Archer.Nope i think Xbower is the best choice if u have the skills to use it.
These responses are from the old strategus, but I would predict that even in the new one, for teamplay a shield + 1h would be nice, polearms as well, perhaps an archer even. Xbow is a bit expensive, so you'll see them mid-strat probably.
I personally go for cav + inf (6 riding 6 ath), with 120 1h/120 pole. Diversity.
+1 if you include shield skill, fully agree.
I personally go for cav + inf (6 riding 6 ath), with 120 1h/120 pole. Diversity.
18/24?
Have you guys been watching the big Ripper battle videos, where cav just tore them to shreds despite their archers and pikes? Cavalry decides almost every fight in non-siege maps. Go cav/shielder (polearm or 1h) and you will be in high demand, because even in sieges shielders are very useful. The highest kills in all those fights was consistently by cav not archers. If you go cavalry/shielder you will help your clan the most.
If you are talking about the Fallen/Shogunate/Risen/Grey Order battle, it was the archers that ruled the day there, they forced the action and put the enemy in a poor position, and wounded them significantly so the melee could wipe out the enemy. The cav made desperate charges with high shock value, but ultimately died to pikes before they could change the course of the battle.
I agree. Cavalry was almost useless in Strategus 1.0. I've seen hundreds, perhaps even a thousand cavalry charges get blown away by simple archers and pikes.
Crazy talk from a cav lobbyist. :wink:
Riders won many battles in the open field; when one team had a serious cav advantage, they could totally dominate the other team's spawn. Pikes and archers can't do shit when there's a lance tip headed their way the second they pop up on the map.
Actually I was taking greater note of the Northern Empire scrimmage which showed more footage of the actual fight. But you have to remember in Strategus 1.0 half the archers could 1 hit kill you or your horse and shoot again 1/2 second later and be able to shoot at long ranges without the arrow skewing left/right of where you aimed. To equate that to cavalry being useless now that archers have been seriously nerfed 4 times since then is misleading. Pre-January I would rather have 10 archers than any other class, now after the most recent patch I absolutely would rather have 10 cavalry in any non-siege fight than any other class, preferably lancers with shields. And if I can afford it, equip all of them with coursers or arabian warhorses and not armored horses.
I remember outfitting my clan's armies a few times pre-January and the hardest decision was how to make sure we had enough of the most expensive bows/xbows even if it meant slightly worse armor and fewer/cheaper horses. Now the key decision is how to afford enough of the mid-tier horses (no reason to waste money on the uber-expensive armored horses that are not as good as coursers and arabian warhorses) even if we need to scrimp on armor and use the cheapest arrows.
If you have a somewhat organised cavalry group, that actually follows orders, you can use it to keep your flanks clean and pick off any stray enemies before the main enemy force breaks up and charges. Did this in a field battle i lead, worked fine.
dedicated-hybred
That was one of the battles for Halmar, the most disgusting crossfire box map I've seen out of any Town maps, not "a crappy village with a hill".
I believe you're talking about our battle vs Searaiders, which at that time meant a battle vs Searaiders + DRZ+22nd and so on.
Although I have seen one cavalry charge with the Shogunate army attacking some other random force with cataphract geared horse archers. :D The horror!
Most Strategus fights will be sieges and stupid ultra-mountainous village battles. So it will logically be exactly like it was a few months ago. 20 archers on roofs/mountains = autowin, as archers got nerfed since then but not enough to counter this.
Cav sure can have a role to play in a battle. If the map is flat. If enemy pikemen don't do their job. If enemy archers are not far enough from each other (3 archers at 30m from each other = cavarly nightmare).
I believe you're talking about our battle vs Searaiders, which at that time meant a battle vs Searaiders + DRZ+22nd and so on.
By that time their coordinated archer spam + flanking tactics won them most of their battles against Templars&co so we figured we had to come up with something different to beat them in an open field, hence destriers (if i remember it right) for lancers + cataphracts for horse archers. We've decided to use coordinated cav + infantry charges and keep the enemy under constant pressure. It worked well until we started running out of horses + we didn't have an exactly perfect roster (many random mercs). Battle ended with us losing and Searaiders having about 10 tickets left. I still believe it was one of the most fun battles i've been in and well -played by both sides.
Cavalry can be a major factor on the battlefield in Strategus, but only if used right and if the commanders are willing to spend quite alot of money on it. Archers were (and probably still will be) the most cost-effective units. + Don't forget the fact that teamwork and awareness are cav's two worst enemies, and for most of the time they were several levels higher than in your average cRPG battle.
I'd say archers, shielders (maybe shielder+xbow combo or shielder+cav) and pikemen would be the most useful classes in Strat.
I never played strat, but from what I see on servers, too much arrows are flyin' all over around.
I got a feeling that every one is using Barret M82 not bows or crossbows.
Battle against dozens of Robin Hood's and dozens of Legolas's will kill this game soon...
Nerf the crossbows, reduce the archers accuracy for at least 60-70%, get this game finally realistic.
I think that's what all wants (expect archers (: )
If I'd make a strat army it would atm consist of 100% horse xbow/1h hybrids...
Cav WILL be useless on sieges, and most village maps. Furthermore, half the random plains maps are more like random mountains, which are even worse for cav than village maps, and better for ranged.
So if Strategus is up again, exactly as it was, with very few open battles and many sieges and village taking, cav isn't going to rule anything more.
The classes may be more balanced than before, but the situational advantage of archers is still the same. And I don't see why a few groups of archers camping on different mountains around a village couldn't dominate that map (the famous DRZ tactic).
IF and only if the accuracy was a bit more realistic could these situational advantages be toned down a bit (currently it's a bit sad that more archers than the other team + a roof = autowin).
THIS WILL OVERCOME EVERYTHING:
Strength: 30
Agility: 6
Skills to attributes: 2
Ironflesh: 10
Shield: 2
Athletics: 2
Riding: 2
Horse Archery: 1
Power Draw: 10
Weapon Master: 2
Archery: 125
I AM SURE OF IT
Not enough wpf per PD, the game will scream a nasty message every round.
Immaa prettyyy sure thats for Throwing not archery :/
Immaa prettyyy sure thats for Throwing not archery :/
No, it applies to both. You can always go xbow and use it with 1 wpf though and be deadly and accurate.
What is the meaning of this?
Well I do guess I walk around in Heraldic mail :/
If that's accurate for you, then you're just a 'hit and hope' kind of ranged player. I'm not happy until I have a crosshair where it'll only be my fault if I miss a headshot. Crossbows at 1 wpf? Like a hooker's.
Dedicated thrower
This is a definite exaggeration. Most open plains maps, even if they had hills, the cav could do very well and with all ranged gimped, limited slots so fewer pikes, and higher riding skills than pre-January they will tend to dominate. Every map in the end is a cav map with their OP stats right now. Town - turn fast corners with a couched lance, kill, and ride away before retaliation and repeat. Hilly - Ride behind the hill so cant be shot then turn the corner with couched lance, kill and ride away before retaliation. Full open plain - Wait till melee engaged and mass charge utterly decimating engaged enemy troops, then ride away with super-jet fueled coursers and repeat.
There was only 1 truly mountanous viullage map I wouldn't recommend cav (though I did see a few do okay) and that was Gisim up in the Northwest.
Siege is the only place where cav gets off their horse and thats why the recommended 1h/polearm riding combo with shield skill. Shielders will be even more useful now as fewer ladders (take up so many equipment slots) and not as easy to ladder spam. So just pull out pick and shield and you are good for a siege or use a xbow with 1 wpf on defense like half the teams will probably be doing as do so much damage without needing to wear light armor or have skills in it.
Main thing is don't go 2h/polearm- no shield, no riding. Very little need for those unless you are the absolute best or they are specifically hiring you as dedicated pikeman. Throwing right now is also a bad way to go.
so, im hearing basically 2h sword build in strategus is not good at all :(