Author Topic: 0.5.2.4: Auto-Balance, and other Balancings  (Read 17496 times)

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Offline RD_Professor

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0.5.2.4: Auto-Balance, and other Balancings
« on: February 03, 2018, 11:49:07 am »
+31
Hey there. As now is usual, I don't have the energy to write up anything long. I'd like to do those again sometime, but it just hasn't happened. So I'll keep it short and sweet. As the title states, this patch has an autobalance fix (that probably will not work well), and other changes to balance. There were quite a few things that I should have tweaked earlier, but I never got to them until recently.

0.5.2.4
-Professor: Another attempt at happy hour code
-Professor: Coded in some duct-tapesque addons to current autobalancer. Ideally, it will balance first by class, then balance as it currently does. Time will tell if it is a good start
-Professor(and those who made the items): New items. Will provide credit and pics relatively soon
-Balance team: +3 buff to shield speed, for all shields with some investment required. (So not difficulty 0 shields)
-Balance team: Lower investment crossbows slightly nerfed.
-Professor: Testing out higher blunt damage reduction from armor. Effectively, blunt nerfed.
-Balance team: Nerf to SA items
-Balance team: Xbow price raised across board, str requirements lowered to 'nicer' values
-Balance team: Regular bolts ammo increased to improve that item's use
-Professor: Fixed many of the red warnings during loadup

There were some minor changes made to a couple of weapons, check the item log if you're curious.
Given that fairly modest nerfs were handed out to several items, exchanges might be given out. If your item was nerfed and you feel as though you deserve an exchange in compensation, post here with something like the following format:
(click to show/hide)

I'm not going to respond to PM's or messages about this in other places besides this thread, everything is far too cluttered already.
Additionally, keep in mind that ranged items in particular will receive further balancing. So you might exchange an item only to see that item later buffed. Exchanges won't be given out for buffed items like that.

Strat Reset
It's still coming. Thankfully, our lord and saviors chadz and cmp will be returning for a short period to help determine the root of the strat bugs. I wish I could give a more specific time, but all I will say for now is that the reset is still on track to happen before February 28th. Once the bugs are out of the way, it should be fairly smooth sailing.

I'll do my best to keep you all updated over the next few weeks regarding the reset. I know some of you have been waiting quite a while, and I've been fairly slow working at that. Just a bit longer.

Item Changes
(click to show/hide)
« Last Edit: February 03, 2018, 12:06:30 pm by RD_Professor »
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Offline //saxon

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Re: 0.5.2.4: Auto-Balance, and other Balancings
« Reply #1 on: February 03, 2018, 12:04:18 pm »
+3
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Offline Ikarus

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Re: 0.5.2.4: Auto-Balance, and other Balancings
« Reply #2 on: February 03, 2018, 12:05:13 pm »
+7
as always, thank you for the hard work, let's see if we can reach a nice team balancing code

one question though: why the reduction of str requirement for xbow, I thought daveUKR's str increase idea was pretty good
« Last Edit: February 03, 2018, 12:09:06 pm by Ikarus »
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Offline Mr_Oujamaflip

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Re: 0.5.2.4: Auto-Balance, and other Balancings
« Reply #3 on: February 03, 2018, 12:36:05 pm »
0
Means you can put like 200 wpf into xbow now though Ikaruz.

Offline Nightingale

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Re: 0.5.2.4: Auto-Balance, and other Balancings
« Reply #4 on: February 03, 2018, 12:41:27 pm »
0
@Ikarus: Decreasing class diversity isn't a goal I want to get behind. Dave's Strength increase would have effectively removed a more dedicated more invested arbalest build and buffed melee hybridization. I don't agree with that direction. While I can see the perks of xbowers having higher power strike higher iron flesh and more melee wpf due to higher accuracy via accuracy buff I can't get behind that change entirely.  I am more inclined to agree with donkey crew's previous balance work with xbows leaving their investments at 8 full wm points for arb 7 full wm points for heavy while the lower tier xbows serve as a hybrid weapon.

I do, however, agree with the partial price increase, for now, to see how that might affect the class.

As it stands we are still tweaking armor soak. Xbow has effectively received a damage nerf based on what armor is on the other side of the bolt. It's a fairly gimped class compared to 2012. Gimping it further is not something I want to do. Just for transparency after about 2 months of monitoring its damage. It has gotten anywhere from 8 piercing damage *high armor* to 83 piercing damage *naked* via body shot ofc with a variety of armors being hit. Averaging around 27 P damage which is ideal as that is 2-3 shot for most players in the vast majority of armor sets. with 1 shot being possible while 3-4 shot is not out of the question for plate users.

Having 15 strength -1 strength for arb (the only change this round) will not drastically effect the class in any way. Freeing up 2 points is not note worthy and those 2 points being tied down only limited diversity of builds as is. I happen to agree with rico and professor on lowering the strength requirement by 1 despite my initial hesitation.


Offline McKli_PL

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Re: 0.5.2.4: Auto-Balance, and other Balancings
« Reply #5 on: February 03, 2018, 01:19:21 pm »
0
Reinforced Round Steel Buckler                 | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| speed rating                                       | 109                            | 112   


.........................
..............................
....................................
 yes buff more speed on Ufo shield, plz make more buffs like random +3 to cut or +3 speed to weapons/shields/armors it's fun to watch

Offline McKli_PL

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Re: 0.5.2.4: Auto-Balance, and other Balancings
« Reply #6 on: February 03, 2018, 01:21:05 pm »
0

As it stands we are still tweaking armor soak.

this is gonna be golden

Offline Razzer

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Re: 0.5.2.4: Auto-Balance, and other Balancings
« Reply #7 on: February 03, 2018, 01:39:33 pm »
+1
why would you buff the two-handed Warhammer?
It already deals a fuckton of damage

Offline BlackxBird

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Re: 0.5.2.4: Auto-Balance, and other Balancings
« Reply #8 on: February 03, 2018, 01:45:53 pm »
+2
why would you buff the two-handed Warhammer?
It already deals a fuckton of damage


It did less than the 1H warhammer.

But why dafuq would u guys nerf blunt.

Offline Chris_the_Animal

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Re: 0.5.2.4: Auto-Balance, and other Balancings
« Reply #9 on: February 03, 2018, 01:50:20 pm »
+4
Appreciating your work alot, Prof!
Its a little dream come true, that cRPG is alive again, all thanks to you.
Bros never die!

Offline Bob_Ross

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Re: 0.5.2.4: Auto-Balance, and other Balancings
« Reply #10 on: February 03, 2018, 02:12:49 pm »
0
Great update. Thanks Prof!

Just one issue: I've noticed that the Bishop's Chausses aren't available in the shop.
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Offline Sagar

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Re: 0.5.2.4: Auto-Balance, and other Balancings
« Reply #11 on: February 03, 2018, 02:15:04 pm »
0
Thanks for hard work  :D

One thing, I cant find "Bishop's Chausses" in marketplace.


Also if it possible i would appreciate item exchange:

Item name: Executioner Sword
Why you believe you deserve compensation: I spend 3lp on this sword when I use it as xbower with Arbalest.
Now with all changes (arbalest 4 slots) I really don't need it for anything.

I also loomed Lombardic Sword, but still hope it will be 0 slot again.

Offline Rhekimos

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Re: 0.5.2.4: Auto-Balance, and other Balancings
« Reply #12 on: February 03, 2018, 02:28:09 pm »
0
Nice to see work being done. Is the Long Voulge deleted or am I reading this wrong?

Also;

Item name: Executioner Sword
Why you believe you deserve compensation: I got it because I needed a 1 slot sword, and it no longer serves that need so an exchange would be much appreciated.

Offline Decky_smile

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Re: 0.5.2.4: Auto-Balance, and other Balancings
« Reply #13 on: February 03, 2018, 02:41:28 pm »
+3
Item name: Mighty Sheperd's Axe
Why you believe you deserve compensation: Its has 73 lenght now but when I loomed it this was 95. I dont need an ordinary short axe.

Offline Pawiu

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Re: 0.5.2.4: Auto-Balance, and other Balancings
« Reply #14 on: February 03, 2018, 02:43:32 pm »
+3
Item name: Poleaxe
Why you believe you deserve compensation: Its blunt(secondary mode) dmg and knockdown chance are  joke
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