How exactly?
If you don't mind me asking...
It would require a different concept of the word role in Crpg. I would like to see limits set on a server as to what percentage of players could assume the role of archer, footman, knight etc. The associated role would be limited in what equipment was available. For example if you took the role of an archer you would not have any armor available to you heavier than padded leather. On the other end of the spectrum would be a knight who could wear a cotton shirt, if he foolishly chose to, up to plate armor. The percentage of each class allowed would be greater for the lower classes and much less for the knight and mounted knight to reflect the relative cost difference of providing for those troops.
Any player could take any role that was available. If you got on the server late you would have to take what was available and wait until that coveted knight spot opened up. But with large population servers those 5% (hypothetical) knight slots would represent a fair number of positions available.
This concept would also require a leveling of skills so that you didn't have a 39-3 or a 3-39 character. Every character would be a "average" man.
I don't for a minute dream this concept would be popular here but it certainly appeals to me.
But the thing is that '29 Strength' is a completely arbitrary in-game measurement that has no direct translation to real life.
How do you know that '29 Strength' means inhuman strength? Maybe it's normal. Perhaps '18 Strength' refers to incredibly weak individuals who've never done a day's work in their life. I mean, they cant even wear this plate armour that's SUPER easy for someone to wear and fight in by all accounts.
It's not completely arbitrary. 29 represents the higher end of the spectrum of strength in the game. In actual fact, men of average strength can do calisthenics in plate armor. No military man in the middle ages had never NOT done a day's work in his life. The idea that an incredibly weak individual (18) would have been enlisted in an army, have trained to proficiency in his weapon, been able to march to the battle field with his kit and survive is more ludicrous than supposing that 29 strength represents "elite" strength in the game. The restriction to the use of armor was expense, not strength. This is just the opposite of what the latest patch posits.