Author Topic: Battlefield V [Realistic Historical WW2 Shooter]  (Read 6718 times)

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Offline Vibe

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Re: Battlefield V [Realistic Historical WW2 Shooter]
« Reply #45 on: May 29, 2018, 08:45:43 am »
+2
this looks gay, we need more vibe korean MMO reviews

shit nigga i was about to cover bless online but it honestly looks too boring even for someone like me, who touches the most unholy korean shit

Offline Grytviken

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Re: Battlefield V [Realistic Historical WW2 Shooter]
« Reply #46 on: May 29, 2018, 08:54:52 am »
+5
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Offline Golem

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Re: Battlefield V [Realistic Historical WW2 Shooter]
« Reply #47 on: May 29, 2018, 09:07:23 am »
0
How funny would it be if it turned out the game actually sends you 5 million dollars every time you kill someone xD BrokeBack

That wouldn't be very funny, have you seen Fargo?
This is about being straight out retarded. Children see in slow motion like owls.

Offline Torben

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Re: Battlefield V [Realistic Historical WW2 Shooter]
« Reply #48 on: June 02, 2018, 08:05:55 pm »
+1
looks like a BF1 reskin to me.

also, whats up with the painted faces and artificial limb? im not sure any english speaking nation had women in WW2. russia did but thats russia.
 
realistic? not really, not ever, not when theres an EA logo on it

i enjoyed 1942, vietnam and especially bad company 2. bf1 mixed feels

Bf 2 was rly fun tho 2
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Offline Vibe

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Re: Battlefield V [Realistic Historical WW2 Shooter]
« Reply #49 on: June 07, 2018, 09:07:49 am »
+1
A few gameplay changes in detail:
https://www.battlefield.com/news/article/battlefield-5-deep-dive-gameplay-changes-and-additions

I especially like this part, which I found mildly annoying in previous BF games:
Quote
Where you aim is where you’ll shoot. This will always be true in Battlefield V. Disregarding bullet drop over longer distances, the bullet will go where you have your sights. There will be no RBD (random bullet deviation).

In addition to this (not covered in the article), apparently suppresion effect in BFV will only be visual and won't make you inaccurate.

EAPLAY is this weekend so we'll see some multiplayer footage finally.

Offline Jacaroma

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Re: Battlefield V [Realistic Historical WW2 Shooter]
« Reply #50 on: June 09, 2018, 01:56:29 am »
-1

In addition to this (not covered in the article), apparently suppresion effect in BFV will only be visual and won't make you inaccurate.
So you don't want your bullets to be random when you're being suppressed?

Offline IR_Kuoin

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Re: Battlefield V [Realistic Historical WW2 Shooter]
« Reply #51 on: June 09, 2018, 09:06:45 am »
0
You guys have clearly never been shot at, when you do your arms kinda spasm randomly and you shoot wherever tbh.
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Offline Vibe

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Re: Battlefield V [Realistic Historical WW2 Shooter]
« Reply #52 on: June 09, 2018, 09:19:47 am »
0
So you don't want your bullets to be random when you're being suppressed?

No?

Offline Vibe

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Re: Battlefield V [Realistic Historical WW2 Shooter]
« Reply #53 on: June 09, 2018, 08:19:40 pm »
0

Offline Xant

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Re: Battlefield V [Realistic Historical WW2 Shooter]
« Reply #54 on: June 10, 2018, 12:22:18 am »
+2
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Offline Golem

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Re: Battlefield V [Realistic Historical WW2 Shooter]
« Reply #55 on: June 10, 2018, 12:22:21 am »
-1
So you don't want your bullets to be random when you're being suppressed?

Their new feature they are touting is that all weapons will shoot where you point them and have a learnable recoil pattern, so you can master each weapon. Would be pretty retarded if they scrapped that as soon as two people started shooting at each other.
This is about being straight out retarded. Children see in slow motion like owls.

Offline Asheram

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Re: Battlefield V [Realistic Historical WW2 Shooter]
« Reply #56 on: August 20, 2018, 09:57:46 pm »
+1
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Offline Vibe

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Re: Battlefield V [Realistic Historical WW2 Shooter]
« Reply #57 on: September 05, 2018, 10:33:36 am »
+1
Battlefield V Open Beta tomorrow
September 6, 1 am PT (10 am CEST)

Offline Vibe

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Re: Battlefield V [Realistic Historical WW2 Shooter]
« Reply #58 on: September 07, 2018, 11:01:40 am »
0
Some impressions after playing for a few hours yesterday:

PROS
- The new gun handling and gun accuracy. From my experience, bullets go where you aim and there's no more random spread (except I think on machineguns). This is a huge change from the RNG fest from previous Battlefield games. To compensate that the guns appear to have more recoil. All in all a great change and makes gunfights more skill based.
- Love that there is no more 3D spotting. I think it drastically changes how the game is played. You actually have to check your surroundings and look around yourself, not just scan minimap/game for doritos. It also gives more options to flank and not be immediately revealed to the entire enemy team as soon as someone presses a single button.
- The low ammo count and not being able to regenerate to full HP makes reliance on your squad and teamwork way more important.
- The above two points all make the game slower, which imo is a good thing. No more brainless rushing and constant chaotic fights. While you can still do that and some parts of the map can get chaotic, I think it's overall a big improvement to how the game plays.
- I thought Fortifications were a side-thing DICE put in so they can say "look here's some sandbox stuff you can build", but I was pleasantly surprised at just how many spots you can build fortifications. You can completely block off roads in Rotterdam map for example, and if you have a Support class, they can build advanced fortifications such as barbed wire and tank blockers, putting even more value to Support class, which was somewhat useless in previous BF installments.

CONS
- The weapon upgrade system feels somewhat mediocre. It's basically two paths that you can take and every tier you unlock is a straight upgrade. There's no decision making here, no side-grades where you decide if you want to sacrifice one statistic to improve another. Definitely a downgrade from previous BFs. It's also not related to attachments, which are purely cosmetic now, except for sights.
- You can't unlock new stuff mid-match. You have to go back to main menu to unlock new stuff, then you can swap to it mid-match. Hopefully this is something they'll change on release as it's completely retarded to have to do that.
- While it's nice having to rely on Supports to resupply your low ammo count, I feel like the ammo you spawn with is a bit on the low side. Hopefully they increase that so you don't run out of ammo as fast as you do now, but will still have to rely on supports to resupply you.
- The downed state system is a bit weird now, LMB speeds up your death, RMB calls for help but slows your death timer. Feels a bit unintuitive, but it's confirmed they plan to change that already by speeding it all up.
- Bipods deploy automatically and you're locked into this animation when that happens. Incredibly annoying and needs to change.
- The colors are a bit over the top, imo. Brights are too bright, dark is too dark.
« Last Edit: September 07, 2018, 11:06:57 am by Vibe »

Offline Algarn

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Re: Battlefield V [Realistic Historical WW2 Shooter]
« Reply #59 on: September 07, 2018, 12:32:43 pm »
0
The the attrition feature itself is enough not to make me play. Who thought it was a good idea to give 3 or so mags on spawn ?
« Last Edit: September 10, 2018, 12:33:05 am by Algarn »