REVEAL FORMULA FOR OBTAINING PROSPERITY POINTS
My greatest concern right now is mobile screen-friendly interface, because it takes me sometimes up to 10 minutes to move the map and check nearby fief's prosperity.
- Make PP gain consistently happen every day the way it's meant to, perhaps at a designated time.
- Make 'retreat' save troops, but not gear.
- In Dupre's changelog he mentioned the distance multiplier for trade goods would increase, i have not see this to be the case yet. Might make things easier.
REVEAL FORMULA FOR OBTAINING PROSPERITY POINTS
If there isn't, Raid mode Merc cap should be around 20, instead of 50. The reason I find this reasonable is because factions that would use "raid" as a battle method would be small factions/clans with not too many allies.
Prosperity is bugged too?since year 2014 mb +- year
too much work for nothing :?(click to show/hide)
too much work for nothing :?
Dont worry, I will not waste a single minute of your time behind this Vovka :mrgreen:u already wasted 1!
Making information transparent as possible on the strategus map is the most important thing to me. Having info of fiefs/armies displayed by default instead of mouse-over, night time settings, etc.
Mobile-friendly strat website would be the best quality-of-life improvement possible but that seems like it would be its own separate project and not really doable without a dev that has experience doing mobile layouts. Some people can just barely use the strat website on their phone. I can't at all.
Butan, my love.
I have a question for you.
How hard will it be to implement ai bots in strat battles? Will they need custom pathing set on every map etc? Is it even possible for bot mechanics to withdraw equipment from the pool?
... 8-)
The craziest of them would be to have strategus battles become commander battles only (I dont see that happening except if the community dwindle to nothing), then one player could be able to run a faction and do wars, a couple more players could help by commanding different AI groups. But it would devastate cRPG population since many enjoy Strategus battles for the "battle" part, in the sense that it is just like battle or siege gamemode.
Have you played the commander mode in the Napoleonic Wars mod?
I dont know at all atm.
I already thought of many uses an AI could have over strategus, many of them..
A question... I havent played much the first rounds of strategus, when there was EU/NA on the same map. Would it be a good idea to revert to that? How did it work back in the day, precisely?
Not sure if someone said this cuz i was too bored to read all the posts but one thing that ive always thought would be badass on strat is boat battles. pls add
It didnt. Since EU attacked NA at their time and vise versa. wich resulted in EU or NA attacking them when they knew the opposite side would be sleeping.
And the defending side plays on his server. So when EU attacks NA, EU would be playing on NA latency. Players mostly just avoided attacking and complained about lag.
At some point a night timer was set. Where players could set a timer between wich hours he couldnt be attacked. The time of battle would be pushed. but this was also very open to abuse.
It simply didnt work, and both sides wanted their own sandbox. And smaller clans wanted to fight smaller clans, the combined map was simply to small.
Go back to one map.
When the map was combined, there was still a timezone split along the middle amiright? Would gladly hear more opinions about how it all worked back then.
But really last time we fought DRZ in EU we whupped them good, and they just resorted to cheating and glitching - actually why devs shut down strat 2.If i remember it right
mayhaps at least give different fiefs different purposes?
Possibility of construction of new fefs with the restriction on the minimum distance from each other
Basically defender got to choose server in their settings and attacker could attack whenever. So EUs would attack NA during their work hours and NA would attack EU during their 3-6 am sleep hours.
so to make trade even between factions that might not like each other more interesting mayhaps limit the kinds of weapons and armors each fief sells?
every fief sells all low tier gear, but medium and high tier shit is scarcely distributed. also some things can only be loomed to +3 in certain fiefs.
- return the ability to convert troop-pop pop-troops
- players and fiefs generate pop (% from current pop), pop generate LP, LP+resourses are spent for building and crafting
Also since fiefs are directly linked to maps, and maps have a huge importance on defensive potential etc... Even if we could randomly set maps to fiefs we create, it could create imbalances.fiefs is just a list with cordinates? no? map inbalanced look at the desert <3
fiefs is just a list with cordinates? no? map inbalanced look at the desert <3
I personally don't like the voting system, completely removes small loners factions and gives advantages to big ones right from the start. Don't have ideas on fiefs distribution though.
Also, Butan that push to EU primetime if EU defending would make no one attack, because then they have both primetime advantage AND server advantage - guaranteed loss for any NA attacker and vice versa if EU attacks NA.
tons of examples of you cheating in that war against us, especially once you started losing.Sleep well, my sleeping princess, I will not awaken you from your uatistic sleep
Also, noticed it was strat 3 - the one we quit for star wars because of all the bugs and slowwwww carvan movement.
One downside of putting EU/NA back on the same map would be when you're all crammed into a small area and need to travel to trade, people would be less likely to start wars with neighbors.
Can you elaborate on why people would be less warlike in such a situation?
There is 1 or 2 hours where both EU and NA primetime are superposed.
When you have to travel to trade and it takes a long time to equip armies, there's greater risk of getting wiped out if you start a war with someone nearby. Then once you don't have a fief it takes even longer to put together an army so when NA was crowded on to a small reservation with not many fiefs to go around, the majority of the players formed a large block in the north and fought against a block in the steppe area, so it really limited options.
There is 1 or 2 hours where both EU and NA primetime are superposed.Wait... what?
When western europe and eastern USA can drain a good number of players, at the same time.I can not persuade players to come to the fight Shiny vs Shiny with 90ping server are you sure that he will come to fight with 200 ping?
When western europe and eastern USA can drain a good number of players, at the same time.
God bless west coast and eastern europe but it would be a bit too far a call to mitigate :mrgreen:
I can not persuade players to come to the fight Shiny vs Shiny with 90ping server are you sure that he will come to fight with 200 ping?
That means the americans would start coming on around 12-1AM. in eu
And then a battle would take 30 minutes to 1+ hour.
You think "normies"can go to bed that late and go back to work early in the morning.
And attacks should realy have to be planned out to catch that 2 hours of "superposed" timezones. That would mean no more ambush, or catching people on the move.
I mean, i dont care... i play thru the night. My gf been angry at me about it so many times, and i sat thru her bullshit... that she eventually simply gave up caring. But not everyone has that fortitude :P
Also remember we are brainstorming, it is not necesarily what will happen, thats why we discuss.instead of looking for ways to attract new players and increase the player base you are trying to find a way to force the remaining play (or adapt the strat at a small number of players) and it makes me sad :?
Not sure if someone said this cuz i was too bored to read all the posts but one thing that ive always thought would be badass on strat is boat battles. pls add
Dont be sad it makes me sad :|No :twisted: seperate NA from EU this is the best that has happened on the strat :P after forming uif of course :mrgreen:
Find me a way to make EU/NA combined on 1 map have the less night-workday attack exploits :P
No :twisted: seperate NA from EU this is the best that has happened on the strat :P after forming uif of course :mrgreen:
it would shake up our world and make things interesting.
One thing trough, and i hate to say it.. but:
The player base on regular servers is already quite low.
One thing trough, and i hate to say it.. but:
The player base on regular servers is already quite low. If we make it so, that people sole can play strat get ticks/silver etc etc thru there.. even less will play.
To take my own for example. I only play EU1 or EU2 whenever i need more strat ticks, and when i have enough i dont bother.
Dont shake it to hard, you might get some unwanted suprises. :P
On the topic of EU/NA nighttime, here is the current plan:This actually sounds great and might make me interested in strat again!
General plan:
1/ when you spawn you have to select your timezone reference: EU or NA.
2/ EU will use CET/CEST timezone (Central European Time), NA will use CDT/CST timezone (Central USA Time).
3/ EU and NA will have a set 14 hour nighttime between 3:00 and 17:00 (no battles can start between those hours)
A manual nighttime override will be available in the battle panel: if both the attacker and the defender vote for overriding nighttime within the hour following battle lock-up state, the battle will then proceed 24 hours later whatever the time is (week end, holidays, special events).
EU vs NA, NA vs EU plan:
1/ When a EU party attacks a NA party/fief, it will give two options to the EU attacking party:
- fair-play time = pushes the battle to minimum 00:00 for EU, minimum 17:00 for NA (battle will be held on EU ping)
- automatic time = uses automatic nighttime push (battle will be held on NA ping)
1/ When a NA party attacks a EU party/fief, it will give two options to the NA attacking party:
- fair-play time = pushes the battle to minimum 17:00 for EU, minimum 00:00 for NA (battle will be held on NA ping)
- automatic time = uses automatic nighttime push (battle will be held on EU ping)
Fair-play time will be selected by default in the battle panel whenever there is a battle concerning two different timezone referenced parties.
You can change the time used only from fair-play to automatic once.
You cant change your timezone after it is set, you can only ask an admin to do it for you as long as the request is justified (joining a NA/EU faction, moving out IRL).
The reasoning behind the ping used in case of NA-EU wars, is to reward fair-play and encourage to select a time where both communities can participate en masse.
If automatic time is used, it might give a roster advantage to attacker, but they will suffer a ping disadvantage.
Discuss, and point fingers at weak links. This might not be the perfect EU-NA co-existence formula, looking for community input.
will only work for a randoms who make 1 attack 100 vs 100 without the need to block the reinforcements or re attack on the next day(click to show/hide)
will only work for a randoms who make 1 attack 100 vs 100 without the need to block the reinforcements or re attack on the next day
If huge changes to battle timers are set in place, reinforcements will be tweaked to work with those said changes.between night time NA and EU there is only a three hour window if i got it right (and for russia it from 3 am to 6 am ))
Also, you quoted the entire post, I am not sure what you were refereeing to exactly.
- fair-play time = pushes the battle to minimum 17:00 for EU, minimum 00:00 for NA (battle will be held on NA ping)and it seems to be an impossible condition
between night time NA and EU there is only a three hour window if i got it right (and for russia it from 3 am to 6 am ))
https://docs.google.com/spreadsheets/d/1UT0sZSzqBuoMRVQK4yO_ezhIltx2CvWJFJRc52YJB_w/edit?usp=sharing
and it seems to be an impossible condition
Haven't heard back though - any chance we can add crpg gold ticks and strat ticks for participation in strat battles? We really really need something to get people motivated to participate in strategus again. Reward system would do wonders.
Also, maybe a ranking system, where the more battles you participate in and do well in, the greater your rewards or the more troops you can move around with like a warlord?
(click to show/hide)
And the people of China still have 0 strategus server, else I would be inclined to try to make them a room too.Diffrence is, China never been part of strat, while russians have been a major factor in strat. Cant just simply now make some new rules and options... and say:" well too bad for russia.
NA(CDT) have -7 from EU (CEST) not +7 ? no?(click to show/hide)
NA(CDT) have -7 from EU (CEST) no?
Butan, implement it. We can always tweak the hours slightly after its up and going and we can get more feedback while in use.
Butan, very well thought. I think it would actually work pretty well. Nice job.
Haven't heard back though - any chance we can add crpg gold ticks and strat ticks for participation in strat battles? We really really need something to get people motivated to participate in strategus again. Reward system would do wonders.
Also, maybe a ranking system, where the more battles you participate in and do well in, the greater your rewards or the more troops you can move around with like a warlord?
I would like to see that the k/d or damage output influence the rewards.
It would not only be a nice simulation of middle ages but also prevent people from xp battles where they let temselves mass kill for xp, no kill no rewards.
On the other hand the information about performance needs a redone/remove because if you defend neutral fiefs you cant have always good k/d, that information prevent some ego players like habimanqa or varadin from merc for neutrals.
Jambi, builders will get their regular xp, silver, gold, ticks but no rewards like bonus=more xp, ticks, silver, gold, troops gain rate.
I wrote k/d or damage output.
Yep i got your point.
But I'm arguing how that would be fair, with players that have roles or builds that don't involve killing or generating a lot of score.
Being a builder... or standing at your flag defending it.. picking up weapons and bringing them back for the entire battle, are already very boring tasks. Adding rewards for score or higher K/D's will only demotivate these sort of tasks even more.
Every role in battle is as important as the other, and all are needed. Giving them different gold/xp etc rewards/bonuses, is a silly thing in my opinion.
It is almost always the clans own men that do the tasks you are talking about which means they can easily ask they faction leader/clan leader for a reward.
But so can the players that are tasked with producing good scores and K/D's ?
Cant just simply now make some new rules and options... and say:" well too bad for russia.
General question: how would you feel if more elements from single-player Warband were introduced in strategus?
Like how they handle taxes, garrison, prisoners :)
I personaly think there is a lot of ideas in the original game that are superior to what we have on strategus right now.
The system would give the bonuses to all players that are doing well,most clans would not reward 20 players.The faction/clan leaders are limited to rewarding a few players. I know every player is walking in millions but if players want rewards for all battles which the system would provide those millions would go down,
So the reward system should be implemented and clan leaders can just reward the few that although are being helpful are not recognised by the system.
This would bring people to even the small battles as they still get the rewards for them "To an extent"
General question: how would you feel if more elements from single-player Warband were introduced in strategus?
Like how they handle taxes, garrison, prisoners :)
I personaly think there is a lot of ideas in the original game that are superior to what we have on strategus right now.
General question: how would you feel if more elements from single-player Warband were introduced in strategus?
Like how they handle taxes, garrison, prisoners :)
I personaly think there is a lot of ideas in the original game that are superior to what we have on strategus right now.
...
Tell me, how would millions go down, if people are only rewarding/trading gold with eachother.
This is kindergarden level.
Example:
Polly has 5 dollars and Kevin has 10 dollars. They both have 15 dollars together.
Polly gives head to Kevin and Kevin pays her 5 dollars. Now Polly has 10 dollars and Kevin has 5 dollars. They both have 15 dollars together.
2# Take a lesson from all those before you, trying to "fix" the balance or strat for the past 5 years by simply adding more broken stuff ontop of it. Try the break the vicious circle, by for once fixing the broken stuff first... instead of adding more stuff to it in hopes your fixing anything.
3# Strat is strat, and many players have invensted in this for years, because they like it already.
4# An overhaul will msot likely mess it up, and bring even more broken stuff and kill the mod all together (As if it isnt dead enough already). I like the gesture of players wanting to add to the game and come up with new ideas. But simply take a look at what mess CRPG is in right now, after the true devs arent here anymore. With all these new and prolly better games coming out, few people will have the patience to wait for fixes.
It will be pretty cake getting people unstuck. I dont know how the spawning system works, but it could be possible to fix it so that it never happens again too. That + making map limits and cliffs a bit more workable.if i got it right u cant spawn on Hill pixels so u just need to fill dat whole area with hills
We also already got a nice lead on dupe bug fix. Working on it.
It will be pretty cake getting people unstuck. I dont know how the spawning system works, but it could be possible to fix it so that it never happens again too. That + making map limits and cliffs a bit more workable.
We also already got a nice lead on dupe bug fix. Working on it.
Lol, you guys fixed it by accident. Since last patch looting has been working like normal again. No doubling of gear and attackers get some loot even when lose, but ll the egar is slightly broken, same with defenders when they win in fief.
Id like to Banish people from my lands instead of just kicking them. This would make their only option after being banished to attack. They would be unable to shop or hide in my lands. It is like my mom is Banned from all CVS in the united states. They have her picture in the system and they know when she enters their store. Can my guards have a picture of these men and keep them out =p. Maybe they can try to sneak in like in native. Also because people can be boring you should add admin run barbarian armies wandering the lands because yayyy itl give us something to do.
Word of advise,
Ignore everything Jambi says.
I personally think just hosting "strat battles" server side with set gear for both sides good tickets and in primetime would be the best solution.
So no strat map, drama, wasting time with strat in it's current form.
Only the good things that most players are here for will remain.
Something like 500-1000 ticket battles throughout the week or only weekends.
Preset balanced gear for both sides, maybe even drop polls for themed gear.
Players still receive benefits that they want, i.e. EXP and FUN.
IMO
Bullshit battles are one of the bigger causes of strat decay.
Easier troop grinding and easier economy works towards the detriment of strat. If grinding is easy, more battles are had, mercs will get burnt out on shitty little battles more quickly.
A big problem is how villages have little impact, thus are regularly not defended, but still need attackers to show up. If balanced a certain way, lower troop grinding rates could make village population a viable option and incentivize people to defend their villages.
Basically, I believe that strat grinding should be tougher, and strat battles should be an event brought upon by hard work and coordination, rather than a strat battle being a routine occurrence. Contrary to something I've always thought.
Just spitballing.
I personally think just hosting "strat battles" server side with set gear for both sides good tickets and in primetime would be the best solution.
So no strat map, drama, wasting time with strat in it's current form.
Only the good things that most players are here for will remain.
Something like 500-1000 ticket battles throughout the week or only weekends.
Preset balanced gear for both sides, maybe even drop polls for themed gear.
Players still receive benefits that they want, i.e. EXP and FUN.
I think more people would be active in Strat if they could do something without needing a massive faction to get anything done.
I've attempted strat a few times since TKoV broke up and it hasn't been fun. I trade build up an army give them gear and then get attacked during odd hours and lose every thing to a 3v2 battle. that lasts a total of 10 spawns on each side. And <10 mins of battle time. I can't speak for every one else but I'm sure this happens to many others. There is no reason for me to participate in Strat unless I join a giant faction. There is no room for Solo bandits or merchants. You should consider those types of game play styles to be viable and worth supporting.
I think putting artificial restrictions on battles is silly. Less then 100 solders is auto loss? Then what is the point of having a number of soldiers between 1 and 99? I don't know the numbers but isn't that a lot of Strat ticks to accumulate more then 99 troops from 1? I could have 1k troops and full plate vs a light armored group of 150 and lose a battle because I didn't have any one sign up to fight.
TLDR: I would strat more if I could play without a supporting faction. Don't make Battles auto loss.
Instead I find most of my time in NA 1 because there:
A) there are not any battles going on.
B) as you mentioned a battle going on isn't worth fighting
This can be for many reasons (20v2) battles, Pitchfork battles, 100v100 naked battles, AFK 10v0 Battles, fief transfer (Why this even takes a time slot is beyond me)
C) what ever battles have already started you didn't sign up for
D) A battle during a time which I might not be able to make it to because of other plans that could pop up
E) Strat Battle is full
Trading can act as another source of income for people who are into that crap.
Well there is people that enjoy trading, whether it is by way of pillaging or making commercial agreements and making things work. Its a chore but I'm one of the people that enjoy it and pretty sure lots do.
But yeah if you are in a faction that most of the active people hate trading, it is as shitty as forcing people to fight uninteresting battles.
For that reason (and also to diversify the game) I'm gonna introduce new ways to make money:
- reselling of gear will become viable (but its going to need the removal of discounts for obv exploit issues (or if you know how I could avoid that, always interested to hear ideas))
- possibly gonna implement some way to make prisoners and make them have a certain value (ransom brokering) maybe even introduce other items that would have 0 combat value but lots of commercial ones (mostly things that would be cool lore-wise)
- most certainly going to add fixed revenues to fiefs, independant of trade somewhat (will be very small to keep people motivated to trade and make battles)
- possibly overhaul raiding so that it gives money without having to fight a garrison at all
I would add a fifth - and put "crafting" here but I completely forgot how crafting worked in the first rounds of Strategus? Would it be viable again or it would need overhauling too? Afai remember it was a bit shit but maybe my memory is wrong.
I like Joes idea of being able to set way points for your dot to move on the map.
Selling back items should get 40% not 20% return, max discount should be 50% so you would never have be able to glitch abuse it.
Could have a new form of "crafting" where people can sit inside fiefs and make money in addition to building troops (for those least active members that just want to fight in strat battles and help primarily with recruiting troops now).
I for one would welcome our new chinese overlords.(click to show/hide)
If CHN_3 and can happen, it shall be done.
I can already taste the tears of the german and polish masterrace.
Are you certain?
I have checked some battles and they started when they said they would start.
Battle to start at 23/05/2016 08:00
When: 23/05/2016 08:00 lasted until 08:01
You sure its not a timezone issue?
But mate, go check on eu3 if it start in right hour. On website that can start right but he means eu3 probably.
Can you gibe screens and details next time it happens? In PM or here.Oh :P everything works as intended he's just a noob and do not know anything about the game, so just ignore him, as long as it is not related with multiaссaunting, the only thing he had succeed. He mastered dat in dead strat :P
Oh :P everything works as intended