More post
But Lorenzo and Overdriven seems to argue for one thing: The video i posted doesn't show anything. The reasons for this are(As i can see) as follows:
cRPG has been altered from native.
Citations:
Posting a native video of 50vs50 (not even general infantry, just pikemen) shows nothing
The video in native doesn't really make a particularly solid point as crpg has been altered so much and I doubt we'd see anywhere near that number of 'heavy' cav on the field as coursers, rounceys and arabian are by far the most common horses.
What are these changes you're speaking of
exactly? I know there are some, but it seems like you know them all very good with numbers n'all. Care to share?
The main changes i see: (And thats only the main ones, there might be alot smaller)
1. Everyone has more money in general. That means heavier armor and better weapons for everyone. Shouldn't really change alot.
2. Infantry has longer and more damaging weapons. This might be valid to some degree, but i still don't think its enough to unbalance things. The cavalry also has access to bigger horses.
3. Ranged is slower and less damaging. This should work for both sides as well.
4. Slot systems makes it impossible for the infantry to carry alot of long polearms without sacrificing.
Personally, i don't think the changes are significant enough to balance the situation of 50 infantry versus 50 cavalry.
Ok, to Berethorns post:
I don't believe either that this video should be used as the
only material to cover the subject, but since no one posts videos of these "invincible infantry" i'm reluctant to be convinced. What this movie proves to me is: Against massive numbers of cavalry in open field, infantry cannot win. Which is why we should watch out with having too many random plains, since then everyone but the most dedicated infantrymen will be riding around.
Finally, to some of the things Overdriven mentions:
Edit: Ramses. You're making assumptions as well. Posting a native video of 50vs50 (not even general infantry, just pikemen) shows nothing If this is to be tested, more open plains maps need to be put into the server on say a 'trial period' and we can see how it plays out. Otherwise it's people shouting it down, with equally as many assumptions as those who are supporting it. The fact is, the only properly open plains map I've played in cRPG, certainly for a few months, turned into a huge teamwork battle. If you're going by proof, then that's the proof we have. Not an assumption because there were 100 people there to see it. So put a few more in and we shall see who's 'assumptions' are right.
Ofc i'm making assumptions. Nobody is objective, everyone is at least a little subjective. At least i got a video that shows
something, but you just keep posting. Get some proper material to back up your case, you seem to be the one trying to convince people in this thread. Oh, and 100 people saying something doesn't make it true.
Edit:
Attending to the clan match rules, it basically comes under the same idea that because the risen server doesn't allow archers then surely archers are the superior cav, or other server restrictions have been applied. I'd really like to see it properly tested, maybe put 20 cav vs 20 infantry and see how the two teams do but I have seen no evidence of this kind of test :S
I don't understand the first part of this. Care to elaborate?