains
Post by: Kafein on June 18, 2011, 09:50:45 pm
I did not read everything, but I'm all for more FLAT, open terrains. The usual random plain mountain map is horrible because it promotes camping to a whole new level. However really flat maps are encouraging players to make a formation, and use all their weapons and shields in a team-friendly manner.

On a village map, you can just go on a roof and shoot the enemy, not even paying attention to what are your buddies doing. That's not teamwork.


BTW : I'm mostly playing a pikeman at the moment. I enjoy seeing players organising themselves around other players rather than around buildings and crap on the ground.

And if you want to help : generate a flat map, add a few trees or a river and participate in the Pecores map contest (link in my signature) with your minute-maid map. We are looking for game-design, not artistic work.
Title: Re: Open Plains
Post by: Glyph on June 18, 2011, 09:54:59 pm
first of all, i am a non-deticaded cav player. and i've played shielder, archers, 2hander and more, but what i like best is open maps where real team-play is used. some one said that if an archer on a roof gets a lot of kills that is teamplay, that getting as fast to the enemy just like your 15 friends is teamplay, that taking not a big risk when you have a shield so you go attack archers is teamplay, but i don't think that's true. what I believe is teamplay is that people look at what their friends are doing and supporting them doing that, protecting an archer from incoming cav. and noticing that the role of your team is more important then your own, if you want to win. but that isn't the best tactic in all maps, nor situations. but in an open map this is the best way to win and enlargen your chances to survive along with your teammates. and many think that cav is OP in open maps, but i don't. when i saw a cav when i was an archer, i would start shooting at it. say "incoming cavalry" via the command system and looking back and forth to protect my allies and mostly scare the cavalry of. and now i see why it scares cav of, because if you lose your horse in the middle of the enemy infanterie, your doomed. sometimes there maybe some friends around, or the massive attack is going on, but that isn't quite as often as one would think. :wink:

so my conclusion: cav isn't a problem, real teamwork(according to my own oppinion) and a more chalanging way of winning and therefore a more fun way of winning round.
Title: Re: Open Plains
Post by: Panoply on June 18, 2011, 11:11:06 pm
As a 2h who carries a shield, I'd love to see more open plains maps. Yes, other maps benefit from teamwork, but the scale just isn't the same.
Title: Re: Open Plains
Post by: Gnjus on June 19, 2011, 12:14:51 am
.
Title: Re: Open Plains
Post by: Overdriven on June 19, 2011, 03:09:06 am
Nice to see some infantry players replying. Good positive feedback  :) Definitely get some more open plains maps on the servers then!
Title: Re: Open Plains
Post by: Gurnisson on June 19, 2011, 06:56:42 am
Recipe of open plains maps:

Spawn => Shieldwall => Archers/xbowmen shoot for 4 minutes, while cav of opposite teams often fight eachother on their own => Melee chaos for 50 seconds, where the one with most/any cav wins

I hate when random plains comes.
Title: Re: Open Plains
Post by: Seawied on June 19, 2011, 08:12:35 am
No. Open plains=cav fest. A good map gives all classes options, not just cav.

Good maps: mirrored with obstacles and cover for all players. Variable heights, choke points, and a decent amount of open ground. If a map has all of this, it is a well balanced map.

large open flat plains with little to no cover is bad map design.
Title: Re: Open Plains
Post by: Overdriven on June 19, 2011, 11:51:06 am
The problem is Seawied...the kind of maps you are describing don't really exist in CRPG. The scale isn't large enough. If they did you'd have woodland, flat land, hills and towns all in the same map with enough space to manoeuvre :lol: That's why I'm arguing for a bit more map variation. I'm not saying make every map open plains. So I think it's a perfectly reasonable request.

Open plains aren't cav fests with an organised team (which is easy enough to achieve). As I stated before, there weren't really any players with outstanding scores (like you get on every hack and slash map with 1 person mowing through everyone). It was all very equal. To me that says that something is going right. There were some good players in cav, infantry and archery on there as well.

And considering tons of pubby players were saying how good it was to have a battle like that when it was going on, I'd say it would be good for cRPG.
Title: Re: Open Plains
Post by: Kafein on June 19, 2011, 12:19:25 pm
No. Open plains=cav fest. A good map gives all classes options, not just cav.

Good maps: mirrored with obstacles and cover for all players. Variable heights, choke points, and a decent amount of open ground. If a map has all of this, it is a well balanced map.

large open flat plains with little to no cover is bad map design.

What makes you think open maps are easier for cav ? When the map is open, people naturally tend to stick together and protect each other with shieldwalls and pikes. Try attacking a shieldwall protected by 4 pikes as a cav. Good luck. Only very bad players die to lone cav in those situations (those 2 handers that voluntary go away from teammates to try their luck against a lancer deserve to die for being so reckless anyway). Organized and well-timed cavalry charges can be effective, though. Just like they should.

The cover exists, you just have to trust your teammates. Any shielder with a postive EQ will stick with the shieldwall.
Title: Re: Open Plains
Post by: Lorenzo_of_Iberia on June 19, 2011, 12:23:48 pm
What makes you think open maps are easier for cav ? When the map is open, people naturally tend to stick together and protect each other with shieldwalls and pikes. Try attacking a shieldwall protected by 4 pikes as a cav. Good luck. Only very bad players die to lone cav in those situations (those 2 handers that voluntary go away from teammates to try their luck against a lancer deserve to die for being so reckless anyway). Organized and well-timed cavalry charges can be effective, though. Just like they should.

The cover exists, you just have to trust your teammates. Any shielder with a postive EQ will stick with the shieldwall.

Seawied is the guy who still runs around on an open field after archers and then rages when he gets lanced when he's 40 yards from the main group :P
Title: Re: Open Plains
Post by: Seawied on June 19, 2011, 09:38:28 pm
What makes you think open maps are easier for cav ? When the map is open, people naturally tend to stick together and protect each other with shieldwalls and pikes. Try attacking a shieldwall protected by 4 pikes as a cav. Good luck. Only very bad players die to lone cav in those situations (those 2 handers that voluntary go away from teammates to try their luck against a lancer deserve to die for being so reckless anyway). Organized and well-timed cavalry charges can be effective, though. Just like they should.

The cover exists, you just have to trust your teammates. Any shielder with a postive EQ will stick with the shieldwall.

you seem to forget that a piker can only protect you from one direction. Cav act more like wolves: surround and attack at all sides.

Open maps: MUCH easier for cav. Just look at the maps when everyone starts bringing out their horses: its not close corners maps.
Title: Re: Open Plains
Post by: Overdriven on June 19, 2011, 10:14:06 pm
you seem to forget that a piker can only protect you from one direction. Cav act more like wolves: surround and attack at all sides.

Open maps: MUCH easier for cav. Just look at the maps when everyone starts bringing out their horses: its not close corners maps.

Again not a bad thing. Are you one of these people who think all maps should be infantry focused? Because we have that with town maps. Why not give the cavalry a map that gives them room to form big formations? Only open plains do that, you can't on any other map effectively, whether it's hilly or town, or village. Only open plains provide that. And infantry can form a formation to, effectively nullifying most of the cav impact. As we saw in that battle.

You are talking from a nerf cav pov. I am talking about variation in maps and maps that give teamwork opportunities on a grand scale, not providing one class with a incredible advantage over all others. Map variation and pubby teamwork is something which cRPG is sorely lacking.
Title: Re: Open Plains
Post by: Seawied on June 19, 2011, 10:33:41 pm
You are talking from a nerf cav pov.

No, I am really not. Each map should have sections which all classes can flourish. A map with no room for cav to get through would be unbalanced because it punishes a class too hard. A map with zero cover would punish all 2hers. Open plains maps are bad design.

Take field by the river. Its a great map, which offers both cover and room for cav to roam. Its a balanced map. Random plains maps on the other hand were the most disliked maps in both native and crpg.
Title: Re: Open Plains
Post by: Lorenzo_of_Iberia on June 19, 2011, 10:38:25 pm
No, I am really not. Each map should have sections which all classes can flourish. A map with no room for cav to get through would be unbalanced because it punishes a class too hard. A map with zero cover would punish all 2hers. Open plains maps are bad design.

Take field by the river. Its a great map, which offers both cover and room for cav to roam. Its a balanced map. Random plains maps on the other hand were the most disliked maps in both native and crpg.

Until people played on it tactically and then there was demand for more open plains immediately after :S The only reason why people never liked open plains is because without teamwork (that they could help to produce) there was no where to hide from classes like cav and archers, no rooftops to sit on top or towers to camp in... Also surely you should have a map where all classes can fluorish anywhere on the map... that is a random plains map if people worked together.
Title: Re: Open Plains
Post by: Overdriven on June 19, 2011, 10:40:03 pm
No, I am really not. Each map should have sections which all classes can flourish. A map with no room for cav to get through would be unbalanced because it punishes a class too hard. A map with zero cover would punish all 2hers. Open plains maps are bad design.

Take field by the river. Its a great map, which offers both cover and room for cav to roam. Its a balanced map. Random plains maps on the other hand were the most disliked maps in both native and crpg.

Yet most maps in cRPG don't provide equal opportunities :lol:

And any map that promotes team work means that all classes flourish, because teamwork always results in a even distribution if you work together properly. As we saw in open plains. You're just making a random argument, but the evidence from what we've seen in battle, and what others have said is the complete opposite to what you are saying.

Again random plains aren't open plains. And like I said, with the amount of clans we can easily promote team work. And with teamwork those maps are fun, as just about everyone has said. Except for the usual people who think cav rampages on those maps. Which they really really don't.
Title: Re: Open Plains
Post by: Seawied on June 19, 2011, 10:46:59 pm
Until people played on it tactically and then there was demand for more open plains immediately after :S

lolwut?

Yet most maps in cRPG don't provide equal opportunities :lol:

I'm not denying that. There are a ton of terrible maps in c-rpg.
 
And with teamwork those maps are fun, as just about everyone [1]has said. Except for the usual people who think cav rampages on those maps. Which they really really don't.[2]

1: False. A few people in this very small thread have said this.
2: They really do.


To quote someone who summed up open fields quite honestly

Recipe of open plains maps:

Spawn => Shieldwall => Archers/xbowmen shoot for 4 minutes, while cav of opposite teams often fight eachother on their own => Melee chaos for 50 seconds, where the one with most/any cav wins

I hate when random plains comes.
Title: Re: Open Plains
Post by: Overdriven on June 19, 2011, 10:48:09 pm
lolwut?

I'm not denying that. There are a ton of terrible maps in c-rpg.
 
1: False. A few people in this very small thread have said this.
2: They really do.


To quote someone who summed up open fields quite honestly

And the majority of people in that battle commented on it at the time and said they wanted more of those maps. That's 100 people right htere.
Title: Re: Open Plains
Post by: DarkFox on June 19, 2011, 10:53:58 pm
I never played as cav, I never played as ranged, since warband beta I played as infantry and I say yes  :)
Title: Re: Open Plains
Post by: Seawied on June 19, 2011, 10:58:09 pm
And the majority of people in that battle commented on it at the time and said they wanted more of those maps. That's 100 people right htere.

ya that one battle! I know that one! The one with the swords and the ponies and the arrows! Totally that one battle! Because thousands of battles don't go on everday at c-rpg!
Title: Re: Open Plains
Post by: Overdriven on June 19, 2011, 11:01:53 pm
There have been a couple of other examples to. The night before there was a similar one with guess what...mass teamwork  :rolleyes:
Title: Re: Open Plains
Post by: Seawied on June 19, 2011, 11:07:42 pm
There have been a couple of other examples to. The night before there was a similar one with guess what...mass teamwork  :rolleyes:


visitors can't see pics , please register or login
 (http://"http://www.smbc-comics.com/index.php?db=comics&id=2159")
Title: Re: Open Plains
Post by: Overdriven on June 19, 2011, 11:27:20 pm
Yet your evidence is also anecdotal :lol: The only way to test it is to put more open plains in and see what happens!
Title: Re: Open Plains
Post by: Fluffy_Muffin on June 19, 2011, 11:29:42 pm
You cannot say cav doesent rampage on those maps, plains are cav maps and cav players dominate that battlefield and the scoreboard
Title: Re: Open Plains
Post by: Overdriven on June 19, 2011, 11:33:36 pm
You cannot say cav doesent rampage on those maps, plains are cav maps and cav players dominate that battlefield and the scoreboard

You argued that more infantry should post. They did. Just seems like your struggling now. There are plenty of town maps where infantry dominate and cav is screwed. So why shouldn't there be a few more open plains maps?
Title: Re: Open Plains
Post by: Fluffy_Muffin on June 19, 2011, 11:54:12 pm
Yet most maps in cRPG don't provide equal opportunities :lol:

And any map that promotes team work means that all classes flourish, because teamwork always results in a even distribution if you work together properly. As we saw in open plains. You're just making a random argument, but the evidence from what we've seen in battle, and what others have said is the complete opposite to what you are saying.

Again random plains aren't open plains. And like I said, with the amount of clans we can easily promote team work. And with teamwork those maps are fun, as just about everyone has said. Except for the usual people who think cav rampages on those maps. Which they really really don't.

I didnt say there shouldnt be more open plain maps i said that if you think cav doesent rampage on those maps you are wrong, 30-3 scores and such are a common sight for cav on those maps

as i said before i agree with the 1 in 4 model
Title: Re: Open Plains
Post by: Kafein on June 19, 2011, 11:58:55 pm
No, I am really not. Each map should have sections which all classes can flourish. A map with no room for cav to get through would be unbalanced because it punishes a class too hard. A map with zero cover would punish all 2hers. Open plains maps are bad design.

Take field by the river. Its a great map, which offers both cover and room for cav to roam. Its a balanced map. Random plains maps on the other hand were the most disliked maps in both native and crpg.

You seem not willing to understand that absence of buildings exactly is what encourages teamwork, let's just take that example :

"A map with zero cover would punish all 2hers"

It's just plain false. There are shielders for a reason. Maybe you simply don't like a map where you can't go rambo alone.


Furthermore, maps with buildings can't offer a balanced experience. Field by the River is nearly the only example of a balanced map with buildings mostly because people, seeing buildings, instantly turn into lemmings and stop watching for cav. A few pikemen can save the day though. Furthermore, an organised foot team with archers, shields and pikes will rape any cav on that map. One building is enough for mass archer camping.
Title: Re: Open Plains
Post by: Overdriven on June 20, 2011, 12:06:46 am
I didnt say there shouldnt be more open plain maps i said that if you think cav doesent rampage on those maps you are wrong, 30-3 scores and such are a common sight for cav on those maps

as i said before i agree with the 1 in 4 model

And I said that isn't true with teamwork. Which is easy on those maps. If 1 or 2 people take charge, sorted.
Title: Re: Open Plains
Post by: Lizard_man on June 20, 2011, 12:14:18 am
i would love to see some more open plains maps, the village maps and such are really boring, it's always the same shit and it always seems to be the same maps over and over, battles should fought in open fields and such, there's way too many of the same kind of map, which alot are unbalanced, an open plains map every now and then would be great...
Title: Re: Open Plains
Post by: RamsesXXIIX on June 20, 2011, 12:22:43 am
Furthermore, an organised foot team with archers, shields and pikes will rape any cav on that map.

Do you really believe that?

Say, 50 infantry (including pikemen, 2handers, shielder, archers and crossbowmen) would consitently beat 50 cavalry (including lancers and Horsearchers), in a completely open field?
Title: Re: Open Plains
Post by: Reinhardt on June 20, 2011, 12:29:29 am
Do you really believe that?

Say, 50 infantry (including pikemen, 2handers, shielder, archers and crossbowmen) would consitently beat 50 cavalry (including lancers and Horsearchers), in a completely open field?

Based on specifics, yes. He said "organized" team of shielders, archers, pikemen, etc. You didn't say organized cav. :)
Title: Re: Open Plains
Post by: Overdriven on June 20, 2011, 12:29:54 am
Yes they would. Even organised cav would struggle against a tight shield wall with pikes, crossbows ect. 2h not so important, maybe that's why people don't like it :rolleyes:
Title: Re: Open Plains
Post by: Overdriven on June 20, 2011, 12:42:57 am
Double post but...

Added a poll.
Title: Re: Open Plains
Post by: RamsesXXIIX on June 20, 2011, 12:44:51 am
Based on specifics, yes. He said "organized" team of shielders, archers, pikemen, etc. You didn't say organized cav. :)

ofc there are different views of organised cav. If your view on disorganised cavalry is they charge in 1 by 1, then ofc the infantry wins. But i think in by far most situations the cavalry would win. One video kinda shows it, although the author claims  its because they broke formation:

http://www.youtube.com/watch?v=H8ABQ1PPCNo (http://www.youtube.com/watch?v=H8ABQ1PPCNo)

I don't think y'all can really understand how overwhelming a force of 50 cavalry can be. MaHud puts it in perspective:


It sounds great, but I wouldn't want the lance to bounce of someone either or decrease the power of horsemen too much.

Also; the reason that cavalry is so strong is because it has a different, ever increasing scaling power influenced by numbers.

Explenation

A single cav is no match for any equally skilled, equally lvled player with any class.
Let's say the cav has a potential power of 0.5
and the infantry of 1.0
= Infantry wins

Two cavalry players can use more teamwork than two infantry players
But still the infantry should be able to deal with it if they have a weapon of atleast some lenght

Single Cav power: 0.7
Total Cav power: 1.4

Single Infantry power: 1.1 (One of the infantry can block, while the other stabs -> Increases combat effectiveness but note that it doesn't increase teamplay as much as cav does)
Infantry power: 2.2
= Inf wins

Four cavalry against four infantry should mean death for the infantry, unless they are all equiped against horses (spears, long 2h etc.)
Single Cav power: 2.0 (Double that of a single inf - Note that cav has a great mobility, and can be in comparision to infantry anywhere it wants at any time, it can also feint charge, backstab, run away at any time etc.)
Total Cav power: 8.0

Single Infantry Power: 1.4 (Can make a round formation, but would require poking/stabbing weapons which only a limited number of players have)
Total Infantry power: 5.6

= Cav wins

And so forth...

The numbers are made up, but it should give you an idea.

If you don't believe me, try it....  Play 1 vs 1 play 4 vs 4, 8 vs 8
 you will notice that the more players involved, the easier it will be for the cav.

Or join an organised big battle at native or any other mod and play with 60 cav vs 60 inf, the cav is going to win.

And yes it's still valid to test that in other mods, because it's not so much about the personal stats of the horseman,
 it's about the great potential in teamwork and formations, which infantry can't use up to the same level.

(click to show/hide)

Also:

Yes they would.

What makes you so certain? You must have a lot of proff lying around  :P
Title: Re: Open Plains
Post by: Lorenzo_of_Iberia on June 20, 2011, 01:05:31 am
The issue when playing cav is if you have large numbers and you fight against equal amounts of infantry / archers, any decent archer / xbow can kill an arabian horse (maybe the most used horse [considered the most op]) from a very safe distance in 2 good shots, the single factor being the rangers accuracy.

Say we take maybe 15 footmen of our 50 to be archers, by the time the cav even reaches the infantry to do all this fancy circling they've lost 10 horses (providing 1/3 shots miss and all the archers know to shoot the horses [they should as they are in an organised group afterall]). These cav can't really play any immediate part on their own so are for arguments sake neutralised.

Now for cav to take on this group they are going to need to do more than just charge straight into the footmen at once, so they are going to circle once again at as safe a distance as they can, maybe limiting the archers to an accuracy of 1/3 shots hitting. We can expect a further 5 horses to drop providing they all stay close enough to be an immediate concern while remaining a relatively safe distance from the bows. There is now 35 full health - wounded horsemen left to take on a group of 50 footmen.

The cav are now going to engage possibly with the aid of any dehorsed allies (these will be mopped up pretty fast as they will be too few to fix an entire group, will merely get swarmed and killed) . Providing you even have as few as 10 pikes, each one of those pikes should be able to catch at least one horsemen who will die on stopping due to being mobbed, however the horses will a few kills themselves, if they are lucky they can pick off 10 stragglers including if they have a banner of lucky clovers a pikeman.

We're now down to the remainder of horsemen circling / retreating / suiciding into pikes, they cant just keep attacking as a single charge will remove all the momentum and the cav will need to regroup. We now have 25 horsemen vs 40 infantry, some with bows, many with pikes. They can circle and charge all they like but the odds are not with them, they are relying on one thing to win and this is key. The infantry group with their new found success will split and break out of organisation to chase cav, and this is what causes infantry to die everytime... I have seen a group of footmen demolish a huge amount of cav, only for the few skilled cav to pick them off as they cockily split up, then people whine that cav are op :P
Title: Re: Open Plains
Post by: Overdriven on June 20, 2011, 01:19:15 am
ofc there are different views of organised cav. If your view on disorganised cavalry is they charge in 1 by 1, then ofc the infantry wins. But i think in by far most situations the cavalry would win. One video kinda shows it, although the author claims  its because they broke formation:

http://www.youtube.com/watch?v=H8ABQ1PPCNo (http://www.youtube.com/watch?v=H8ABQ1PPCNo)

I don't think y'all can really understand how overwhelming a force of 50 cavalry can be. MaHud puts it in perspective:


Also:

What makes you so certain? You must have a lot of proff lying around  :P

That video is also native. And notice they are all pikes, no real shielders and no ranged. Plus the majority of the cav is heavy. It's also 50 cav vs 50 infantry. Honestly I'd be amazed if I saw such a fight in pubby seeing as the vast majority of players are infantry. On open plains battles with 100 people. I think you could probably safely reason about 15 cav per team. That leaves plenty of infantry on either side to deal with it as well as the cav fighting each other on top of that.

Lorenzo explained away any other doubts.
Title: Re: Open Plains
Post by: Seawied on June 20, 2011, 01:27:29 am
Maybe you simply don't like a map where you can't go rambo alone.

Actually, Seawied=Level 30 Cavalry Lancer. If anything, open maps are the one place where I can go rambo.


Thanks for playing though  :wink:
Title: Re: Open Plains
Post by: Overdriven on June 20, 2011, 01:28:30 am
Actually, Seawied=Level 30 Cavalry Lancer. If anything, open maps are the one place where I can go rambo.


Thanks for playing though  :wink:

Not against organised cavalry and infantry you can't.
Title: Re: Open Plains
Post by: Seawied on June 20, 2011, 01:31:10 am
Not against organised cavalry and infantry you can't.

Pubbies=unorganized 90% of the time. It does not matter how you slice it, pubbies will consistently be disorganized

Strategius is a different story.


and for the record: organized team with cavalry will beat an organized infantry with little or no cav on an open plains level field map. It is the best environment for cav. If you deny this, then there is absolutely no hope in debating with you. If you deny this simple fact, you are unequivocally wrong.
Title: Re: Open Plains
Post by: Overdriven on June 20, 2011, 01:43:57 am
Pubbies=unorganized 90% of the time. It does not matter how you slice it, pubbies will consistently be disorganized

Strategius is a different story.


and for the record: organized team with cavalry will beat an organized infantry with little or no cav on an open plains level field map. It is the best environment for cav. If you deny this, then there is absolutely no hope in debating with you. If you deny this simple fact, you are unequivocally wrong.

Ah you skipped over my argument for that then? We have so many clans, the majority of the time I play probably at least half the server is formed of various clan groups. Many of them senior and leaders within their groups. All it takes is probably 2 guys to take charge in each team and you have organisation. Trust me when I say, cRPG players can be considered pretty dumb if plenty of other games can achieve this regularly on pubby servers. It's not like you'd have to do it map after map, round after round. I'm arguing for a few extra open plains maps. Not an entire server dedicated to them. You'd only have to play it for one team winning 5 rounds for it to shift to a usual cRPG map.

I would dispute that. An organised infantry group could easily beat an organised cav group. Simply depends on tactics from then on. Yes open maps can arguably be cavalry biased, but the only reason they will flat out beat infantry is because some infantry will decide to go off and be lone heroes and ultimately die for no reason. In a pure, tactical battle with infantry and cavalry fully, properly organised, cavalry and infantry will be relatively even.

Fact is though, few open plains maps in public will ever see one team heavily cavalry biased. Such is the nature of auto balance and banner balance. It will always be relatively even, with maybe only a slight difference in cav/inf numbers except on exceptional, rare occasions.
Title: Re: Open Plains
Post by: Lorenzo_of_Iberia on June 20, 2011, 01:46:09 am
Pubbies=unorganized 90% of the time. It does not matter how you slice it, pubbies will consistently be disorganized

Strategius is a different story.


and for the record: organized team with cavalry will beat an organized infantry with little or no cav on an open plains level field map. It is the best environment for cav. If you deny this, then there is absolutely no hope in debating with you. If you deny this simple fact, you are unequivocally wrong.

1. The mentality of nothing will change is the kind of thing that keeps 90% battles on public servers disorganised. You just have a lack of imagination and lack of faith in a community which is one of the few capable of changing this.

2. Just blindly claiming that infantry teams will fail to win in the presence of cavalry just is wrong. If pikes can even deter the cav from attacks for maybe a minute and a half then the superior numbers in infantry will allow a smaller infantry body to be mobbed. From that point the cavalry wont be able to make any impact (as long as infantry stay tight).

You can't just give up, accept something and kneel waiting for the 'inevitable' :P
Title: Re: Open Plains
Post by: Overdriven on June 20, 2011, 01:50:14 am
Sigh...typical that this got highjacked into another 'anti-cav' thread.

Seawied...are you arguing against variation? If so then make your arguments for that. Because that is essentially what you are saying. Variation in maps is never a bad thing. If you consider variation a good thing, then you have 0 reason to vote no unless you just want to turn this into a 'cav is op' thread.
Title: Re: Open Plains
Post by: Jarlek on June 20, 2011, 03:58:35 am
On Topic: Having more varied maps is great. There are way too flat maps and way too many town/village maps. The few random "plains" are really just big clusterfucks of hills. I always love it when those flat maps on the Shogunate server comes up. What i really would love, would be a few battlefield maps aka like some of the maps you can find in Mount and Musket. Sort of a big field with some trenches/houses here and there. That would be nice.

Off Topic: The whole "50inf can't beat 50 cav" and the "yes they can duh" is pretty useless here. Please go make a new thread and maybe link it here. Otherwise, stop it. Altough I would like to point something out that I learned from a discussion about Empire: Total War. A guy was asking about whether or not the square formation was as useful as it is ingame and a guy replied by saying something like this. "Basically the square formation was a big game of chicken. It all depends on who brakes first, ether the cavalry charging or the infantry charging. It was all about the discipline." Can't find the exact thing, just wanted to say it.
Title: Re: Open Plains
Post by: Casimir on June 20, 2011, 04:54:58 am
Well we were playing on eu1 the other day.

Gk and a load of pubbies against templats and aload of pubbies on an open map.

They were easily able to out manouver us as we had almost no cav.

Banner balance screwed us pretty bad, was one of those maps that just couldnt be won...
Title: Re: Open Plains
Post by: ToxicKilla on June 20, 2011, 08:44:18 am
Quote
1. It promotes teamwork. This morning on eu 1 we had an open plains map, completely flat, possibly the first I've ever seen in rotation. It also happens to be the first time in CRPG pubby that I've ever seen teamwork with 100 people. On both teams the infantry banded together, formed shield walls and slowly approached each other. The cavalry took up positions on the flanks and covered the infantry in the advance before finally charging eachother. It was well organised and what a real battle should feel like. Honestly the only thing that threw this off was the appearence of flags one round, so both teams had to charge the flags down.

I remember that. It was serioussly very fun. I took charge of our teams small band of cavalry for a few rounds and led them to there doom in an attempt to flank the enemy, they had much more horsemen, and I managed to run away on my champ charger with 1 hp for both me and my horse back to the main infantry group and joined the cavalry protecting our flanks.

I'm all for more flat maps. I could maybe even make some if the servers want them. Just open maps with some fields and maybe a hut off to the corner of the map where nobody goes. Also, a map with a forest to one side would be really cool for ambushes.
Title: Re: Open Plains
Post by: Glyph on June 20, 2011, 08:49:28 am
but lets not forget that if in a game it's 100 vs 100, there will be about 30 cav on each team. the cav(atleast most of them) will first go for the other teams cav. so that leaves not much cav left to kill the infantrie :wink:
Title: Re: Open Plains
Post by: Camaris on June 20, 2011, 08:57:21 am
If for example every second map would be an open plains map it would only lead to
a cavnerf cause people would get sick of those riding bitches.
Title: Re: Open Plains
Post by: Kafein on June 20, 2011, 09:53:04 am
With the pikes being the new super-OP-nerf-everyone-use-thingy, I doubt that any cav formation can take out a double pike square with archers/xbow in the middle.

Don't forget that in cRPG, we have 300 reach pikes and the cavalry is super light compared to these guys. Furthermore, in the video the pikemen seem not aiming for riders but for horses. If someone is attacking you with a couched lance, the best thing to do is to kill the guy directly.
Title: Re: Open Plains
Post by: Elerion on June 20, 2011, 10:26:00 am
Flat plains maps are interesting when they pop up once in a while, because you see forced coordination with shield walls and "formations" (also known as "Big clump of people behind shield wall").

The problem is that it just isn't fun for any length of time. Given balanced teams, the optimal strategy is to have your infantry remain stationary in a big pike studded shield wall formation, with archers in the middle. Moving that clump is discouraged, since it breaks up the formation, making you more vulnerable to enemy archers and cavalry.

The end result is nearly always like Gurnisson explains: Infantry sits on their ass for 4 minutes, while archers and cavalry work to achieve cavalry superiority against the opposing team, at which point the armies clash due to time limit, low ammo or boredom. In the ensuing chaos, the team with cavalry superiority is almost guaranteed to win, as they can weave back and forth through the broken lines picking off enemy infantry.

As cavalry, this series of events is exciting. They get to start out doing cavalry duels and trying to identify weak spots in enemy formations. Towards the end, they get to run rampant in broken lines of enemy infantry. As infantry, it's about as much fun as watching paint dry. Once the initial excitement of "Woo, formations!" wears off, you're just sitting on your ass for 4 minutes watching other people play the game, before partaking in a short chaotic melee that ultimately isn't even that crucial.


Even ignoring the obvious balance problems if one team gets more/better cavalry (in which case they're almost guaranteed to win), flat plains maps just aren't fun in the long run.

Disclaimer: I've played such maps as lancer, as shielder and as archer. Only the lancer had fun after a couple of rounds. (But indeed: The lancer had a ton of fun.)



The variety we should strive to have in our maps should be in-map variety, like Sieweed explains. Maps that are mirrored and allow all types of players to succeed. In my eyes the best example of this is THIS MAP (http://www.youtube.com/watch?v=wU_urJ2R8Ng). It is mirrored, and has well suited fighting positions for all styles of play. It has favorable positions that are worth fighting to reach, but aren't unbreakable once attained. The deciding factor is the sum of all the team's strengths, not only cavalry (or archers, or melee infantry).
Title: Re: Open Plains
Post by: SkyrayFox on June 20, 2011, 10:40:13 am
Obviously 2h infantry will prefer town maps, archers will prefer maps with hills and rooftops and cavalry will prefer open fields.

I see no reason why flat open fields maps shouldn't be in rotation. What are we talking about exactly?
Title: Re: Open Plains
Post by: RamsesXXIIX on June 20, 2011, 10:47:52 am
Wow, lots of comments by the time i wake up :D Lets see if i can cover everything here: First off, Lorenzos first post.
(click to show/hide)

This long theoretical rundown is very fine n' all (There are some points i would dispute(Like the thing with archers shooting down 10 horses by the time the cavalry gets there), but theres a lot to address)

But really, i'm not very good at these long (rather pointless) theories if theres no proof attached. You're making a lot of assumptions, and i would like to see something backing these assumptions up.

Same goes for Overdriven: Theories are nice, but you won't convince me without some kind of proof. Also, why shouldn't cRPG players take heavy horses? I believe the cavalry will win even using rounceys.

2. Just blindly claiming that infantry teams will fail to win in the presence of cavalry just is wrong. If pikes can even deter the cav from attacks for maybe a minute and a half then the superior numbers in infantry will allow a smaller infantry body to be mobbed. From that point the cavalry wont be able to make any impact (as long as infantry stay tight).

Is it? I think the video shows the problem with massive numbers of cavalry = Nothing can beat them.

Here's some other things that might show cavalry is OP in massive numbers:

In clan matches, they are limited. Do you think thats for fun? Its a known issue among clans, you can't have too much cavalry.

In the big native servers, where people can change class immediately, most people change to cavalry when its on plains. Its pretty obvious there: You can go more rambo and get more kills by getting a horse.

(click to show/hide)
Super light? Why should cRPG players take lighter horses than native players? By far most riders there was on rounceys, i see more people riding on much heavier horses in cRPG. And i don't think it would do that big a difference if they aimed for the riders. Did you notice how much cavalry that was still alive?

Okay, so much for discussing that part. Here's the point i'm slowly trying to get to: I'm afraid that having too many plain maps will make infantry obsolete, and cavalry OP. Every class should be equally able to perform successfully. If there's too many plain maps, people will find out cavalry is the easiest and the more cavalry your team has, the better.

Don't take too many random plains. 1 of 3 seems quite good though.
Title: Re: Open Plains
Post by: Jarlek on June 20, 2011, 11:36:13 am
-snip-

Super light? Why should cRPG players take lighter horses than native players? By far most riders there was on rounceys, i see more people riding on much heavier horses in cRPG. And i don't think it would do that big a difference if they aimed for the riders. Did you notice how much cavalry that was still alive?

Okay, so much for discussing that part. Here's the point i'm slowly trying to get to: I'm afraid that having too many plain maps will make infantry obsolete, and cavalry OP. Every class should be equally able to perform successfully. If there's too many plain maps, people will find out cavalry is the easiest and the more cavalry your team has, the better.

Don't take too many random plains. 1 of 3 seems quite good though.
Yes, cavalry in cRPG is super light compared to the native ones. They have a bit less armour and HP and players, but the main thing is that players do much more damage compared to native. This makes horses much more easy to squish.

Nobody wants us to have too many open plains maps. That's the whole point. We barely see them in 1 in 10 maps. The whole sugestion is not to have 1 in 2 maps a open field, but maybe 1 in 5 or 1 in 4. We already have a lot of town maps that favor infantry, a lot off hill maps that favor archers, but very few open field maps. So we all agree that we should get some more of them, yes?
Title: Re: Open Plains
Post by: Elerion on June 20, 2011, 11:51:07 am
We already have a lot of town maps that favor infantry, a lot off hill maps that favor archers, but very few open field maps. So we all agree that we should get some more of them, yes?
If you try to make the argument that there should be more maps that favor cavalry, you've got a losing battle on your hand. The pub play dynamics favor cavalry so heavily already, that players like GK_Chagan_Arslan, GK_Kerrigan, GK_jahboh, Fallen_Torben etc post 5:1 stats on most maps, even the ones that aren't especially cav friendly. Even on the worst cramped city maps they generally end up with positive stats.

Cavalry is overpowered by nature in unorganized battles. We don't need the maps to emphasize that.
Title: Re: Open Plains
Post by: Glyph on June 20, 2011, 12:12:56 pm
but the video shouldn't be used to judge this idea, because it's native so other stats and stuff and in the video it was 50 cav. vs 50 inf. , you will never see this in a battle. with teams of 50 there would be about 15 cav. so with a game of a 100 men there won't ever be 50 cav. and sutainly not one one team.
many of you think that if a team has 20 cav, it wins, but than the other team also has a number of cav, so that's already -5 cav, than there are the archers that's another -5 cav. than only 10 cav remain and you will only rarely see 20 cav in one team.

and Zapper +1!

If you try to make the argument that there should be more maps that favor cavalry, you've got a losing battle on your hand. The pub play dynamics favor cavalry so heavily already, that players like GK_Chagan_Arslan, GK_Kerrigan, GK_jahboh, Fallen_Torben etc post 5:1 stats on most maps, even the ones that aren't especially cav friendly. Even on the worst cramped city maps they generally end up with positive stats.
first of all, those are probably THE best player in crpg. but there are also 2handers that almost always have a 5/1 k/d. and yes cav is the best class if you want to kill a lot of people.

Cavalry is overpowered by nature in unorganized battles. We don't need the maps to emphasize that.
they are in unorganized maps, that's why we need more open maps where people are more likely to use tactics and organisation.
Title: Re: Open Plains
Post by: Lorenzo_of_Iberia on June 20, 2011, 12:19:57 pm
Wow things have kicked off :P

(click to show/hide)

It is all theory but thats only because I have never seen a 50 cav vs 50 foot, additionally I'm making some assumptions but they are pretty fair assumptions. The video in native doesn't really make a particularly solid point as crpg has been altered so much and I doubt we'd see anywhere near that number of 'heavy' cav on the field as coursers, rounceys and arabian are by far the most common horses. It often comes down to the archers imo, in public servers ha (like jackiechan, tuonela) get away with far too much because people ignore them and refuse to shoot their horse, they then go on and rampage and everyone believes everyone did what they could :P

Attending to the clan match rules, it basically comes under the same idea that because the risen server doesn't allow archers then surely archers are the superior cav, or other server restrictions have been applied. I'd really like to see it properly tested, maybe put 20 cav vs 20 infantry and see how the two teams do but I have seen no evidence of this kind of test :S

Ok now Elerion,

(click to show/hide)

I don't deny that these cavalry players get high scores and they do feed off disorganised play, but...

1. surely this is an encouragement for organised play, you will find that scores immediately drop when they come against a group of aware opponents

2. Its not just cav that top scoreboards we got players like Phyrex, cyber, george, dave UKR, etc from all classes who get high scores on all kind of maps getting high scores on supposedly cav biased maps.

Finally I'd like to say i don't think all maps should be open and that we havnt really classed open and because of this have missed a vital point. Open does not equal perfectly flat plains, we're looking at more like rolling hills. Now I think we can all agree that if it was a test of 50 cav vs 50 infantry and the infantry took even a slight hill, then the cav would find it pretty hard to get to the infantry without losing men to arrows / just general hazards of hill climbing near inf.
Title: Re: Open Plains
Post by: Glyph on June 20, 2011, 12:25:45 pm
Wow things have kicked off :P

(click to show/hide)

It is all theory but thats only because I have never seen a 50 cav vs 50 foot, additionally I'm making some assumptions but they are pretty fair assumptions. The video in native doesn't really make a particularly solid point as crpg has been altered so much and I doubt we'd see anywhere near that number of 'heavy' cav on the field as coursers, rounceys and arabian are by far the most common horses. It often comes down to the archers imo, in public servers ha (like jackiechan, tuonela) get away with far too much because people ignore them and refuse to shoot their horse, they then go on and rampage and everyone believes everyone did what they could :P

Attending to the clan match rules, it basically comes under the same idea that because the risen server doesn't allow archers then surely archers are the superior cav, or other server restrictions have been applied. I'd really like to see it properly tested, maybe put 20 cav vs 20 infantry and see how the two teams do but I have seen no evidence of this kind of test :S

Ok now Elerion,

(click to show/hide)

I don't deny that these cavalry players get high scores and they do feed off disorganised play, but...

1. surely this is an encouragement for organised play, you will find that scores immediately drop when they come against a group of aware opponents

2. Its not just cav that top scoreboards we got players like Phyrex, cyber, george, dave UKR, etc from all classes who get high scores on all kind of maps getting high scores on supposedly cav biased maps.

Finally I'd like to say i don't think all maps should be open and that we havnt really classed open and because of this have missed a vital point. Open does not equal perfectly flat plains, we're looking at more like rolling hills. Now I think we can all agree that if it was a test of 50 cav vs 50 infantry and the infantry took even a slight hill, then the cav would find it pretty hard to get to the infantry without losing men to arrows / just general hazards of hill climbing near inf.
what about me? :(
Title: Re: Open Plains
Post by: Lorenzo_of_Iberia on June 20, 2011, 12:27:15 pm
what about me? :(

Sorry we just argued the same thing pretty much though sir so +1 for you :P
Title: Re: Open Plains
Post by: Overdriven on June 20, 2011, 12:49:43 pm
I'm not arguing for 1 in 2 maps being open plains :lol: I said maybe 1-4 as a basic suggestion. But that could vary and honestly I don't see that as unreasonable. Certainly with 4 maps in rotation, you are likely to get an infantry map in there, so why shouldn't there be an open plains map?

Infantry rampages on those maps, so why shouldn't there be a map that swings in cavalry's favour? Those are maps in which 2h and crossbowmen top the servers with often, a much higher k/d ratio than cav. You're quoting the best cav players, I can quote a whole load of the best infantry players from across the board that often get a better k/d than say Chagan.

These maps don't even swing in cav favour because of teamwork. Simply put though, I'm asking you why shouldn't there be variation? And saying 'cav will win those maps' isn't an answer. Cav have to play tons of maps on cRPG in tight streets ect where they don't actually do that well. Especially if you're a horse archer like me. So why shouldn't there be some variation? Again 1 in 2 is to much. I wouldn't want that many open plains maps. But just throw a few more in there at maybe 1-4, 1-5 hell even 1-6.

But the point is, maps like that are fun. Even if you don't rampage, even if everyone has relatively the same K/D. They are a lot funner to play than say Nord Town.

Edit: And as said before Elerion, most maps promote disorganised play. Hence why cav is able to rampage. It's easy to catch lots of dispersed infantry off guard. But open plains maps force infantry to band together and as such it nullifies the ability for cavalry to be able to do that.

Edit: Ramses. You're making assumptions as well. Posting a native video of 50vs50 (not even general infantry, just pikemen) shows nothing  :| If this is to be tested, more open plains maps need to be put into the server on say a 'trial period' and we can see how it plays out. Otherwise it's people shouting it down, with equally as many assumptions as those who are supporting it. The fact is, the only properly open plains map I've played in cRPG, certainly for a few months, turned into a huge teamwork battle. If you're going by proof, then that's the proof we have. Not an assumption because there were 100 people there to see it. So put a few more in and we shall see who's 'assumptions' are right.
Title: Re: Open Plains
Post by: Bulzur on June 20, 2011, 12:54:36 pm
Okay for 1 in 5 maps.
Since in the others 4 maps, there will probably be 1-2 flat maps with not much cover.

Though i really hope i won't be playing in the same time as Gk, and then not in the other team, cause organized infantry doesn't do too well against an organized combo of ha and cav.  :rolleyes:
Title: Re: Open Plains
Post by: Overdriven on June 20, 2011, 12:58:25 pm
Okay for 1 in 5 maps.
Since in the others 4 maps, there will probably be 1-2 flat maps with not much cover.

Eh? What are you talking about? The other 4 maps are far more likely to have big hills to camp on and villages to equally camp in.
Title: Re: Open Plains
Post by: Lorenzo_of_Iberia on June 20, 2011, 12:59:15 pm
Okay for 1 in 5 maps.
Since in the others 4 maps, there will probably be 1-2 flat maps with not much cover.

Though i really hope i won't be playing in the same time as Gk, and then not in the other team, cause organized infantry doesn't do too well against an organized combo of ha and cav.  :rolleyes:

Your fear of GK earns you +1 sir :P
Title: Re: Open Plains
Post by: Glyph on June 20, 2011, 02:05:51 pm
but it is also true that in a lot of infantrie favored maps, cav can't even play and in cav favored maps all classes can play how they should be played
Title: Re: Open Plains
Post by: RamsesXXIIX on June 20, 2011, 03:04:27 pm
More post  :P

But Lorenzo and Overdriven seems to argue for one thing: The video i posted doesn't show anything. The reasons for this are(As i can see) as follows:

cRPG has been altered from native.

Citations:
(click to show/hide)

What are these changes you're speaking of exactly? I know there are some, but it seems like you know them all very good with numbers n'all. Care to share?

The main changes i see: (And thats only the main ones, there might be alot smaller)

1. Everyone has more money in general. That means heavier armor and better weapons for everyone. Shouldn't really change alot.
2. Infantry has longer and more damaging weapons. This might be valid to some degree, but i still don't think its enough to unbalance things. The cavalry also has access to bigger horses.
3. Ranged is slower and less damaging. This should work for both sides as well.
4. Slot systems makes it impossible for the infantry to carry alot of long polearms without sacrificing.

Personally, i don't think the changes are significant enough to balance the situation of 50 infantry versus 50 cavalry.

Ok, to Berethorns post:

I don't believe either that this video should be used as the only material to cover the subject, but since no one posts videos of these "invincible infantry" i'm reluctant to be convinced. What this movie proves to me is: Against massive numbers of cavalry in open field, infantry cannot win. Which is why we should watch out with having too many random plains, since then everyone but the most dedicated infantrymen will be riding around.

Finally, to some of the things Overdriven mentions:

Edit: Ramses. You're making assumptions as well. Posting a native video of 50vs50 (not even general infantry, just pikemen) shows nothing  :| If this is to be tested, more open plains maps need to be put into the server on say a 'trial period' and we can see how it plays out. Otherwise it's people shouting it down, with equally as many assumptions as those who are supporting it. The fact is, the only properly open plains map I've played in cRPG, certainly for a few months, turned into a huge teamwork battle. If you're going by proof, then that's the proof we have. Not an assumption because there were 100 people there to see it. So put a few more in and we shall see who's 'assumptions' are right.

Ofc i'm making assumptions. Nobody is objective, everyone is at least a little subjective. At least i got a video that shows something, but you just keep posting. Get some proper material to back up your case, you seem to be the one trying to convince people in this thread. Oh, and 100 people saying something doesn't make it true.

Edit:
Attending to the clan match rules, it basically comes under the same idea that because the risen server doesn't allow archers then surely archers are the superior cav, or other server restrictions have been applied. I'd really like to see it properly tested, maybe put 20 cav vs 20 infantry and see how the two teams do but I have seen no evidence of this kind of test :S

I don't understand the first part of this. Care to elaborate?
Title: Re: Open Plains
Post by: Overdriven on June 20, 2011, 03:06:48 pm
Stop saying infantry Ramses. They aren't infantry. They are pikemen in that video. Put a mixed group of shielders, archers, 2h and pike men and do the same and then you have an argument.

The problem is the proper material can't be gained because there aren't any maps. I have the proper material from the one map we played. And there's a thread with other witnesses to attest to it. The only way to 'test' it is to put more maps in rotation in the first place. Thus nullifying your argument.

100 people saying something is more relevant than posting a native video with pikemen and not infantry.

Edit: Also your 50vs50 point is just plain irrelevant because never in public would you get a battle that is pure 50vs50 infantry to cav. So your point makes little sense in the context of adding more open plains maps. The argument is irrelevant and so should be stopped here. It's taking away from the purpose of the thread.
Title: Re: Open Plains
Post by: Kato on June 20, 2011, 03:24:57 pm
Flat plains maps are interesting when they pop up once in a while, because you see forced coordination with shield walls and "formations" (also known as "Big clump of people behind shield wall").

The problem is that it just isn't fun for any length of time. Given balanced teams, the optimal strategy is to have your infantry remain stationary in a big pike studded shield wall formation, with archers in the middle. Moving that clump is discouraged, since it breaks up the formation, making you more vulnerable to enemy archers and cavalry.

The end result is nearly always like Gurnisson explains: Infantry sits on their ass for 4 minutes, while archers and cavalry work to achieve cavalry superiority against the opposing team, at which point the armies clash due to time limit, low ammo or boredom. In the ensuing chaos, the team with cavalry superiority is almost guaranteed to win, as they can weave back and forth through the broken lines picking off enemy infantry.

As cavalry, this series of events is exciting. They get to start out doing cavalry duels and trying to identify weak spots in enemy formations. Towards the end, they get to run rampant in broken lines of enemy infantry. As infantry, it's about as much fun as watching paint dry. Once the initial excitement of "Woo, formations!" wears off, you're just sitting on your ass for 4 minutes watching other people play the game, before partaking in a short chaotic melee that ultimately isn't even that crucial.


Even ignoring the obvious balance problems if one team gets more/better cavalry (in which case they're almost guaranteed to win), flat plains maps just aren't fun in the long run.

Disclaimer: I've played such maps as lancer, as shielder and as archer. Only the lancer had fun after a couple of rounds. (But indeed: The lancer had a ton of fun.)



The variety we should strive to have in our maps should be in-map variety, like Sieweed explains. Maps that are mirrored and allow all types of players to succeed. In my eyes the best example of this is THIS MAP (http://www.youtube.com/watch?v=wU_urJ2R8Ng). It is mirrored, and has well suited fighting positions for all styles of play. It has favorable positions that are worth fighting to reach, but aren't unbreakable once attained. The deciding factor is the sum of all the team's strengths, not only cavalry (or archers, or melee infantry).

This.

Its fun, from time to time (especially when play with my pikeman alt), but with bigger plain maps rotation can formation be boring too and i love teamplay.

I agree that heavy hilly maps are retarded campfest and flat maps are better. 
Title: Re: Open Plains
Post by: Overdriven on June 20, 2011, 03:28:11 pm
There is no current plains maps rotation though Kato...we get one very very rarely. I'm only arguing for a few more.
Title: Re: Open Plains
Post by: RamsesXXIIX on June 20, 2011, 03:39:54 pm
Ofc it isn't like the infantry you see in cRPG, but thats not the point. The point is, this video shows massive cavalry is very strong, since they can beat a force of 50 pikemen without problems. And i did bring other arguments to show why massive numbers of cavalry is overpowered.

1.Stop saying infantry Ramses. They aren't infantry. They are pikemen in that video. Put a mixed group of shielders, archers, 2h and pike men and do the same and then you have an argument.

2. The problem is the proper material can't be gained because there aren't any maps. I have the proper material from the one map we played. And there's a thread with other witnesses to attest to it. The only way to 'test' it is to put more maps in rotation in the first place. Thus nullifying your argument.

3. 100 people saying something is more relevant than posting a native video with pikemen and not infantry.

4. Edit: Also your 50vs50 point is just plain irrelevant because never in public would you get a battle that is pure 50vs50 infantry to cav. So your point makes little sense in the context of adding more open plains maps. The argument is irrelevant and so should be stopped here. It's taking away from the purpose of the thread.

1. I disagree, but i don't think we'll agree on that. Just leave it.

2. Maybe you should have collected some material and showed us to back up what you're saying, instead of just talking. And, maybe i'm just slow, but what thread are you talking about that nullified my argument? Please quote the important points here. Finally, i would love to see your material :D

3. Where are these 100 people? And again, i disagree.

4. Let me cut it out for you: I raised the situation to show that massive numbers of cavalry beat massive numbers of infantry, with little matter to skill and organization.

Imagine this situation if you need something that's more realistic in cRPG: 2 teams, both of 50 players. One team has 40 cavalry, the other one has 10. I still believe the team with 40 cavalry will win alot easier than the team with 10, no matter how much the infantry organizes.
Title: Re: Open Plains
Post by: Lorenzo_of_Iberia on June 20, 2011, 03:43:28 pm
I think Ramses what I'd like to see is not a dated native example with just one class, where there are many changed factors (because yes having more heavy horses does make a difference, many heavy horses can survive several pike hits). One of the differences between native and crpg is crpg has had some huge alterations for example the great lance is only couchable in crpg. In native it was amazingly powerful because of the thrust length.

And if we go by the assumption that clan fights have limitations only because of the control of the op, we should say that archers are too strong in large numbers, but we constantly play archer biased maps such as village and other city maps.  Yet these seem to take up every other map... You could claim that current rotation is archer biased which might explain the reason we have so many archers in crpg.

I propose someone test this out and have an open fields map with 20 selected footmen vs 20 selected cav and see what the outcome is then, we will have some relevant evidence that is representative of the current state.

Finally ramses you are probably right by saying that 40 cav vs 30inf/10 cav would be victory for 40 cav, as its difficult to protect those 10 cav unless they too themselves hide or just plain avoid the 40. Leaves 30 inf vs 40 cav and a significant number advantage but its not down to op cav class.
Title: Re: Open Plains
Post by: Overdriven on June 20, 2011, 03:45:30 pm
Ofc it isn't like the infantry you see in cRPG, but thats not the point. The point is, this video shows massive cavalry is very strong, since they can beat a force of 50 pikemen without problems. And i did bring other arguments to show why massive numbers of cavalry is overpowered.

1. I disagree, but i don't think we'll agree on that. Just leave it.

2. Maybe you should have collected some material and showed us to back up what you're saying, instead of just talking. And, maybe i'm just slow, but what thread are you talking about that nullified my argument? Please quote the important points here. Finally, i would love to see your material :D

3. Where are these 100 people? And again, i disagree.

4. Let me cut it out for you: I raised the situation to show that massive numbers of cavalry beat massive numbers of infantry, with little matter to skill and organization.

Imagine this situation if you need something that's more realistic in cRPG: 2 teams, both of 50 players. One team has 40 cavalry, the other one has 10. I still believe the team with 40 cavalry will win alot easier than the team with 10, no matter how much the infantry organizes.

Ramses...take this argument to the nerf cav thread. I'm asking for map variation...which we don't have. This is not the ground to argue cavalry vs infantry because there it is far more likely that the majority of players that end up on a open plains map will be infantry.  The majority of builds in cRPG are infantry based. Most maps only see a fraction of the team as cavalry (hence why you get the cav is op argument in the first place, because there are only a few of them to be ninja cav taking advantage of the hack and slash maps).

I'll refute your arguments in the endless nerf cav threads, but this isn't the place to do it.

Map variation is not a bad thing. If you want to argue against having open plains, then argue from that basis. Not a cav is OP basis. Which has little context in the entire picture of open plains and cRPG.

2. Maybe you should have collected some material and showed us to back up what you're saying, instead of just talking. And, maybe i'm just slow, but what thread are you talking about that nullified my argument? Please quote the important points here. Finally, i would love to see your material :D


O and...go check the general discussion forum, also earlier in this thread. There are plenty of witness statements. And in the real world witness statements count as real evidence.
Title: Re: Open Plains
Post by: RamsesXXIIX on June 20, 2011, 05:58:03 pm
I'm not arguing to nerf cavalry, my point remains the same: Too many random plains results in cavalry being overpowered, which results in an increasing number of cavalry.

Which is why we should watch out with having too many random plains, since then everyone but the most dedicated infantrymen will be riding around.
Here's the point i'm slowly trying to get to: I'm afraid that having too many plain maps will make infantry obsolete, and cavalry OP. Every class should be equally able to perform successfully. If there's too many plain maps, people will find out cavalry is the easiest and the more cavalry your team has, the better.

There is a (another) difference between us Overdriven:
 
The majority of builds in cRPG are infantry based.

You state this as if they won't ever change. I'm pretty sure if we had 24/7 random plains you would see the majority of players turning into cavalry, given enough time. Players adapt, as far as i can see.

And one of the funniest things you don't seem to see:

Don't take too many random plains. 1 of 3 seems quite good though.

I've been agreeing with you almost from the beginning. I want map variation as well, i'm just advising against too many random plains maps, since they are unbalanced towards cavalry.

Title: Re: Open Plains
Post by: Overdriven on June 20, 2011, 06:01:27 pm
I'm not arguing to nerf cavalry, my point remains the same: Too many random plains results in cavalry being overpowered, which results in an increasing number of cavalry.

There is a (another) difference between us Overdriven:
 
You state this as if they won't ever change. I'm pretty sure if we had 24/7 random plains you would see the majority of players turning into cavalry, given enough time. Players adapt, as far as i can see.

And one of the funniest things you don't seem to see:

I've been agreeing with you almost from the beginning. I want map variation as well, i'm just advising against too many random plains maps, since they are unbalanced towards cavalry.

But all your examples are stating stuff which I'm not suggesting. I'm not suggesting 24/7 random plains. I'm suggesting the occasional open plains map. Which isn't really a problem. If it were constant open plains, then I doubt you'd ever see infantry again. But I'm suggesting anything between 1 in 6 maps to 1 in 4 being open plains maps. Just so that occasionally something comes up that provides a good set piece battle. Rather than the street brawling individual camps we get now.
Title: Re: Open Plains
Post by: Lorenzo_of_Iberia on June 20, 2011, 06:02:12 pm
So thats a positive that we are all in agreement that slightly more regular open plain maps would be nice :D I don't think anyone wants purely open plains, that is boring :)
Title: Re: Open Plains
Post by: RamsesXXIIX on June 20, 2011, 06:14:43 pm
What i'm stating is that massive amounts of cavalry is overpowered on random plains. Thats what all my examples, the video and the arguments have been about. BUT i'm up for having the occasional random plains, more than what we have now. I like the OP suggestion of 1 out of 4 maps. Its a nice challenge and usually cavalry will be balanced anyway.

Its a statement like this that can't stop me:

Furthermore, an organised foot team with archers, shields and pikes will rape any cav on that map.

Sorry if i took things a bit too far.
Title: Re: Open Plains
Post by: Overdriven on June 20, 2011, 06:16:04 pm
What i'm stating is that massive amounts of cavalry is overpowered on random plains. Thats what all my examples, the video and the arguments have been about. BUT i'm up for having the occasional random plains, more than what we have now. I like the OP suggestion of 1 out of 4 maps. Its a nice challenge and usually cavalry will be balanced anyway.

Its a statement like this that can't stop me:

Sorry if i took things a bit too far.

Glad we reached an agreement. Rape was probably not the best word from Kafein. I would say they can certainly hold their own and do have the potential to beat them. But not rape   :P
Title: Re: Open Plains
Post by: Lorenzo_of_Iberia on June 20, 2011, 06:17:11 pm
Hugs all round! :) tbh I thought it was a good debate :P
Title: Re: Open Plains
Post by: Casimir on June 20, 2011, 07:23:44 pm
The efficiency of cavalry on an open plains map varies from  each one as they are randomly generated, some will be virtually flat allowing for cav to easily surround and dominate the infantry, some will be far more hilly allowing the infantry to defend themselves easily.

Random plains is random, that's all their is too it. i'm a fan of it, keep it in.
Title: Re: Open Plains
Post by: Jarlek on June 20, 2011, 07:36:59 pm
Actually "Random" plains aren't random. They are just maps that were made by the procedural method and then remembered for the server. They are just the same no matter how many times we play them (altough there are a lot of them). What would be fun was if we could have ACTUALLY random maps where the server makes new ones at a regular basis or something. To do that now we would have to change the serverlist manually.
Title: Re: Open Plains
Post by: Overdriven on June 20, 2011, 07:40:55 pm
Would steppe plains provide flatter maps? Random plains always has too many big hills. Steppe plains should do the job.
Title: Re: Open Plains
Post by: Jarlek on June 20, 2011, 07:52:51 pm
They are all the same actually. Start up warband and before you select a module (native, crpg etc.) press configure and enable edit mode. Then start/continue a single player game. To the far left bottom (just left of the "camp" button) you will see a new button called "Terrain". Here you can make a random map. See how it varies when you change the different valuables.
    What I would like was for the servers to make some maps like this, maybe two or three once a week, and add them to the maplist. When so the week is over they are deleted and replaced by the new ones. If by luck a really fun and balanced one is made then we can also save it and make it a normal map or if a weird/unbalanced one is made then it can be removed.
   If we also could make it add a building here and there (like a single hut/house/roadside inn/farm) and maybe a couple of roads (it can already do rivers) then it would be awesome.
Title: Re: Open Plains
Post by: Lichen on June 20, 2011, 08:17:40 pm
I'm not arguing for 1 in 2 maps being open plains :lol: I said maybe 1-4 as a basic suggestion. But that could vary and honestly I don't see that as unreasonable. Certainly with 4 maps in rotation, you are likely to get an infantry map in there, so why shouldn't there be an open plains map?

Infantry rampages on those maps, so why shouldn't there be a map that swings in cavalry's favour?
Because we all know this game is about manly heroic sword duels in congested maps done over and over to the point of nausea (nord town makes me throw up...many of those other overplayed maps make me sick too (don't know the names)). I quit another game I used to play because every time I went to play (really not exaggerating) they were playing THE SAME overplayed mind numbing repetitive congested urban map.  One way to ruin a game is play the same maps OVER AND OVER. But you can't argue with some people. Some don't want diversity.
Title: Re: Open Plains
Post by: Jarlek on June 20, 2011, 08:30:33 pm
Because we all know this game is about manly heroic sword duels in congested maps done over and over to the point of nausea (nord town makes me throw up...many of those other overplayed maps make me sick too (don't know the names)). I quit another game I used to play because every time I went to play (really not exaggerating) they were playing THE SAME overplayed mind numbing repetitive congested urban map.  One way to ruin a game is play the same maps OVER AND OVER. But you can't argue with some people. Some don't want diversity.
De_Dust2 anyone?

Not saying it's a bad map but for gods sake I haven't even SEEN half of the native maps in multiplayer. Only time I saw them was when I went on them myself alone just to see what they looked like.
Title: Re: Open Plains
Post by: EponiCo on June 20, 2011, 09:41:21 pm
Because we all know this game is about manly heroic sword duels in congested maps done over and over to the point of nausea (nord town makes me throw up...many of those other overplayed maps make me sick too (don't know the names)). I quit another game I used to play because every time I went to play (really not exaggerating) they were playing THE SAME overplayed mind numbing repetitive congested urban map.  One way to ruin a game is play the same maps OVER AND OVER. But you can't argue with some people. Some don't want diversity.

The problem with those native city maps is that they were designed with much smaller player counts in mind.
Title: Re: Open Plains
Post by: Seawied on June 20, 2011, 09:44:47 pm
The problem with those native city maps is that they were designed with much smaller player counts in mind.

This is very true. They're fine so long as you have less than 50 players on the map at a time. Anything more than that and it gets a bit crowded.

There are a couple which do well with large numbers of players. Field by the River, Snowy Village, Castle 2, but most of them were made for 20 man teams in mind.
Title: Re: Open Plains
Post by: Lorenzo_of_Iberia on June 21, 2011, 01:42:10 pm
Anyone noticed that people are voting for more regular open plains? :D
Title: Re: Open Plains
Post by: Kenji on June 21, 2011, 03:07:41 pm
Looking at those posts stating 'no'

They're mostly NA players, being too paranoid and conscious about personal kill counts instead of overall immersion and teamwork victories.

I'd like to participate such large scale battle instead of some street brawls, and if those organized battles occur more frequent in flat, open plains, then I have my vote for Yes, more open plain maps.
Title: Re: Open Plains
Post by: ToxicKilla on June 21, 2011, 05:21:54 pm
but it is also true that in a lot of infantrie favored maps, cav can't even play and in cav favored maps all classes can play how they should be played
Exactly what I was thinking.
+1 for you Berethorn. :D
Title: Re: Open Plains
Post by: Glyph on June 21, 2011, 05:54:35 pm
Exactly what I was thinking.
+1 for you Berethorn. :D
thank you!
Title: Re: Open Plains
Post by: Riddaren on June 21, 2011, 07:43:55 pm
It would be nice if the random plain maps were actually plain instead of hilly.
But yes, I want more plain maps. I really dislike hilly maps. No matter if I play on foot or on horse.
Title: Re: Open Plains
Post by: Glyph on June 21, 2011, 08:43:39 pm
and a hilly setting wouldn't be picked by warlords to march to war, so pretty unlogic that they are in the game anyway :wink:
Title: Re: Open Plains
Post by: Seawied on June 22, 2011, 01:44:05 am
Looking at those posts stating 'no'

They're mostly NA players, being too paranoid and conscious about personal kill counts instead of overall immersion and teamwork victories.

I'd like to participate such large scale battle instead of some street brawls, and if those organized battles occur more frequent in flat, open plains, then I have my vote for Yes, more open plain maps.

actually, NA players are probably saying "no" because we have enough cav friendly maps as is.
Title: Re: Open Plains
Post by: Overdriven on June 22, 2011, 05:47:59 pm
actually, NA players are probably saying "no" because we have enough cav friendly maps as is.

Well the poll is at a considerable majority and says otherwise.
Title: Re: Open Plains
Post by: Lorenzo_of_Iberia on June 23, 2011, 01:42:50 pm
bumping this as I wanna see a larger amount of votes and the results :D
Title: Re: Open Plains
Post by: Overdriven on June 23, 2011, 08:32:32 pm
Lol same to be honest. We have more players than this around!
Title: Re: Open Plains
Post by: Reinhardt on June 24, 2011, 06:01:41 am
Looking at those posts stating 'no'

They're mostly NA players, being too paranoid and conscious about personal kill counts instead of overall immersion and teamwork victories.

I'd like to participate such large scale battle instead of some street brawls, and if those organized battles occur more frequent in flat, open plains, then I have my vote for Yes, more open plain maps.

Oh, the NA side of cRPG will always love their closed-in city maps that favor huddled crushthroughs and chokepoints. I should know... I'm one of the NA. But I'm still 100% for the open field maps. Good prep for strateugs, and a good way to actually bring some teamplay to the NA side of cRPG. There are like... 1-2 factions in NA who actually play as a group. I see many more in EU.
Title: Re: Open Plains
Post by: Brutal on June 24, 2011, 08:27:44 am
Anyone noticed that people are voting for more regular open plains? :D

It does represent the proportion of cav player, yesterday on percores server we had more cav player than melee !!!
If you want flat cav map go play on the shogunate server if it's still  there, it's only flat cav map.

Reroling cav next gen on my archer and melee, tired of playing pikeman all the time or shooting mainly horses.
 
Title: Re: Open Plains
Post by: Lorenzo_of_Iberia on June 24, 2011, 11:48:13 am
It does represent the proportion of cav player, yesterday on percores server we had more cav player than melee !!!
If you want flat cav map go play on the shogunate server if it's still  there, it's only flat cav map.

Reroling cav next gen on my archer and melee, tired of playing pikeman all the time or shooting mainly horses.
 

Pecores always complain about cav... but just cause Gk was on your server does not mean most players are cav, just means there was a clan of cav dominating your server and you needed to come up with a way to stop them :P
Title: Re: Open Plains
Post by: Overdriven on June 25, 2011, 06:30:29 pm
So it would be nice to see some more then  :D
Title: Re: Open Plains
Post by: Lorenzo_of_Iberia on September 23, 2011, 05:21:54 pm
Ok I feel this thread needs a bump because the situation is worse than ever on eu official servers, there are some nice desert villages but almost every other map is a village with high steep hills all over. The poll seems to say more open plains so can we have some? pretty please :)
Title: Re: Open Plains
Post by: Jarlek on September 23, 2011, 05:39:24 pm
More plains!
Title: Re: Open Plains
Post by: owens on September 24, 2011, 01:08:59 am
open maps are better for everyone. It allows you to fight who you want
Title: Re: Open Plains
Post by: Gurnisson on September 24, 2011, 10:05:50 am
Open plains is watching your team getting buttfucked by cav, in despair. No more of that, if people don't suddenly get smarter and follow orders, like sticking together, to actually get decent battles out of it. As of now, plains is shit, but they shouldn't be.
Title: Re: Open Plains
Post by: Glyph on September 24, 2011, 10:28:35 am
Open plains is watching your team getting buttfucked by cav, in despair. No more of that, if people don't suddenly get smarter and follow orders, like sticking together, to actually get decent battles out of it. As of now, plains is shit, but they shouldn't be.
if there are more plains, people will work together more because then they will see that it makes sence to do teamwork because there are more plains :wink:
Title: Re: Open Plains
Post by: Lorenzo_of_Iberia on September 24, 2011, 01:02:12 pm
if there are more plains, people will work together more because then they will see that it makes sence to do teamwork because there are more plains :wink:

This is the dream :D
Title: Re: Open Plains
Post by: Tzar on September 24, 2011, 01:17:57 pm
Agree they are fun when team work takes place but its rare that happens tho....
Title: Re: Open Plains
Post by: Bulzur on September 24, 2011, 02:42:25 pm
Most of the time, plain maps finish with suicide charge from the loosing team, since they don't stand a chance and want to quickly switch to another map, with more "chances" of winning.

The new desert map with some low hills, provide absolutely NO cover for infantry. You have the choice between getting rolled over by cav, or pinned down by range. Or ganked by infantry, if you're one of the few spear+shield man.
Just add some trees, and i'll be fine with it, but NO cover sucks.
Title: Re: Open Plains
Post by: Chagan_Arslan on September 24, 2011, 03:55:01 pm
The new desert map with some low hills, provide absolutely NO cover for infantry. You have the choice between getting rolled over by cav, or pinned down by range. Or ganked by infantry, if you're one of the few spear+shield man.
Just add some trees, and i'll be fine with it, but NO cover sucks.

one might think that member of caravan guild knows how the desert looks like :P
visitors can't see pics , please register or login


as for cover how about shield wall or deploying siege shields?
Title: Re: Open Plains
Post by: Bulzur on September 24, 2011, 05:05:04 pm
one might think that member of caravan guild knows how the desert looks like :P

as for cover how about shield wall or deploying siege shields?

One might think that people know that the term "caravan" was used in medieval for all trade routes, even in Europe.  :rolleyes:
Bjarky is responsible of desert's land, that's why he's looking for camels everyday. I'm in charge of hiring guards when a caravan has to travel in europe, where roads are not that safe.

About shield wall, it can't face all direction.  :rolleyes:
As for siege shields, one lance hit and it's down.  :rolleyes:

As for trees ! You can circle around them, they're invincible, and they stop horses ! They're awesome !  :mrgreen:
Title: Re: Open Plains
Post by: Lizard_man on September 24, 2011, 08:09:10 pm
I actually don't play as cavalry anymore, i'm playing as infantry for the moment and i would love to see more plains maps in rotation...
Title: Re: Open Plains
Post by: Riddaren on July 12, 2012, 10:41:25 pm
Yes, more open flat maps please.
Title: Re: Open Plains
Post by: Lorenzo_of_Iberia on August 28, 2012, 11:47:25 am
I feel like giving this thread a bump as it has been an extremely long time since I have seen any sort of teamwork / formation structure of an entire team on a public server. We used to get it on the rare occasion but with all these village maps, rambo tactics are encouraged and actual organisation is barely rewarded.

The best we see atm is clumped infantry trains. We used to have shield walls, cavalry lines and skirmisher groups.
Title: Re: Open Plains
Post by: owens on August 28, 2012, 12:18:32 pm
What if 1H carried spears... :idea:
Title: Re: Open Plains
Post by: Lorenzo_of_Iberia on August 28, 2012, 12:48:49 pm
What if 1H carried spears... :idea:

Well on open plain maps this would likely be encouraged. Its easier for everyone to collaborate if everyone can perform a similar defensive role to some capacity.
Title: Re: Open Plains
Post by: Zlisch_The_Butcher on August 28, 2012, 03:20:05 pm
I feel like giving this thread a bump as it has been an extremely long time since I have seen any sort of teamwork / formation structure of an entire team on a public server. We used to get it on the rare occasion but with all these village maps, rambo tactics are encouraged and actual organisation is barely rewarded.

The best we see atm is clumped infantry trains. We used to have shield walls, cavalry lines and skirmisher groups.
This.
Even though to be honest it is sorta funny that all cav players are arguing that you need open flat maps for teamwork.  :P
Title: Re: Open Plains
Post by: Lorenzo_of_Iberia on August 28, 2012, 04:02:45 pm
This.
Even though to be honest it is sorta funny that all cav players are arguing that you need open flat maps for teamwork.  :P

Cavalry are better on open maps -> therefore are more effective at picking off the loners and unaware

More open maps = better for cavalry = worse for rambos and heroes = better for teamwork

Simple!
Title: Re: Open Plains
Post by: Darkoveride on August 28, 2012, 06:47:47 pm
id agree with this if lorenzo wasnt here, but he is my enemy .