its weird that the black guy is also sottish tho
Ginger guy looks like James.
Summary of a lot of the details.
EA/DICE really shown have shown and discussed all these things on stream and in video form. THIS is the important info people want to know about.
• No Season Pass
• Launch locations are France, Africa and Rotterdam and North Africa desert
• Coop Mode called Combined Arms
• Single player War Stories return
• Fortifications are things like sand bags, trenches, tank stoppers. Only supports can build offensively defense fortifications such as machine guns, field cannons and are much faster at building everything.
• Predetermined areas to build such as at flags, can rebuild destroyed buildings
• Attrition system - health bar is in stages, only regen up to closet stage not to 100 anymore
• Physical interactions - every action in the game requires a player interact for things like medkits, spotting, ammo, ledge grabbing (example: healing requires walking over to a health pack, character animation to pick it up, then start healing)
• No more HUD/map spotting, spotting is based on movement/changes around you
• Attrition system - much less ammo on spawn, out of ammo after a few fights, but more ways to resupply ammo in the battlefield from packs, crates, or grabbing small amounts of ammo off of bodies (all requires physical interactions)
• Revive system has a full on animation, takes a few seconds to complete, no more revive trains, takes time to complete
• Ragdolls are server side, can now drag a downed player's body elsewhere
• Any class can do a squad revive, takes longer than a medic revive, does not give full health points
• Can call for help when down such as in the trailer
• Ragdolls (player bodies) effect the environment, push down grass etc.
• Gunplay completely changed
• No more visual recoil
• Each gun has a unique recoil pattern that can be learned and mastered
• Bipods easier to use and setup
• Bullet penetration through thin wood, sheet metal, walls
• Movement change, can now dive froward, backward, left and right similar to R6 Siege prone system
• Diving has a delay to prevent dolphin diving
• Crouch sprinting is in the game
• Can burst out of widows and commando roll, no destroying windows first
• Can catch, throwback or shoot grenades
• Less grenades because less ammo
• Can tow items in the game with vehicles such as previously stationary anti-air guns, teammate can use an anti-air gun while you tow it with a vehicle
• For example, can drive a tiger tank towing a field cannon behind it or a truck towing ammo crate to resupply teammates on the front line
• Destruction explodes inwards or outwards based on where the destruction happens. Throw a grenade inside of the building? The explosion sends things outside of it. Outside of it? Breaks inwards.
• Tank driving into a building slowly destroys a building, walls slowly crack/fall, not instant
• Heavily focused on squad play, instant placed in squad when joining a game
• New squad spawning system, squad deploy system that shows what squad mates are doing in third person in real time before the tactical map screen, so spawning on squad is kicker than spawning on tactical map screen
• Since squad spawning/deploying is faster than tactical map, squad wipes are serious
• Squads accumulate points that can be spent on "squad call-ins", only squad leader can spend them in
• Squad Call-ins are V1 or JB2 rockets as seen in the trailer, supply drops with ammo/health, a smoke barrage, heavy weapon pickups (not hero kits), squad only vehicles such as Churchill crocodile flamethrower tank or the Sturm tiger
• Elite classes are gone
• Behemoths are gone
• Large, non-fatal explosions can knock a player over
• Four classes are back: assault, medic, scout, support
• Create a solider, add them to a company of soldiers, then can customize things like gender, face look, face paint, outfit, accessories, etc. and assign them a class archtype
• Class archetypes highly customizable
• Can be an assault that specializes in anti-tank or anti-infantry only, or a mix of both, etc.
• Highly specialized archetypes called exotics such as a recon paratrooper, stealthy short-range behind enemy lines person who uses a suppressed SMG and silent gadgets like pistols and garrotes comes with silent footsteps and throwing knives
• Can change and add specialization trees such as agility, flak armor, suppressive resistance
• The more you play a class more you get more specializations/archtypes within said class
wake me up when the pc bullshit has blown over.
Could be a long nap.
It feels like "hey, let's make WW2, but let's make it DIFFERENT". Not authentic enough to be even remotely historically accurate, not weird enough to be a parody, just DifFerREnt.
More alt righters with adequate skills and talent willing to work in the game industry will change storylines to fit alt right taste. Until that happens you're stuck with the likes of Alan Kertz (https://twitter.com/Demize99?ref_src=twsrc%5Egoogle%7Ctwcamp%5Eserp%7Ctwgr%5Eauthor).
By Megan Farokhmanesh
DICE is returning to World War II with Battlefield V, and it’s doing so with the help of feeemales. Following the game’s reveal trailer and confirmation that it will include women, some fragile fans have confirmed they’ve never read a book by protesting what they see as “historical inaccuracy.” Please, keep your women out of my war games!
Online, this infantile cry has rallied around its own hashtag — #NotMyBattlefield — and it is full of users shrieking about political correctness. “Hey...good job making a shitty unrealistic SJW ‘WWII’ game!” wrote one on Twitter. “Seen the downvotes on your YouTube trailer video? You have til October to fix this shit and give us a realistic gritty WWII experience.” “Very disappointed with the new Battlefield trailer,” wrote another. “Blatant disregard for historical events and mindless political correctness. Sad to see a much loved franchise fall apart.” On YouTube and the game’s subreddit, the comments aren’t much better. “Genderfield V,” complains one, while another whines about “gender fluid mouth breathers in Sweden [shitting] out a revisionist history SJW game shitting on everything people like my grandpa fought for.”
It’s laughable to think that any modern video game based on a war is “historically accurate,” but even in this case, Battlefield isn’t off the mark. Women did fight in World War II, from the air force units known as the “Night Witches,” to secret agents like Nancy Wake. Lyudmila Pavlichenko is hailed as the most successful female sniper in history, as well as one of the top military snipers of all time with a credited 309 kills. Wanda Gertz began her military career during World War I and later commanded an all-female battalion in World War II. Young women enlisted in combat roles across the world. That a single British woman in the game’s reveal trailer has Battlefield players so riled up is willful ignorance that such a role could have ever existed in history.
This ugly, familiar line of thinking reared its head before when DICE dared to put a black man on the cover of Battlefield 1.
Battlefield V is yet another example of a game, a movie, a TV show, a cultural touchpoint that young, angry white men want to claim as their own.
Following the death of Libuše, Vlasta leads a band of women against the male forces of Libuše's widower, Přemysl. Šárka, Vlasta's lieutenant, entraps a band of armed men led by Ctirad by tying herself to a tree and claiming that the rebel maidens tied her there and put a horn and a jug of mead out of reach to mock her. Ctirad believes her story and unties her from the tree, whereupon she pours the mead for the men as a celebratory thank you gift. Little do the men know that Šárka and the maidens have put a sleeping potion into the mead. When all the men have fallen asleep, Šárka blows the horn as a signal for the rebel maidens to come out of their hiding places and join her in slaughtering the men. She is captured and defeated along with the rest of the army soon afterward.
1200AD Chronica Boëmorum
wake me up when the pc bullshit has blown over.
The gameplay changes sound very promissing. A lot of the things they have improved are things that actively bother me every time I play.
It’s laughable to think that any modern video game based on a war is “historically accurate,” but even in this case, Battlefield isn’t off the mark. Women did fight in World War II, from the air force units known as the “Night Witches,” to secret agents like Nancy Wake. Lyudmila Pavlichenko is hailed as the most successful female sniper in history, as well as one of the top military snipers of all time with a credited 309 kills. Wanda Gertz began her military career during World War I and later commanded an all-female battalion in World War II. Young women enlisted in combat roles across the world. That a single British woman in the game’s reveal trailer has Battlefield players so riled up is willful ignorance that such a role could have ever existed in history.
The big problem for me lies in that I enjoy playing semi realistic recreations of the real armies/battles that occurred.
Yeah I would definitely not have opted for bright blue face paint being an option in the game nor would I have said that soldiers should have artificial metal limbs. If that stuff is just in the single player campaign then it wouldn't matter as much to me.
i enjoyed 1942, vietnam and especially bad company 2.
It'll be in multiplayer so people that are disabled can show you that you have an able-bodied privilege even in the virtual world.
this looks gay, we need more vibe korean MMO reviews
How funny would it be if it turned out the game actually sends you 5 million dollars every time you kill someone xD BrokeBack
looks like a BF1 reskin to me.
also, whats up with the painted faces and artificial limb? im not sure any english speaking nation had women in WW2. russia did but thats russia.
realistic? not really, not ever, not when theres an EA logo on it
i enjoyed 1942, vietnam and especially bad company 2. bf1 mixed feels
Where you aim is where you’ll shoot. This will always be true in Battlefield V. Disregarding bullet drop over longer distances, the bullet will go where you have your sights. There will be no RBD (random bullet deviation).
In addition to this (not covered in the article), apparently suppresion effect in BFV will only be visual and won't make you inaccurate.So you don't want your bullets to be random when you're being suppressed?
So you don't want your bullets to be random when you're being suppressed?
So you don't want your bullets to be random when you're being suppressed?
LMG velocity is an issue IMO, most of the other guns seem OK for the ranges they're supposed to be used at but I think a general rebalance is needed to really get more acceptable velocities, the rifles have decent velocity already though. BF games have always had slower bullet velocities for certain guns though so I am not sure how they are going to approach it this time if they do change it at all. I like the limited ammo, there are ammo points to restock from and a support class to keep your team going, as well as collecting ammo and stuff that you walk over. It actually makes having support classes more valuable as he can keep everyone's primary weapon in action and punishes players who only want to play Rambo ( unless they are support themselves ). You have more ammo for secondary weapon because if you have no means of getting ammo for a short time, at least you have enough for your backup weapon to perhaps keep you alive.
I think the guns feel good aside from the imbalanced bullet velocities, shooting feels much better than BF1 at least. Guns feel like they pack more punch although I think the LMG needs to retain more damage at long ranges.