How can I take a look at ALL avatars and blazons at the same time? I'm searching for 5 minutes already now :lol:
is this like travian
@Vibe interesting about the pikemen vs halbs, I wasn't aware of them being better other than being able to hit from behind other units. What other advantages do they have? I'd read that halbs on average had better defense, and I can only imagine pikeman retaliation being effective in either a very open battle or one where an opponent attacks a 'formation' of your troops as they hop around trying to get their 2-space distance to retaliate.
Where have you been fighting? Just slaying afks or have I missed some battles already?
One mechanic I'm interested to find out about is what happens if military units completely fill a tile? Are they then impossible for enemy military to attack barring ranged units from a different tile?
For real, I've never played a game that handled Feudalism so successfully. The game provides a framework, not a series of restrictions. I feel like a fairly wealthy lord, but the distance between me and the ruler of Tepesia is huge and I would never find myself directly communicating with them - not because the game forces that on me, but because it makes sense. And a community like ours that know each other and work closely together end up a strong Dutchy in a larger kingdom, not because we were forced to do so by the game and forced to not be independent, but because joining a larger suzerain made sense for our mutual benefit. Feudal ties can be broken, all alliances are playermade and anyone can attack anyone still, but betraying your suzerain to seek independence puts you in a precarious situation and what sane lord would then accept your oath and offer you their protection?
Even outside of the roleplay (that I wholeheartedly support), the game is good enough to actually foster a Feudal mindset in the players. And that's what other games are lacking. The game naturally encourages you towards a system of vassalage with its 'heirs' system which allows you to create secondary characters and domains, with vassalage as the only way to support them from your parent domain - this makes sure that even the lowliest player-characters have vassals of their own and feel important (and importantly, learn the mechanic). Very smart design.
As a side-project I started up a small domain north of Heskerhampton as a challenge due to no worthwhile minerals to mine in it's vicinity, and wanted to try and make it profitable so decided to try and make it entirely hunters + leather. A few days later I learn about the leather + saddle crisis on the market and that most players are speccing into hunters + leather. It would be more efficient to start this up in an existing domain, but the timing on this must be a sign from the heavens to keep up Heskingham.
I've become quite lazy with idling settlers lately in my larger domains since I now have so many. Instead of keeping up constant production I pretty much produce what I need to have a surplus of income and make a ton of houses in one go when I start to near the limit. To the casual observer my big 3 domains must look relatively inactive. Anyone else experiencing the same? Or you being efficient and managing to keep everyone working 24/7?
We must be starting to reach a good number of troops as a kingdom,
It'll take some time before saddles from Heskingham can start being imported to Heskeyshire for the knight production, but aside from knights I have 200+ halbs/pikes/crossbows at the moment. Out of that number only 5 halbs have been produced in my main domain, I intend to only make knights and siege here so there's still a lot of untapped military potential in my lands. And Vermilion's recently started military production too.
Large battles between kingdoms must be huge (unless they are always spread out and about ravaging each other's domains and fighting 100s of simultaneous mini-battles). Even 200 units feels like a lot, but it's tiny compared to the larger lords.
Oh lol, if people have been talking in terms of soldiers and not units in this game then that makes me feel much better about the size of my army. Exactly one decimal place better, I had thought we were very far behind.
Sticking to wood huts in Heskerhampton and sprawling into the ample space I have has been a great money-saving move, and led to very fast growth. Since I'm smelting gold ore into gold there, courtesy of Heskeyshire's mines, and selling it at base price to the market the quality doesn't really matter. That being the case, a ton of the lowest tier furnaces is much less maintenance than a few higher quality ones due to the way auto-tasking works. In fact it's zero maintenance as long as I notice when I need to buy more ore in bulk from my main domain. Both population and military in that domain have skyrocketed to surpass my other domains.
Also, I'm really glad I kept New Hesk instead of liquidating it for bad location. It's also catching up in pop and has an uncanny habit of producing settlers with exceptional Str and Con stats, to the extent that I have a really hard time finding settlers I want to turn into Metallurgists because they all have good soldier stats.
Because I wont be making ranged units in Heskeyshire I have a temple to Qallash - to boost the melee stats of my knights when I make them. My other domains with a large number of crossbows mixed in will instead be praying to that cow one that boosts melee + fire + destruction a small amount. Technically I should be making siege in these places instead of Heskeyshire cos of that destruction buff, but meh.
PS. It is our army, not mine alone. One that I would gladly offer to military service should the need arise for the glory of Skogrheim. May it serve as a modest contribution to the greater overall strength we provide to the realms of Terres Hautes and Tepesia.
Sadly at work I cant get screenshots easily to illustrate my posts about other people's bases.
Oh damn!
I'll untask all military units under the Lordship of Heskeyshire and keep them on standby. I have 350 units at this point, hopefully be enough to slow down anything coming at us from the north-western side of the map.
Will get in Discord after work in case anything needs doing on the front.
As I'm unlikely to be able to do much whilst I'm at work, do not hesitate to draft any of my units into military service for the realm. Every one of them should have high quality gear.
That's good.
Because military units are actually kinda moving from tile to tile as they escape unlike other units that I believe pretty-much teleport from start-point to end-point (could be wrong), is it possible to wait enroute for them and attack? Or can you only attack them when they stop moving?
Otherwise I don't see how you could really massacre an enemy army unless catching them when inactive.
--
Are you going to pursue them back to their lands?
Yes, I conceived these movement tactics when I realised how generous it was with all types of movement in combat (as in, combat makes zero difference to the existing rules). The drag-and-drop strategy isn't token dependent, but over very short distances (few tiles) is actually quicker to do imo since it's fewer mouseclicks. If you want to split your force from one tile onto the 4 surrounding tiles instantly, it's worth knowing about.
I'm in 2 minds about free movement in combat. It's less restrictive and doesn't force you to learn a new ruleset for movement compared to what you're used to. And maybe it was conceived to keep combat mobile and not have everything settled in a single pitched battle that leaves the loser helpless. But imo this basically encourages the old Strategus technique of attacking at garbage hours to kill the army whilst players aren't looking.
My added tip: if you want to make easy money - build a furnace, buy iron ore from the market (cheapest), and use wood to smelt the iron ore into iron, then sell to npc at lowest price (the XXXX buy order on the market)I am building a coal furnace by accident already \o/
Coal's useful, and not a bad source of early income if you get people on wood. That's not a bad mistake.
Also, just my personal recommendation, I would get as many people on huts as you can possible manage until you have closer to 20 settlers. Then start branching out into money-making schemes
Damn those little houses look so cute I wanna play this shit. Is it any good?
Sounds sweet. Gonna try it soon. Can I join you? Is there some kind of referral link I should click so you get free stuff or shit like that?
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Hi
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Hi
Why can't I build more huts :( :( :(
huts can only be built on the tiles next to a street, you need to upgrade one of your 4 huts to a street then build on the adjacent tiles
Hmmm I should probably install that discord thingy and stop flooding the forum with newbie questions :oops:
Nobody told me anything, so a few days ago I landed at the end of the world...(click to show/hide)
Nice thing! I just discovered that speculation on the stock market is much better idea than cutting down own forest! I made money and bought sheep, horses, cows, hens and pigs :lol: I think I will build an ecological village hehehe
BTW, can you plant different types of forest?
Just checked Adareldan and the structure in Mohandar out some more. So, when you say join 'us' do you mean Skogrheim or Terres Hautes? Adareldan alone has nearly the same pop as Skogrheim but looks significantly weaker than us militarily.
Also, how would Adareldan leave Mohandar? Surely they'd need to either be granted sovereignty by Mohandar or sit at 0% happiness and get subjugated by us. Neither seem ideal likely.
Population-wise Adareldan makes up half of Mohandar - having them join us would be a massive population swing in our favour. But power-wise it appears to be the other vassal of Mohandar's king that has the military force + the king's own domain itself. Currently (unless I'm missing the juicier domains) Adareldan doesn't look very militarised so would not be a large power-swing at the start, but would surely put us on the map. I hope they start focusing on military some more in the future.
Sheeps are almost useless so I'm looking for profitable production, so after a brief analysis of prices and supply I think I will start crawling cows. Unfortunately I don't know the cost of production, but I have a meadow, so there is some hope. Another plan is the brickyard. Info about regrowing of trees - priceless, thanks. Any new tips for noobs?
How does the combat work in this is there anything you get to watch or is it essentially a matter of providing the troops and letting the odds play out?
Pretty cool. Almost makes me wish I had the patience to play. One of you guys should record a video next time you slaughter some plebs
This option caused me much confusion at the start since I was only previously aware of 'move' commands on that specific tab.
Units like catapults cannot move onto tiles which are buildings or walls, so you *only* get the 'fire' option. As you can imagine, this led to many... incidents... within my own domain where I instinctively clicked where 'move' would normally be.
(click to show/hide)
https://www.landsoflords.com/map/01729W28866N
It took a while, but the 10 crossbows he was training in this safe tile were eventually volleyed down. Had to weaken the structure with catapults to reduce the defensive bonus vs arrows/bolts of being inside a barracks.
This is the most beautiful sight.
*EDIT*
Oh this should get you good and angry Vibe:
1.
https://www.landsoflords.com/map/01429W28706N - the same day as Molly was killed, they did the same to Elskaheim.
2.
https://www.landsoflords.com/map/01619W28725N - oh and there goes Rhekimos
You guys are having too much fun,lol.
Is this like strat, real time- 24-7, where some dirtbag can attack you at 4 AM?
Nowadays I just log in for like 10 minutes a day. At start I played A LOT more though.
@Turkhammer: if you need any help just ask here or on discord in the OP
It's important to have contiguous lands to form higher organization forms such as Baronies, Counties, Dutchies, Kingdoms etc etc
Do you know of any parcels in your neighborhood suitable for a new Lord settling in?
Ultima Thule and Elskaheim are currently lordless. Both victims of the 13th May attacks.
This evening will be 7 days since they were killed. But I think the character has some heirs? Will they need to be active to allow the action?
New account can complete actions instantly (including moving). You don't need a boat to pass through sea.
To claim the domain you just go to it's market square and there should be a claim option under Double shield tab:
https://www.landsoflords.com/map/01429W28706N
Ohhh yeah then it's that. Make a domain somewhere a bit further, complete tutorial then come back to claim this one (though I think you need to wait a day after making a new domain to claim a new one)
Just following the tips is the tutorial, you have unlimited tokens/tickets to speed up actions till you're out of the tutorial. Once you stop having unlimited 'speed up activities' tokens you're out of it and should be able to claim the nice far-ahead domain.
I think it's set up this way to stop people creating additional accounts and abusing unlimited instant completion of all actions with them.
PS. Also, welcome to the kingdom! Sorry for all the confusion setting you up!!! We all created our accounts quite a while ago and I dont think any of us tried anything like this.
@vibe has the claim mechanic changed recently? Genesis should be ready to claim tonight since it's over 7 days since I killed the guy and nobody ever claimed it since. But the current countdown seems to be in synch with when the last heir died... Same in La Familia.
I was able to claim Elskaheim. It's quite run down and everyone is very unhappy. All the miners and metallurgists have been killed by La Famiglia.
How do I protect my self from further raids by them until I can get the domain back on it's feet and producing?
Need I raise wages to increase the pop's happiness?
Hi guys,
I have a difficult problem to solve and I just can not handle it myself, so I have to ask you for help. I never bothered you, I read the tutorial and learn from my own mistakes, but this time must be different.
Temperature has increased, and although I have shipped my ships to all continents and some large islands, I am not able to buy coronation mantles (I need 7 pieces) or even ermine, which is a real problem, because they can be hunted only during frost.
I offered the maximum price (100k) but no one wants to sell, and I know that the lords of the north have some amount.
Help get at least 1 piece please!
I will be very grateful for your support.
Your little peasant from the south :D
(I am willing to pay a 1 million for 7 pieces.)
the market is sort of confusing. I can sell iron ore for 10.00 or buy it for that also. But smelted iron only sell for .50. No profit in that.
I've been going to the resource page then hitting buy or sell (seems opposite. To sell you hit the buy button?) Is that the correct way to market or buy goods?
who the fuck this nigga think he is, the TETRA POLIS? Hesk explaining yourself to such a piece of garbage should be beneath you
I can ask around but unfortunately I don't have any myself.