Global respec and item exchange coming soon..
| [0] Gothic Plate with Bevor | old | new |
|----------------------------------------------------|--------------------------------|-------------------------------|
| difficulty | 24 | 29 |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
Well, my armor loom is useless now. :(
Global respec and item exchange coming soon..
Since a suit of plate armor is sized to the body of it's intended user, why would it require extraordinary strength to wear it? Strange theory.
WTH is the point of raising the difficulty on armor esp when the mod is on life support? Thanks my MW Byrnie that used to be 9 difficulty and now is 13 is useless for my 12-30 melee/ha hybrid now. But hey if I wanted to spec 15-30 full ha with only points in ha,pd and riding can still use it wtf man. This is heresy. :mad:
Global respec and item exchange coming soon..
Yeah, I dunno, maybe because it's MADEOFFRIGGINMETAL?
| [0] Gothic Plate with Bevor | old | new |
|----------------------------------------------------|--------------------------------|-------------------------------|
| difficulty | 24 | 29 |
|____________________________________________________|________________________________|_______________________________|
lmao dude plate armor isnt hard to wear. I'm a fairly scrawny dude(165lbs at 6 ft 1) and i can wear and do full contact fighting in my plate suit for 3-6 hours a day with a breather every 20mins or so for about 5mins. It aint that hard to fight in plate. They use these supports on your undergarmets to distribute the weight across your body to make it fairly easy to wear. The reason it was increased tho was to prevent gay ass agi builds from wearing the heaviest armor in the game. its a balance reason, not a realism.But modern steel is usually much stronger than medieval iron, so your plate suit is probably much thinner and therefore lighter than medieval.
But modern steel is usually much stronger than medieval iron, so your plate suit is probably much thinner and therefore lighter than medieval.Medieval steel was tempered. Modern recreation steel is mild steel because it is easier to cold hammer into shape for amateurs. Tempered steel is stronger than mild steel. For the same strength medieval armor could be thinner than the historical recreation armor of today. So, no, you don't need to be "The Mountain" to wear plate armor fitted to your frame.
Veri gud changes overall, I finally have a reason to have more than 27 str. Except 0 -> 3 difficulty changes, these change nothing at all since we already start with 3 str.
Good thing reality never mattered, except for looks maybe.Well, the goodness of reality not mattering is a matter of opinion.
gameplay/balance >> realism
Well, the goodness of reality not mattering is a matter of opinion.How exactly?
Balance can be achieved in different ways. The mod has tried to achieve it, in this case, by requiring you to be a super man to wear plate armor when historically that was not true. Realism could be accommodated more readily in the mod but it would require a different mindset.
How exactly?
If you don't mind me asking...
But the thing is that '29 Strength' is a completely arbitrary in-game measurement that has no direct translation to real life.
How do you know that '29 Strength' means inhuman strength? Maybe it's normal. Perhaps '18 Strength' refers to incredibly weak individuals who've never done a day's work in their life. I mean, they cant even wear this plate armour that's SUPER easy for someone to wear and fight in by all accounts.
It would require a different concept of the word role in Crpg. I would like to see limits set on a server as to what percentage of players could assume the role of archer, footman, knight etc. The associated role would be limited in what equipment was available. For example if you took the role of an archer you would not have any armor available to you heavier than padded leather. On the other end of the spectrum would be a knight who could wear a cotton shirt, if he foolishly chose to, up to plate armor. The percentage of each class allowed would be greater for the lower classes and much less for the knight and mounted knight to reflect the relative cost difference of providing for those troops.This is already in native Warband multiplayer, except the number of players restrictions. There are already classes with preset choices of equipment and preset sets of skills. If cRPG was like that, it would be nothing but a set of additional armours and weapons for native multiplayer.
Any player could take any role that was available. If you got on the server late you would have to take what was available and wait until that coveted knight spot opened up. But with large population servers those 5% (hypothetical) knight slots would represent a fair number of positions available.
This concept would also require a leveling of skills so that you didn't have a 39-3 or a 3-39 character. Every character would be a "average" man.
I don't for a minute dream this concept would be popular here but it certainly appeals to me.
29 represents the higher end of the spectrum of autismfixed
Just finished a +3 Gothic Plate with Bevor yesterday.visitors can't see pics , please register or login(click to show/hide)
Welp there goes my entire build focussed around using heavy armour on a heavy horse. Now how am I supposed to play kniggit? :rolleyes:
Plated Donkey obviously m8I stand corrected.
Welp there goes my entire build focussed around using heavy armour on a heavy horse. Now how am I supposed to play kniggit? :rolleyes:
I ride corrected.fixed that for you fam
I stand corrected.
Except 0 -> 3 difficulty changes, these change nothing at all since we already start with 3 str.They change a lot. My OCD is no longer triggered.
Yes, it's not hard to wear armor in the McDonalds era. But you gotta realize that characters with <12 STR are complete wimps who embody long periods of malnutrition during the Middle Ages. If you want to use real gear, you gotta eat like a nobleman, or at least buy food from the formidable wage of an elite mercenary.visitors can't see pics , please register or login
Skill some STR, peasants :lol:
Weapon difficulty adjustments will follow
IF YOU DOUBLE THE DIFFICULTY MAKE SURE TO DOUBLE THE ARMOR, THANKS
Yes, it's not hard to wear armor in the McDonalds era. But you gotta realize that characters with <12 STR are complete wimps who embody long periods of malnutrition during the Middle Ages. If you want to use real gear, you gotta eat like a nobleman, or at least buy food from the formidable wage of an elite mercenary.
Skill some STR, peasants :lol:
Weapon difficulty adjustments will follow
Rico/Elderly Woman: Balance changes
ChyChy/Butan: Strategus changes(coming soon..)
Global respec and item exchange coming soon..
Rubbish sir! Those malnourished wretches you speak of never would have been allowed in the army. Do you think the archers and foot men at the battle of Agincourt, for example, ever ate more than porridge, ale, and an occasional bit of mutton? They were plenty strong and could have worn the thickest plate, if only they could have afforded it. It's only 60 lbs or so of armor evenly distributed on the body.
Education taught me how to rationalize subjective, arbitrary and biased opinions into what may appear to be a generally accepted truth. Education also taught me that there's always some guy who does the same thing better than me, and appears to have a contradictory opinion. That's when I usually change topics to constructivism, make the other think he was the one to bring up the topic of constructivism, and then I tell him that existentialism is the more practical, thus superior paradigm. Later, we grab a beer and forget about the initial discussion, but both of us get the feeling that I was right about everything.
Weapon difficulty adjustments will follow
Hey guys the mod is almost dead any plans?
Why yes, lets just make the remaining people leave by sucking every last bit of enjoyment out, that'll show them!
Global respec and item exchange coming soon..
Experience has taught me that differing opinions can be resolved by examination of facts and employment of common sense. Also I've been wrong once. I thought I was wrong but it turned out I was right.
You really want to see buttdevastation levels rise to an unprecedented level? Have agility requirements somehow/sometimes. Hell, have DUAL STR/AGI requirements for some armor, weapons, etc. Do it you nerds, I dare you!
You really want to see buttdevastation levels rise to an unprecedented level? Have agility requirements somehow/sometimes. Hell, have DUAL STR/AGI requirements for some armor, weapons, etc. Do it you nerds, I dare you!
Common sense resolves the issue, but not from the perspective of realism. Even though realism is a fun topic I bring up all the time because it gives room for creativity, all attempts to explain balance with realism are futile. This applies to players' as well as balancers' perspectives. What's realistic and what isn't can and often will be distorted within a video game. Everything can be rationalized with realism in a more or less convincing manner, be it a concept that supports or undermines balance. That's the point I was trying to get across.
Consequently, your common sense explanation takes another view: The leveling system had been changed long ago. However, balancers forgot to adjust STR requirements. Because of this mistake, the highlevel-whoring community got used to equipping almost all items regardless of their builds. Now STR requirements have been adjusted, and the luxury of playing agility-centered and balanced builds without any effective armor restrictions is gone. Sorry there's been an obviously overpowered niche during all this time. And extra sorry for those who relied on it to the extent that their enjoyment was solely constituted by it. But neither of that was ever meant to happen in the first place.
Nobody intended to let the new leveling system affect balance. However, not enough measures had been taken during the introduction of the new leveling system, so it DID affect balance. The current patches are meant to revert to the previous balance. Except that the new leveling system is kept, because reverting to the old leveling system is unfortunately no option.
Thanks for your explanation. I just took issue with your original statement to the effect of medieval soldiers being too weak to wear armor. If it was meant to be an allegory to explain the reasoning behind the patch I understand.
Small addon: old balance took retiring people as an orientation which were level 30 back then. we can't do that anymore because most people are level 37/38 now. that's 7-8 attributes difference, or even more since most people convert at least some skills to attributes.
Not quite. Almost no one was actually level 30 back in the day, just like no one is level 34 nowadays.
Any estimate on the global respec and item exchange?
you used to be able to wear anything with only 18 str
The attacker stopped, CHN flourished. We have 40 people in the daytime and 100 in the evening. This patch is great, a perfect combination of heavy plate armor and great power strike, cool.
you used to be able to wear anything with only 18 str
That was not a problem in your opinion?
Sure, armor requirements were too low before, but this large of an increase is just ridiculous.
The attacker stopped, CHN flourished. We have 40 people in the daytime and 100 in the evening. This patch is great, a perfect combination of heavy plate armor and great power strike, cool.He ain't shitting us. Who cares about NA/EU QQ now that China is the primary patch target group :lol:
He ain't shitting us. Who cares about NA/EU QQ now that China is the primary patch target group :lol:
Not for us, for all. We have many people here, because we like to play, not to complain about what. Adapt to the environment, not the environment to adapt to you.
Cherish now, instead of losing later regret.
Not for us, for all. We have many people here, because we like to play, not to complain about what. Adapt to the environment, not the environment to adapt to you.
Cherish now, instead of losing later regret.
From where I'm standing Jona, this patch sure doesnt pain me at all, so maybe you might feel a need to ignore the following but:
The difficulty increase was on average +4 STR pre-req.
It pushed only the high-end, 50+ armor rating to 19+ STR pre-req.
The common agility build have 18 STR and less, if you agree? Very few have more, except if high leveled.
So now the agility builds cant have access to all but the gothic plate, but at max the medium-heavy kind, which ironically increase their DPS but they can be killed a bit easier.
Thats all this patch does on armor really. I dont see it as ridiculous, but it of course force people to change, and in the current circumstances on this mod, it was predicted that there would be some backlash.
Maybe its because I'm now also working on this mod that I see things differently, but I cannot blame those still working on this mod on the pretense it is dead, I prefer to judge on the content.
Of course I'm aware that I'm wasting my time a bit here posting that, lots of people just dont care, but some people still do, and most of them are busy "further killing the mod" as some might say :P
Increasing difficulty on items (weapons especially) shouldn't be so drastic. The long maul and great maul now require 6 and 3 more str to use respectively after that patch, and yet in the proposed item changes (the ones not yet implemented) I saw their difficulties were way higher.
imo nerfing weapons and lowering their difficulties, while buffing armour and increasing armour diff, would be a better way to go about decreasing average damage if thats the goalit isnt
imo nerfing weapons and lowering their difficulties, while buffing armour and increasing armour diff, would be a better way to go about decreasing average damage if thats the goal
The direct opposite would be more welcome.
why? you want to restrict the build variations while having half of the server be tincans?
Lured by the unbalance :)
As long as most weapons are accessible except for like mauls, this seems OK. It's cool to see the heaviest armor as an elite gear that most others can't use easily.
Lured by the unbalance :)
As long as most weapons are accessible except for like mauls, this seems OK. It's cool to see the heaviest armor as an elite gear that most others can't use easily.
When the fuck the launcher would be updated?? The Krems banner is so shitful and the launcher forcing us to play with it :l :l
Global respec and item exchange coming soon..
Is this really happening? Been a little while, just wondering.
the missing dot on the patch number is giving me cancer every time I look at it
WTH,was now close to 2 month away,and now this shit....29 str for gothic armor? no i have to decide to throw my yhorse or the armor away...would need a build like 29/21 to be able to use it,but then again,i wont do any dmg...
WTH,was now close to 2 month away,and now this shit....29 str for gothic armor? no i have to decide to throw my yhorse or the armor away...would need a build like 29/21 to be able to use it,but then again,i wont do any dmg...
People are actually active on the forums? I know they aren't in cRPG, at least NA. I have just been managing my fiefs because i can't play. When is cRPG going to be active again? :(When oKaM becomes playable?
global reset would be nice actually,who gives a shit about looms nowadays and generation.
lets all be on the same lvl till the end of crpg
also bring back all the old weapon stats,like bar mace and morningstar with crush throu and siege stuff on eu1 plox,it will be way more funny
wuat !!
havent retire since 6 years to get a lvl 38 ! so no fucking way !!
and as you all know a lvl 38 dont make me a better player it just allow me to make funnier builds.
make a reset for the end of crpg sound to me like a very bad idea who will definitly make more ppl quit the mod.
crpg is like an old prostitute she have hip prosthesis, she limps a little, she is ugly but she can still be useful
invest in breast implant would be wasteful, just be gentle and let this old lady die in peace !
visitors can't see pics , please register or login
OKay,if not loom and gen+ lvl reset,then bring back siegestuff and old weaponstats^^
were better then how its nowadays
btw last night we were like 10 on server at 3 am so no mod is not dead !!!!