visitors can't see pics , please register or login
They re big boys, I bet they can handle some minor insults."I'm not an asshole, everybody else is just too whiny and should just man up!"
They re big boys, I bet they can handle some minor insults.
They re big boys, I bet they can handle some minor insults.
"Gee willy wonkers, it's almost as if I was the only game mechanic expert in this mod! And these idiots just won't listen to me, everybody should listen up and respect my opinions when I swear at them!"
This actually fits to a handful of players lately, sadly flailing torches and forks doesn't really bring any progress, same goes for "do something, just anything!"-polls
"listen to me, retard" isn't really a way to get somebody to think about your ideas, in fact quite the contrary
visitors can't see pics , please register or login
"I'm not an asshole, everybody else is just too whiny and should just man up!"
that's some Jarlek mentality right there
I mean by now u should know this community. If u make them a little mad once they hate u a lifetime
Insulting all of them is a interresting, yet probably not the best, way to become influencial on ur own.
Neither is opening threads as a 14-years-old battle-hardened veteran with expert leadership skills trying to explain to them how their weekly map rotation sucks and yet......
If I was an xbower, like you, and my class was getting buffed patch after patch, id probably say the same shit.
I`ve been playing a lot of lance cav lately and actively supporting xbow nerfs because range has been an obvious problem for a while now :?
Neither is opening threads as a 14-years-old battle-hardened veteran with expert leadership skills trying to explain to them how their weekly map rotation sucks and yet......
I lead around 400 clanwars and 100 strat battles.
I lead around 400 clanwars and 100 strat battles
How exactly do you think this works Panson :D ? You think you join as a balancer, shout "we shall nerf x y z" and one day later everything is implemented ? xD
People have different opinions, people have different amounts of time on their hand , people are online during different times of day ( real life and such - NA/EU timezones - work ). Some balance suggestions might sound good but may not appear technically possible. So then we have to wait for somebody with the necessary coding abilities to look into the matter, whereas those people are already occupied fixing bugs ( in their freetime ... they are not getting paid for this mind you ) most of the time. Tons of time is required to write down everybodies opinion, verifying this by dozens ingame tests, documenting these in presentable form, do some calculations whether your proposed thats/changes would still hold merit when applied in more than just the initial situation that spawned the idea, while keeping in mind armour soak armour reduction armour pen limb mod and 10 other formulas that work on top of native formulas which cannot even be changed since they are hardcoded.
I am not even saying you wouldnt do honest work as a balancer but I could very well imagine you quitting after a few days again because the amount of stuff you have to put up with and the tempo of which you see your work paying off is way too slow.
How exactly do you think this works Panson :D ? You think you join as a balancer, shout "we shall nerf x y z" and one day later everything is implemented ? xD
People have different opinions, people have different amounts of time on their hand , people are online during different times of day ( real life and such - NA/EU timezones - work ). Some balance suggestions might sound good but may not appear technically possible. So then we have to wait for somebody with the necessary coding abilities to look into the matter, whereas those people are already occupied fixing bugs ( in their freetime ... they are not getting paid for this mind you ) most of the time. Tons of time is required to write down everybodies opinion, verifying this by dozens ingame tests, documenting these in presentable form, do some calculations whether your proposed thats/changes would still hold merit when applied in more than just the initial situation that spawned the idea, while keeping in mind armour soak armour reduction armour pen limb mod and 10 other formulas that work on top of native formulas which cannot even be changed since they are hardcoded.
I am not even saying you wouldnt do honest work as a balancer but I could very well imagine you quitting after a few days again because the amount of stuff you have to put up with and the tempo of which you see your work paying off is way too slow.
Really?
Do you wanna know some of my ideas that arent that hard to agree and get implemented on the mod to counter the ranged retardation?
1. Crossbows require POWER DRAW aswell! Its the only ranged class that has no skill points penalty, thats why you see shielders that have crossbows. Have you seen any archer shielders? Exactly.
2. Angle fucking restriction to the god damned horse archers
Ta da, with 2 quick ideas that came in mind, you can make a huge change, with no more than 10~ lines of coding.
What about the builds in each class?
3 build types for melee (str crutch, agi whore, and the superior balanced build) - 9 balancers
2 types for archery - 2 balancers
2 types for crossbow - 2 balancers
HA - 1 balancer
2 types for cav (lancer and 2h/pole cav) - 2 balancers
2 builds for thrower (agi throwers who just runaway when the going gets tough, and the real me who stay and fight) - 2 balancers
In total, 18 new balancers
We could instead have representatives for 36-3, 33-6, 30-9, 27-12, 24-15, 21-18, 18-21, 15-24, 12-27, 9-30, 6-33, and 3-36, for each melee and ranged class.Hello :!: :lol:
And sorry for Athelar missunderstanding me but I'm a direct person and it is pretty obvious that he failed. Not saying that he didn't try hard (or that he should stop! Everything can be fixed...). But at the point I made my post the map rotation was totally screwed up. All these maps that have been thrown out ages ago for good reasons were brought back. Im not at all saying that the map rotation is the reason for the amount of ranged. They were there before. On most maps right now they are simply stronger than they were before.
This is because the names in the admin panel doesn't always correspond to the scn name. It's seeing those maps and replacing them with random plains when it doesn't recognize them.
Yay or nay?I don't think Zero is actually a problem, sure, he plays an annoying class but he's one of the few who are actually good at the class. HA isn't the best class out there by miles and he's pulling it off even with that backstep. What IS a problem, is the VOLUME of ranged on the server, they seriously need to be dealt with, what assington said is a good idea, maximum 15% of the server can be ranged at any one time. Or: Reset gold completely and set costs of maintenance on all ranged weapons to ridiculous levels
The majority of the players are unhappy, server population steadily goes down, eu1 is infested with cunts like Zero_Sat, who I have to admit is a pretty good HA, but also a cunt.
So, I am opening a poll, to decide for a new balancers team.
Archer, xbower, Cavalry, 2hander, Shielder, polearmer, thrower.
7 classes, 7 NEW balancers, 1 from each class.
Discuss and vote nerds, because seriously, I am sick and tired of those NA fucks fucking up my beloved crpg.
What about the builds in each class?This is actually an interesting concept, with some alterations it could work really well.
3 build types for melee (str crutch, agi whore, and the superior balanced build) - 9 balancers
2 types for archery - 2 balancers
2 types for crossbow - 2 balancers
HA - 1 balancer
2 types for cav (lancer and 2h/pole cav) - 2 balancers
2 builds for thrower (agi throwers who just runaway when the going gets tough, and the real me who stay and fight) - 2 balancers
In total, 18 new balancers
What about the builds in each class?
3 build types for melee (str crutch, agi whore, and the superior balanced build) - 9 balancers
2 types for archery - 2 balancers
2 types for crossbow - 2 balancers
HA - 1 balancer
2 types for cav (lancer and 2h/pole cav) - 2 balancers
2 builds for thrower (agi throwers who just runaway when the going gets tough, and the real me who stay and fight) - 2 balancers
In total, 18 new balancers
Yay or nay?let's have 7 balancers from NA too. and from AU. and from CN. you know what, we should just have the entire crpg community vote on all balance changes. things are always more efficient with more people.
The majority of the players are unhappy, server population steadily goes down, eu1 is infested with cunts like Zero_Sat, who I have to admit is a pretty good HA, but also a cunt.
So, I am opening a poll, to decide for a new balancers team.
Archer, xbower, Cavalry, 2hander, Shielder, polearmer, thrower.
7 classes, 7 NEW balancers, 1 from each class.
Discuss and vote nerds, because seriously, I am sick and tired of those NA fucks fucking up my beloved crpg.
you know what, we should just have the entire crpg community vote on all balance changes. things are always more efficient with more people.
- second is kick xynox's ass because this lazy bastard dont bring back agi archery!! (nah rly get ride of str shit made by tydeus) and probably cap archery dmg to make it easier to balance, and if u wana keep str
Yay or nay?
The majority of the players are unhappy, server population steadily goes down, eu1 is infested with cunts like Zero_Sat, who I have to admit is a pretty good HA, but also a cunt.
So, I am opening a poll, to decide for a new balancers team.
Archer, xbower, Cavalry, 2hander, Shielder, polearmer, thrower.
7 classes, 7 NEW balancers, 1 from each class.
Discuss and vote nerds, because seriously, I am sick and tired of those NA fucks fucking up my beloved crpg.
In real life history, 90%+ of melee infantry carried shields for this very reason
Well, gee wizz, if it happened in Real Life History it MUST be replicated in cRPG - it's a very realistic game, after all.
We need to remove reverse chambering that is the real scourge of cRPG
Xbow has received massive nerfs since this balance team started implementing changes more nerfed than its ever been. Yet the delusional among you still, unsurprisingly, think I'm buffing my class. Truly hilarious EU players never fail to entertain.
Instead of being appreciative that we actively chat with players take their suggestions and ideas and implement them if possible. It's exactly what I did. Now you are saying we need to add Dave to the Item team. That makes 3 xbowmen Item balancers? Practically 100% of Dave's suggestions were added into the recent xbow patch except for the accuracy buff on arbalest. Now if he wants to help out he can most certainly message me and I'll chat with him about xbows further I have no problem with doing so but pretending I don't listen to feedback is insane.
It's been our agenda to fix agility archery since day 1. We have reached some impassible discussions our varying opinions on the philosophy of accuracy and rng factors in ranged gameplay its still being discussed and its still going nowhere. Balancing isn't just implementing and definitely don't expect anyone thank you for your time either. Most will just whine and accuse you of buffing your class while you have very clearly nerfed it. Unfortunately, those people that claim buff are just too ignorant. Yet request an invitation to join the item balancing team as if they are some expert. Everyone seemingly knows everything and no one else does. That is all of your opinions summed up in one sentence and it is incredibly idiotic.
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA MASSIVE NERFS HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA HAHAHAHAHAHAHAHAAHHA
yea xbows now cant kill guy with 40 armor to the body with one shoot like 1 month ago but still they do to 35 armor, thats a massive nerf yea.
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA MASSIVE NERFS HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA HAHAHAHAHAHAHAHAAHHA
yea xbows now cant kill guy with 40 armor to the body with one shoot like 1 month ago but still they do to 35 armor, thats a massive nerf yea.
You probably dont play xbow.
It is a massive nerf to them.
I played that shit a bit, its ez as fuck. Its the easiest shit I ever played right after thrower
Throwing's absolutely awful in cRPG o.O
How do you balance a ranged vs melee character?
@Gandalf if you think you should be invulnerable to range damage at 35 body armor something is wrong with you and you are disgracing EU by representing them.
Changes I'm responsible for for the xbows since a couple of years back.
Increase in strength requirement to 16 and 13.
Decrease in steel bolt count from 13 to 7
Decrease in bolt count from 17 to 10
Increase slot requirement on xbows. to 3 and then later to 4 for arb
Decrease in slot requirement on ammo (obvious reasons for this change *look at above change if ur retarded*)
Decrease in Accuracy.
A decrease in available side arms.Increase in cost and upkeep.(click to show/hide)
Decrease in strength requirement from 16 to 15 and 13 to 12.
so yes - "hahahahaha" I nerfed the hell out of xbow you fucking inbred.
So how do you make a ranged cap?
A slot system, where there is like 20% cap per team on bow/xbow ranged? If you come too late, you can still spawn but without your ranged equip. Same for cav, latecomers spawn without mounts. We will probably have some crusaders then, while being inf melee "jamming" slots with donkeys and crap launchers for the lulz. How will it work with banner balance or auto-balance in general? Is there a better way than assigning slots by "first come first served"?
My friend, all those nerfs were and are still useless, what you and the previous balancers team, failed to realise, PAY ATTENTION NOW.
BOWS AND CROSSBOWS, ARENT OVERPOWERED, QUITTE THE OPPOSITE, IF I WAS IN BALANCERS TEAM, I WOULD SUGGEST A BUFF TO THEIR STATS.
THE PROBLEM IS, THEIR NUMBERS.
THEIR.
NUMBERS.
3 ARCHERS ON ONE TEAM OF 20~ PEOPLE, IS OK.
10 ARCHERS ON A TEAM OF 20 PEOPLE, IS NOT OK.
HENCE MY REQUEST OF RANGED CAP.
So, my dear neckbearded friend, instead of hurling insults , see the goddamn forest, not the tree.
So how do you make a ranged cap?
A slot system, where there is like 20% cap per team on bow/xbow ranged? If you come too late, you can still spawn but without your ranged equip. Same for cav, latecomers spawn without mounts. We will probably have some crusaders then, while being inf melee "jamming" slots with donkeys and crap launchers for the lulz. How will it work with banner balance or auto-balance in general? Is there a better way than assigning slots by "first come first served"?
I wasn't talking to you Panos. I don't classify you as delusional.
10 competent shielders beats 10 competent archers
don't worry about it paul - a better man is doing your job now, your ideas are redundant and you can retire
10 competent shielders beats 10 competent archers
Stfu cunt, Paul has given some great features to the mod.
Capped classes in cRPG would be a short term solution to a short term problem.
Freedom to play whatever class you want, and create a customised character around it, IS cRPG.
Whether it creates problems or not isnt important, remove that and you remove much more of the game than you would be trying to fix.
And yes, forcing people to play a class they dont want to play is a terrible idea too. Archers, throwers, cavalrymen, everyone deserves to play the game whenever they want to.
The quantity of ranged can be 0% or 100% on a server, as long as its balanced between the two opposing team, its all good.
Native has already a built in cap system, why not use the same?
2 ranged per 10 people is more than enough i think.
1v1? lol. In battle? By not having 80% of ranged on the same team. It happens way too often, even the ranged players are saying it themselves. 0 wpf xbow needs to be fixed too, but that's actually a nerf to melee players.
Native has already a built in cap system, why not use the same?
2 ranged per 10 people is more than enough i think.
My apologies then!
So, thats your solution to the problem? Everyone should respec to shielders so a bunch of robin hood/legolas wannabes can have their "fun"?
And dont speak about the 0 shield skill shields, because they are shit, you saw it yourself last night, even though I was "protecting" myself, I still got shot.
So yeah, IMO a ranged cap is a must, or sooner or later c-rpg will be dead again, wether you like it or not.
No they don‘t. If the archers play it well and the map is halfways open the archers will win 10/10 rounds. The shielders have to spread out to kill the archers. And when a archer gets attacked he can just skey and block. The only way for the shielders to win is by flag.
@Gandalf if you think you should be invulnerable to range damage at 35 body armor something is wrong with you and you are disgracing EU by representing them.
Changes I'm responsible for for the xbows since a couple of years back.
Increase in strength requirement to 16 and 13.
Decrease in steel bolt count from 13 to 7
Decrease in bolt count from 17 to 10
Increase slot requirement on xbows. to 3 and then later to 4 for arb
Decrease in slot requirement on ammo (obvious reasons for this change *look at above change if ur retarded*)
Decrease in Accuracy.
A decrease in available side arms.Increase in cost and upkeep.(click to show/hide)
Decrease in strength requirement from 16 to 15 and 13 to 12.
so yes - "hahahahaha" I nerfed the hell out of xbow you fucking inbred.
Stfu cunt, Paul has given some great features to the mod.
As long as there is ranged there will be melee crying. Their numbers matter sure, but the nature of the class will always end up making people complain no matter how many they are. Unless adapted to and played around, game evolving a meta to defeat them aka shields at the very minimum. It will be borderline impossible to satisfy someone unwilling to even carry a shield when it comes to the concept of fighting someone that takes you down at range.
There's always going to be crying from all classes, but I think it's undeniable that the number of ranged players has skyrocketed recently, why should we put them all on the same team if it can be avoided? Carrying a shield is fine, but everyone throwing points into shield will have other effects on the group fighting meta too - 2h and polearm heroes being viable is something that sets cRPG apart from native, but they just get destroyed with the regular class imbalance we're seeing lately.
My routine on EU1 usally goes as following: I get into the shield wall, raise my shield, press T and tab out to browse hentai. If I stay tabbed for too long I will find myself dead once I tab back because Zero_Sat snuck behind our lines as camel archer and headshotted me twice, so usually I will simply have to do with some hot cRPG bitches like Pony_Princess, Xesta or Cassi. If none of them are on the server I'll zoom in on a female cav player and pretend it is a low-res centaur girl from some 90s eroge.Top fucking kek, thank you for that new signature, 10/10.
Did the thread need to get hidden here? People were posting pretty fairly and look at the poll results. I don't like the wording of the poll (so I chose the third option - try to find extra balancers in addition to the ones we have). Moving it suggests you don't want a discussion.
I'm reporting this thread to the European Court of Human Rights
Some uses the forum functions differently. I know because before I lurked over each potentially interesting boards and never used "unread/replies" filters.
I haven't played in the past year, but looking at these shields, you can organize your team to use some of these fairly strong 0 and 1 difficulty shields, just like how the opposing team is grouping up with all ranged. Shields seem really accessible.
The real question is how you "organize your team" in a pubbie server.