On the topic of EU/NA nighttime, here is the current plan:
General plan:
1/ when you spawn you have to select your timezone reference: EU or NA.
2/ EU will use CET/CEST timezone (Central European Time), NA will use CDT/CST timezone (Central USA Time).
3/ EU and NA will have a set 14 hour nighttime between 3:00 and 17:00 (no battles can start between those hours)
A manual nighttime override will be available in the battle panel: if both the attacker and the defender vote for overriding nighttime within the hour following battle lock-up state, the battle will then proceed 24 hours later whatever the time is (week end, holidays, special events).
EU vs NA, NA vs EU plan:
1/ When a EU party attacks a NA party/fief, it will give two options to the EU attacking party:
- fair-play time = pushes the battle to minimum 00:00 for EU, minimum 17:00 for NA (battle will be held on EU ping)
- automatic time = uses automatic nighttime push (battle will be held on NA ping)
1/ When a NA party attacks a EU party/fief, it will give two options to the NA attacking party:
- fair-play time = pushes the battle to minimum 17:00 for EU, minimum 00:00 for NA (battle will be held on NA ping)
- automatic time = uses automatic nighttime push (battle will be held on EU ping)
Fair-play time will be selected by default in the battle panel whenever there is a battle concerning two different timezone referenced parties.
You can change the time used only from fair-play to automatic once.
You cant change your timezone after it is set, you can only ask an admin to do it for you as long as the request is justified (joining a NA/EU faction, moving out IRL).
The reasoning behind the ping used in case of NA-EU wars, is to reward fair-play and encourage to select a time where both communities can participate en masse.
If automatic time is used, it might give a roster advantage to attacker, but they will suffer a ping disadvantage.
Discuss, and point fingers at weak links. This might not be the perfect EU-NA co-existence formula, looking for community input.