cRPG

cRPG => Announcements => Topic started by: RD_Professor on February 03, 2018, 11:49:07 am

Title: 0.5.2.4: Auto-Balance, and other Balancings
Post by: RD_Professor on February 03, 2018, 11:49:07 am
Hey there. As now is usual, I don't have the energy to write up anything long. I'd like to do those again sometime, but it just hasn't happened. So I'll keep it short and sweet. As the title states, this patch has an autobalance fix (that probably will not work well), and other changes to balance. There were quite a few things that I should have tweaked earlier, but I never got to them until recently.

0.5.2.4
-Professor: Another attempt at happy hour code
-Professor: Coded in some duct-tapesque addons to current autobalancer. Ideally, it will balance first by class, then balance as it currently does. Time will tell if it is a good start
-Professor(and those who made the items): New items. Will provide credit and pics relatively soon
-Balance team: +3 buff to shield speed, for all shields with some investment required. (So not difficulty 0 shields)
-Balance team: Lower investment crossbows slightly nerfed.
-Professor: Testing out higher blunt damage reduction from armor. Effectively, blunt nerfed.
-Balance team: Nerf to SA items
-Balance team: Xbow price raised across board, str requirements lowered to 'nicer' values
-Balance team: Regular bolts ammo increased to improve that item's use
-Professor: Fixed many of the red warnings during loadup

There were some minor changes made to a couple of weapons, check the item log if you're curious.
Given that fairly modest nerfs were handed out to several items, exchanges might be given out. If your item was nerfed and you feel as though you deserve an exchange in compensation, post here with something like the following format:
(click to show/hide)

I'm not going to respond to PM's or messages about this in other places besides this thread, everything is far too cluttered already.
Additionally, keep in mind that ranged items in particular will receive further balancing. So you might exchange an item only to see that item later buffed. Exchanges won't be given out for buffed items like that.

Strat Reset
It's still coming. Thankfully, our lord and saviors chadz and cmp will be returning for a short period to help determine the root of the strat bugs. I wish I could give a more specific time, but all I will say for now is that the reset is still on track to happen before February 28th. Once the bugs are out of the way, it should be fairly smooth sailing.

I'll do my best to keep you all updated over the next few weeks regarding the reset. I know some of you have been waiting quite a while, and I've been fairly slow working at that. Just a bit longer.

Item Changes
(click to show/hide)
Title: Re: 0.5.2.4: Auto-Balance, and other Balancings
Post by: //saxon on February 03, 2018, 12:04:18 pm
visitors can't see pics , please register or login



Jokes don't kill yourself for the sake of our complaints dudd
Title: Re: 0.5.2.4: Auto-Balance, and other Balancings
Post by: Ikarus on February 03, 2018, 12:05:13 pm
as always, thank you for the hard work, let's see if we can reach a nice team balancing code

one question though: why the reduction of str requirement for xbow, I thought daveUKR's str increase idea was pretty good
Title: Re: 0.5.2.4: Auto-Balance, and other Balancings
Post by: Mr_Oujamaflip on February 03, 2018, 12:36:05 pm
Means you can put like 200 wpf into xbow now though Ikaruz.
Title: Re: 0.5.2.4: Auto-Balance, and other Balancings
Post by: Nightingale on February 03, 2018, 12:41:27 pm
@Ikarus: Decreasing class diversity isn't a goal I want to get behind. Dave's Strength increase would have effectively removed a more dedicated more invested arbalest build and buffed melee hybridization. I don't agree with that direction. While I can see the perks of xbowers having higher power strike higher iron flesh and more melee wpf due to higher accuracy via accuracy buff I can't get behind that change entirely.  I am more inclined to agree with donkey crew's previous balance work with xbows leaving their investments at 8 full wm points for arb 7 full wm points for heavy while the lower tier xbows serve as a hybrid weapon.

I do, however, agree with the partial price increase, for now, to see how that might affect the class.

As it stands we are still tweaking armor soak. Xbow has effectively received a damage nerf based on what armor is on the other side of the bolt. It's a fairly gimped class compared to 2012. Gimping it further is not something I want to do. Just for transparency after about 2 months of monitoring its damage. It has gotten anywhere from 8 piercing damage *high armor* to 83 piercing damage *naked* via body shot ofc with a variety of armors being hit. Averaging around 27 P damage which is ideal as that is 2-3 shot for most players in the vast majority of armor sets. with 1 shot being possible while 3-4 shot is not out of the question for plate users.

Having 15 strength -1 strength for arb (the only change this round) will not drastically effect the class in any way. Freeing up 2 points is not note worthy and those 2 points being tied down only limited diversity of builds as is. I happen to agree with rico and professor on lowering the strength requirement by 1 despite my initial hesitation.

Title: Re: 0.5.2.4: Auto-Balance, and other Balancings
Post by: McKli_PL on February 03, 2018, 01:19:21 pm
Reinforced Round Steel Buckler                 | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| speed rating                                       | 109                            | 112   


.........................
..............................
....................................
 yes buff more speed on Ufo shield, plz make more buffs like random +3 to cut or +3 speed to weapons/shields/armors it's fun to watch
Title: Re: 0.5.2.4: Auto-Balance, and other Balancings
Post by: McKli_PL on February 03, 2018, 01:21:05 pm

As it stands we are still tweaking armor soak.

this is gonna be golden
Title: Re: 0.5.2.4: Auto-Balance, and other Balancings
Post by: Razzer on February 03, 2018, 01:39:33 pm
why would you buff the two-handed Warhammer?
It already deals a fuckton of damage
Title: Re: 0.5.2.4: Auto-Balance, and other Balancings
Post by: BlackxBird on February 03, 2018, 01:45:53 pm
why would you buff the two-handed Warhammer?
It already deals a fuckton of damage


It did less than the 1H warhammer.

But why dafuq would u guys nerf blunt.
Title: Re: 0.5.2.4: Auto-Balance, and other Balancings
Post by: Chris_the_Animal on February 03, 2018, 01:50:20 pm
Appreciating your work alot, Prof!
Its a little dream come true, that cRPG is alive again, all thanks to you.
Title: Re: 0.5.2.4: Auto-Balance, and other Balancings
Post by: Bob_Ross on February 03, 2018, 02:12:49 pm
Great update. Thanks Prof!

Just one issue: I've noticed that the Bishop's Chausses aren't available in the shop.
Title: Re: 0.5.2.4: Auto-Balance, and other Balancings
Post by: Sagar on February 03, 2018, 02:15:04 pm
Thanks for hard work  :D

One thing, I cant find "Bishop's Chausses" in marketplace.


Also if it possible i would appreciate item exchange:

Item name: Executioner Sword
Why you believe you deserve compensation: I spend 3lp on this sword when I use it as xbower with Arbalest.
Now with all changes (arbalest 4 slots) I really don't need it for anything.

I also loomed Lombardic Sword, but still hope it will be 0 slot again.
Title: Re: 0.5.2.4: Auto-Balance, and other Balancings
Post by: Rhekimos on February 03, 2018, 02:28:09 pm
Nice to see work being done. Is the Long Voulge deleted or am I reading this wrong?

Also;

Item name: Executioner Sword
Why you believe you deserve compensation: I got it because I needed a 1 slot sword, and it no longer serves that need so an exchange would be much appreciated.
Title: Re: 0.5.2.4: Auto-Balance, and other Balancings
Post by: Decky_smile on February 03, 2018, 02:41:28 pm
Item name: Mighty Sheperd's Axe
Why you believe you deserve compensation: Its has 73 lenght now but when I loomed it this was 95. I dont need an ordinary short axe.
Title: Re: 0.5.2.4: Auto-Balance, and other Balancings
Post by: Pawiu on February 03, 2018, 02:43:32 pm
Item name: Poleaxe
Why you believe you deserve compensation: Its blunt(secondary mode) dmg and knockdown chance are  joke
Title: Re: 0.5.2.4: Auto-Balance, and other Balancings
Post by: _Tamra_ on February 03, 2018, 02:57:51 pm
All those item adjustments are okay, but considering these are in the game since some time now and people already loomed those kind of fucks them over, not?
See previous posts for example as well as many Yumi bows not able to use on horseback and changed 0-1 slot items.

Incoming heirloom exchanges for these people? Or make the sale earlier than announced.
Title: Re: 0.5.2.4: Auto-Balance, and other Balancings
Post by: Kenda on February 03, 2018, 03:36:23 pm
Excellent changes in general, thanks for the good work.

I'm a little sad seeing the Two Handed Warhammer buffed by 3 damage being a big fan of the Bar Mace which is now basically straight up inferior with only a 2 in dmg difference.  :(

But why dafuq would u guys nerf blunt.

Blunt is so good right now its ridiculous, all blunt weapons deal insane damage since everyone is so armored and it knockdowns aswell. The nerf does however leave 1h with less viable options if they want to do legit damage since 1h cut weapons are so weak in this meta.
Title: Re: 0.5.2.4: Auto-Balance, and other Balancings
Post by: Osiris on February 03, 2018, 05:31:46 pm
about rapier.

With rapier equipped i have one in my hand and another in the scabbard for some reason.

also one mode has only stab and the other mode has all 4 attack directions but the one locked stab only has 1 more piece? why would anyone use that mode
Title: Re: 0.5.2.4: Auto-Balance, and other Balancings
Post by: darmaster on February 03, 2018, 05:34:49 pm
i never understood that but why every time a new item is added it's never shown on crpg site? i don't mind it, i know it's gonna get fixed eventually but i never understood why it always takes a while. as for the rest, 'tis a good patch, maybe the buff on 2h warhammer is a bit too much but for the rest it's fine, good job
Title: Re: 0.5.2.4: Auto-Balance, and other Balancings
Post by: DaveUKR on February 03, 2018, 06:28:04 pm
@Ikarus: Decreasing class diversity isn't a goal I want to get behind. Dave's Strength increase would have effectively removed a more dedicated more invested arbalest build and buffed melee hybridization. I don't agree with that direction. While I can see the perks of xbowers having higher power strike higher iron flesh and more melee wpf due to higher accuracy via accuracy buff I can't get behind that change entirely.  I am more inclined to agree with donkey crew's previous balance work with xbows leaving their investments at 8 full wm points for arb 7 full wm points for heavy while the lower tier xbows serve as a hybrid weapon.

I do, however, agree with the partial price increase, for now, to see how that might affect the class.

As it stands we are still tweaking armor soak. Xbow has effectively received a damage nerf based on what armor is on the other side of the bolt. It's a fairly gimped class compared to 2012. Gimping it further is not something I want to do. Just for transparency after about 2 months of monitoring its damage. It has gotten anywhere from 8 piercing damage *high armor* to 83 piercing damage *naked* via body shot ofc with a variety of armors being hit. Averaging around 27 P damage which is ideal as that is 2-3 shot for most players in the vast majority of armor sets. with 1 shot being possible while 3-4 shot is not out of the question for plate users.

Having 15 strength -1 strength for arb (the only change this round) will not drastically effect the class in any way. Freeing up 2 points is not note worthy and those 2 points being tied down only limited diversity of builds as is. I happen to agree with rico and professor on lowering the strength requirement by 1 despite my initial hesitation.


You misunderstood the conception of my suggestion. Lowering STR reqs you only let players have ultra high AGI builds with a lot of wpf in both crossbows and melee + a lot of athletics. Yet heavy crossbow is still not nerfed being the ultimate imba weapon. And increasing the amount of Bolts in stack was also the opposite of my suggestion.

If you're telling me that crossbowmen are a gimped class now then you must leave the balance team since you have completely no idea of real things. Arbalest is _somewhat_ gimped because of being 4 slot weapon (and that's arguably because there are much more and better 0 slot weapons), but the rest of crossbows and especially heavy crossbows are much better options than in 2012.
Title: Re: 0.5.2.4: Auto-Balance, and other Balancings
Post by: illogical on February 03, 2018, 06:35:16 pm
Can add secondary mode, like rapier for other swords with high thrust damage и long length. Spathion, Paramerion, Estoc and other.
Title: Re: 0.5.2.4: Auto-Balance, and other Balancings
Post by: Thryn on February 03, 2018, 06:39:14 pm
If you're telling me that crossbowmen are a gimped class now then you must leave the balance team since you have completely no idea of real things.

it's perfectly acceptable for everyone to have their own opinions, but please refrain from attacking someone just because they don't share your point of view. when it comes to serious discussion of the game, it's imperative that you try to beat ideas using reason and not insults.
Title: Re: 0.5.2.4: Auto-Balance, and other Balancings
Post by: DaveUKR on February 03, 2018, 07:00:27 pm
it's perfectly acceptable for everyone to have their own opinions, but please refrain from attacking someone just because they don't share your point of view. when it comes to serious discussion of the game, it's imperative that you try to beat ideas using reason and not insults.

I am harsh not only because of what's done but mostly because how it's motivated. The motivation of such changes shows zero competence. If you share it - then you are a "zero competence" material too as a game balancer. I guess I did more than I should to "beat ideas using reason".
Title: Re: 0.5.2.4: Auto-Balance, and other Balancings
Post by: Blackbow on February 03, 2018, 07:10:33 pm
so now the most powerfull ranged class is the only one who can have :
around 8 and 10 ath
around 170 wpf in xbow
around 100 and 140 in melee

When an xbower is shooting you, you generaly dont know where he is.
The time you search for him you take an other shot and if you survived to this and you finaly find him he gonna run away to an other place or to his team mate and he will finish you with a third shot...

and because archers are priority target and an easy target for xbowers, archers will be fucked so hard...
let me remind you something about archery:
archers carry 2 quivers of 5.2 weight each ( so 10.4 weight just for arrows)
they need a minimum of 24 str to deal damage but the majority atm is more like 27 str so they generaly have a maximum of 5 or 6 ath...
and because str builds they cant have any wpf in melee ...

but xbowers are allowed to get 8/10 ath and tons of wpf, insane accuracy and lot of dmg .... just lol guys u are so good...
i start to think there is no good xbowers on na, not like the rats we have on eu1 and it's probably for that you dont see the problem ...

i remember what tydeus said when he forced archers to be str whore:
"you need strengh to bend your bow so its logical"
look like you dont need str to reload an xbow lol ....


and what the points to ask dave (dave is one of the best and oldest xbower in eu) what he think about xbows if its to make the opposite
once again nightingale manage to buff his op class... and please proffessor dont take his defense... he is doing this since years...

visitors can't see pics , please register or login

keeping in mind they dont have pd/pt requierement i just applied bows rules...
job is done now all ranged class are balanced you are welcome  :mrgreen:

Arbalest
Requirement: old 15 strength new 21 strength

Heavy Crossbow
Requirement: old 12 strength new 18 strength

Crossbow
Requirement: old 10 strength new 15 strength

Light Crossbow
Requirement: old 9 strength new 12

Hunting Crossbow
Requirement: old 7 strength new 9 strength
Title: Re: 0.5.2.4: Auto-Balance, and other Balancings
Post by: Blackbow on February 03, 2018, 07:57:32 pm
i have to add:
good job devs and item balancers, now we have to fight an army of xbow shielders on eu1 ...wich make them barely impossible to kill...
xbow shield new meta !
Title: Re: 0.5.2.4: Auto-Balance, and other Balancings
Post by: Asheram on February 03, 2018, 08:24:35 pm
Thank you Professor for all your hard work on the mod and attempts to keep it alive and fun for all.

I dont want compensation in the form of loompoints back for my nerfed light xbow. I would like compensation in the form of a free respec on Asheram. I just used my free respec 3 days ago, it took me 3 days wait to use it because Asheram was my strat hero. I respeced him to actually put some points in HA and wpf points in crossbow for a change as I have been just using light xbow w/o any and now you nerfed the only xbow that I use so I would like to respec back to what I was.
Title: Re: 0.5.2.4: Auto-Balance, and other Balancings
Post by: Blackbow on February 03, 2018, 08:46:16 pm
Does he play any other classes?

Cos 'balance' is about balance between all classes, not just what the best and oldest of a single class thinks.

A change to one class effects all the others.
yes he does
now ask yourself about item balancers...
i have doubt about some of them
Title: Re: 0.5.2.4: Auto-Balance, and other Balancings
Post by: Fortem on February 03, 2018, 08:49:16 pm
Item name: Executioner Sword
Why you believe you deserve compensation: I am an archer and I needed a 1 slot sword, this sword is useless to me now.
Title: Re: 0.5.2.4: Auto-Balance, and other Balancings
Post by: bensai on February 03, 2018, 08:50:31 pm
thank you for the patch professor.

here are some minor issues i have found with the new items

bishop helmet: bad face clipping issues (yes my face is fucked up but its a full head helmet)
(click to show/hide)

1h morningstar: is it missing its texture?
(click to show/hide)

rapier: someone else mentioned this; it has two modes
   -- one with stab only, one with all four directions. I hope it's a 4d weapon since the cut is only 24 and the speed/length dont really justify the pierce only attack/damage in my swashbucklers opinion
   -- there is still a rapier model in the scabbard when the sword is drawn
   -- if sheathed and then drawn while in 4d mode, the rapier is pulled from the back like a throwing weapon
*you could leave it with both modes, but maybe have the stab only mode buffed a little bit? damage or speed? or add ghost reach
Title: Re: 0.5.2.4: Auto-Balance, and other Balancings
Post by: Asheram on February 03, 2018, 09:02:49 pm
Please do not remove the stab only mode on rapier.

EDIT: the toolbox on the surgeons armor should be on the left hip, it looks funny with weapon hand, like it would be awkward and block weapon hand. Other than that it looks awesome, only wish it had better stats. And at some point are you planning on adding a matching surgeons mask helm?
Title: Re: 0.5.2.4: Auto-Balance, and other Balancings
Post by: Blackbow on February 03, 2018, 09:29:14 pm
nah seriously guys what was the first thing to do into crpg ?
buff xbows...
rly ?
Title: Re: 0.5.2.4: Auto-Balance, and other Balancings
Post by: Austrian on February 03, 2018, 09:29:36 pm
Item name: MW Executer Sword
Why you believe you deserve compensation: got it to use it as sidearm for great maul and my archer, now I can't anymore :(
Title: Re: 0.5.2.4: Auto-Balance, and other Balancings
Post by: BlackxBird on February 03, 2018, 09:56:53 pm
Not saying that the idea for the ranged blanace n'shit isn't good, but we right now on eu1 have all ranged and all cav in one team and only melee in the other ^^
Title: Re: 0.5.2.4: Auto-Balance, and other Balancings
Post by: Nehvar on February 03, 2018, 10:00:04 pm
A couple things to report:

*Weren's new morningstar does not appear to have a proper texture.  I think the problem is that we didn't get the updated version of his shared textures.

*rapier_new_scab doesn't have an un-sheath animation.


EDIT:  Looks like everything was already mentioned above.
Title: Re: 0.5.2.4: Auto-Balance, and other Balancings
Post by: Gandalf77 on February 03, 2018, 11:02:57 pm
RIP Long Voulge my old friend  :( :(
Title: Re: 0.5.2.4: Auto-Balance, and other Balancings
Post by: Asheram on February 03, 2018, 11:09:43 pm
Increased ammo for the bolts noone uses, increased cost, and Arbs now require 15 strength instead of... was it 16 str before?

Massive buffs lol, real gamebreaking shit xD
You left out:
hunting xbow loses 1 accuracy point(nerfed)

light xbow loses 3 acc points and 5 damage points (nerfed)

regular xbow loses 3 acc points and 6 damage points (nerfed) and 1 difficulty point (buffed)

and heavy and up only lose 1 difficulty point (buffed)
Title: Re: 0.5.2.4: Auto-Balance, and other Balancings
Post by: BlackxBird on February 03, 2018, 11:10:44 pm
Increased ammo for the bolts noone uses, increased cost, and Arbs now require 15 strength instead of... was it 16 str before?

Massive buffs lol, real gamebreaking shit xD

buffing the only class that can onehit kill an tincan is kinda weird isn't it?
And I tried the Arbalest today (with the new possible build) on duel server, so on Ruins. I was able to shoot across the whole map and hit an enemy. With lvl 30.
Btw, 6 seconds reload time :)
Title: Re: 0.5.2.4: Auto-Balance, and other Balancings
Post by: Larvae on February 03, 2018, 11:18:32 pm
lol,that xbow buff is a joke....beside that,thanks alot prof for that hard work,its great to see something happen again.

i play now a bit xbow,till all players leave eu1 and i gonna continue with this shit untill someone finally notice,that they have to increase str requirement of xbows instead of lowering them.

ofc i will use heavy xbow,as arbalest is shit with its 4 slots and only a bit more of dmg.


see u on the battlefield.
Title: Re: 0.5.2.4: Auto-Balance, and other Balancings
Post by: BlackxBird on February 03, 2018, 11:37:57 pm
Were you using the bolts that got an ammo buff or were you using the useful ones?

Did you enjoy the 1 extra agility that this change allowed you to have?

Man, there's no WAY you couldn't done any of that stuff before this HUUUUUUUUUUUGE buff

I don't play ranged, but holy fuck Im absolutely considering it atm
Atleast if they keep buffing it
Title: Re: 0.5.2.4: Auto-Balance, and other Balancings
Post by: Nightingale on February 04, 2018, 01:20:11 am
Changes since a few months ago Keep in mind balancing xbows has been ongoing with armor soak changes.
Less mobility - via item weight
Less Accuracy - via accuracy
Less damage - via armor soak
Less Side arm choices - Slot changes
More expensive - Upkeep increase
Increase in ammo count of the unused bolts by 1.
Decreased strength requirement on arb and heavy by 1 to allow higher diversification of builds. If you want to go high strength xbow hybrid go for it. Its still incredibly effective and will perform range and melee functions just fine. forcefully restricting that to be the ONLY playstyle will only increase the melee prowess and tankiness of the class. Yes, they won't run as much anymore but they will instead function with completely viable higher ps builds with higher iron flesh and higher armor. Especially if you pare it with an accuracy increase it would require even less wpf investment to be useful. This is not the direction I think is ideal.

Eldest doesn't mean wisest.


Further work on class balance autobalancer will continue. You are welcome you ungrateful fucks.


Title: Re: 0.5.2.4: Auto-Balance, and other Balancings
Post by: Bittersteel on February 04, 2018, 01:48:41 am
You are welcome you ungrateful fucks.


lol thats not how gratitude works my man
Title: Re: 0.5.2.4: Auto-Balance, and other Balancings
Post by: Yeldur on February 04, 2018, 02:10:50 am
crossbow buffs are bullshit and shouldn't have happened, same with the nerfs, other than that, all round a good patch. Rapier needs some balancing though, contrary to how I thought it'd be this mess of a broken weapon, it's actually quite shit. One person in the server said more length, less speed, and I think that's true, Oberyn mentioned " from what I remember facehugging and being just out of range both make rapier glance a lot
its too short for a stabby weap " - So it's an awkward weapon basically. More length should help to fix that problem.
Title: Re: 0.5.2.4: Auto-Balance, and other Balancings
Post by: RD_Professor on February 04, 2018, 04:55:50 am
Being a dictator and all, I pushed through some changes to weapons that balancing team was unaware of. So, don't blame them, blame me instead.

I take responsibility for the following changes
Long Voulge: Removed 4d mode. (Longest 2d polearm having 4d, while shorter weapons than it did not was absurd)
Executioner Sword: 1->2 Slots. (Change that should have been done in conjunction with xbow slot change)
Shepherd Axe: Length 95->73. (Model was incorrect size based on files Weren sent me. But considering this axe filled a nice niche, I might revert this change)
Elite Scimitar: Damage 33->32. (Damage buff of 2 several patches ago was a bit much)
Two Handed Warhammer: Damage 32->34. (Having it do less damage than its 1h counterpart did not make sense)
Blunt Soak: Reduction to soak damage increased from 1.3 to 1.4. (Currently blunt damage is the best damage at practically all levels of armor. Changing this should make pierce the most effective for highest armor values, as it should be)

Title: Re: 0.5.2.4: Auto-Balance, and other Balancings
Post by: Dionysus on February 04, 2018, 05:26:08 am
Shepherd Axe: Length 95->73. (Model was incorrect size based on files Weren sent me. But considering this axe filled a nice niche, I might revert this change)

Some things are just too good to be true.  :lol:
Title: Re: 0.5.2.4: Auto-Balance, and other Balancings
Post by: Jona on February 04, 2018, 05:36:50 am
Decreased strength requirement on arb and heavy by 1 to allow higher diversification of builds.

Hey so if you could decrease the strength requirement on all 19 difficulty polearms to allow for higher diversification of builds that'd be great, thanks.
Title: Re: 0.5.2.4: Auto-Balance, and other Balancings
Post by: Asheram on February 04, 2018, 05:40:21 am
Being a dictator and all, I pushed through some changes to weapons that balancing team was unaware of. So, don't blame them, blame me instead.

I take responsibility for the following changes
Long Voulge: Removed 4d mode. (Longest 2d polearm having 4d, while shorter weapons than it did not was absurd)
Executioner Sword: 1->2 Slots. (Change that should have been done in conjunction with xbow slot change)
Shepherd Axe: Length 95->73. (Model was incorrect size based on files Weren sent me. But considering this axe filled a nice niche, I might revert this change)
Elite Scimitar: Damage 33->32. (Damage buff of 2 several patches ago was a bit much)
Two Handed Warhammer: Damage 32->34. (Having it do less damage than its 1h counterpart did not make sense)
Blunt Soak: Reduction to soak damage increased from 1.3 to 1.4. (Currently blunt damage is the best damage at practically all levels of armor. Changing this should make pierce the most effective for highest armor values, as it should be)
I still love you the only change I dont like is the light xbow nerf.
Title: Re: 0.5.2.4: Auto-Balance, and other Balancings
Post by: DaveUKR on February 04, 2018, 11:09:00 am
Changes since a few months ago Keep in mind balancing xbows has been ongoing with armor soak changes.
Less mobility - via item weight
Less Accuracy - via accuracy
Less damage - via armor soak
Less Side arm choices - Slot changes
More expensive - Upkeep increase
Increase in ammo count of the unused bolts by 1.
Decreased strength requirement on arb and heavy by 1 to allow higher diversification of builds. If you want to go high strength xbow hybrid go for it. Its still incredibly effective and will perform range and melee functions just fine. forcefully restricting that to be the ONLY playstyle will only increase the melee prowess and tankiness of the class. Yes, they won't run as much anymore but they will instead function with completely viable higher ps builds with higher iron flesh and higher armor. Especially if you pare it with an accuracy increase it would require even less wpf investment to be useful. This is not the direction I think is ideal.

Eldest doesn't mean wisest.


Further work on class balance autobalancer will continue. You are welcome you ungrateful fucks.




What a guy. Now show me at least one player who has high STR investments while playing xbowman to be more effective in melee.
What diversity are you talking about? Check bloody numbers before you do something. I'm tired to point out that you don't do any calculation before you make some changes.

The problem is clear: xbowmen can have a lot of WPF and athletics while having a lot of bolts to shoot. With heavy crossbow it's an ultimate build: you're effective on all ranges. You never run out of bolts because you can carry 2 stacks (17 steel bolts or even 23 regular bolts!), you run faster than anyone else (simply not a single class can have as much running speed as you) so you can just run away if you don't want to engage in melee and reload behind the corner, you can have 150 melee wpf with maximum crossbow wpf (which is more than some dedicated melee players), add a 1 slot decent blunt/pierce weapon and speed bonus from your insane agi+ath stats => ultimate build on all ranges that doesn't really have a counter.

The power of hybrid crossbowmen is in their high AGI. Higher STR in this case means worse melee capabilities. And going from 12 to 16 STR for heavy xbow or from 15 to 18 for arbalest won't allow you get a better armor without penalty since you start getting bonuses for effective weight from 18 STR with 0 IF because 6 is the minimal cap (18/3 = 6, quickmaffs for you because you can't do it yourself).

Expect even more kiting xbowmen (added to the horde of other ranged) and raging players. I give up. From Tydeus retarded "creativity over balance" you went to new era of "diversity over balance", congratulations.
Title: Re: 0.5.2.4: Auto-Balance, and other Balancings
Post by: Grumbs on February 04, 2018, 12:01:08 pm
If the goal is to make xbowers less effective in melee just make xbows 4 slot across the board except for hunting xbow. Then balance using speed, accuracy, damage etc so they all have slightly different bonuses/weaknesses independent of the slots they need.

Then increase the str required and they won't be able to 100% avoid melee while still having access to weaker melee weapons than pure melee. You can even decrease the weight of 0 slot weapons so they get more weapon stun. Lots of options for making xbowers less of a jack of all trades with no weaknesses in melee
Title: Re: 0.5.2.4: Auto-Balance, and other Balancings
Post by: Thorvic on February 04, 2018, 12:27:16 pm
Item name: Executioner Sword
Why you believe you deserve compensation: I bought it when it had been turned into a 1-slot weapon a few months ago, because it had an interest for me. But now it isn't any longer, i have no interest using it, i'll consider switching to a longer 2-slot weapon that I could use as horseman. I won't be very mad if you don't accept my request, but it would be nice from you to consider it at least :)
Title: Re: 0.5.2.4: Auto-Balance, and other Balancings
Post by: Man of Steel on February 04, 2018, 12:37:42 pm
Item name: Executioner Sword
Why you believe you deserve compensation: I bought it when it had been turned into a 1-slot weapon a few months ago, because it had an interest for me. But now it isn't any longer, i have no interest using it, i'll consider switching to a longer 2-slot weapon that I could use as horseman. I won't be very mad if you don't accept my request, but it would be nice from you to consider it at least :)
I also bought it because it was 1 slot. Making it 2 slots is not really fair, it is as long as an 1 Hand Sword, and it should be semilar to the other 1 slot 2-Handed weps, like Dadao, Military Sickle, Fighting Axe,
Title: Re: 0.5.2.4: Auto-Balance, and other Balancings
Post by: Tristan_of_Erzoth on February 04, 2018, 12:40:38 pm
attn all former executioner sword users, i implore you to check out the lombardic sword. 1h sword with 2h secondary mode, plus it just feels right
Title: Re: 0.5.2.4: Auto-Balance, and other Balancings
Post by: Ikarus on February 04, 2018, 01:56:55 pm
@Blackbow
Quote
When an xbower is shooting you, you generaly dont know where he is.
that's pretty much the point of being xbow. Archers can play like that aswell, they're just not that forced to this playstyle
Quote
and because archers are priority target and an easy target for xbowers, archers will be fucked so hard...
you say that as if it was a bad thing  :lol:  jokes aside, I get your point. 21 str for arba is lunacy though, not even I would touch that weapon again and I love arba

@Dave
Quote
Now show me at least one player who has high STR investments while playing xbowman to be more effective in melee.
I got 18 str because I don't want to run away all the time and help my teammates when they're in trouble, ganking in melee is how I often get kills. Nevertheless I see that a lvl33 15/27 arba build with 9 wp/ath, 5ps and 3 if or 3 shield is a tempting build. Actually that's an upright scary build with the shield  :shock:

plz don't be mean

@Nightingale
I appreciate your hard work on achieving a good balance for xbow (and a good balance in general!). You keep saying though that there needs to be more diversity in playing xbow and that's exactly what people, even xbows, currently don't want.

There's already a lot of diversity possible and dave's raise of str requirement wouldn't reduce this diversity, it would just make it a bit more challenging to achieve. Would it result in fewer cookie-cutter classes? Yes, but that's not necessarily a bad thing, other classes have that too and in the end it always results in cookie cutters (with deviations ofc).
That's also why xbow is currently such a touchy subject, people are just so fed up with it. There was a decrease of 1str for xbow, heavy and arba an as you can see, people went apeshit about that, despise some accuracy and damage nerfs which were overlooked ofc (higher upkeep doesn't really count since most people are rich af).

Quote
Dave's Strength increase would have effectively removed a more dedicated more invested arbalest build and buffed melee hybridization.
150wpf are enough for arba, the dedicated weak melee all arba build you mean would be 15/30 with pinpoint accuracy which nobody will use anyways. Why? Long range shots aren't that much worth it for xbow because people move too much (which would result in a wasted shot) and no matter how dedicated a build is, the damage output of xbow stays the same anyways (speaking of long range shots, actually I got the feeling that targets that are farer away get way less damage by my bolts, but maybe that's just my imagination?).

A balanced xbow/melee build is way more effective and fun to play

(click to show/hide)

Those were good changes. Just increase the str requirement up to 2-3 points and it'll be fine.
Title: Re: 0.5.2.4: Auto-Balance, and other Balancings
Post by: harrier on February 04, 2018, 02:06:57 pm
Item name:Executioner Sword
Why you believe you deserve compensation:
got it to use it as sidearm for great maul and my archer, now I can't anymore :(
Title: Re: 0.5.2.4: Auto-Balance, and other Balancings
Post by: BlackxBird on February 04, 2018, 02:07:26 pm
Long Voulge: Removed 4d mode. (Longest 2d polearm having 4d, while shorter weapons than it did not was absurd)
(It was a funny weapon, but the side sings were totally unusefull. U couldn't use them in teamfight but in a duel it was a way to actually compete with others. But now u made it a teamfight only weapon like the pike and I like that.)

Executioner Sword: 1->2 Slots. (Change that should have been done in conjunction with xbow slot change)
(Only reason to buy this sword is because it is 1slot. A slow short 2H weapon is not used by anyone.)

Shepherd Axe: Length 95->73. (Model was incorrect size based on files Weren sent me. But considering this axe filled a nice niche, I might revert this change)
(OMFG PLEASE DON'T. MOST RIDICULOUS GHOSTRANGE SINCE THOSE DANE AXES. Keep that bitch short. Thank u so much for that.)

Elite Scimitar: Damage 33->32. (Damage buff of 2 several patches ago was a bit much)
(Even with the buff Scimmi was still useless like all the other cut 1H)

Two Handed Warhammer: Damage 32->34. (Having it do less damage than its 1h counterpart did not make sense)
(Thanks I was complainging about that for ages! But a nerf for the 1H warhammer would have been cooler :D)
Blunt Soak: Reduction to soak damage increased from 1.3 to 1.4. (Currently blunt damage is the best damage at practically all levels of armor. Changing this should make pierce the most effective for highest armor values, as it should be)
No. WTF? This is kinda more complicated.
Blunt (Thats how it was in chadz times) is the strongest possible damage type and glances least. The lower the armor goes, the stronger pierce becomes compared to it. BUT NOW: If u have a raw dmg of 60 or more (So kinda only Awlpike and Morningstarplayers) pierce does slightly more dmg all around. Up onto a max of 7 percent at 100 raw dmg. So plz don't make my Great Maul weaker. If u guys want the whole mod to go shielder, Im fine with that. But don't take my Great Maul away from me then :P
Title: Re: 0.5.2.4: Auto-Balance, and other Balancings
Post by: _Tamra_ on February 04, 2018, 03:49:04 pm
Might also mention that the Rapier misses any thrust dmg on it's 2nd mode.
So you basically glance every stab with 0 dmg. Either remove the thrust on 2nd mode or add the pierce value (which would make the 1st useless)
Title: Re: 0.5.2.4: Auto-Balance, and other Balancings
Post by: Yeldur on February 04, 2018, 06:42:26 pm
Might also mention that the Rapier misses any thrust dmg on it's 2nd mode.
So you basically glance every stab with 0 dmg. Either remove the thrust on 2nd mode or add the pierce value (which would make the 1st useless)
I thought it was down to the secondary mode, now I know for sure, make it like the Rondel dagger, one is for up left and right swings, other is for stab! Simples!
Title: Re: 0.5.2.4: Auto-Balance, and other Balancings
Post by: Life on February 04, 2018, 07:31:06 pm
Why does some heirloomed gear INCREASE weight? while most gear, including all the heavy armor, have no weight penalty increase when you loom it
Title: Re: 0.5.2.4: Auto-Balance, and other Balancings
Post by: Jona on February 04, 2018, 07:35:48 pm
Why does some heirloomed gear INCREASE weight? while most gear, including all the heavy armor, have no weight penalty increase when you loom it

A whole bunch of non-sword weapons (maces, mauls, axes, and the like) gain weight when you loom them. This is a good thing as it helps you resist crushthrough and increases your chances to stun opponents'  weapons if they block your swing.
Title: Re: 0.5.2.4: Auto-Balance, and other Balancings
Post by: Life on February 04, 2018, 07:40:35 pm
A whole bunch of non-sword weapons (maces, mauls, axes, and the like) gain weight when you loom them. This is a good thing as it helps you resist crushthrough and increases your chances to stun opponents'  weapons if they block your swing.

i meant just body armor. sorry.
Title: Re: 0.5.2.4: Auto-Balance, and other Balancings
Post by: Jona on February 04, 2018, 07:45:21 pm
i meant just body armor. sorry.

Ah, in that case clearly just to nerf you in particular, since no one else uses the courtly outfit.
Title: Re: 0.5.2.4: Auto-Balance, and other Balancings
Post by: Paul on February 04, 2018, 08:08:19 pm
Weapon weight also increases knockdown chance if it is below 2.0 iirc.
Title: Re: 0.5.2.4: Auto-Balance, and other Balancings
Post by: Albus on February 04, 2018, 09:47:59 pm
Item name: Long Voulge
Why you believe you deserve compensation: Only used it to abuse the long length, 4d spin to win and now its useless to me


someone traded me for it
Title: Re: 0.5.2.4: Auto-Balance, and other Balancings
Post by: Jufasto on February 04, 2018, 09:52:31 pm
Item name: Deadly Mangler
Why you believe you deserve compensation: It got heavily nerfed, i am a new player and 3 looms points are important for me. Thanks!
Title: Re: 0.5.2.4: Auto-Balance, and other Balancings
Post by: Zeus_ on February 05, 2018, 02:15:17 am
item name: 1h morningstar
reason: stats are good, but the weapon itself is ass


nvm, i'll just use one of my 3 exchanges
Title: Re: 0.5.2.4: Auto-Balance, and other Balancings
Post by: Nightingale on February 05, 2018, 07:11:18 am
@Ikarus I want to explore other options in nerfing range count or finding a way to split it evenly amongst teams before nerfing range further. After monitoring damage for some time they are not that damaging in terms of solo effectiveness. (see my shield buffs and pushing for auto balance change) *may buff siege equipment soon* Pls use it btw it helps.

Also, your imagination is correct. Distance contributes to less damage. So does Elevation. Combined you have crazy low damage.

150 is usable in battle no doubt hell 100 is usable in battle but for how I play in strategus 75-100 m shots are my norm and I do prefer 185 wpf as it feels more reliable. 

I will respec and play as a level 30 build with 18 strength for a bit to see how I think it feels I know its already fine and dandy because plenty of people utilize this build already. (even with heavy crossbow) It is my main concern that increasing strength to 18 will effectively destroy level 30 options.
Title: Re: 0.5.2.4: Auto-Balance, and other Balancings
Post by: Finse on February 05, 2018, 08:08:38 am
Then get less IF like everyone else who plays at level 30
Title: Re: 0.5.2.4: Auto-Balance, and other Balancings
Post by: DaveUKR on February 05, 2018, 08:50:31 am
@Ikarus I want to explore other options in nerfing range count or finding a way to split it evenly amongst teams before nerfing range further. After monitoring damage for some time they are not that damaging in terms of solo effectiveness. (see my shield buffs and pushing for auto balance change) *may buff siege equipment soon* Pls use it btw it helps.

Also, your imagination is correct. Distance contributes to less damage. So does Elevation. Combined you have crazy low damage.

150 is usable in battle no doubt hell 100 is usable in battle but for how I play in strategus 75-100 m shots are my norm and I do prefer 185 wpf as it feels more reliable. 

I will respec and play as a level 30 build with 18 strength for a bit to see how I think it feels I know its already fine and dandy because plenty of people utilize this build already. (even with heavy crossbow) It is my main concern that increasing strength to 18 will effectively destroy level 30 options.

Crossbows and Arbalest among them are not meant to be a 50 cal rifle to destroy everything from point blank up to warband mapsize limit.
If you did some research _before_ doing changes rather than after, you would know that having 18-21 build allows you not only to have 170 wpf in crossbows with 6 PS but also have 3 free skillpoints that you can use for shield for instance.

If increase heavy crossbow to 16 strength - 16-24 build is possible on lvl30 with 8 WM, 8 ATH, 5 PS, 165 wpf in crossbows (which is maximum~ish effective wpf for that xbow) and 90 wpf in melee.
Even on lvl30 it's already powerful, yet I dislike the whole idea of balancing at lvl30 when everyone has higher lvl than that (I guess around 32-33).

Strength increase is just a one step. The second one should be the decrease of bolts per stack.

As I've said - I've done all the calculations for you before making any suggestions. Why not just investigate it or at least discuss instead of ignoring for weeks and making me insult you?
Title: Re: 0.5.2.4: Auto-Balance, and other Balancings
Post by: Blackbow on February 05, 2018, 10:04:10 pm
Item name: Masterwork Executioner Sword
Why you believe you deserve compensation: i was using it because it was 1slot and was working fine on most of my hybrid builds but now it became useless to me, so if possible i would love to get an exchange


btw i dont understand why u did this and why u dont do the same for Lombardic Sword and Long Jian
(the weapon is on this char : Merc_BlackB_ThePimp)
Title: Re: 0.5.2.4: Auto-Balance, and other Balancings
Post by: Bob_Ross on February 05, 2018, 10:15:21 pm
Are you sure the stats on the Bishop's Helm are correct? Its armour value is roughly ten points below that of similar great helms, and both the price and strèngth requirement are ridiculously high relative to its armour value.
Title: Re: 0.5.2.4: Auto-Balance, and other Balancings
Post by: Nightingale on February 06, 2018, 07:12:12 am
Crossbows and Arbalest among them are not meant to be a 50 cal rifle to destroy everything from point-blank up to warband mapsize limit.
If you did some research _before_ doing changes rather than after, you would know that having 18-21 build allows you not only to have 170 wpf in crossbows with 6 PS but also have 3 free skillpoints that you can use for shield for instance.

If increase heavy crossbow to 16 strength - 16-24 build is possible on lvl30 with 8 WM, 8 ATH, 5 PS, 165 wpf in crossbows (which is maximum~ish effective wpf for that xbow) and 90 wpf in melee.
Even on lvl30 it's already powerful, yet I dislike the whole idea of balancing at lvl30 when everyone has higher lvl than that (I guess around 32-33).

Strength increase is just a one step. The second one should be the decrease of bolts per stack.

As I've said - I've done all the calculations for you before making any suggestions. Why not just investigate it or at least discuss instead of ignoring for weeks and making me insult you?

Xbows lose significant damage over distance.  Shooting across the map is not recommended. It's not really worth it to take 10 hp from someone beyond 100 m.

You don't need to do calculations for me. Just because I don't post *quickmaff stuff* all over the forums doesn't mean I'm not capable. I also most certainly investigated your suggestions as all but one aspect was implemented to some degree. 

 
Title: Re: 0.5.2.4: Auto-Balance, and other Balancings
Post by: Panos_Tournament on February 06, 2018, 01:49:45 pm
the current balance team is a joke, seriously.

I suggest 1 balancer from each class.
Title: Re: 0.5.2.4: Auto-Balance, and other Balancings
Post by: kasMVC on February 08, 2018, 02:46:25 am
courser should go back to 6 difficulty at 4 its ridiculous with the speed bonus you can go 27/12 cav and just rek
Title: Re: 0.5.2.4: Auto-Balance, and other Balancings
Post by: Paul on February 08, 2018, 08:04:01 am
(click to show/hide)

hhhehehe

Title: Re: 0.5.2.4: Auto-Balance, and other Balancings
Post by: Razzer on February 08, 2018, 10:11:54 am
Just put it back to the usual teambalance.
For some reason all the HA's and throwers now end up in the same team.
It actually does the opposite of what it's supposed to.
Title: Re: 0.5.2.4: Auto-Balance, and other Balancings
Post by: Nightingale on February 08, 2018, 11:05:32 am
Just put it back to the usual teambalance.
For some reason all the HA's and throwers now end up in the same team.
It actually does the opposite of what it's supposed to.

I may be mistaken: however I 'think' after our intial tests with the new balancer we reverted and you are currently playing with the old balancer as it was before we touched it.
Title: Re: 0.5.2.4: Auto-Balance, and other Balancings
Post by: Razzer on February 08, 2018, 11:10:08 am
I may be mistaken: however I 'think' after our intial tests with the new balancer we reverted and you are currently playing with the old balancer as it was before we touched it.
It feels weird tho. Half of the team gets swapped for no reason and immediately swapped back next round.
It doesn't make any sense whatsoever.
Title: Re: 0.5.2.4: Auto-Balance, and other Balancings
Post by: Panos_Tournament on February 08, 2018, 11:30:15 am
courser should go back to 6 difficulty at 4 its ridiculous with the speed bonus you can go 27/12 cav and just rek

As a lancer I agree to that.

Title: Re: 0.5.2.4: Auto-Balance, and other Balancings
Post by: Gandalf77 on February 08, 2018, 04:21:47 pm
courser should go back to 6 difficulty at 4 its ridiculous with the speed bonus you can go 27/12 cav and just rek

what about no? did you try to play lance cav? why only 2h/polearms can go str whores and cav have to pay double for everything? :F leave it 4 diff, and get a spear or teamplay with ranged/polearms, its not that hard to do it.
Title: Re: 0.5.2.4: Auto-Balance, and other Balancings
Post by: Sagar on February 09, 2018, 10:12:11 pm
Bring back Lombardic or some other 1h/2h mode sword to 0 slot, or bring back arbalest to 3 slots.
It is really stupid, that is not possible use 2h sword with arbalest.
For now we have Sickle, Axe and it would be quite normal to have one sword.
Title: Re: 0.5.2.4: Auto-Balance, and other Balancings
Post by: Man of Steel on February 10, 2018, 01:58:37 pm
Bring back Lombardic or some other 1h/2h mode sword to 0 slot, or bring back arbalest to 3 slots.
It is really stupid, that is not possible use 2h sword with arbalest.
For now we have Sickle, Axe and it would be quite normal to have one sword.
Yes! We should have some 2h Swords with 1 Slot.
Like:
Danish Bastard Sword
Bastard Sword
French Longsword
German Longsword
German Bastard Sword
Executioner Sword
Not all of them, maybe 2 or 3
Title: Re: 0.5.2.4: Auto-Balance, and other Balancings
Post by: illogical on February 12, 2018, 01:17:47 am
Faction Leader Armor bugged
Title: Re: 0.5.2.4: Auto-Balance, and other Balancings
Post by: Telford on February 12, 2018, 09:43:37 am
what about no? did you try to play lance cav? why only 2h/polearms can go str whores and cav have to pay double for everything? :F leave it 4 diff, and get a spear or teamplay with ranged/polearms, its not that hard to do it.

The courser is for lancers. You're supposed to get your damage from the speed of the horse, not your Power Strike.

I assume that was the theory.
Title: Re: 0.5.2.4: Auto-Balance, and other Balancings
Post by: Gandalf77 on February 12, 2018, 02:58:27 pm
The courser is for lancers. You're supposed to get your damage from the speed of the horse, not your Power Strike.

I assume that was the theory.

yea, I know. This horse dies to 1 arrow/bolt/dagger to the head anyway so its not that hard to kill it so stop crying people :F
Title: Re: 0.5.2.4: Auto-Balance, and other Balancings
Post by: War_Ferret on February 12, 2018, 09:36:42 pm
1. Why was executioner sword made 2-slot? It had been 1-slot since it was added and was the only high-tier (and high cost...) 1-slot 2h. I think this was totally uncalled for and a bad decision, but I suppose there's some kind of reasoning behind this? Another balancer told me in game that this wasn't even discussed... So now I can't equip a long bow and executioner sword, but I can equip a long bow and 3 heavy board shields. Maybe you should just let a random number generator do the balancing.

2. Can you please restore the corelation between missile speed and damage? If not for the touch of realism, then maybe for the sake of balance, because high-damage ranged weapons are otherwise useless, since all the extra damage gets lost in weird armor soak calculations, apparently.

3. Why don't you balance teams on battle using the persistent player k:d values from the data base? That's the best data you can have to balance teams and you wouldn't have to scramble them after every fricking round.
Title: Re: 0.5.2.4: Auto-Balance, and other Balancings
Post by: RD_Professor on February 12, 2018, 10:32:11 pm
1. Why was executioner sword made 2-slot? It had been 1-slot since it was added and was the only high-tier (and high cost...) 1-slot 2h. I think this was totally uncalled for and a bad decision, but I suppose there's some kind of reasoning behind this? Another balancer told me in game that this wasn't even discussed... So now I can't equip a long bow and executioner sword, but I can equip a long bow and 3 heavy board shields. Maybe you should just let a random number generator do the balancing.

2. Can you please restore the corelation between missile speed and damage? If not for the touch of realism, then maybe for the sake of balance, because high-damage ranged weapons are otherwise useless, since all the extra damage gets lost in weird armor soak calculations, apparently.

3. Why don't you balance teams on battle using the persistent player k:d values from the data base? That's the best data you can have to balance teams and you wouldn't have to scramble them after every fricking round.
1. this was discussed, its effectiveness is similar to weapons like great axe that are 2 slot.

2. this has been restored already

3. this is something I've thought about and would like to implement. however it would be very difficult.
Title: Re: 0.5.2.4: Auto-Balance, and other Balancings
Post by: Tristan_of_Erzoth on February 12, 2018, 11:10:36 pm
Did everyone complaining about the lack of 1 slot 2h forget that the  mace exists which was already a better option than the executioner sword anyways?

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Title: Re: 0.5.2.4: Auto-Balance, and other Balancings
Post by: War_Ferret on February 13, 2018, 12:10:55 am
Did everyone complaining about the lack of 1 slot 2h forget that the  mace exists which was already a better option than the executioner sword anyways?

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So why make executioner 2H ??

In most cases it doesn't even make a difference, only when you are using a longbow or heavy xbow, and both are no better than the "smaller" ones. Composite bow is ten times better than yew bow for example, because all ranged weapons tend to deal the same amount of damage now. And executioner sword is a small and compact sword with very low reach, so it makes sense to have it use only 1 slot. I guess that was the idea when it was made. This purely cost-based argumentation is stupid. If the thing needed nerfing, why was nobody using it? It's so expensive that mace or dadao are more appealing anyway, if you only have 1 slot left. But I guess those 2 are next on the campaign against ranged. I also can't get over how all shields are now 0-slot... I guess realism is not a valid basis for argumentation here, so if nobody bothers that you can carry around 4 board shields but only one longbow, at least think of the MONEY! There are many shields that are too cheap to have the advantage of being 0-slot.

About the missile speed: why is it higher for composite bow than for yew long bow then? Are there hidden damage-related mechanisms at work again?
Title: Re: 0.5.2.4: Auto-Balance, and other Balancings
Post by: Jona on February 13, 2018, 12:24:46 am
I guess realism is not a valid basis for argumentation here

Nor should it be.
Title: Re: 0.5.2.4: Auto-Balance, and other Balancings
Post by: War_Ferret on February 13, 2018, 12:47:17 am
1. this was discussed, its effectiveness is similar to weapons like great axe that are 2 slot.

I just looked at the stats. Turns out that great axe has higher damage, bonus against shield and costs half as much. Since axes are naturally bulkier than swords (no realism intended), I don't see your point. Katana is more similar and it should be 1-slot, too.

And since realism should not be a factor, let's just randomly pick some underpowered weapons to use 1 slot instead. In fact, just generate all item values randomly and calculate the item costs from those values. Then there will be no balance problems at all and no risk of realism.
Title: Re: 0.5.2.4: Auto-Balance, and other Balancings
Post by: Sandersson Jankins on February 13, 2018, 03:50:54 am
Did everyone complaining about the lack of 1 slot 2h forget that the  mace exists which was already a better option than the executioner sword anyways?

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thats because this is nuCRPG and the unwashed masses have long-forgotten the disgusting, animation abusing, knockdown-chaining monstrosity that is the eggbeater

and its kinda tuff to s-key with
Title: Re: 0.5.2.4: Auto-Balance, and other Balancings
Post by: Sagar on February 13, 2018, 10:47:39 am
Forgot that one.

So for now we have Sickle and Axe 0 slots.

Now just need Mace and Lombardic 0 slots.
Title: Re: 0.5.2.4: Auto-Balance, and other Balancings
Post by: Tristan_of_Erzoth on February 13, 2018, 11:04:57 am
Forgot that one.

So for now we have Sickle and Axe 0 slots.

Now just need Mace and Lombardic 0 slots.

Why on gods green earth would we have 0 slot 2h swords. Do you want lancer, xbow, 2h cav? Because that's how you get it
Title: Re: 0.5.2.4: Auto-Balance, and other Balancings
Post by: Gurnisson on February 13, 2018, 11:41:11 am
Why on gods green earth would we have 0 slot 2h swords. Do you want lancer, xbow, 2h cav? Because that's how you get it

Why would you go lancer and xbow cav when you can't sheath any lance except double sided and practice lance. Hardly sounds scary. 2h cav + xbow is already possible if you want that.
Title: Re: 0.5.2.4: Auto-Balance, and other Balancings
Post by: Sagar on February 13, 2018, 12:08:47 pm
Why on gods green earth would we have 0 slot 2h swords. Do you want lancer, xbow, 2h cav? Because that's how you get it

Because I want to use Arbalest with 2h sword, just like before qqpatchchangearbalestto4slots
I spent 6lp on Lombardic and Executioner Sword.
Than just one patch later Arbalest is 4 slots, Lombardic stay 1, but cant use it with Arbalest and Executioner go to 2 slots.

Why I want to play Arbalest with 2h sword .. I want because this is super-fun mod/game and its ridiculous that, just from now - there is no option from tons of items, pick a 2h (1h sec. mode) sword and arbalest.

With such important changes we need option on market or web shop to buy fixed price loom points or exchange.

For example: import on web shop or marketplace 200K - Heirloom Exchange and 300K Heirloom point, this will be game side set.

Than on marketplace if someone sell Heirloom point or Exchange it will go under these price point.

I appreciate all hard work from new devs and they pull mod from dead ... I just want to point that these restrictions are not well made.
Title: Re: 0.5.2.4: Auto-Balance, and other Balancings
Post by: Nightingale on February 13, 2018, 12:43:46 pm
I will consider Lombardic sword.
Title: Re: 0.5.2.4: Auto-Balance, and other Balancings
Post by: Finse on February 13, 2018, 03:26:44 pm
Fuck all these 0 slot weapons, bring back the good old days where u had Hand Axe, Small Pickaxe, hammer and Short Sword melee weapons for xbow and Archers :lol:
Title: Re: 0.5.2.4: Auto-Balance, and other Balancings
Post by: DaveUKR on February 13, 2018, 05:39:37 pm
I will consider Lombardic sword.

don't make it 0 slot, arbalest is perfectly fine with current 0 slot weapons. Lombardic sword is way too good to be 0 slot.


@Sagar If you want a long 2h - don't use arbalest then and switch to other crossbow.
Title: Re: 0.5.2.4: Auto-Balance, and other Balancings
Post by: Zeus_ on February 13, 2018, 05:50:05 pm
Why would you go lancer and xbow cav when you can't sheath any lance except double sided and practice lance.

im dum
Title: Re: 0.5.2.4: Auto-Balance, and other Balancings
Post by: Jona on February 13, 2018, 05:52:26 pm
The ashwood is sheathable

But it ain't a lance boi
Title: Re: 0.5.2.4: Auto-Balance, and other Balancings
Post by: Blackbow on February 13, 2018, 06:58:41 pm
Forgot that one.

So for now we have Sickle and Axe 0 slots.

Now just need Mace and Lombardic 0 slots.
I will consider Lombardic sword.

so just after puting executioner ( Speed:96 Length:96 ) 2 slot
you guys think at making lombardic ( Speed:98 Length:99) 0 slot ?

just put back excutioner to 1 slot or put all other same kind of weapon 2 slot... like lombardic and long jian
but plz just stick to some logic

now mace 0 slot ok why not, to stick with fighting axe 0 slot
but mace weight need to be increased
and why not langes messer 0 slot ?

to finish plz remove knockdown on 1h mace like in old gud times (its op as fuck to be able to fight with a shield and be able to knock down after 1 or 2 hit)
keep knockdown to manly plated maul/hammer/mallet users
Title: Re: 0.5.2.4: Auto-Balance, and other Balancings
Post by: Sagar on February 13, 2018, 08:53:35 pm
I do not think strictly only on Lombardic (though I have one +3)   :mrgreen:
Just that, at least there is a one 0 slot sword with secondary mode 1h/2h in game.
Title: Re: 0.5.2.4: Auto-Balance, and other Balancings
Post by: Asheram on February 13, 2018, 08:56:32 pm
im dum
use the red tassle spear and just stab no couch.

But it ain't a lance boi
I don't understand why Lance's aren't sheathable in crpg when they are in native.
Title: Re: 0.5.2.4: Auto-Balance, and other Balancings
Post by: Nightingale on February 14, 2018, 04:42:28 am
I said I would consider it not that it is going to definitely be 100% in the next patch. I haven't even had a chance to use- this weapon or weapons.
Title: Re: 0.5.2.4: Auto-Balance, and other Balancings
Post by: Finse on February 14, 2018, 08:33:39 am
Fuck all these 0 slot weapons, bring back the good old days where u had Hand Axe, Small Pickaxe, hammer and Short Sword melee weapons for xbow and Archers :lol:

And making this the norm, ranged players will decrease cuz they cant melee their way out when their in combat with ease
Title: Re: 0.5.2.4: Auto-Balance, and other Balancings
Post by: Panos_Tournament on February 14, 2018, 09:36:22 am
I will consider Lombardic sword.

and here we see how the team balance works..


A spastic Croatian xbower asks for a buff to his class, then the balance team considers it.


Please, I want my courser to have 60 speed & 300 HP, oh, and since I am buffing my class, give the Arabian Heavy Lance 100 pierce & no cooldown couch time.


I am sure my suggestion will make my game better.




AYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY
Title: Re: 0.5.2.4: Auto-Balance, and other Balancings
Post by: Gnjus on February 14, 2018, 09:59:32 am
A spastic Croatian xbower asks for a buff to his class

He's Bosnian.
(click to show/hide)
Title: Re: 0.5.2.4: Auto-Balance, and other Balancings
Post by: Tristan_of_Erzoth on February 14, 2018, 10:05:42 am
I'm not sure Panos knows what the word "consider" means
Title: Re: 0.5.2.4: Auto-Balance, and other Balancings
Post by: Panos_Tournament on February 14, 2018, 10:10:08 am
Take into account/Think about it.


#gottem
Title: Re: 0.5.2.4: Auto-Balance, and other Balancings
Post by: Tristan_of_Erzoth on February 14, 2018, 10:54:28 am
Take into account/Think about it.


#gottem
google doesnt count :P
Title: Re: 0.5.2.4: Auto-Balance, and other Balancings
Post by: Sagar on February 14, 2018, 12:49:40 pm
It is not buff to class.
Not be able to use 2h sword with arbalest, It's a restriction for class.

Its like: from now on it is only possible to use light lance with heavy horse.
And everyone agree with that kind of decision ....   
Im not sure about that  :)
Title: Re: 0.5.2.4: Auto-Balance, and other Balancings
Post by: Nightingale on February 14, 2018, 03:08:53 pm
Please, I want my courser to have 60 speed & 300 HP, oh, and since I am buffing my class, give the Arabian Heavy Lance 100 pierce & no cooldown couch time.

I will consider it panos.
Title: Re: 0.5.2.4: Auto-Balance, and other Balancings
Post by: Penitent on February 14, 2018, 04:22:04 pm
Requesting exchanges on char "Penitent_turtler"

Item name: Crossbow
Why you believe you deserve compensation: I don't "deserve" it, but you don't get what you don't ask for!  My char was crossbow hybrid with marginal accuracy already.  The change tips the scales for me and the crossbow becomes not worth it with my build.  Thanks!

Item name: Iberian Mace
Why you believe you deserve compensation: Blunt nerfed :(  My goal in life is to break tin-cans, so I will need to switch or pierce weapon
Title: Re: 0.5.2.4: Auto-Balance, and other Balancings
Post by: Nightingale on February 15, 2018, 04:49:27 am
Blunt is still superior. No exchange is necessary. Nerf was marginal at best.
Title: Re: 0.5.2.4: Auto-Balance, and other Balancings
Post by: Gandalf77 on February 15, 2018, 02:23:48 pm
Requesting exchanges on char "Penitent_turtler"

Item name: Crossbow
Why you believe you deserve compensation: I don't "deserve" it, but you don't get what you don't ask for!  My char was crossbow hybrid with marginal accuracy already.  The change tips the scales for me and the crossbow becomes not worth it with my build.  Thanks!

Item name: Iberian Mace
Why you believe you deserve compensation: Blunt nerfed :(  My goal in life is to break tin-cans, so I will need to switch or pierce weapon

it still knockdown with 1st hit so :D I dont see any nerf in blunt 1h :F
Title: Re: 0.5.2.4: Auto-Balance, and other Balancings
Post by: Penitent on February 15, 2018, 03:41:14 pm
Ok fine, just one exchange for the crossbow.  Deal.

With please and thank you of course
Title: Re: 0.5.2.4: Auto-Balance, and other Balancings
Post by: dreadnok on February 16, 2018, 04:07:58 am
Shepherd Axe: Length 95->73. (Model was incorrect size based on files Weren sent me. But considering this axe filled a nice niche, I might revert this change)

this axe is absolutely worthless now. model is horrendous too
Title: Re: 0.5.2.4: Auto-Balance, and other Balancings
Post by: Gandalf77 on February 16, 2018, 04:17:24 pm
Shepherd Axe: Length 95->73. (Model was incorrect size based on files Weren sent me. But considering this axe filled a nice niche, I might revert this change)

this axe is absolutely worthless now. model is horrendous too

Shepherd Axe supouse to be tiny blade with long handle weapon. When it was like 1 meter long the blade was too big, it looked awful for me. I gave idea for that weapon, I had once one at home but wooden fake only :D

If you want to resize it do new model please.
Title: Re: 0.5.2.4: Auto-Balance, and other Balancings
Post by: Silveredge on February 20, 2018, 09:38:55 pm
Pretty shocked at this thread to be honest.  As one of the oldest crossbow players in NA, in my opinion, crossbows are definitely nerfed.  The already poor accuracy is worse, and the crossbows do less damage than before.  Archery is dead accurate in comparison, it doesn't even come close.  It has always been like this, I've compared accuracy many times with some of the top archers, even with Bagge, for EU reference.   And it's pathetic for the crossbow honestly, when you compare shot per shot placement(groupings).  But now it's even worse(I thought it was bad back then).  Overall, this is probably not a bad thing, rather a good thing, maybe it’s a little excessive with the new changes in my opinion.  But a lot of these points are not taken into account by the community.  Another trade off would be, of course, that the crossbow can absolutely choose when to discharge their weapon.  There is quite a lot to take into account.  That’s what the balancing team has to do.

For you people who think (currently) crossbows are anti archer: granted this indeed used to be the case, but is not in the current state of the game.  Yes, if I can headshot an archer without being noticed(this is not a class *thing*, anyone can be “stealth”), I will.  Since the archer clearly out classes me in overall damage output(which isn't a bad thing, since they are a more dedicated range class), I should take him out earlier rather than later.  I'm also surprised that nobody is mentioning the insane damage bows are currently doing.  A bow would NEVER approach the damage it's currently doing to me in the past.  Bows effectively do the same damage as crossbows in terms of shots to kill with the current *possible builds* that are commonly in use now.  And they shoot way faster.  However, this is not a problem?  I’m not sure.  I don't disagree with the changes, but the reaction from the general population is surprising.  Of course, I am holding out on the fact that this may be completely the fault of the armor soak being up in the air right now.  We just have to see.

Balancing should be looked at from all sides of cRPG, from every classes perspective, and finally how they all interact with each other.  The most common reaction posts I see in general are "what this means to me", instead of "what this means for everyone".  I see "you buffed crossbows" when I *personally* would MUCH rather go back to "the way it was", since crossbows were much stronger before...  The mix of character level changes, damage mitigation, stat changes, and speed mechanics have nerfed crossbows quite a bit.  But the community perceives this as a buff...  I for one would be all for reverting all these changes if the community *perceives* it as a buff.....

@DaveUKR, saying someone "forced" you to insult them is pretty extreme...  That’s like saying someone “forced” you to hit them.  While I can see your points, I'm not sure if you necessarily see where Nightingale was going with this.  You should have just pointed out what the, in your opinion, flaws were, what you think should happen, why, what you think could possibly be the reasoning for the changes, and why they may or may not be helpful to the game balance.  And by the way, Nightingale has extensive history as a crossbow player as well.  So even though we may not agree with the changes, it’s not like they were coming from absolutely nowhere.

/tangent:  Why can't we just have an actual constructive conversation over balancing and come to a conclusion as a non-toxic community?  I, for one, have always been embarrassed at just how toxic the cRPG community is(no reference at all to DaveUKR, whom I’ve actually always viewed as a person that generally knows what he’s talking about).  We have a blatant pool of the worst offenders who will never be permanently banned for whatever reason, and they themselves advertise this.  Hopefully when Bannerlord comes out we can aim for a better experience, since we'll have the population to not make all these exceptions.
Title: Re: 0.5.2.4: Auto-Balance, and other Balancings
Post by: Gandalf77 on February 20, 2018, 10:25:07 pm
Pretty shocked at this thread to be honest.  As one of the oldest crossbow players in NA, in my opinion, crossbows are definitely nerfed.  The already poor accuracy is worse, and the crossbows do less damage than before.  Archery is dead accurate in comparison, it doesn't even come close.  It has always been like this, I've compared accuracy many times with some of the top archers, even with Bagge, for EU reference.   And it's pathetic for the crossbow honestly, when you compare shot per shot placement(groupings).  But now it's even worse(I thought it was bad back then).  Overall, this is probably not a bad thing, rather a good thing, maybe it’s a little excessive with the new changes in my opinion.  But a lot of these points are not taken into account by the community.  Another trade off would be, of course, that the crossbow can absolutely choose when to discharge their weapon.  There is quite a lot to take into account.  That’s what the balancing team has to do.

For you people who think (currently) crossbows are anti archer: granted this indeed used to be the case, but is not in the current state of the game.  Yes, if I can headshot an archer without being noticed(this is not a class *thing*, anyone can be “stealth”), I will.  Since the archer clearly out classes me in overall damage output(which isn't a bad thing, since they are a more dedicated range class), I should take him out earlier rather than later.  I'm also surprised that nobody is mentioning the insane damage bows are currently doing.  A bow would NEVER approach the damage it's currently doing to me in the past.  Bows effectively do the same damage as crossbows in terms of shots to kill with the current *possible builds* that are commonly in use now.  And they shoot way faster.  However, this is not a problem?  I’m not sure.  I don't disagree with the changes, but the reaction from the general population is surprising.  Of course, I am holding out on the fact that this may be completely the fault of the armor soak being up in the air right now.  We just have to see.

Balancing should be looked at from all sides of cRPG, from every classes perspective, and finally how they all interact with each other.  The most common reaction posts I see in general are "what this means to me", instead of "what this means for everyone".  I see "you buffed crossbows" when I *personally* would MUCH rather go back to "the way it was", since crossbows were much stronger before...  The mix of character level changes, damage mitigation, stat changes, and speed mechanics have nerfed crossbows quite a bit.  But the community perceives this as a buff...  I for one would be all for reverting all these changes if the community *perceives* it as a buff.....

@DaveUKR, saying someone "forced" you to insult them is pretty extreme...  That’s like saying someone “forced” you to hit them.  While I can see your points, I'm not sure if you necessarily see where Nightingale was going with this.  You should have just pointed out what the, in your opinion, flaws were, what you think should happen, why, what you think could possibly be the reasoning for the changes, and why they may or may not be helpful to the game balance.  And by the way, Nightingale has extensive history as a crossbow player as well.  So even though we may not agree with the changes, it’s not like they were coming from absolutely nowhere.

/tangent:  Why can't we just have an actual constructive conversation over balancing and come to a conclusion as a non-toxic community?  I, for one, have always been embarrassed at just how toxic the cRPG community is(no reference at all to DaveUKR, whom I’ve actually always viewed as a person that generally knows what he’s talking about).  We have a blatant pool of the worst offenders who will never be permanently banned for whatever reason, and they themselves advertise this.  Hopefully when Bannerlord comes out we can aim for a better experience, since we'll have the population to not make all these exceptions.

wtf, NA guys have some memory problems or what?

2 years ago you couldnt kill peasant with arbalest to the body, now you can 1 hit people with 35 armor, its not nerfed  compared to this. I mention it like 10th time but yea, NA masterrace, "lets kill the mod" balancer team did they job well :F
Title: Re: 0.5.2.4: Auto-Balance, and other Balancings
Post by: Gurnisson on February 20, 2018, 10:42:40 pm
wtf, NA guys have some memory problems or what?

2 years ago you couldnt kill peasant with arbalest to the body, now you can 1 hit people with 35 armor, its not nerfed  compared to this. I mention it like 10th time but yea, NA masterrace, "lets kill the mod" balancer team did they job well :F

What on earth are you on about?
Title: Re: 0.5.2.4: Auto-Balance, and other Balancings
Post by: Silveredge on February 20, 2018, 10:44:45 pm
wtf, NA guys have some memory problems or what?

2 years ago you couldnt kill peasant with arbalest to the body, now you can 1 hit people with 35 armor, its not nerfed  compared to this. I mention it like 10th time but yea, NA masterrace, "lets kill the mod" balancer team did they job well :F

Last night I couldn't 1 shot any archers in cloth or robes, takes 2 shots with an Arb or Heavy(I have a MW Crossbow, Heavy, and Arb).  They utterly black bar me with 2 arrow shots, more than 1 shot me with a headshot, and I wear *way* more armor then they do.  So I'm not sure what you're talking about, unless there is some vast differences between the server builds NA has and EU has, which I doubt.
Title: Re: 0.5.2.4: Auto-Balance, and other Balancings
Post by: RD_Professor on February 21, 2018, 01:22:20 am
reverting the length of shep axe back, as it was rather unique compared to other 1h axes. damage stats will be reduced, other stats subject to change. no exchanges for this item for the time being

slot change of execution sword makes it unusable for archers/xbowers, exchanges granted

dreadnok:
(click to show/hide)

Penitent:
(click to show/hide)

Jufasto:
(click to show/hide)


(click to show/hide)

Thorvic:
(click to show/hide)

harrier:
(click to show/hide)


Austrian:
(click to show/hide)

Fortem:
(click to show/hide)

Sagar:
(click to show/hide)

Rhekimos:
(click to show/hide)

Decky_smile:
(click to show/hide)

Pawiu
(click to show/hide)

unrelated:

i never understood that but why every time a new item is added it's never shown on crpg site? i don't mind it, i know it's gonna get fixed eventually but i never understood why it always takes a while. as for the rest, 'tis a good patch, maybe the buff on 2h warhammer is a bit too much but for the rest it's fine, good job
peeps gotta take a picture of it
Title: Re: 0.5.2.4: Auto-Balance, and other Balancings
Post by: WSC_Sorokopud on February 24, 2018, 12:00:38 am
Dear Devs, have you ever compared Elite Scimitar and Jian stats? If not, plz do it and see how awful Elite Scimi looks now after nerfing.
Situation is similar like it was with Sheperd's Axe IMAO. I wish you to be smarter, chadz's balance of things was more careful
Title: Re: 0.5.2.4: Auto-Balance, and other Balancings
Post by: RD_Professor on February 24, 2018, 01:09:15 am
Dear Devs, have you ever compared Elite Scimitar and Jian stats? If not, plz do it and see how awful Elite Scimi looks now after nerfing.
Situation is similar like it was with Sheperd's Axe IMAO. I wish you to be smarter, chadz's balance of things was more careful
just so you know, the stats of elite scimitar now are the same as the stats it had when i took over. but yes, i'm to blame for that perceived poor balance.
Title: Re: 0.5.2.4: Auto-Balance, and other Balancings
Post by: Austrian on February 24, 2018, 08:19:07 am
Austrian:
(click to show/hide)

I sold my executer sword but forgot to update my post, you can remove my exchange again!
Title: Re: 0.5.2.4: Auto-Balance, and other Balancings
Post by: WSC_Sorokopud on February 24, 2018, 11:36:57 am
the stats of elite scimitar now are the same as the stats it had when i took over
They are not the same, u reduced 1 point speed, make it 99 back and no blames, bro
Title: Re: 0.5.2.4: Auto-Balance, and other Balancings
Post by: illogical on February 24, 2018, 12:07:17 pm
What's new in the last two patches, except armor?
Title: Re: 0.5.2.4: Auto-Balance, and other Balancings
Post by: Corsair831 on February 24, 2018, 12:19:28 pm
What's new in the last two patches, except armor?

they gave the board shield 17 extra body armour and lowered it's weight by 4, pretty ridiculous imo
Title: Re: 0.5.2.4: Auto-Balance, and other Balancings
Post by: zottlmarsch on February 24, 2018, 12:24:48 pm
I sold my executer sword but forgot to update my post, you can remove my exchange again!

Lol, which idiot bought that off you?.......oh wait.....  :?  :mrgreen:
Title: Re: 0.5.2.4: Auto-Balance, and other Balancings
Post by: elvis1325 on March 06, 2018, 06:44:42 pm
Item name: MW Crossbow
Why you believe you deserve compensation: I bought it in late January to use as a sidearm, but I won't be able to use it anymore due to the wpf changes (according to the latest announcement).

Edit: plz no one shout at me for using a crossbow as a sidearm, i was just copying king james