Poll

New balancers team?

Yes!
51 (56%)
No!
32 (35.2%)
Other (please leave a comment)
8 (8.8%)

Total Members Voted: 89

Voting closed: February 13, 2018, 01:55:05 pm

Author Topic: New balancers team.  (Read 10467 times)

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Offline Gravoth_iii

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Re: New balancers team.
« Reply #75 on: February 09, 2018, 12:40:45 am »
+1
There's always going to be crying from all classes, but I think it's undeniable that the number of ranged players has skyrocketed recently, why should we put them all on the same team if it can be avoided? Carrying a shield is fine, but everyone throwing points into shield will have other effects on the group fighting meta too - 2h and polearm heroes being viable is something that sets cRPG apart from native, but they just get destroyed with the regular class imbalance we're seeing lately.

Oh i never said ranged should all be stacked on a team. I do like a well sorted teambalance.
And yeah, the meta has to adapt. Duel builds are still incredibly deadly, and still viable. It just doesnt make any sense for someone with a duel build to complain about getting shot when he is undeniably stronger in melee than most others that decided to build around ranged. I still see heroes top the scoreboard far more frequently than any other class (except cav). The balance team is even leaning towards them a lot by trying to make lower tier shields more viable, so heroes have everything going for them except that they do get shot more than others.
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Offline Yeldur

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Re: New balancers team.
« Reply #76 on: February 09, 2018, 01:14:06 am »
+1
My routine on EU1 usally goes as following: I get into the shield wall, raise my shield, press T and tab out to browse hentai. If I stay tabbed for too long I will find myself dead once I tab back because Zero_Sat snuck behind our lines as camel archer and headshotted me twice, so usually I will simply have to do with some hot cRPG bitches like Pony_Princess, Xesta or Cassi. If none of them are on the server I'll zoom in on a female cav player and pretend it is a low-res centaur girl from some 90s eroge.
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« Last Edit: February 09, 2018, 01:19:02 am by Yeldur »
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Offline Grumbs

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Re: New balancers team.
« Reply #77 on: February 10, 2018, 10:13:28 am »
0
Did the thread need to get hidden here? People were posting pretty fairly and look at the poll results. I don't like the wording of the poll (so I chose the third option - try to find extra balancers in addition to the ones we have). Moving it suggests you don't want a discussion.

I'm reporting this thread to the European Court of Human Rights
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Offline RD_Professor

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Re: New balancers team.
« Reply #78 on: February 10, 2018, 11:42:36 pm »
+3
as everyone knows my will is entirely decided by majority decision. i don't think for myself.
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Offline Tristan_of_Erzoth

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Re: New balancers team.
« Reply #79 on: February 11, 2018, 07:36:56 am »
0
Did the thread need to get hidden here? People were posting pretty fairly and look at the poll results. I don't like the wording of the poll (so I chose the third option - try to find extra balancers in addition to the ones we have). Moving it suggests you don't want a discussion.

I'm reporting this thread to the European Court of Human Rights

How is it hidden here? It still shows up under unread posts and new replies
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Offline Butan

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Re: New balancers team.
« Reply #80 on: February 11, 2018, 09:21:55 am »
0
Some uses the forum functions differently. I know because before I lurked over each potentially interesting boards and never used "unread/replies" filters.

Offline Tristan_of_Erzoth

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Re: New balancers team.
« Reply #81 on: February 11, 2018, 09:42:25 am »
+2
Some uses the forum functions differently. I know because before I lurked over each potentially interesting boards and never used "unread/replies" filters.

Interesting. I've only ever used unread posts and new replies and never searched via board unless i want to find old threads
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Offline San

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Re: New balancers team.
« Reply #82 on: February 12, 2018, 06:20:37 am »
+6
I haven't played in the past year, but looking at these shields, you can organize your team to use some of these fairly strong 0 and 1 difficulty shields, just like how the opposing team is grouping up with all ranged. Shields seem really accessible.

Offline Jona

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Re: New balancers team.
« Reply #83 on: February 12, 2018, 06:00:27 pm »
0
I haven't played in the past year, but looking at these shields, you can organize your team to use some of these fairly strong 0 and 1 difficulty shields, just like how the opposing team is grouping up with all ranged. Shields seem really accessible.

The real question is how you "organize your team" in a pubbie server.
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Offline Butan

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Re: New balancers team.
« Reply #84 on: February 12, 2018, 08:09:43 pm »
0
The real question is how you "organize your team" in a pubbie server.

You dont. Shields are personal armor 99% of the time in cRPG. The other 1% is on strat battles when you prepare for a push.

Offline San

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Re: New balancers team.
« Reply #85 on: February 14, 2018, 02:13:58 pm »
0
Yeah, similar in a way that range and ganks form, just need enough of an incentive to bring a shield for ranged even if you don't have any points. Organize wasn't the best term lmao

Offline Asheram

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Re: New balancers team.
« Reply #86 on: February 14, 2018, 08:58:12 pm »
+1
The 0 point shields that are not the original ones before the change seem worthless to me w/o points spent in shield skill. For example the plain cavalry shield only seems to block arrows dead center everywhere else they go through and hit me still.
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