Author Topic: Class for strategus?  (Read 7568 times)

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Offline H4rdn3ssKill3r

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Re: Class for strategus?
« Reply #45 on: June 25, 2011, 01:54:38 am »
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If I'd make a strat army it would atm consist of 100% horse xbow/1h hybrids...

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Offline Kafein

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Re: Class for strategus?
« Reply #46 on: June 25, 2011, 01:22:15 pm »
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Cav WILL be useless on sieges, and most village maps. Furthermore, half the random plains maps are more like random mountains, which are even worse for cav than village maps, and better for ranged.

So if Strategus is up again, exactly as it was, with very few open battles and many sieges and village taking, cav isn't going to rule anything more.

The classes may be more balanced than before, but the situational advantage of archers is still the same. And I don't see why a few groups of archers camping on different mountains around a village couldn't dominate that map (the famous DRZ tactic).

IF and only if the accuracy was a bit more realistic could these situational advantages be toned down a bit (currently it's a bit sad that more archers than the other team + a roof = autowin).

Offline Sarosu

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Re: Class for strategus?
« Reply #47 on: June 25, 2011, 02:53:05 pm »
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THIS WILL OVERCOME EVERYTHING:

    Strength: 30
    Agility: 6

    Skills to attributes: 2

    Ironflesh: 10
    Shield: 2
    Athletics: 2
    Riding: 2
    Horse Archery: 1
    Power Draw: 10
    Weapon Master: 2

    Archery: 125


I AM SURE OF IT

Offline Keshian

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Re: Class for strategus?
« Reply #48 on: June 25, 2011, 04:15:41 pm »
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Cav WILL be useless on sieges, and most village maps. Furthermore, half the random plains maps are more like random mountains, which are even worse for cav than village maps, and better for ranged.

So if Strategus is up again, exactly as it was, with very few open battles and many sieges and village taking, cav isn't going to rule anything more.

The classes may be more balanced than before, but the situational advantage of archers is still the same. And I don't see why a few groups of archers camping on different mountains around a village couldn't dominate that map (the famous DRZ tactic).

IF and only if the accuracy was a bit more realistic could these situational advantages be toned down a bit (currently it's a bit sad that more archers than the other team + a roof = autowin).


This is a definite exaggeration.  Most open plains maps, even if they had hills, the cav could do very well and with all ranged gimped, limited slots so fewer pikes, and higher riding skills than pre-January they will tend to dominate.  Every map in the end is a cav map with their OP stats right now.  Town - turn fast corners with a couched lance, kill, and ride away before retaliation and repeat.  Hilly - Ride behind the hill so cant be shot then turn the corner with couched lance, kill and ride away before retaliation.  Full open plain - Wait till melee engaged and mass charge utterly decimating engaged enemy troops, then ride away with super-jet fueled coursers and repeat.

There was only 1 truly mountanous viullage map I wouldn't recommend cav (though I did see a few do okay) and that was Gisim up in the Northwest.

Siege is the only place where cav gets off their horse and thats why the recommended 1h/polearm riding combo with shield skill.  Shielders will be even more useful now as fewer ladders (take up so many equipment slots) and not as easy to ladder spam.  So just pull out pick and shield and you are good for a siege or use a xbow with 1 wpf on defense like half the teams will probably be doing as do so much damage without needing to wear light armor or have skills in it.

Main thing is don't go 2h/polearm- no shield, no riding.  Very little need for those unless you are the absolute best or they are specifically hiring you as dedicated pikeman.  Throwing right now is also a bad way to go.
« Last Edit: June 25, 2011, 05:04:57 pm by Keshian »
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Offline Tears of Destiny

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Re: Class for strategus?
« Reply #49 on: June 25, 2011, 05:04:43 pm »
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THIS WILL OVERCOME EVERYTHING:

    Strength: 30
    Agility: 6

    Skills to attributes: 2

    Ironflesh: 10
    Shield: 2
    Athletics: 2
    Riding: 2
    Horse Archery: 1
    Power Draw: 10
    Weapon Master: 2

    Archery: 125


I AM SURE OF IT

Not enough wpf per PD, the game will scream a nasty message every round.
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Offline H4rdn3ssKill3r

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Re: Class for strategus?
« Reply #50 on: June 26, 2011, 04:10:37 am »
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Not enough wpf per PD, the game will scream a nasty message every round.

Immaa prettyyy sure thats for Throwing not archery :/
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Offline Keshian

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Re: Class for strategus?
« Reply #51 on: June 26, 2011, 06:20:54 am »
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Immaa prettyyy sure thats for Throwing not archery :/

No, it applies to both.  You can always go xbow and use it with 1 wpf though and be deadly and accurate.
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Offline Tears of Destiny

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Re: Class for strategus?
« Reply #52 on: June 26, 2011, 07:03:33 am »
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Immaa prettyyy sure thats for Throwing not archery :/

14 wpf per point of PD is needed, according to devs.
As for other tptb and randomers the amount per throwing is supposedly only 12 or so, some say 13, some say 11. I dunno about the exact number for wpf/PT because the latest patch messed up my thrower (shield plus throwing equals bad, though to my credit I did have 120 wpf in throwing) so I don't play him anymore and thus cba to remember anything about throwing besides stack sizes.
I'm not normal and I don't pretend so, my approach is pretty much a bomb crescendo.
Death is a fun way to pass the time though, several little bullets moving in staccato.
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Offline Gurnisson

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Re: Class for strategus?
« Reply #53 on: June 26, 2011, 10:46:35 am »
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No, it applies to both.  You can always go xbow and use it with 1 wpf though and be deadly and accurate.

If that's accurate for you, then you're just a 'hit and hope' kind of ranged player. I'm not happy until I have a crosshair where it'll only be my fault if I miss a headshot. Crossbows at 1 wpf? Like a hooker's.
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Offline H4rdn3ssKill3r

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Re: Class for strategus?
« Reply #54 on: June 26, 2011, 01:02:09 pm »
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Even I with 170 wpf in Xbow my crosshair is still fucking huge
                           @
its like from here @      @ to here, not zoomed in.
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Offline [ptx]

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Re: Class for strategus?
« Reply #55 on: June 26, 2011, 01:04:44 pm »
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At 130 WPF, my xbower has such crosshair when moving about ;d

Offline H4rdn3ssKill3r

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Re: Class for strategus?
« Reply #56 on: June 26, 2011, 01:14:03 pm »
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What is the meaning of this?

Well I do guess I walk around in Heraldic mail :/
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Offline Bulzur

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Re: Class for strategus?
« Reply #57 on: June 26, 2011, 03:14:06 pm »
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What is the meaning of this?

Well I do guess I walk around in Heraldic mail :/

Fail.  :twisted:
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[19:32] <@chadz> if(dave_ukr_is_in_server) then rain_chance = 98%;

Offline Keshian

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Re: Class for strategus?
« Reply #58 on: June 26, 2011, 05:25:50 pm »
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If that's accurate for you, then you're just a 'hit and hope' kind of ranged player. I'm not happy until I have a crosshair where it'll only be my fault if I miss a headshot. Crossbows at 1 wpf? Like a hooker's.

Not really I don't use xbow anymore, but with 1 wpf a lot of people just shoot 1 second before the reticule fully closes and it will shoot dead on straight in the center of the reticule, which not even archer's arrows do consistently with 150 wpf.
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Re: Class for strategus?
« Reply #59 on: June 26, 2011, 07:05:23 pm »
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Dedicated thrower


Good luck with that one